OLD | NEW |
1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrAAConvexTessellator.h" | 8 #include "GrAAConvexTessellator.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkPath.h" | 10 #include "SkPath.h" |
11 #include "SkPoint.h" | 11 #include "SkPoint.h" |
12 #include "SkString.h" | 12 #include "SkString.h" |
| 13 #include "GrPathUtils.h" |
13 | 14 |
14 // Next steps: | 15 // Next steps: |
15 // use in AAConvexPathRenderer | 16 // use in AAConvexPathRenderer |
16 // add an interactive sample app slide | 17 // add an interactive sample app slide |
17 // add debug check that all points are suitably far apart | 18 // add debug check that all points are suitably far apart |
18 // test more degenerate cases | 19 // test more degenerate cases |
19 | 20 |
20 // The tolerance for fusing vertices and eliminating colinear lines (It is in de
vice space). | 21 // The tolerance for fusing vertices and eliminating colinear lines (It is in de
vice space). |
21 static const SkScalar kClose = (SK_Scalar1 / 16); | 22 static const SkScalar kClose = (SK_Scalar1 / 16); |
22 static const SkScalar kCloseSqd = SkScalarMul(kClose, kClose); | 23 static const SkScalar kCloseSqd = SkScalarMul(kClose, kClose); |
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44 } | 45 } |
45 | 46 |
46 static SkScalar abs_dist_from_line(const SkPoint& p0, const SkVector& v, const S
kPoint& test) { | 47 static SkScalar abs_dist_from_line(const SkPoint& p0, const SkVector& v, const S
kPoint& test) { |
47 SkPoint testV = test - p0; | 48 SkPoint testV = test - p0; |
48 SkScalar dist = testV.fX * v.fY - testV.fY * v.fX; | 49 SkScalar dist = testV.fX * v.fY - testV.fY * v.fX; |
49 return SkScalarAbs(dist); | 50 return SkScalarAbs(dist); |
50 } | 51 } |
51 | 52 |
52 int GrAAConvexTessellator::addPt(const SkPoint& pt, | 53 int GrAAConvexTessellator::addPt(const SkPoint& pt, |
53 SkScalar depth, | 54 SkScalar depth, |
54 bool movable) { | 55 bool movable, |
| 56 bool isCurve) { |
55 this->validate(); | 57 this->validate(); |
56 | 58 |
57 int index = fPts.count(); | 59 int index = fPts.count(); |
58 *fPts.push() = pt; | 60 *fPts.push() = pt; |
59 *fDepths.push() = depth; | 61 *fDepths.push() = depth; |
60 *fMovable.push() = movable; | 62 *fMovable.push() = movable; |
| 63 *fIsCurve.push() = isCurve; |
61 | 64 |
62 this->validate(); | 65 this->validate(); |
63 return index; | 66 return index; |
64 } | 67 } |
65 | 68 |
66 void GrAAConvexTessellator::popLastPt() { | 69 void GrAAConvexTessellator::popLastPt() { |
67 this->validate(); | 70 this->validate(); |
68 | 71 |
69 fPts.pop(); | 72 fPts.pop(); |
70 fDepths.pop(); | 73 fDepths.pop(); |
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229 SkASSERT(t > 0.0f); | 232 SkASSERT(t > 0.0f); |
230 *result = bisector; | 233 *result = bisector; |
231 result->scale(t); | 234 result->scale(t); |
232 *result += newP; | 235 *result += newP; |
233 | 236 |
234 | 237 |
235 return true; | 238 return true; |
236 } | 239 } |
237 | 240 |
238 bool GrAAConvexTessellator::extractFromPath(const SkMatrix& m, const SkPath& pat
h) { | 241 bool GrAAConvexTessellator::extractFromPath(const SkMatrix& m, const SkPath& pat
h) { |
239 SkASSERT(SkPath::kLine_SegmentMask == path.getSegmentMasks()); | |
240 SkASSERT(SkPath::kConvex_Convexity == path.getConvexity()); | 242 SkASSERT(SkPath::kConvex_Convexity == path.getConvexity()); |
241 | 243 |
242 // Outer ring: 3*numPts | 244 // Outer ring: 3*numPts |
243 // Middle ring: numPts | 245 // Middle ring: numPts |
244 // Presumptive inner ring: numPts | 246 // Presumptive inner ring: numPts |
245 this->reservePts(5*path.countPoints()); | 247 this->reservePts(5*path.countPoints()); |
246 // Outer ring: 12*numPts | 248 // Outer ring: 12*numPts |
247 // Middle ring: 0 | 249 // Middle ring: 0 |
248 // Presumptive inner ring: 6*numPts + 6 | 250 // Presumptive inner ring: 6*numPts + 6 |
249 fIndices.setReserve(18*path.countPoints() + 6); | 251 fIndices.setReserve(18*path.countPoints() + 6); |
250 | 252 |
251 fNorms.setReserve(path.countPoints()); | 253 fNorms.setReserve(path.countPoints()); |
252 | 254 |
253 SkScalar minCross = SK_ScalarMax, maxCross = -SK_ScalarMax; | 255 SkDEBUGCODE(fMinCross = SK_ScalarMax;) |
| 256 SkDEBUGCODE(fMaxCross = -SK_ScalarMax;) |
254 | 257 |
255 // TODO: is there a faster way to extract the points from the path? Perhaps | 258 // TODO: is there a faster way to extract the points from the path? Perhaps |
256 // get all the points via a new entry point, transform them all in bulk | 259 // get all the points via a new entry point, transform them all in bulk |
257 // and then walk them to find duplicates? | 260 // and then walk them to find duplicates? |
258 SkPath::Iter iter(path, true); | 261 SkPath::Iter iter(path, true); |
259 SkPoint pts[4]; | 262 SkPoint pts[4]; |
260 SkPath::Verb verb; | 263 SkPath::Verb verb; |
261 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { | 264 while ((verb = iter.next(pts)) != SkPath::kDone_Verb) { |
262 switch (verb) { | 265 switch (verb) { |
263 case SkPath::kLine_Verb: | 266 case SkPath::kLine_Verb: |
264 m.mapPoints(&pts[1], 1); | 267 this->lineTo(m, pts[1], false); |
265 if (this->numPts() > 0 && duplicate_pt(pts[1], this->lastPoint()
)) { | |
266 continue; | |
267 } | |
268 | |
269 SkASSERT(fPts.count() <= 1 || fPts.count() == fNorms.count()+1); | |
270 if (this->numPts() >= 2 && | |
271 abs_dist_from_line(fPts.top(), fNorms.top(), pts[1]) < kClos
e) { | |
272 // The old last point is on the line from the second to last
to the new point | |
273 this->popLastPt(); | |
274 fNorms.pop(); | |
275 } | |
276 | |
277 this->addPt(pts[1], 0.0f, false); | |
278 if (this->numPts() > 1) { | |
279 *fNorms.push() = fPts.top() - fPts[fPts.count()-2]; | |
280 SkDEBUGCODE(SkScalar len =) SkPoint::Normalize(&fNorms.top()
); | |
281 SkASSERT(len > 0.0f); | |
282 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms.top().length())); | |
283 } | |
284 | |
285 if (this->numPts() >= 3) { | |
286 int cur = this->numPts()-1; | |
287 SkScalar cross = SkPoint::CrossProduct(fNorms[cur-1], fNorms
[cur-2]); | |
288 maxCross = SkTMax(maxCross, cross); | |
289 minCross = SkTMin(minCross, cross); | |
290 } | |
291 break; | 268 break; |
292 case SkPath::kQuad_Verb: | 269 case SkPath::kQuad_Verb: |
| 270 this->quadTo(m, pts); |
| 271 break; |
| 272 case SkPath::kCubic_Verb: |
| 273 this->cubicTo(m, pts); |
| 274 break; |
293 case SkPath::kConic_Verb: | 275 case SkPath::kConic_Verb: |
294 case SkPath::kCubic_Verb: | 276 this->conicTo(m, pts, iter.conicWeight()); |
295 SkASSERT(false); | |
296 break; | 277 break; |
297 case SkPath::kMove_Verb: | 278 case SkPath::kMove_Verb: |
298 case SkPath::kClose_Verb: | 279 case SkPath::kClose_Verb: |
299 case SkPath::kDone_Verb: | 280 case SkPath::kDone_Verb: |
300 break; | 281 break; |
301 } | 282 } |
302 } | 283 } |
303 | 284 |
304 if (this->numPts() < 3) { | 285 if (this->numPts() < 3) { |
305 return false; | 286 return false; |
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335 fNorms[0] = fPts[1] - fPts[0]; | 316 fNorms[0] = fPts[1] - fPts[0]; |
336 SkDEBUGCODE(SkScalar len =) SkPoint::Normalize(&fNorms[0]); | 317 SkDEBUGCODE(SkScalar len =) SkPoint::Normalize(&fNorms[0]); |
337 SkASSERT(len > 0.0f); | 318 SkASSERT(len > 0.0f); |
338 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[0].length())); | 319 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[0].length())); |
339 } | 320 } |
340 | 321 |
341 if (this->numPts() < 3) { | 322 if (this->numPts() < 3) { |
342 return false; | 323 return false; |
343 } | 324 } |
344 | 325 |
345 // Check the cross produce of the final trio | 326 // Check the cross product of the final trio |
346 SkScalar cross = SkPoint::CrossProduct(fNorms[0], fNorms.top()); | 327 SkScalar cross = SkPoint::CrossProduct(fNorms[0], fNorms.top()); |
347 maxCross = SkTMax(maxCross, cross); | 328 SkDEBUGCODE(fMaxCross = SkTMax(fMaxCross, cross)); |
348 minCross = SkTMin(minCross, cross); | 329 SkDEBUGCODE(fMinCross = SkTMin(fMinCross, cross)); |
349 | 330 SkASSERT((fMaxCross >= 0.0f) == (fMinCross >= 0.0f)); |
350 if (maxCross > 0.0f) { | 331 if (cross > 0.0f) { |
351 SkASSERT(minCross >= 0.0f); | |
352 fSide = SkPoint::kRight_Side; | 332 fSide = SkPoint::kRight_Side; |
353 } else { | 333 } else { |
354 SkASSERT(minCross <= 0.0f); | |
355 fSide = SkPoint::kLeft_Side; | 334 fSide = SkPoint::kLeft_Side; |
356 } | 335 } |
357 | 336 |
358 // Make all the normals face outwards rather than along the edge | 337 // Make all the normals face outwards rather than along the edge |
359 for (int cur = 0; cur < fNorms.count(); ++cur) { | 338 for (int cur = 0; cur < fNorms.count(); ++cur) { |
360 fNorms[cur].setOrthog(fNorms[cur], fSide); | 339 fNorms[cur].setOrthog(fNorms[cur], fSide); |
361 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[cur].length())); | 340 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms[cur].length())); |
362 } | 341 } |
363 | 342 |
364 this->computeBisectors(); | 343 this->computeBisectors(); |
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397 } | 376 } |
398 | 377 |
399 void GrAAConvexTessellator::createOuterRing() { | 378 void GrAAConvexTessellator::createOuterRing() { |
400 // For now, we're only generating one outer ring (at the start). This | 379 // For now, we're only generating one outer ring (at the start). This |
401 // could be relaxed for stroking use cases. | 380 // could be relaxed for stroking use cases. |
402 SkASSERT(0 == fIndices.count()); | 381 SkASSERT(0 == fIndices.count()); |
403 SkASSERT(fPts.count() == fNorms.count()); | 382 SkASSERT(fPts.count() == fNorms.count()); |
404 | 383 |
405 const int numPts = fPts.count(); | 384 const int numPts = fPts.count(); |
406 | 385 |
407 // For each vertex of the original polygon we add three points to the | |
408 // outset polygon - one extending perpendicular to each impinging edge | |
409 // and one along the bisector. Two triangles are added for each corner | |
410 // and two are added along each edge. | |
411 int prev = numPts - 1; | 386 int prev = numPts - 1; |
412 int lastPerpIdx = -1, firstPerpIdx = -1, newIdx0, newIdx1, newIdx2; | 387 int lastPerpIdx = -1, firstPerpIdx = -1, newIdx0, newIdx1, newIdx2; |
413 for (int cur = 0; cur < numPts; ++cur) { | 388 for (int cur = 0; cur < numPts; ++cur) { |
414 // The perpendicular point for the last edge | 389 if (fIsCurve[cur]) { |
415 SkPoint temp = fNorms[prev]; | 390 // Inside a curve, we assume that the curvature is shallow enough (d
ue to tesselation) |
416 temp.scale(fTargetDepth); | 391 // that we only need one corner point. Mathematically, the distance
the corner point |
417 temp += fPts[cur]; | 392 // gets shifted out should depend on the angle between the two line
segments (as in |
| 393 // mitering), but again due to tesselation we assume that this angle
is small and |
| 394 // therefore the correction factor is negligible and we do not bothe
r with it. |
418 | 395 |
419 // We know it isn't a duplicate of the prior point (since it and this | 396 // The bisector outset point |
420 // one are just perpendicular offsets from the non-merged polygon points
) | 397 SkPoint temp = fBisectors[cur]; |
421 newIdx0 = this->addPt(temp, -fTargetDepth, false); | 398 temp.scale(-fTargetDepth); // the bisectors point in |
| 399 temp += fPts[cur]; |
422 | 400 |
423 // The bisector outset point | 401 // double-check our "sufficiently flat" assumption; we want the bise
ctor point to be |
424 temp = fBisectors[cur]; | 402 // close to the normal point. |
425 temp.scale(-fTargetDepth); // the bisectors point in | 403 #define kFlatnessTolerance 1.0f |
426 temp += fPts[cur]; | 404 SkDEBUGCODE(SkPoint prevNormal = fNorms[prev];) |
| 405 SkDEBUGCODE(prevNormal.scale(fTargetDepth);) |
| 406 SkDEBUGCODE(prevNormal += fPts[cur];) |
| 407 SkASSERT((temp - prevNormal).length() < kFlatnessTolerance); |
427 | 408 |
428 // For very shallow angles all the corner points could fuse | 409 newIdx1 = this->addPt(temp, -fTargetDepth, false, true); |
429 if (duplicate_pt(temp, this->point(newIdx0))) { | 410 |
430 newIdx1 = newIdx0; | 411 if (0 == cur) { |
431 } else { | 412 // Store the index of the first perpendicular point to finish up |
432 newIdx1 = this->addPt(temp, -fTargetDepth, false); | 413 firstPerpIdx = newIdx1; |
| 414 SkASSERT(-1 == lastPerpIdx); |
| 415 } else { |
| 416 // The triangles for the previous edge |
| 417 this->addTri(prev, newIdx1, cur); |
| 418 this->addTri(prev, lastPerpIdx, newIdx1); |
| 419 } |
| 420 |
| 421 prev = cur; |
| 422 // Track the last perpendicular outset point so we can construct the |
| 423 // trailing edge triangles. |
| 424 lastPerpIdx = newIdx1; |
433 } | 425 } |
| 426 else { |
| 427 // For each vertex of the original polygon we add three points to th
e |
| 428 // outset polygon - one extending perpendicular to each impinging ed
ge |
| 429 // and one along the bisector. Two triangles are added for each corn
er |
| 430 // and two are added along each edge. |
434 | 431 |
435 // The perpendicular point for the next edge. | 432 // The perpendicular point for the last edge |
436 temp = fNorms[cur]; | 433 SkPoint temp = fNorms[prev]; |
437 temp.scale(fTargetDepth); | 434 temp.scale(fTargetDepth); |
438 temp += fPts[cur]; | 435 temp += fPts[cur]; |
439 | 436 |
440 // For very shallow angles all the corner points could fuse. | 437 // We know it isn't a duplicate of the prior point (since it and thi
s |
441 if (duplicate_pt(temp, this->point(newIdx1))) { | 438 // one are just perpendicular offsets from the non-merged polygon po
ints) |
442 newIdx2 = newIdx1; | 439 newIdx0 = this->addPt(temp, -fTargetDepth, false, false); |
443 } else { | 440 |
444 newIdx2 = this->addPt(temp, -fTargetDepth, false); | 441 // The bisector outset point |
| 442 temp = fBisectors[cur]; |
| 443 temp.scale(-fTargetDepth); // the bisectors point in |
| 444 temp += fPts[cur]; |
| 445 |
| 446 // For very shallow angles all the corner points could fuse |
| 447 if (duplicate_pt(temp, this->point(newIdx0))) { |
| 448 newIdx1 = newIdx0; |
| 449 } else { |
| 450 newIdx1 = this->addPt(temp, -fTargetDepth, false, false); |
| 451 } |
| 452 |
| 453 // The perpendicular point for the next edge. |
| 454 temp = fNorms[cur]; |
| 455 temp.scale(fTargetDepth); |
| 456 temp += fPts[cur]; |
| 457 |
| 458 // For very shallow angles all the corner points could fuse. |
| 459 if (duplicate_pt(temp, this->point(newIdx1))) { |
| 460 newIdx2 = newIdx1; |
| 461 } else { |
| 462 newIdx2 = this->addPt(temp, -fTargetDepth, false, false); |
| 463 } |
| 464 |
| 465 if (0 == cur) { |
| 466 // Store the index of the first perpendicular point to finish up |
| 467 firstPerpIdx = newIdx0; |
| 468 SkASSERT(-1 == lastPerpIdx); |
| 469 } else { |
| 470 // The triangles for the previous edge |
| 471 this->addTri(prev, newIdx0, cur); |
| 472 this->addTri(prev, lastPerpIdx, newIdx0); |
| 473 } |
| 474 |
| 475 // The two triangles for the corner |
| 476 this->addTri(cur, newIdx0, newIdx1); |
| 477 this->addTri(cur, newIdx1, newIdx2); |
| 478 |
| 479 prev = cur; |
| 480 // Track the last perpendicular outset point so we can construct the |
| 481 // trailing edge triangles. |
| 482 lastPerpIdx = newIdx2; |
445 } | 483 } |
446 | |
447 if (0 == cur) { | |
448 // Store the index of the first perpendicular point to finish up | |
449 firstPerpIdx = newIdx0; | |
450 SkASSERT(-1 == lastPerpIdx); | |
451 } else { | |
452 // The triangles for the previous edge | |
453 this->addTri(prev, newIdx0, cur); | |
454 this->addTri(prev, lastPerpIdx, newIdx0); | |
455 } | |
456 | |
457 // The two triangles for the corner | |
458 this->addTri(cur, newIdx0, newIdx1); | |
459 this->addTri(cur, newIdx1, newIdx2); | |
460 | |
461 prev = cur; | |
462 // Track the last perpendicular outset point so we can construct the | |
463 // trailing edge triangles. | |
464 lastPerpIdx = newIdx2; | |
465 } | 484 } |
466 | 485 |
467 // pick up the final edge rect | 486 // pick up the final edge rect |
468 this->addTri(numPts-1, firstPerpIdx, 0); | 487 this->addTri(numPts - 1, firstPerpIdx, 0); |
469 this->addTri(numPts-1, lastPerpIdx, firstPerpIdx); | 488 this->addTri(numPts - 1, lastPerpIdx, firstPerpIdx); |
470 | 489 |
471 this->validate(); | 490 this->validate(); |
472 } | 491 } |
473 | 492 |
474 // Something went wrong in the creation of the next ring. Mark the last good | 493 // Something went wrong in the creation of the next ring. Mark the last good |
475 // ring as being at the desired depth and fan it. | 494 // ring as being at the desired depth and fan it. |
476 void GrAAConvexTessellator::terminate(const Ring& ring) { | 495 void GrAAConvexTessellator::terminate(const Ring& ring) { |
477 for (int i = 0; i < ring.numPts(); ++i) { | 496 for (int i = 0; i < ring.numPts(); ++i) { |
478 fDepths[ring.index(i)] = fTargetDepth; | 497 fDepths[ring.index(i)] = fTargetDepth; |
479 } | 498 } |
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585 } | 604 } |
586 } | 605 } |
587 | 606 |
588 // Fold the new ring's points into the global pool | 607 // Fold the new ring's points into the global pool |
589 for (int i = 0; i < fCandidateVerts.numPts(); ++i) { | 608 for (int i = 0; i < fCandidateVerts.numPts(); ++i) { |
590 int newIdx; | 609 int newIdx; |
591 if (fCandidateVerts.needsToBeNew(i)) { | 610 if (fCandidateVerts.needsToBeNew(i)) { |
592 // if the originating index is still valid then this point wasn't | 611 // if the originating index is still valid then this point wasn't |
593 // fused (and is thus movable) | 612 // fused (and is thus movable) |
594 newIdx = this->addPt(fCandidateVerts.point(i), depth, | 613 newIdx = this->addPt(fCandidateVerts.point(i), depth, |
595 fCandidateVerts.originatingIdx(i) != -1); | 614 fCandidateVerts.originatingIdx(i) != -1, false)
; |
596 } else { | 615 } else { |
597 SkASSERT(fCandidateVerts.originatingIdx(i) != -1); | 616 SkASSERT(fCandidateVerts.originatingIdx(i) != -1); |
598 this->updatePt(fCandidateVerts.originatingIdx(i), fCandidateVerts.po
int(i), depth); | 617 this->updatePt(fCandidateVerts.originatingIdx(i), fCandidateVerts.po
int(i), depth); |
599 newIdx = fCandidateVerts.originatingIdx(i); | 618 newIdx = fCandidateVerts.originatingIdx(i); |
600 } | 619 } |
601 | 620 |
602 nextRing->addIdx(newIdx, fCandidateVerts.origEdge(i)); | 621 nextRing->addIdx(newIdx, fCandidateVerts.origEdge(i)); |
603 } | 622 } |
604 | 623 |
605 // 'dst' currently has indices into the ring. Remap these to be indices | 624 // 'dst' currently has indices into the ring. Remap these to be indices |
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761 // Verify that the incrementally computed depths are close to the actual depths. | 780 // Verify that the incrementally computed depths are close to the actual depths. |
762 void GrAAConvexTessellator::checkAllDepths() const { | 781 void GrAAConvexTessellator::checkAllDepths() const { |
763 for (int cur = 0; cur < this->numPts(); ++cur) { | 782 for (int cur = 0; cur < this->numPts(); ++cur) { |
764 SkScalar realDepth = this->computeRealDepth(this->point(cur)); | 783 SkScalar realDepth = this->computeRealDepth(this->point(cur)); |
765 SkScalar computedDepth = this->depth(cur); | 784 SkScalar computedDepth = this->depth(cur); |
766 SkASSERT(SkScalarNearlyEqual(realDepth, computedDepth, 0.01f)); | 785 SkASSERT(SkScalarNearlyEqual(realDepth, computedDepth, 0.01f)); |
767 } | 786 } |
768 } | 787 } |
769 #endif | 788 #endif |
770 | 789 |
| 790 #define kQuadTolerance 0.2f |
| 791 #define kCubicTolerance 0.2f |
| 792 #define kConicTolerance 0.5f |
| 793 |
| 794 void GrAAConvexTessellator::lineTo(const SkMatrix& m, SkPoint p, bool isCurve) { |
| 795 m.mapPoints(&p, 1); |
| 796 if (this->numPts() > 0 && duplicate_pt(p, this->lastPoint())) { |
| 797 return; |
| 798 } |
| 799 |
| 800 SkASSERT(fPts.count() <= 1 || fPts.count() == fNorms.count()+1); |
| 801 if (this->numPts() >= 2 && |
| 802 abs_dist_from_line(fPts.top(), fNorms.top(), p) < kClose) { |
| 803 // The old last point is on the line from the second to last to the new
point |
| 804 this->popLastPt(); |
| 805 fNorms.pop(); |
| 806 fIsCurve.pop(); |
| 807 } |
| 808 this->addPt(p, 0.0f, false, isCurve); |
| 809 if (this->numPts() > 1) { |
| 810 *fNorms.push() = fPts.top() - fPts[fPts.count()-2]; |
| 811 SkDEBUGCODE(SkScalar len =) SkPoint::Normalize(&fNorms.top()); |
| 812 SkASSERT(len > 0.0f); |
| 813 SkASSERT(SkScalarNearlyEqual(1.0f, fNorms.top().length())); |
| 814 } |
| 815 SkDEBUGCODE( |
| 816 if (this->numPts() >= 3) { |
| 817 int cur = this->numPts()-1; |
| 818 SkScalar cross = SkPoint::CrossProduct(fNorms[cur-1], fNorms[cur-2])
; |
| 819 fMaxCross = SkTMax(fMaxCross, cross); |
| 820 fMinCross = SkTMin(fMinCross, cross); |
| 821 } |
| 822 ) |
| 823 } |
| 824 |
| 825 void GrAAConvexTessellator::quadTo(const SkMatrix& m, SkPoint pts[3]) { |
| 826 int maxCount = GrPathUtils::quadraticPointCount(pts, kQuadTolerance); |
| 827 fPointBuffer.setReserve(maxCount); |
| 828 SkPoint* target = fPointBuffer.begin(); |
| 829 int count = GrPathUtils::generateQuadraticPoints(pts[0], pts[1], pts[2], |
| 830 kQuadTolerance, &target, maxCount); |
| 831 fPointBuffer.setCount(count); |
| 832 for (int i = 0; i < count; i++) { |
| 833 lineTo(m, fPointBuffer[i], true); |
| 834 } |
| 835 } |
| 836 |
| 837 void GrAAConvexTessellator::cubicTo(const SkMatrix& m, SkPoint pts[4]) { |
| 838 int maxCount = GrPathUtils::cubicPointCount(pts, kCubicTolerance); |
| 839 fPointBuffer.setReserve(maxCount); |
| 840 SkPoint* target = fPointBuffer.begin(); |
| 841 int count = GrPathUtils::generateCubicPoints(pts[0], pts[1], pts[2], pts[3],
|
| 842 kCubicTolerance, &target, maxCount); |
| 843 fPointBuffer.setCount(count); |
| 844 for (int i = 0; i < count; i++) { |
| 845 lineTo(m, fPointBuffer[i], true); |
| 846 } |
| 847 } |
| 848 |
| 849 // include down here to avoid compilation errors caused by "-" overload in SkGeo
metry.h |
| 850 #include "SkGeometry.h" |
| 851 |
| 852 void GrAAConvexTessellator::conicTo(const SkMatrix& m, SkPoint* pts, SkScalar w)
{ |
| 853 SkAutoConicToQuads quadder; |
| 854 const SkPoint* quads = quadder.computeQuads(pts, w, kConicTolerance); |
| 855 SkPoint lastPoint = *(quads++); |
| 856 int count = quadder.countQuads(); |
| 857 for (int i = 0; i < count; ++i) { |
| 858 SkPoint quadPts[3]; |
| 859 quadPts[0] = lastPoint; |
| 860 quadPts[1] = quads[0]; |
| 861 quadPts[2] = i == count - 1 ? pts[2] : quads[1]; |
| 862 quadTo(m, quadPts); |
| 863 lastPoint = quadPts[2]; |
| 864 quads += 2; |
| 865 } |
| 866 } |
| 867 |
771 ////////////////////////////////////////////////////////////////////////////// | 868 ////////////////////////////////////////////////////////////////////////////// |
772 #if GR_AA_CONVEX_TESSELLATOR_VIZ | 869 #if GR_AA_CONVEX_TESSELLATOR_VIZ |
773 static const SkScalar kPointRadius = 0.02f; | 870 static const SkScalar kPointRadius = 0.02f; |
774 static const SkScalar kArrowStrokeWidth = 0.0f; | 871 static const SkScalar kArrowStrokeWidth = 0.0f; |
775 static const SkScalar kArrowLength = 0.2f; | 872 static const SkScalar kArrowLength = 0.2f; |
776 static const SkScalar kEdgeTextSize = 0.1f; | 873 static const SkScalar kEdgeTextSize = 0.1f; |
777 static const SkScalar kPointTextSize = 0.02f; | 874 static const SkScalar kPointTextSize = 0.02f; |
778 | 875 |
779 static void draw_point(SkCanvas* canvas, const SkPoint& p, SkScalar paramValue,
bool stroke) { | 876 static void draw_point(SkCanvas* canvas, const SkPoint& p, SkScalar paramValue,
bool stroke) { |
780 SkPaint paint; | 877 SkPaint paint; |
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881 SkString num; | 978 SkString num; |
882 num.printf("%d", i); | 979 num.printf("%d", i); |
883 canvas->drawText(num.c_str(), num.size(), | 980 canvas->drawText(num.c_str(), num.size(), |
884 this->point(i).fX, this->point(i).fY+(kPointRadius/2.0f
), | 981 this->point(i).fX, this->point(i).fY+(kPointRadius/2.0f
), |
885 paint); | 982 paint); |
886 } | 983 } |
887 } | 984 } |
888 | 985 |
889 #endif | 986 #endif |
890 | 987 |
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