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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/quads/render_pass.h" | 5 #include "cc/quads/render_pass.h" |
6 #include "cc/quads/solid_color_draw_quad.h" | 6 #include "cc/quads/solid_color_draw_quad.h" |
7 #include "cc/quads/surface_draw_quad.h" | 7 #include "cc/quads/surface_draw_quad.h" |
8 #include "cc/quads/texture_draw_quad.h" | 8 #include "cc/quads/texture_draw_quad.h" |
9 #include "cc/resources/resource_provider.h" | 9 #include "cc/resources/resource_provider.h" |
10 #include "gpu/command_buffer/common/mailbox.h" | 10 #include "gpu/command_buffer/common/mailbox.h" |
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144 | 144 |
145 TEST_F(SurfaceLibQuadTest, TextureQuadEmptyVertexOpacity) { | 145 TEST_F(SurfaceLibQuadTest, TextureQuadEmptyVertexOpacity) { |
146 QuadPtr mojo_texture_quad = Quad::New(); | 146 QuadPtr mojo_texture_quad = Quad::New(); |
147 mojo_texture_quad->material = MATERIAL_TEXTURE_CONTENT; | 147 mojo_texture_quad->material = MATERIAL_TEXTURE_CONTENT; |
148 TextureQuadStatePtr mojo_texture_state = TextureQuadState::New(); | 148 TextureQuadStatePtr mojo_texture_state = TextureQuadState::New(); |
149 mojo_texture_state->background_color = Color::New(); | 149 mojo_texture_state->background_color = Color::New(); |
150 mojo_texture_quad->texture_quad_state = mojo_texture_state.Pass(); | 150 mojo_texture_quad->texture_quad_state = mojo_texture_state.Pass(); |
151 PassPtr mojo_pass = Pass::New(); | 151 PassPtr mojo_pass = Pass::New(); |
152 mojo_pass->id = RenderPassId::New(); | 152 mojo_pass->id = RenderPassId::New(); |
153 mojo_pass->id->layer_id = 1; | 153 mojo_pass->id->layer_id = 1; |
154 mojo_pass->id->index = 1; | 154 mojo_pass->id->index = 1u; |
155 mojo_pass->quads.push_back(mojo_texture_quad.Pass()); | 155 mojo_pass->quads.push_back(mojo_texture_quad.Pass()); |
156 SharedQuadStatePtr mojo_sqs = SharedQuadState::New(); | 156 SharedQuadStatePtr mojo_sqs = SharedQuadState::New(); |
157 mojo_pass->shared_quad_states.push_back(mojo_sqs.Pass()); | 157 mojo_pass->shared_quad_states.push_back(mojo_sqs.Pass()); |
158 | 158 |
159 scoped_ptr<cc::RenderPass> pass = mojo_pass.To<scoped_ptr<cc::RenderPass> >(); | 159 scoped_ptr<cc::RenderPass> pass = mojo_pass.To<scoped_ptr<cc::RenderPass> >(); |
160 | 160 |
161 EXPECT_FALSE(pass); | 161 EXPECT_FALSE(pass); |
162 } | 162 } |
163 | 163 |
164 TEST_F(SurfaceLibQuadTest, TextureQuadEmptyBackgroundColor) { | 164 TEST_F(SurfaceLibQuadTest, TextureQuadEmptyBackgroundColor) { |
165 QuadPtr mojo_texture_quad = Quad::New(); | 165 QuadPtr mojo_texture_quad = Quad::New(); |
166 mojo_texture_quad->material = MATERIAL_TEXTURE_CONTENT; | 166 mojo_texture_quad->material = MATERIAL_TEXTURE_CONTENT; |
167 TextureQuadStatePtr mojo_texture_state = TextureQuadState::New(); | 167 TextureQuadStatePtr mojo_texture_state = TextureQuadState::New(); |
168 mojo_texture_state->vertex_opacity = mojo::Array<float>::New(4); | 168 mojo_texture_state->vertex_opacity = mojo::Array<float>::New(4); |
169 mojo_texture_quad->texture_quad_state = mojo_texture_state.Pass(); | 169 mojo_texture_quad->texture_quad_state = mojo_texture_state.Pass(); |
170 PassPtr mojo_pass = Pass::New(); | 170 PassPtr mojo_pass = Pass::New(); |
171 mojo_pass->id = RenderPassId::New(); | 171 mojo_pass->id = RenderPassId::New(); |
172 mojo_pass->id->layer_id = 1; | 172 mojo_pass->id->layer_id = 1; |
173 mojo_pass->id->index = 1; | 173 mojo_pass->id->index = 1u; |
174 mojo_pass->quads.push_back(mojo_texture_quad.Pass()); | 174 mojo_pass->quads.push_back(mojo_texture_quad.Pass()); |
175 SharedQuadStatePtr mojo_sqs = SharedQuadState::New(); | 175 SharedQuadStatePtr mojo_sqs = SharedQuadState::New(); |
176 mojo_pass->shared_quad_states.push_back(mojo_sqs.Pass()); | 176 mojo_pass->shared_quad_states.push_back(mojo_sqs.Pass()); |
177 | 177 |
178 scoped_ptr<cc::RenderPass> pass = mojo_pass.To<scoped_ptr<cc::RenderPass> >(); | 178 scoped_ptr<cc::RenderPass> pass = mojo_pass.To<scoped_ptr<cc::RenderPass> >(); |
179 EXPECT_FALSE(pass); | 179 EXPECT_FALSE(pass); |
180 } | 180 } |
181 | 181 |
182 TEST(SurfaceLibTest, SharedQuadState) { | 182 TEST(SurfaceLibTest, SharedQuadState) { |
183 gfx::Transform content_to_target_transform; | 183 gfx::Transform content_to_target_transform; |
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287 premultiplied_alpha, | 287 premultiplied_alpha, |
288 uv_top_left, | 288 uv_top_left, |
289 uv_bottom_right, | 289 uv_bottom_right, |
290 background_color, | 290 background_color, |
291 vertex_opacity, | 291 vertex_opacity, |
292 y_flipped, | 292 y_flipped, |
293 nearest_neighbor); | 293 nearest_neighbor); |
294 | 294 |
295 PassPtr mojo_pass = Pass::From(*pass); | 295 PassPtr mojo_pass = Pass::From(*pass); |
296 ASSERT_FALSE(mojo_pass.is_null()); | 296 ASSERT_FALSE(mojo_pass.is_null()); |
297 EXPECT_EQ(6, mojo_pass->id->index); | 297 EXPECT_EQ(6u, mojo_pass->id->index); |
298 EXPECT_EQ(Rect::From(output_rect), mojo_pass->output_rect); | 298 EXPECT_EQ(Rect::From(output_rect), mojo_pass->output_rect); |
299 EXPECT_EQ(Rect::From(damage_rect), mojo_pass->damage_rect); | 299 EXPECT_EQ(Rect::From(damage_rect), mojo_pass->damage_rect); |
300 EXPECT_EQ(Transform::From(transform_to_root_target), | 300 EXPECT_EQ(Transform::From(transform_to_root_target), |
301 mojo_pass->transform_to_root_target); | 301 mojo_pass->transform_to_root_target); |
302 EXPECT_EQ(has_transparent_background, mojo_pass->has_transparent_background); | 302 EXPECT_EQ(has_transparent_background, mojo_pass->has_transparent_background); |
303 ASSERT_EQ(1u, mojo_pass->shared_quad_states.size()); | 303 ASSERT_EQ(1u, mojo_pass->shared_quad_states.size()); |
304 ASSERT_EQ(3u, mojo_pass->quads.size()); | 304 ASSERT_EQ(3u, mojo_pass->quads.size()); |
305 EXPECT_EQ(0u, mojo_pass->quads[0]->shared_quad_state_index); | 305 EXPECT_EQ(0u, mojo_pass->quads[0]->shared_quad_state_index); |
306 | 306 |
307 scoped_ptr<cc::RenderPass> round_trip_pass = | 307 scoped_ptr<cc::RenderPass> round_trip_pass = |
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463 cc::ReturnedResource round_trip_resource = | 463 cc::ReturnedResource round_trip_resource = |
464 mojo_resource.To<cc::ReturnedResource>(); | 464 mojo_resource.To<cc::ReturnedResource>(); |
465 EXPECT_EQ(id, round_trip_resource.id); | 465 EXPECT_EQ(id, round_trip_resource.id); |
466 EXPECT_EQ(sync_point, round_trip_resource.sync_point); | 466 EXPECT_EQ(sync_point, round_trip_resource.sync_point); |
467 EXPECT_EQ(count, round_trip_resource.count); | 467 EXPECT_EQ(count, round_trip_resource.count); |
468 EXPECT_EQ(lost, round_trip_resource.lost); | 468 EXPECT_EQ(lost, round_trip_resource.lost); |
469 } | 469 } |
470 | 470 |
471 } // namespace | 471 } // namespace |
472 } // namespace mojo | 472 } // namespace mojo |
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