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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 module mojo; | 5 module mojo; |
| 6 | 6 |
| 7 import "components/view_manager/public/interfaces/surface_id.mojom"; | 7 import "components/view_manager/public/interfaces/surface_id.mojom"; |
| 8 import "ui/mojo/geometry/geometry.mojom"; | 8 import "ui/mojo/geometry/geometry.mojom"; |
| 9 | 9 |
| 10 struct Color { | 10 struct Color { |
| 11 uint32 rgba; | 11 uint32 rgba; |
| 12 }; | 12 }; |
| 13 | 13 |
| 14 // TODO(jamesr): Populate subtype fields. | 14 // TODO(jamesr): Populate subtype fields. |
| 15 struct CheckerboardQuadState {}; | 15 struct CheckerboardQuadState {}; |
| 16 | 16 |
| 17 struct DebugBorderQuadState {}; | 17 struct DebugBorderQuadState {}; |
| 18 | 18 |
| 19 struct IoSurfaceContentQuadState {}; | 19 struct IoSurfaceContentQuadState {}; |
| 20 | 20 |
| 21 struct RenderPassId { | 21 struct RenderPassId { |
| 22 int32 layer_id; | 22 int32 layer_id; |
| 23 int32 index; | 23 uint32 index; |
|
sky
2015/06/08 14:53:13
Seems wrong to have this and RenderPassId::index d
vmpstr
2015/06/08 18:59:27
The problem is that I think the correct type for R
| |
| 24 }; | 24 }; |
| 25 | 25 |
| 26 struct RenderPassQuadState { | 26 struct RenderPassQuadState { |
| 27 RenderPassId render_pass_id; | 27 RenderPassId render_pass_id; |
| 28 | 28 |
| 29 // If nonzero, resource id of mask to use when drawing this pass. | 29 // If nonzero, resource id of mask to use when drawing this pass. |
| 30 uint32 mask_resource_id; | 30 uint32 mask_resource_id; |
| 31 PointF mask_uv_scale; | 31 PointF mask_uv_scale; |
| 32 Size mask_texture_size; | 32 Size mask_texture_size; |
| 33 | 33 |
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| 203 | 203 |
| 204 struct Pass { | 204 struct Pass { |
| 205 RenderPassId id; | 205 RenderPassId id; |
| 206 Rect output_rect; | 206 Rect output_rect; |
| 207 Rect damage_rect; | 207 Rect damage_rect; |
| 208 Transform transform_to_root_target; | 208 Transform transform_to_root_target; |
| 209 bool has_transparent_background; | 209 bool has_transparent_background; |
| 210 array<Quad> quads; | 210 array<Quad> quads; |
| 211 array<SharedQuadState> shared_quad_states; | 211 array<SharedQuadState> shared_quad_states; |
| 212 }; | 212 }; |
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