| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
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| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
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| index 66e55827c032a8e78347a615381cc1a0c001ccca..1ab7af6b1b4e6606fdbd217e79498306f39bdb26 100644
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| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
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| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
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| @@ -81,10 +81,10 @@
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|      typedef uint8_t DstReadKey;
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|      typedef uint8_t FragPosKey;
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|  
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| -    /** Returns a key for adding code to read the dst texture color in service of effects that
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| +    /**  Returns a key for adding code to read the copy-of-dst color in service of effects that
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|          require reading the dst. It must not return 0 because 0 indicates that there is no dst
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| -        texture at all (in which case this function should not be called). */
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| -    static DstReadKey KeyForDstRead(const GrTexture* dsttexture, const GrGLCaps&);
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| +        copy read at all (in which case this function should not be called). */
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| +    static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&);
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|  
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|      /** Returns a key for reading the fragment location. This should only be called if there is an
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|         effect that will requires the fragment position. If the fragment position is not required,
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| @@ -149,7 +149,7 @@
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|          kBottomLeftFragPosRead_FragPosKey   = 0x2,// Read frag pos relative to bottom-left.
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|      };
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|  
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| -    static const char* kDstTextureColorName;
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| +    static const char* kDstCopyColorName;
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|  
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|      bool fHasCustomColorOutput;
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|      bool fHasSecondaryOutput;
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| 
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