| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2008, 2009, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008, 2009, 2011 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 1080 | 1080 |
| 1081 return IntPoint(area->maximumScrollPosition().x(), area->maximumScrollPositi
on().y()); | 1081 return IntPoint(area->maximumScrollPosition().x(), area->maximumScrollPositi
on().y()); |
| 1082 } | 1082 } |
| 1083 | 1083 |
| 1084 void AXObject::setScrollOffset(const IntPoint& offset) const | 1084 void AXObject::setScrollOffset(const IntPoint& offset) const |
| 1085 { | 1085 { |
| 1086 ScrollableArea* area = getScrollableAreaIfScrollable(); | 1086 ScrollableArea* area = getScrollableAreaIfScrollable(); |
| 1087 if (!area) | 1087 if (!area) |
| 1088 return; | 1088 return; |
| 1089 | 1089 |
| 1090 area->setScrollPosition(DoublePoint(offset.x(), offset.y())); | 1090 // TODO(bokan): This should potentially be a UserScroll. |
| 1091 area->setScrollPosition(DoublePoint(offset.x(), offset.y()), ProgrammaticScr
oll); |
| 1091 } | 1092 } |
| 1092 | 1093 |
| 1093 // | 1094 // |
| 1094 // Modify or take an action on an object. | 1095 // Modify or take an action on an object. |
| 1095 // | 1096 // |
| 1096 | 1097 |
| 1097 bool AXObject::press() const | 1098 bool AXObject::press() const |
| 1098 { | 1099 { |
| 1099 Element* actionElem = actionElement(); | 1100 Element* actionElem = actionElement(); |
| 1100 if (!actionElem) | 1101 if (!actionElem) |
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| 1472 } | 1473 } |
| 1473 | 1474 |
| 1474 const AtomicString& AXObject::internalRoleName(AccessibilityRole role) | 1475 const AtomicString& AXObject::internalRoleName(AccessibilityRole role) |
| 1475 { | 1476 { |
| 1476 static const Vector<AtomicString>* internalRoleNameVector = createInternalRo
leNameVector(); | 1477 static const Vector<AtomicString>* internalRoleNameVector = createInternalRo
leNameVector(); |
| 1477 | 1478 |
| 1478 return internalRoleNameVector->at(role); | 1479 return internalRoleNameVector->at(role); |
| 1479 } | 1480 } |
| 1480 | 1481 |
| 1481 } // namespace blink | 1482 } // namespace blink |
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