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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrAAConvexTessellator_DEFINED | 8 #ifndef GrAAFlatteningConvexTessellator_DEFINED |
| 9 #define GrAAConvexTessellator_DEFINED | 9 #define GrAAFlatteningConvexTessellator_DEFINED |
| 10 | 10 |
| 11 #include "SkColor.h" | 11 #include "SkColor.h" |
| 12 #include "SkPoint.h" | 12 #include "SkPoint.h" |
| 13 #include "SkScalar.h" | 13 #include "SkScalar.h" |
| 14 #include "SkTDArray.h" | 14 #include "SkTDArray.h" |
| 15 | 15 |
| 16 class SkCanvas; | 16 class SkCanvas; |
| 17 class SkMatrix; | 17 class SkMatrix; |
| 18 class SkPath; | 18 class SkPath; |
| 19 | 19 |
| 20 //#define GR_AA_CONVEX_TESSELLATOR_VIZ 1 | 20 //#define GR_AA_FLATTENING_CONVEX_TESSELLATOR_VIZ 1 |
| 21 | 21 |
| 22 class GrAAConvexTessellator; | 22 class GrAAFlatteningConvexTessellator; |
| 23 | 23 |
|
robertphillips
2015/05/27 18:10:54
Does this class really diverge enough that we need
| |
| 24 // The AAConvexTessellator holds the global pool of points and the triangulation | 24 // The AAConvexTessellator holds the global pool of points and the triangulation |
| 25 // that connects them. It also drives the tessellation process. | 25 // that connects them. It also drives the tessellation process. |
| 26 // The outward facing normals of the original polygon are stored (in 'fNorms') t o service | 26 // The outward facing normals of the original polygon are stored (in 'fNorms') t o service |
| 27 // computeDepthFromEdge requests. | 27 // computeDepthFromEdge requests. |
| 28 class GrAAConvexTessellator { | 28 class GrAAFlatteningConvexTessellator { |
| 29 public: | 29 public: |
| 30 GrAAConvexTessellator(SkScalar targetDepth = 0.5f) | 30 GrAAFlatteningConvexTessellator(SkScalar targetDepth = 0.5f) |
| 31 : fSide(SkPoint::kOn_Side) | 31 : fSide(SkPoint::kOn_Side) |
| 32 , fTargetDepth(targetDepth) { | 32 , fTargetDepth(targetDepth) { |
| 33 } | 33 } |
| 34 | 34 |
| 35 void setTargetDepth(SkScalar targetDepth) { fTargetDepth = targetDepth; } | 35 void setTargetDepth(SkScalar targetDepth) { fTargetDepth = targetDepth; } |
| 36 SkScalar targetDepth() const { return fTargetDepth; } | 36 SkScalar targetDepth() const { return fTargetDepth; } |
| 37 | 37 |
| 38 SkPoint::Side side() const { return fSide; } | 38 SkPoint::Side side() const { return fSide; } |
| 39 | 39 |
| 40 bool tessellate(const SkMatrix& m, const SkPath& path); | 40 bool tessellate(const SkMatrix& m, const SkPath& path); |
| 41 | 41 |
| 42 // The next five should only be called after tessellate to extract the resul t | 42 // The next five should only be called after tessellate to extract the resul t |
| 43 int numPts() const { return fPts.count(); } | 43 int numPts() const { return fPts.count(); } |
| 44 int numIndices() const { return fIndices.count(); } | 44 int numIndices() const { return fIndices.count(); } |
| 45 | 45 |
| 46 const SkPoint& lastPoint() const { return fPts.top(); } | 46 const SkPoint& lastPoint() const { return fPts.top(); } |
| 47 const SkPoint& point(int index) const { return fPts[index]; } | 47 const SkPoint& point(int index) const { return fPts[index]; } |
| 48 int index(int index) const { return fIndices[index]; } | 48 int index(int index) const { return fIndices[index]; } |
| 49 SkScalar depth(int index) const {return fDepths[index]; } | 49 SkScalar depth(int index) const {return fDepths[index]; } |
| 50 | 50 |
| 51 #if GR_AA_CONVEX_TESSELLATOR_VIZ | 51 #if GR_AA_FLATTENING_CONVEX_TESSELLATOR_VIZ |
| 52 void draw(SkCanvas* canvas) const; | 52 void draw(SkCanvas* canvas) const; |
| 53 #endif | 53 #endif |
| 54 | 54 |
| 55 // The tessellator can be reused for multiple paths by rewinding in between | 55 // The tessellator can be reused for multiple paths by rewinding in between |
| 56 void rewind(); | 56 void rewind(); |
| 57 | 57 |
| 58 private: | 58 private: |
| 59 // CandidateVerts holds the vertices for the next ring while they are | 59 // CandidateVerts holds the vertices for the next ring while they are |
| 60 // being generated. Its main function is to de-dup the points. | 60 // being generated. Its main function is to de-dup the points. |
| 61 class CandidateVerts { | 61 class CandidateVerts { |
| (...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 125 | 125 |
| 126 int numPts() const { return fPts.count(); } | 126 int numPts() const { return fPts.count(); } |
| 127 | 127 |
| 128 void addIdx(int index, int origEdgeId) { | 128 void addIdx(int index, int origEdgeId) { |
| 129 struct PointData* pt = fPts.push(); | 129 struct PointData* pt = fPts.push(); |
| 130 pt->fIndex = index; | 130 pt->fIndex = index; |
| 131 pt->fOrigEdgeId = origEdgeId; | 131 pt->fOrigEdgeId = origEdgeId; |
| 132 } | 132 } |
| 133 | 133 |
| 134 // init should be called after all the indices have been added (via addI dx) | 134 // init should be called after all the indices have been added (via addI dx) |
| 135 void init(const GrAAConvexTessellator& tess); | 135 void init(const GrAAFlatteningConvexTessellator& tess); |
| 136 void init(const SkTDArray<SkVector>& norms, const SkTDArray<SkVector>& b isectors); | 136 void init(const SkTDArray<SkVector>& norms, const SkTDArray<SkVector>& b isectors); |
| 137 | 137 |
| 138 const SkPoint& norm(int index) const { return fPts[index].fNorm; } | 138 const SkPoint& norm(int index) const { return fPts[index].fNorm; } |
| 139 const SkPoint& bisector(int index) const { return fPts[index].fBisector; } | 139 const SkPoint& bisector(int index) const { return fPts[index].fBisector; } |
| 140 int index(int index) const { return fPts[index].fIndex; } | 140 int index(int index) const { return fPts[index].fIndex; } |
| 141 int origEdgeID(int index) const { return fPts[index].fOrigEdgeId; } | 141 int origEdgeID(int index) const { return fPts[index].fOrigEdgeId; } |
| 142 | 142 |
| 143 #if GR_AA_CONVEX_TESSELLATOR_VIZ | 143 #if GR_AA_FLATTENING_CONVEX_TESSELLATOR_VIZ |
| 144 void draw(SkCanvas* canvas, const GrAAConvexTessellator& tess) const; | 144 void draw(SkCanvas* canvas, const GrAAFlatteningConvexTessellator& tess) const; |
| 145 #endif | 145 #endif |
| 146 | 146 |
| 147 private: | 147 private: |
| 148 void computeNormals(const GrAAConvexTessellator& result); | 148 void computeNormals(const GrAAFlatteningConvexTessellator& result); |
| 149 void computeBisectors(const GrAAConvexTessellator& tess); | 149 void computeBisectors(const GrAAFlatteningConvexTessellator& tess); |
| 150 | 150 |
| 151 SkDEBUGCODE(bool isConvex(const GrAAConvexTessellator& tess) const;) | 151 SkDEBUGCODE(bool isConvex(const GrAAFlatteningConvexTessellator& tess) c onst;) |
| 152 | 152 |
| 153 struct PointData { | 153 struct PointData { |
| 154 SkPoint fNorm; | 154 SkPoint fNorm; |
| 155 SkPoint fBisector; | 155 SkPoint fBisector; |
| 156 int fIndex; | 156 int fIndex; |
| 157 int fOrigEdgeId; | 157 int fOrigEdgeId; |
| 158 }; | 158 }; |
| 159 | 159 |
| 160 SkTDArray<PointData> fPts; | 160 SkTDArray<PointData> fPts; |
| 161 }; | 161 }; |
| 162 | 162 |
| 163 bool movable(int index) const { return fMovable[index]; } | 163 bool movable(int index) const { return fMovable[index]; } |
| 164 | 164 |
| 165 // Movable points are those that can be slid along their bisector. | 165 // Movable points are those that can be slid along their bisector. |
| 166 // Basically, a point is immovable if it is part of the original | 166 // Basically, a point is immovable if it is part of the original |
| 167 // polygon or it results from the fusing of two bisectors. | 167 // polygon or it results from the fusing of two bisectors. |
| 168 int addPt(const SkPoint& pt, SkScalar depth, bool movable); | 168 int addPt(const SkPoint& pt, SkScalar depth, bool movable, bool isCurve); |
| 169 void popLastPt(); | 169 void popLastPt(); |
| 170 void popFirstPtShuffle(); | 170 void popFirstPtShuffle(); |
| 171 | 171 |
| 172 void updatePt(int index, const SkPoint& pt, SkScalar depth); | 172 void updatePt(int index, const SkPoint& pt, SkScalar depth); |
| 173 | 173 |
| 174 void addTri(int i0, int i1, int i2); | 174 void addTri(int i0, int i1, int i2); |
| 175 | 175 |
| 176 void reservePts(int count) { | 176 void reservePts(int count) { |
| 177 fPts.setReserve(count); | 177 fPts.setReserve(count); |
| 178 fDepths.setReserve(count); | 178 fDepths.setReserve(count); |
| 179 fMovable.setReserve(count); | 179 fMovable.setReserve(count); |
| 180 } | 180 } |
| 181 | 181 |
| 182 SkScalar computeDepthFromEdge(int edgeIdx, const SkPoint& p) const; | 182 SkScalar computeDepthFromEdge(int edgeIdx, const SkPoint& p) const; |
| 183 | 183 |
| 184 bool computePtAlongBisector(int startIdx, const SkPoint& bisector, | 184 bool computePtAlongBisector(int startIdx, const SkPoint& bisector, |
| 185 int edgeIdx, SkScalar desiredDepth, | 185 int edgeIdx, SkScalar desiredDepth, |
| 186 SkPoint* result) const; | 186 SkPoint* result) const; |
| 187 | 187 |
| 188 void lineTo(const SkMatrix& m, SkPoint p, bool isCurve); | |
| 189 | |
| 190 void quadTo(const SkMatrix& m, SkPoint* pts); | |
|
bsalomon
2015/05/27 17:11:07
just as documentation, it'd be nice to have pts[2]
ethannicholas
2015/05/27 19:22:30
Done.
| |
| 191 | |
| 192 void cubicTo(const SkMatrix& m, SkPoint* pts); | |
| 193 | |
| 194 void conicTo(const SkMatrix& m, SkPoint* pts, SkScalar w); | |
| 195 | |
| 188 void terminate(const Ring& lastRing); | 196 void terminate(const Ring& lastRing); |
| 189 | 197 |
| 190 // return false on failure/degenerate path | 198 // return false on failure/degenerate path |
| 191 bool extractFromPath(const SkMatrix& m, const SkPath& path); | 199 bool extractFromPath(const SkMatrix& m, const SkPath& path); |
| 192 void computeBisectors(); | 200 void computeBisectors(); |
| 193 | 201 |
| 194 void fanRing(const Ring& ring); | 202 void fanRing(const Ring& ring); |
| 195 void createOuterRing(); | 203 void createOuterRing(); |
| 196 | 204 |
| 197 Ring* getNextRing(Ring* lastRing); | 205 Ring* getNextRing(Ring* lastRing); |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 210 SkTDArray<SkPoint> fPts; | 218 SkTDArray<SkPoint> fPts; |
| 211 SkTDArray<SkScalar> fDepths; | 219 SkTDArray<SkScalar> fDepths; |
| 212 // movable points are those that can be slid further along their bisector | 220 // movable points are those that can be slid further along their bisector |
| 213 SkTDArray<bool> fMovable; | 221 SkTDArray<bool> fMovable; |
| 214 | 222 |
| 215 // The outward facing normals for the original polygon | 223 // The outward facing normals for the original polygon |
| 216 SkTDArray<SkVector> fNorms; | 224 SkTDArray<SkVector> fNorms; |
| 217 // The inward facing bisector at each point in the original polygon. Only | 225 // The inward facing bisector at each point in the original polygon. Only |
| 218 // needed for exterior ring creation and then handed off to the initial ring . | 226 // needed for exterior ring creation and then handed off to the initial ring . |
| 219 SkTDArray<SkVector> fBisectors; | 227 SkTDArray<SkVector> fBisectors; |
| 228 | |
| 229 // Tracks whether a given point is interior to a curve. Such points are | |
| 230 // assumed to have shallow curvature. | |
| 231 SkTDArray<bool> fIsCurve; | |
| 232 | |
| 220 SkPoint::Side fSide; // winding of the original polygon | 233 SkPoint::Side fSide; // winding of the original polygon |
| 221 | 234 |
| 222 // The triangulation of the points | 235 // The triangulation of the points |
| 223 SkTDArray<int> fIndices; | 236 SkTDArray<int> fIndices; |
| 224 | 237 |
| 225 Ring fInitialRing; | 238 Ring fInitialRing; |
| 226 #if GR_AA_CONVEX_TESSELLATOR_VIZ | 239 #if GR_AA_FLATTENING_CONVEX_TESSELLATOR_VIZ |
| 227 // When visualizing save all the rings | 240 // When visualizing save all the rings |
| 228 SkTDArray<Ring*> fRings; | 241 SkTDArray<Ring*> fRings; |
| 229 #else | 242 #else |
| 230 Ring fRings[2]; | 243 Ring fRings[2]; |
| 231 #endif | 244 #endif |
| 232 CandidateVerts fCandidateVerts; | 245 CandidateVerts fCandidateVerts; |
| 233 | 246 |
| 234 SkScalar fTargetDepth; | 247 SkScalar fTargetDepth; |
| 235 | 248 |
| 249 SkTDArray<SkPoint> fPointBuffer; | |
| 250 | |
| 236 // If some goes wrong with the inset computation the tessellator will | 251 // If some goes wrong with the inset computation the tessellator will |
| 237 // truncate the creation of the inset polygon. In this case the depth | 252 // truncate the creation of the inset polygon. In this case the depth |
| 238 // check will complain. | 253 // check will complain. |
| 239 SkDEBUGCODE(bool fShouldCheckDepths;) | 254 SkDEBUGCODE(bool fShouldCheckDepths;) |
| 240 }; | 255 }; |
| 241 | 256 |
| 242 | 257 |
| 243 #endif | 258 #endif |
| 244 | 259 |
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