Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrAAConvexTessellator.h" | 8 #include "GrAAConvexTessellator.h" |
| 9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
| 10 #include "SkPath.h" | 10 #include "SkPath.h" |
| 11 #include "SkPoint.h" | 11 #include "SkPoint.h" |
| 12 #include "SkString.h" | 12 #include "SkString.h" |
| 13 #include "GrPathUtils.h" | |
| 13 | 14 |
| 14 // Next steps: | 15 // Next steps: |
| 15 // use in AAConvexPathRenderer | 16 // use in AAConvexPathRenderer |
| 16 // add an interactive sample app slide | 17 // add an interactive sample app slide |
| 17 // add debug check that all points are suitably far apart | 18 // add debug check that all points are suitably far apart |
| 18 // test more degenerate cases | 19 // test more degenerate cases |
| 19 | 20 |
| 20 // The tolerance for fusing vertices and eliminating colinear lines (It is in de vice space). | 21 // The tolerance for fusing vertices and eliminating colinear lines (It is in de vice space). |
| 21 static const SkScalar kClose = (SK_Scalar1 / 16); | 22 static const SkScalar kClose = (SK_Scalar1 / 16); |
| 22 static const SkScalar kCloseSqd = SkScalarMul(kClose, kClose); | 23 static const SkScalar kCloseSqd = SkScalarMul(kClose, kClose); |
| (...skipping 21 matching lines...) Expand all Loading... | |
| 44 } | 45 } |
| 45 | 46 |
| 46 static SkScalar abs_dist_from_line(const SkPoint& p0, const SkVector& v, const S kPoint& test) { | 47 static SkScalar abs_dist_from_line(const SkPoint& p0, const SkVector& v, const S kPoint& test) { |
| 47 SkPoint testV = test - p0; | 48 SkPoint testV = test - p0; |
| 48 SkScalar dist = testV.fX * v.fY - testV.fY * v.fX; | 49 SkScalar dist = testV.fX * v.fY - testV.fY * v.fX; |
| 49 return SkScalarAbs(dist); | 50 return SkScalarAbs(dist); |
| 50 } | 51 } |
| 51 | 52 |
| 52 int GrAAConvexTessellator::addPt(const SkPoint& pt, | 53 int GrAAConvexTessellator::addPt(const SkPoint& pt, |
| 53 SkScalar depth, | 54 SkScalar depth, |
| 54 bool movable) { | 55 bool movable, |
| 56 bool isCurve) { | |
| 55 this->validate(); | 57 this->validate(); |
| 56 | 58 |
| 57 int index = fPts.count(); | 59 int index = fPts.count(); |
| 58 *fPts.push() = pt; | 60 *fPts.push() = pt; |
| 59 *fDepths.push() = depth; | 61 *fDepths.push() = depth; |
| 60 *fMovable.push() = movable; | 62 *fMovable.push() = movable; |
| 63 *fIsCurve.push() = isCurve; | |
| 61 | 64 |
| 62 this->validate(); | 65 this->validate(); |
| 63 return index; | 66 return index; |
| 64 } | 67 } |
| 65 | 68 |
| 66 void GrAAConvexTessellator::popLastPt() { | 69 void GrAAConvexTessellator::popLastPt() { |
| 67 this->validate(); | 70 this->validate(); |
| 68 | 71 |
| 69 fPts.pop(); | 72 fPts.pop(); |
| 70 fDepths.pop(); | 73 fDepths.pop(); |
| (...skipping 158 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 229 SkASSERT(t > 0.0f); | 232 SkASSERT(t > 0.0f); |
| 230 *result = bisector; | 233 *result = bisector; |
| 231 result->scale(t); | 234 result->scale(t); |
| 232 *result += newP; | 235 *result += newP; |
| 233 | 236 |
| 234 | 237 |
| 235 return true; | 238 return true; |
| 236 } | 239 } |
| 237 | 240 |
| 238 bool GrAAConvexTessellator::extractFromPath(const SkMatrix& m, const SkPath& pat h) { | 241 bool GrAAConvexTessellator::extractFromPath(const SkMatrix& m, const SkPath& pat h) { |
| 239 SkASSERT(SkPath::kLine_SegmentMask == path.getSegmentMasks()); | |
| 240 SkASSERT(SkPath::kConvex_Convexity == path.getConvexity()); | 242 SkASSERT(SkPath::kConvex_Convexity == path.getConvexity()); |
| 241 | 243 |
| 242 // Outer ring: 3*numPts | 244 // Outer ring: 3*numPts |
| 243 // Middle ring: numPts | 245 // Middle ring: numPts |
| 244 // Presumptive inner ring: numPts | 246 // Presumptive inner ring: numPts |
| 245 this->reservePts(5*path.countPoints()); | 247 this->reservePts(5*path.countPoints()); |
| 246 // Outer ring: 12*numPts | 248 // Outer ring: 12*numPts |
| 247 // Middle ring: 0 | 249 // Middle ring: 0 |
| 248 // Presumptive inner ring: 6*numPts + 6 | 250 // Presumptive inner ring: 6*numPts + 6 |
| 249 fIndices.setReserve(18*path.countPoints() + 6); | 251 fIndices.setReserve(18*path.countPoints() + 6); |
| 250 | 252 |
| 251 fNorms.setReserve(path.countPoints()); | 253 fNorms.setReserve(path.countPoints()); |
| 252 | 254 |
| 253 SkScalar minCross = SK_ScalarMax, maxCross = -SK_ScalarMax; | |
|
bsalomon
2015/05/29 15:07:56
I'm not sure how important these were for Rob to d
ethannicholas
2015/06/02 20:20:41
Fixed.
| |
| 254 | |
| 255 // TODO: is there a faster way to extract the points from the path? Perhaps | 255 // TODO: is there a faster way to extract the points from the path? Perhaps |
| 256 // get all the points via a new entry point, transform them all in bulk | 256 // get all the points via a new entry point, transform them all in bulk |
| 257 // and then walk them to find duplicates? | 257 // and then walk them to find duplicates? |
| 258 SkPath::Iter iter(path, true); | 258 SkPath::Iter iter(path, true); |
| 259 SkPoint pts[4]; | 259 SkPoint pts[4]; |
| 260 SkPath::Verb verb; | 260 SkPath::Verb verb; |
| 261 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { | 261 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { |
| 262 switch (verb) { | 262 switch (verb) { |
| 263 case SkPath::kLine_Verb: | 263 case SkPath::kLine_Verb: |
| 264 m.mapPoints(&pts[1], 1); | 264 this->lineTo(m, pts[1], false); |
| 265 if (this->numPts() > 0 && duplicate_pt(pts[1], this->lastPoint() )) { | |
| 266 continue; | |
| 267 } | |
| 268 | |
| 269 SkASSERT(fPts.count() <= 1 || fPts.count() == fNorms.count()+1); | |
| 270 if (this->numPts() >= 2 && | |
| 271 abs_dist_from_line(fPts.top(), fNorms.top(), pts[1]) < kClos e) { | |
| 272 // The old last point is on the line from the second to last to the new point | |
| 273 this->popLastPt(); | |
| 274 fNorms.pop(); | |
| 275 } | |
| 276 | |
| 277 this->addPt(pts[1], 0.0f, false); | |
| 278 if (this->numPts() > 1) { | |
| 279 *fNorms.push() = fPts.top() - fPts[fPts.count()-2]; | |
| 280 SkDEBUGCODE(SkScalar len =) SkPoint::Normalize(&fNorms.top() ); | |
| 281 SkASSERT(len > 0.0f); | |
| 282 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms.top().length())); | |
| 283 } | |
| 284 | |
| 285 if (this->numPts() >= 3) { | |
| 286 int cur = this->numPts()-1; | |
| 287 SkScalar cross = SkPoint::CrossProduct(fNorms[cur-1], fNorms [cur-2]); | |
| 288 maxCross = SkTMax(maxCross, cross); | |
| 289 minCross = SkTMin(minCross, cross); | |
| 290 } | |
| 291 break; | 265 break; |
| 292 case SkPath::kQuad_Verb: | 266 case SkPath::kQuad_Verb: |
| 267 this->quadTo(m, pts); | |
| 268 break; | |
| 269 case SkPath::kCubic_Verb: | |
| 270 this->cubicTo(m, pts); | |
| 271 break; | |
| 293 case SkPath::kConic_Verb: | 272 case SkPath::kConic_Verb: |
| 294 case SkPath::kCubic_Verb: | 273 this->conicTo(m, pts, iter.conicWeight()); |
| 295 SkASSERT(false); | |
| 296 break; | 274 break; |
| 297 case SkPath::kMove_Verb: | 275 case SkPath::kMove_Verb: |
| 298 case SkPath::kClose_Verb: | 276 case SkPath::kClose_Verb: |
| 299 case SkPath::kDone_Verb: | 277 case SkPath::kDone_Verb: |
| 300 break; | 278 break; |
| 301 } | 279 } |
| 302 } | 280 } |
| 303 | 281 |
| 304 if (this->numPts() < 3) { | 282 if (this->numPts() < 3) { |
| 305 return false; | 283 return false; |
| (...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 337 SkASSERT(len > 0.0f); | 315 SkASSERT(len > 0.0f); |
| 338 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[0].length())); | 316 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[0].length())); |
| 339 } | 317 } |
| 340 | 318 |
| 341 if (this->numPts() < 3) { | 319 if (this->numPts() < 3) { |
| 342 return false; | 320 return false; |
| 343 } | 321 } |
| 344 | 322 |
| 345 // Check the cross produce of the final trio | 323 // Check the cross produce of the final trio |
| 346 SkScalar cross = SkPoint::CrossProduct(fNorms[0], fNorms.top()); | 324 SkScalar cross = SkPoint::CrossProduct(fNorms[0], fNorms.top()); |
| 347 maxCross = SkTMax(maxCross, cross); | 325 if (cross > 0.0f) { |
| 348 minCross = SkTMin(minCross, cross); | |
| 349 | |
| 350 if (maxCross > 0.0f) { | |
| 351 SkASSERT(minCross >= 0.0f); | |
| 352 fSide = SkPoint::kRight_Side; | 326 fSide = SkPoint::kRight_Side; |
| 353 } else { | 327 } else { |
| 354 SkASSERT(minCross <= 0.0f); | |
| 355 fSide = SkPoint::kLeft_Side; | 328 fSide = SkPoint::kLeft_Side; |
| 356 } | 329 } |
| 357 | 330 |
| 358 // Make all the normals face outwards rather than along the edge | 331 // Make all the normals face outwards rather than along the edge |
| 359 for (int cur = 0; cur < fNorms.count(); ++cur) { | 332 for (int cur = 0; cur < fNorms.count(); ++cur) { |
| 360 fNorms[cur].setOrthog(fNorms[cur], fSide); | 333 fNorms[cur].setOrthog(fNorms[cur], fSide); |
| 361 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[cur].length())); | 334 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[cur].length())); |
| 362 } | 335 } |
| 363 | 336 |
| 364 this->computeBisectors(); | 337 this->computeBisectors(); |
| (...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 397 } | 370 } |
| 398 | 371 |
| 399 void GrAAConvexTessellator::createOuterRing() { | 372 void GrAAConvexTessellator::createOuterRing() { |
| 400 // For now, we're only generating one outer ring (at the start). This | 373 // For now, we're only generating one outer ring (at the start). This |
| 401 // could be relaxed for stroking use cases. | 374 // could be relaxed for stroking use cases. |
| 402 SkASSERT(0 == fIndices.count()); | 375 SkASSERT(0 == fIndices.count()); |
| 403 SkASSERT(fPts.count() == fNorms.count()); | 376 SkASSERT(fPts.count() == fNorms.count()); |
| 404 | 377 |
| 405 const int numPts = fPts.count(); | 378 const int numPts = fPts.count(); |
| 406 | 379 |
| 407 // For each vertex of the original polygon we add three points to the | |
| 408 // outset polygon - one extending perpendicular to each impinging edge | |
| 409 // and one along the bisector. Two triangles are added for each corner | |
| 410 // and two are added along each edge. | |
| 411 int prev = numPts - 1; | 380 int prev = numPts - 1; |
| 412 int lastPerpIdx = -1, firstPerpIdx = -1, newIdx0, newIdx1, newIdx2; | 381 int lastPerpIdx = -1, firstPerpIdx = -1, newIdx0, newIdx1, newIdx2; |
| 413 for (int cur = 0; cur < numPts; ++cur) { | 382 for (int cur = 0; cur < numPts; ++cur) { |
| 414 // The perpendicular point for the last edge | 383 if (fIsCurve[cur]) { |
| 415 SkPoint temp = fNorms[prev]; | 384 // Inside a curve, we assume that the curvature is shallow enough (d ue to tesselation) |
| 416 temp.scale(fTargetDepth); | 385 // that we only need one corner point. Mathematically, the distance the corner point |
| 417 temp += fPts[cur]; | 386 // gets shifted out should depend on the angle between the two line segments (as in |
| 387 // mitering), but again due to tesselation we assume that this angle is small and | |
| 388 // therefore the correction factor is negligible and we do not bothe r with it. | |
| 418 | 389 |
| 419 // We know it isn't a duplicate of the prior point (since it and this | 390 // The bisector outset point |
| 420 // one are just perpendicular offsets from the non-merged polygon points ) | 391 SkPoint temp = fBisectors[cur]; |
| 421 newIdx0 = this->addPt(temp, -fTargetDepth, false); | 392 temp.scale(-fTargetDepth); // the bisectors point in |
| 393 temp += fPts[cur]; | |
| 422 | 394 |
| 423 // The bisector outset point | 395 // double-check our "sufficiently flat" assumption; we want the bise ctor point to be |
| 424 temp = fBisectors[cur]; | 396 // close to the normal point. |
| 425 temp.scale(-fTargetDepth); // the bisectors point in | 397 #define kFlatnessTolerance 1.0f |
| 426 temp += fPts[cur]; | 398 SkDEBUGCODE(SkPoint prevNormal = fNorms[prev];) |
| 399 SkDEBUGCODE(prevNormal.scale(fTargetDepth);) | |
| 400 SkDEBUGCODE(prevNormal += fPts[cur];) | |
| 401 SkASSERT((temp - prevNormal).length() < kFlatnessTolerance); | |
| 427 | 402 |
| 428 // For very shallow angles all the corner points could fuse | 403 newIdx1 = this->addPt(temp, -fTargetDepth, false, true); |
| 429 if (duplicate_pt(temp, this->point(newIdx0))) { | 404 |
| 430 newIdx1 = newIdx0; | 405 if (0 == cur) { |
| 431 } else { | 406 // Store the index of the first perpendicular point to finish up |
| 432 newIdx1 = this->addPt(temp, -fTargetDepth, false); | 407 firstPerpIdx = newIdx1; |
| 408 SkASSERT(-1 == lastPerpIdx); | |
| 409 } else { | |
| 410 // The triangles for the previous edge | |
| 411 this->addTri(prev, newIdx1, cur); | |
| 412 this->addTri(prev, lastPerpIdx, newIdx1); | |
| 413 } | |
| 414 | |
| 415 prev = cur; | |
| 416 // Track the last perpendicular outset point so we can construct the | |
| 417 // trailing edge triangles. | |
| 418 lastPerpIdx = newIdx1; | |
| 433 } | 419 } |
| 420 else { | |
| 421 // For each vertex of the original polygon we add three points to th e | |
| 422 // outset polygon - one extending perpendicular to each impinging ed ge | |
| 423 // and one along the bisector. Two triangles are added for each corn er | |
| 424 // and two are added along each edge. | |
| 434 | 425 |
| 435 // The perpendicular point for the next edge. | 426 // The perpendicular point for the last edge |
| 436 temp = fNorms[cur]; | 427 SkPoint temp = fNorms[prev]; |
| 437 temp.scale(fTargetDepth); | 428 temp.scale(fTargetDepth); |
| 438 temp += fPts[cur]; | 429 temp += fPts[cur]; |
| 439 | 430 |
| 440 // For very shallow angles all the corner points could fuse. | 431 // We know it isn't a duplicate of the prior point (since it and thi s |
| 441 if (duplicate_pt(temp, this->point(newIdx1))) { | 432 // one are just perpendicular offsets from the non-merged polygon po ints) |
| 442 newIdx2 = newIdx1; | 433 newIdx0 = this->addPt(temp, -fTargetDepth, false, false); |
| 443 } else { | 434 |
| 444 newIdx2 = this->addPt(temp, -fTargetDepth, false); | 435 // The bisector outset point |
| 436 temp = fBisectors[cur]; | |
| 437 temp.scale(-fTargetDepth); // the bisectors point in | |
| 438 temp += fPts[cur]; | |
| 439 | |
| 440 // For very shallow angles all the corner points could fuse | |
| 441 if (duplicate_pt(temp, this->point(newIdx0))) { | |
| 442 newIdx1 = newIdx0; | |
| 443 } else { | |
| 444 newIdx1 = this->addPt(temp, -fTargetDepth, false, false); | |
| 445 } | |
| 446 | |
| 447 // The perpendicular point for the next edge. | |
| 448 temp = fNorms[cur]; | |
| 449 temp.scale(fTargetDepth); | |
| 450 temp += fPts[cur]; | |
| 451 | |
| 452 // For very shallow angles all the corner points could fuse. | |
| 453 if (duplicate_pt(temp, this->point(newIdx1))) { | |
| 454 newIdx2 = newIdx1; | |
| 455 } else { | |
| 456 newIdx2 = this->addPt(temp, -fTargetDepth, false, false); | |
| 457 } | |
| 458 | |
| 459 if (0 == cur) { | |
| 460 // Store the index of the first perpendicular point to finish up | |
| 461 firstPerpIdx = newIdx0; | |
| 462 SkASSERT(-1 == lastPerpIdx); | |
| 463 } else { | |
| 464 // The triangles for the previous edge | |
| 465 this->addTri(prev, newIdx0, cur); | |
| 466 this->addTri(prev, lastPerpIdx, newIdx0); | |
| 467 } | |
| 468 | |
| 469 // The two triangles for the corner | |
| 470 this->addTri(cur, newIdx0, newIdx1); | |
| 471 this->addTri(cur, newIdx1, newIdx2); | |
| 472 | |
| 473 prev = cur; | |
| 474 // Track the last perpendicular outset point so we can construct the | |
| 475 // trailing edge triangles. | |
| 476 lastPerpIdx = newIdx2; | |
| 445 } | 477 } |
| 446 | |
| 447 if (0 == cur) { | |
| 448 // Store the index of the first perpendicular point to finish up | |
| 449 firstPerpIdx = newIdx0; | |
| 450 SkASSERT(-1 == lastPerpIdx); | |
| 451 } else { | |
| 452 // The triangles for the previous edge | |
| 453 this->addTri(prev, newIdx0, cur); | |
| 454 this->addTri(prev, lastPerpIdx, newIdx0); | |
| 455 } | |
| 456 | |
| 457 // The two triangles for the corner | |
| 458 this->addTri(cur, newIdx0, newIdx1); | |
| 459 this->addTri(cur, newIdx1, newIdx2); | |
| 460 | |
| 461 prev = cur; | |
| 462 // Track the last perpendicular outset point so we can construct the | |
| 463 // trailing edge triangles. | |
| 464 lastPerpIdx = newIdx2; | |
| 465 } | 478 } |
| 466 | 479 |
| 467 // pick up the final edge rect | 480 // pick up the final edge rect |
| 468 this->addTri(numPts-1, firstPerpIdx, 0); | 481 this->addTri(numPts - 1, firstPerpIdx, 0); |
| 469 this->addTri(numPts-1, lastPerpIdx, firstPerpIdx); | 482 this->addTri(numPts - 1, lastPerpIdx, firstPerpIdx); |
| 470 | 483 |
| 471 this->validate(); | 484 this->validate(); |
| 472 } | 485 } |
| 473 | 486 |
| 474 // Something went wrong in the creation of the next ring. Mark the last good | 487 // Something went wrong in the creation of the next ring. Mark the last good |
| 475 // ring as being at the desired depth and fan it. | 488 // ring as being at the desired depth and fan it. |
| 476 void GrAAConvexTessellator::terminate(const Ring& ring) { | 489 void GrAAConvexTessellator::terminate(const Ring& ring) { |
| 477 for (int i = 0; i < ring.numPts(); ++i) { | 490 for (int i = 0; i < ring.numPts(); ++i) { |
| 478 fDepths[ring.index(i)] = fTargetDepth; | 491 fDepths[ring.index(i)] = fTargetDepth; |
| 479 } | 492 } |
| (...skipping 105 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 585 } | 598 } |
| 586 } | 599 } |
| 587 | 600 |
| 588 // Fold the new ring's points into the global pool | 601 // Fold the new ring's points into the global pool |
| 589 for (int i = 0; i < fCandidateVerts.numPts(); ++i) { | 602 for (int i = 0; i < fCandidateVerts.numPts(); ++i) { |
| 590 int newIdx; | 603 int newIdx; |
| 591 if (fCandidateVerts.needsToBeNew(i)) { | 604 if (fCandidateVerts.needsToBeNew(i)) { |
| 592 // if the originating index is still valid then this point wasn't | 605 // if the originating index is still valid then this point wasn't |
| 593 // fused (and is thus movable) | 606 // fused (and is thus movable) |
| 594 newIdx = this->addPt(fCandidateVerts.point(i), depth, | 607 newIdx = this->addPt(fCandidateVerts.point(i), depth, |
| 595 fCandidateVerts.originatingIdx(i) != -1); | 608 fCandidateVerts.originatingIdx(i) != -1, false) ; |
| 596 } else { | 609 } else { |
| 597 SkASSERT(fCandidateVerts.originatingIdx(i) != -1); | 610 SkASSERT(fCandidateVerts.originatingIdx(i) != -1); |
| 598 this->updatePt(fCandidateVerts.originatingIdx(i), fCandidateVerts.po int(i), depth); | 611 this->updatePt(fCandidateVerts.originatingIdx(i), fCandidateVerts.po int(i), depth); |
| 599 newIdx = fCandidateVerts.originatingIdx(i); | 612 newIdx = fCandidateVerts.originatingIdx(i); |
| 600 } | 613 } |
| 601 | 614 |
| 602 nextRing->addIdx(newIdx, fCandidateVerts.origEdge(i)); | 615 nextRing->addIdx(newIdx, fCandidateVerts.origEdge(i)); |
| 603 } | 616 } |
| 604 | 617 |
| 605 // 'dst' currently has indices into the ring. Remap these to be indices | 618 // 'dst' currently has indices into the ring. Remap these to be indices |
| (...skipping 155 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 761 // Verify that the incrementally computed depths are close to the actual depths. | 774 // Verify that the incrementally computed depths are close to the actual depths. |
| 762 void GrAAConvexTessellator::checkAllDepths() const { | 775 void GrAAConvexTessellator::checkAllDepths() const { |
| 763 for (int cur = 0; cur < this->numPts(); ++cur) { | 776 for (int cur = 0; cur < this->numPts(); ++cur) { |
| 764 SkScalar realDepth = this->computeRealDepth(this->point(cur)); | 777 SkScalar realDepth = this->computeRealDepth(this->point(cur)); |
| 765 SkScalar computedDepth = this->depth(cur); | 778 SkScalar computedDepth = this->depth(cur); |
| 766 SkASSERT(SkScalarNearlyEqual(realDepth, computedDepth, 0.01f)); | 779 SkASSERT(SkScalarNearlyEqual(realDepth, computedDepth, 0.01f)); |
| 767 } | 780 } |
| 768 } | 781 } |
| 769 #endif | 782 #endif |
| 770 | 783 |
| 784 #define kQuadTolerance 0.2f | |
| 785 #define kCubicTolerance 0.2f | |
| 786 #define kConicTolerance 0.5f | |
| 787 | |
| 788 void GrAAConvexTessellator::lineTo(const SkMatrix& m, SkPoint p, bool isCurve) { | |
| 789 m.mapPoints(&p, 1); | |
| 790 if (this->numPts() > 0 && duplicate_pt(p, this->lastPoint())) { | |
| 791 return; | |
| 792 } | |
| 793 | |
| 794 SkASSERT(fPts.count() <= 1 || fPts.count() == fNorms.count()+1); | |
| 795 if (this->numPts() >= 2 && | |
| 796 abs_dist_from_line(fPts.top(), fNorms.top(), p) < kClose) { | |
| 797 // The old last point is on the line from the second to last to the new point | |
| 798 this->popLastPt(); | |
| 799 fNorms.pop(); | |
| 800 fIsCurve.pop(); | |
| 801 } | |
| 802 this->addPt(p, 0.0f, false, isCurve); | |
| 803 if (this->numPts() > 1) { | |
| 804 *fNorms.push() = fPts.top() - fPts[fPts.count()-2]; | |
| 805 SkDEBUGCODE(SkScalar len =) SkPoint::Normalize(&fNorms.top()); | |
| 806 SkASSERT(len > 0.0f); | |
| 807 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms.top().length())); | |
| 808 } | |
| 809 } | |
| 810 | |
| 811 void GrAAConvexTessellator::quadTo(const SkMatrix& m, SkPoint pts[3]) { | |
| 812 int maxCount = GrPathUtils::quadraticPointCount(pts, kQuadTolerance); | |
| 813 fPointBuffer.setReserve(maxCount); | |
| 814 SkPoint* target = fPointBuffer.begin(); | |
| 815 int count = GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2], | |
| 816 kQuadTolerance, &target, maxCount); | |
| 817 fPointBuffer.setCount(count); | |
| 818 for (int i = 0; i < count; i++) { | |
| 819 lineTo(m, fPointBuffer[i], true); | |
| 820 } | |
| 821 } | |
| 822 | |
| 823 void GrAAConvexTessellator::cubicTo(const SkMatrix& m, SkPoint pts[4]) { | |
| 824 int maxCount = GrPathUtils::cubicPointCount(pts, kCubicTolerance); | |
| 825 fPointBuffer.setReserve(maxCount); | |
| 826 SkPoint* target = fPointBuffer.begin(); | |
| 827 int count = GrPathUtils::generateCubicPoints(pts[0], pts[1], pts[2], pts[3], | |
| 828 kCubicTolerance, &target, maxCount); | |
| 829 fPointBuffer.setCount(count); | |
| 830 for (int i = 0; i < count; i++) { | |
| 831 lineTo(m, fPointBuffer[i], true); | |
| 832 } | |
| 833 } | |
| 834 | |
| 835 // include down here to avoid compilation errors caused by "-" overload in SkGeo metry.h | |
| 836 #include "SkGeometry.h" | |
| 837 | |
| 838 void GrAAConvexTessellator::conicTo(const SkMatrix& m, SkPoint* pts, SkScalar w) { | |
| 839 SkAutoConicToQuads quadder; | |
| 840 const SkPoint* quads = quadder.computeQuads(pts, w, kConicTolerance); | |
| 841 SkPoint lastPoint = *(quads++); | |
| 842 int count = quadder.countQuads(); | |
| 843 for (int i = 0; i < count; ++i) { | |
| 844 SkPoint quadPts[3]; | |
| 845 quadPts[0] = lastPoint; | |
| 846 quadPts[1] = quads[0]; | |
| 847 quadPts[2] = i == count - 1 ? pts[2] : quads[1]; | |
| 848 quadTo(m, quadPts); | |
| 849 lastPoint = quadPts[2]; | |
| 850 quads += 2; | |
| 851 } | |
| 852 } | |
| 853 | |
| 771 ////////////////////////////////////////////////////////////////////////////// | 854 ////////////////////////////////////////////////////////////////////////////// |
| 772 #if GR_AA_CONVEX_TESSELLATOR_VIZ | 855 #if GR_AA_CONVEX_TESSELLATOR_VIZ |
| 773 static const SkScalar kPointRadius = 0.02f; | 856 static const SkScalar kPointRadius = 0.02f; |
| 774 static const SkScalar kArrowStrokeWidth = 0.0f; | 857 static const SkScalar kArrowStrokeWidth = 0.0f; |
| 775 static const SkScalar kArrowLength = 0.2f; | 858 static const SkScalar kArrowLength = 0.2f; |
| 776 static const SkScalar kEdgeTextSize = 0.1f; | 859 static const SkScalar kEdgeTextSize = 0.1f; |
| 777 static const SkScalar kPointTextSize = 0.02f; | 860 static const SkScalar kPointTextSize = 0.02f; |
| 778 | 861 |
| 779 static void draw_point(SkCanvas* canvas, const SkPoint& p, SkScalar paramValue, bool stroke) { | 862 static void draw_point(SkCanvas* canvas, const SkPoint& p, SkScalar paramValue, bool stroke) { |
| 780 SkPaint paint; | 863 SkPaint paint; |
| (...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 881 SkString num; | 964 SkString num; |
| 882 num.printf("%d", i); | 965 num.printf("%d", i); |
| 883 canvas->drawText(num.c_str(), num.size(), | 966 canvas->drawText(num.c_str(), num.size(), |
| 884 this->point(i).fX, this->point(i).fY+(kPointRadius/2.0f ), | 967 this->point(i).fX, this->point(i).fY+(kPointRadius/2.0f ), |
| 885 paint); | 968 paint); |
| 886 } | 969 } |
| 887 } | 970 } |
| 888 | 971 |
| 889 #endif | 972 #endif |
| 890 | 973 |
| OLD | NEW |