Chromium Code Reviews| Index: cc/occlusion_tracker.cc |
| diff --git a/cc/occlusion_tracker.cc b/cc/occlusion_tracker.cc |
| index 4ea3d3cff553a072df89ef97178ce9c49e17e110..9686a6225e4590633fadd03d9c196e9ee65d234d 100644 |
| --- a/cc/occlusion_tracker.cc |
| +++ b/cc/occlusion_tracker.cc |
| @@ -18,8 +18,8 @@ using namespace std; |
| namespace cc { |
| template<typename LayerType, typename RenderSurfaceType> |
| -OcclusionTrackerBase<LayerType, RenderSurfaceType>::OcclusionTrackerBase(gfx::Rect rootTargetRect, bool recordMetricsForFrame) |
| - : m_rootTargetRect(rootTargetRect) |
| +OcclusionTrackerBase<LayerType, RenderSurfaceType>::OcclusionTrackerBase(gfx::Rect screenSpaceClipRect, bool recordMetricsForFrame) |
| + : m_screenSpaceClipRect(screenSpaceClipRect) |
| , m_overdrawMetrics(OverdrawMetrics::create(recordMetricsForFrame)) |
| , m_occludingScreenSpaceRects(0) |
| , m_nonOccludingScreenSpaceRects(0) |
| @@ -53,39 +53,47 @@ void OcclusionTrackerBase<LayerType, RenderSurfaceType>::leaveLayer(const LayerI |
| leaveToRenderTarget(renderTarget); |
| } |
| -template<typename LayerType, typename RenderSurfaceType> |
| -void OcclusionTrackerBase<LayerType, RenderSurfaceType>::enterRenderTarget(const LayerType* newTarget) |
| +template<typename RenderSurfaceType> |
| +static gfx::Rect screenSpaceClipRectInTargetSurface(const RenderSurfaceType* targetSurface, gfx::Rect screenSpaceClipRect) |
|
enne (OOO)
2012/12/16 19:44:25
Do we not make this projection anywhere in LayerTr
danakj
2012/12/16 20:16:52
This looks a lot like clipRectFromAncestor for con
|
| { |
| - if (!m_stack.empty() && m_stack.back().target == newTarget) |
| - return; |
| + gfx::Transform inverseScreenSpaceTransform; |
| + if (!targetSurface->screenSpaceTransform().GetInverse(&inverseScreenSpaceTransform)) |
| + return targetSurface->contentRect(); |
| - const LayerType* oldTarget = m_stack.empty() ? 0 : m_stack.back().target; |
| - const RenderSurfaceType* oldAncestorThatMovesPixels = !oldTarget ? 0 : oldTarget->renderSurface()->nearestAncestorThatMovesPixels(); |
| - const RenderSurfaceType* newAncestorThatMovesPixels = newTarget->renderSurface()->nearestAncestorThatMovesPixels(); |
| + return gfx::ToEnclosingRect(MathUtil::projectClippedRect(inverseScreenSpaceTransform, screenSpaceClipRect)); |
| +} |
| - m_stack.push_back(StackObject(newTarget)); |
| +template<typename RenderSurfaceType> |
| +static Region transformSurfaceOpaqueRegion(const Region& region, bool haveClipRect, gfx::Rect clipRectInNewTarget, const gfx::Transform& transform) |
| +{ |
| + if (region.IsEmpty()) |
| + return Region(); |
| - // We copy the screen occlusion into the new RenderSurfaceImpl subtree, but we never copy in the |
| - // target occlusion, since we are looking at a new RenderSurfaceImpl target. |
| + // Verify that rects within the |surface| will remain rects in its target surface after applying |transform|. If this is true, then |
| + // apply |transform| to each rect within |region| in order to transform the entire Region. |
| - // If we are entering a subtree that is going to move pixels around, then the occlusion we've computed |
| - // so far won't apply to the pixels we're drawing here in the same way. We discard the occlusion thus |
| - // far to be safe, and ensure we don't cull any pixels that are moved such that they become visible. |
| - bool enteringSubtreeThatMovesPixels = newAncestorThatMovesPixels && newAncestorThatMovesPixels != oldAncestorThatMovesPixels; |
| + bool clipped; |
| + gfx::QuadF transformedBoundsQuad = MathUtil::mapQuad(transform, gfx::QuadF(region.bounds()), clipped); |
| + // FIXME: Find a rect interior to each transformed quad. |
| + if (clipped || !transformedBoundsQuad.IsRectilinear()) |
| + return Region(); |
| - bool copyScreenOcclusionForward = m_stack.size() > 1 && !enteringSubtreeThatMovesPixels; |
| - if (copyScreenOcclusionForward) { |
| - int lastIndex = m_stack.size() - 1; |
| - m_stack[lastIndex].occlusionInScreen = m_stack[lastIndex - 1].occlusionInScreen; |
| + // TODO(danakj): If the Region is too complex, degrade gracefully here by skipping rects in it. |
|
enne (OOO)
2012/12/16 19:44:25
I think it'd be great if we had a Region-derived c
danakj
2012/12/16 20:16:52
I will make a bug for this too.
|
| + Region transformedRegion; |
| + for (Region::Iterator rects(region); rects.has_rect(); rects.next()) { |
| + gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapQuad(transform, gfx::QuadF(rects.rect()), clipped).BoundingBox()); |
| + DCHECK(!clipped); // We only map if the transform preserves axis alignment. |
| + if (haveClipRect) |
| + transformedRect.Intersect(clipRectInNewTarget); |
| + transformedRegion.Union(transformedRect); |
| } |
| + return transformedRegion; |
| } |
| static inline bool layerOpacityKnown(const Layer* layer) { return !layer->drawOpacityIsAnimating(); } |
| static inline bool layerOpacityKnown(const LayerImpl*) { return true; } |
| static inline bool layerTransformsToTargetKnown(const Layer* layer) { return !layer->drawTransformIsAnimating(); } |
| static inline bool layerTransformsToTargetKnown(const LayerImpl*) { return true; } |
| -static inline bool layerTransformsToScreenKnown(const Layer* layer) { return !layer->screenSpaceTransformIsAnimating(); } |
| -static inline bool layerTransformsToScreenKnown(const LayerImpl*) { return true; } |
| static inline bool surfaceOpacityKnown(const RenderSurface* surface) { return !surface->drawOpacityIsAnimating(); } |
| static inline bool surfaceOpacityKnown(const RenderSurfaceImpl*) { return true; } |
| @@ -98,6 +106,51 @@ static inline bool layerIsInUnsorted3dRenderingContext(const Layer* layer) { ret |
| static inline bool layerIsInUnsorted3dRenderingContext(const LayerImpl*) { return false; } |
| template<typename LayerType, typename RenderSurfaceType> |
| +void OcclusionTrackerBase<LayerType, RenderSurfaceType>::enterRenderTarget(const LayerType* newTarget) |
| +{ |
| + if (!m_stack.empty() && m_stack.back().target == newTarget) |
| + return; |
| + |
| + const LayerType* oldTarget = m_stack.empty() ? 0 : m_stack.back().target; |
| + const RenderSurfaceType* oldAncestorThatMovesPixels = !oldTarget ? 0 : oldTarget->renderSurface()->nearestAncestorThatMovesPixels(); |
| + const RenderSurfaceType* newAncestorThatMovesPixels = newTarget->renderSurface()->nearestAncestorThatMovesPixels(); |
| + |
| + m_stack.push_back(StackObject(newTarget)); |
| + |
| + // We copy the screen occlusion into the new RenderSurface subtree, but we never copy in the |
| + // occlusion from inside the target, since we are looking at a new RenderSurface target. |
| + |
| + // If we are entering a subtree that is going to move pixels around, then the occlusion we've computed |
| + // so far won't apply to the pixels we're drawing here in the same way. We discard the occlusion thus |
| + // far to be safe, and ensure we don't cull any pixels that are moved such that they become visible. |
| + bool enteringSubtreeThatMovesPixels = newAncestorThatMovesPixels && newAncestorThatMovesPixels != oldAncestorThatMovesPixels; |
| + |
| + bool haveTransformFromScreenToNewTarget = false; |
| + gfx::Transform inverseNewTargetScreenSpaceTransform; |
| + if (surfaceTransformsToScreenKnown(newTarget->renderSurface())) |
| + haveTransformFromScreenToNewTarget = newTarget->renderSurface()->screenSpaceTransform().GetInverse(&inverseNewTargetScreenSpaceTransform); |
| + |
| + bool enteringRootTarget = newTarget->parent() == NULL; |
| + |
| + bool copyOutsideOcclusionForward = m_stack.size() > 1 && !enteringSubtreeThatMovesPixels && haveTransformFromScreenToNewTarget && !enteringRootTarget; |
| + if (!copyOutsideOcclusionForward) |
| + return; |
| + |
| + int lastIndex = m_stack.size() - 1; |
| + gfx::Transform oldTargetToNewTargetTransform(inverseNewTargetScreenSpaceTransform, oldTarget->renderSurface()->screenSpaceTransform()); |
| + m_stack[lastIndex].occlusionFromOutsideTarget = transformSurfaceOpaqueRegion<RenderSurfaceType>( |
| + m_stack[lastIndex - 1].occlusionFromOutsideTarget, |
| + false, |
| + gfx::Rect(), |
| + oldTargetToNewTargetTransform); |
| + m_stack[lastIndex].occlusionFromOutsideTarget.Union(transformSurfaceOpaqueRegion<RenderSurfaceType>( |
| + m_stack[lastIndex - 1].occlusionFromInsideTarget, |
| + false, |
| + gfx::Rect(), |
| + oldTargetToNewTargetTransform)); |
| +} |
| + |
| +template<typename LayerType, typename RenderSurfaceType> |
| void OcclusionTrackerBase<LayerType, RenderSurfaceType>::finishedRenderTarget(const LayerType* finishedTarget) |
| { |
| // Make sure we know about the target surface. |
| @@ -109,102 +162,56 @@ void OcclusionTrackerBase<LayerType, RenderSurfaceType>::finishedRenderTarget(co |
| // TODO(senorblanco): Make this smarter for SkImageFilter case: once |
| // SkImageFilters can report affectsOpacity(), call that. |
| if (finishedTarget->maskLayer() || !surfaceOpacityKnown(surface) || surface->drawOpacity() < 1 || finishedTarget->filters().hasFilterThatAffectsOpacity() || finishedTarget->filter()) { |
| - m_stack.back().occlusionInScreen.Clear(); |
| - m_stack.back().occlusionInTarget.Clear(); |
| - } else { |
| - if (!surfaceTransformsToTargetKnown(surface)) |
| - m_stack.back().occlusionInTarget.Clear(); |
| - if (!surfaceTransformsToScreenKnown(surface)) |
| - m_stack.back().occlusionInScreen.Clear(); |
| + m_stack.back().occlusionFromOutsideTarget.Clear(); |
| + m_stack.back().occlusionFromInsideTarget.Clear(); |
| + } else if (!surfaceTransformsToTargetKnown(surface)) { |
| + m_stack.back().occlusionFromInsideTarget.Clear(); |
| + m_stack.back().occlusionFromOutsideTarget.Clear(); |
| } |
| } |
| -template<typename RenderSurfaceType> |
| -static inline Region transformSurfaceOpaqueRegion(const RenderSurfaceType* surface, const Region& region, const gfx::Transform& transform) |
| +template<typename LayerType> |
| +static void reduceOcclusionBelowSurface(LayerType* contributingLayer, const gfx::Rect& surfaceRect, const gfx::Transform& surfaceTransform, LayerType* renderTarget, Region& occlusionFromInsideTarget) |
| { |
| - // Verify that rects within the |surface| will remain rects in its target surface after applying |transform|. If this is true, then |
| - // apply |transform| to each rect within |region| in order to transform the entire Region. |
| + if (surfaceRect.IsEmpty()) |
| + return; |
| - bool clipped; |
| - gfx::QuadF transformedBoundsQuad = MathUtil::mapQuad(transform, gfx::QuadF(region.bounds()), clipped); |
| - // FIXME: Find a rect interior to each transformed quad. |
| - if (clipped || !transformedBoundsQuad.IsRectilinear()) |
| - return Region(); |
| + gfx::Rect affectedAreaInTarget = gfx::ToEnclosingRect(MathUtil::mapClippedRect(surfaceTransform, gfx::RectF(surfaceRect))); |
| + if (contributingLayer->renderSurface()->isClipped()) |
| + affectedAreaInTarget.Intersect(contributingLayer->renderSurface()->clipRect()); |
| + if (affectedAreaInTarget.IsEmpty()) |
| + return; |
| - Region transformedRegion; |
| + int outsetTop, outsetRight, outsetBottom, outsetLeft; |
| + contributingLayer->backgroundFilters().getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); |
| - for (Region::Iterator rects(region); rects.has_rect(); rects.next()) { |
| - // We've already checked for clipping in the mapQuad call above, these calls should not clip anything further. |
| - gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapClippedRect(transform, gfx::RectF(rects.rect()))); |
| - if (!surface->clipRect().IsEmpty()) |
| - transformedRect.Intersect(surface->clipRect()); |
| - transformedRegion.Union(transformedRect); |
| - } |
| - return transformedRegion; |
| -} |
| + // The filter can move pixels from outside of the clip, so allow affectedArea to expand outside the clip. |
| + affectedAreaInTarget.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); |
| -static inline void reduceOcclusion(const gfx::Rect& affectedArea, const gfx::Rect& expandedPixel, Region& occlusion) |
| -{ |
| - if (affectedArea.IsEmpty()) |
| - return; |
| + gfx::Rect filterOutsetsInTarget(-outsetLeft, -outsetTop, outsetLeft + outsetRight, outsetTop + outsetBottom); |
| - Region affectedOcclusion = IntersectRegions(occlusion, affectedArea); |
| + Region affectedOcclusion = IntersectRegions(occlusionFromInsideTarget, affectedAreaInTarget); |
| Region::Iterator affectedOcclusionRects(affectedOcclusion); |
| - occlusion.Subtract(affectedArea); |
| + occlusionFromInsideTarget.Subtract(affectedAreaInTarget); |
| for (; affectedOcclusionRects.has_rect(); affectedOcclusionRects.next()) { |
| gfx::Rect occlusionRect = affectedOcclusionRects.rect(); |
| // Shrink the rect by expanding the non-opaque pixels outside the rect. |
| - // The expandedPixel is the Rect for a single pixel after being |
| - // expanded by filters on the layer. The original pixel would be |
| - // Rect(0, 0, 1, 1), and the expanded pixel is the rect, relative |
| - // to this original rect, that the original pixel can influence after |
| - // being filtered. |
| - // To convert the expandedPixel Rect back to filter outsets: |
| - // x = -leftOutset |
| - // width = leftOutset + rightOutset |
| - // right = x + width = -leftOutset + leftOutset + rightOutset = rightOutset |
| - |
| - // The leftOutset of the filters moves pixels on the right side of |
| + // The left outset of the filters moves pixels on the right side of |
| // the occlusionRect into it, shrinking its right edge. |
| - int shrinkLeft = occlusionRect.x() == affectedArea.x() ? 0 : expandedPixel.right(); |
| - int shrinkTop = occlusionRect.y() == affectedArea.y() ? 0 : expandedPixel.bottom(); |
| - int shrinkRight = occlusionRect.right() == affectedArea.right() ? 0 : -expandedPixel.x(); |
| - int shrinkBottom = occlusionRect.bottom() == affectedArea.bottom() ? 0 : -expandedPixel.y(); |
| + int shrinkLeft = occlusionRect.x() == affectedAreaInTarget.x() ? 0 : outsetRight; |
| + int shrinkTop = occlusionRect.y() == affectedAreaInTarget.y() ? 0 : outsetBottom; |
| + int shrinkRight = occlusionRect.right() == affectedAreaInTarget.right() ? 0 : outsetLeft; |
| + int shrinkBottom = occlusionRect.bottom() == affectedAreaInTarget.bottom() ? 0 : outsetTop; |
| occlusionRect.Inset(shrinkLeft, shrinkTop, shrinkRight, shrinkBottom); |
| - occlusion.Union(occlusionRect); |
| + occlusionFromInsideTarget.Union(occlusionRect); |
| } |
| } |
| -template<typename LayerType> |
| -static void reduceOcclusionBelowSurface(LayerType* contributingLayer, const gfx::Rect& surfaceRect, const gfx::Transform& surfaceTransform, LayerType* renderTarget, Region& occlusionInTarget, Region& occlusionInScreen) |
| -{ |
| - if (surfaceRect.IsEmpty()) |
| - return; |
| - |
| - gfx::Rect boundsInTarget = gfx::ToEnclosingRect(MathUtil::mapClippedRect(surfaceTransform, gfx::RectF(surfaceRect))); |
| - if (!contributingLayer->renderSurface()->clipRect().IsEmpty()) |
| - boundsInTarget.Intersect(contributingLayer->renderSurface()->clipRect()); |
| - |
| - int outsetTop, outsetRight, outsetBottom, outsetLeft; |
| - contributingLayer->backgroundFilters().getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft); |
| - |
| - // The filter can move pixels from outside of the clip, so allow affectedArea to expand outside the clip. |
| - boundsInTarget.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom); |
| - |
| - gfx::Rect boundsInScreen = gfx::ToEnclosingRect(MathUtil::mapClippedRect(renderTarget->renderSurface()->screenSpaceTransform(), gfx::RectF(boundsInTarget))); |
| - |
| - gfx::Rect filterOutsetsInTarget(-outsetLeft, -outsetTop, outsetLeft + outsetRight, outsetTop + outsetBottom); |
| - gfx::Rect filterOutsetsInScreen = gfx::ToEnclosingRect(MathUtil::mapClippedRect(renderTarget->renderSurface()->screenSpaceTransform(), gfx::RectF(filterOutsetsInTarget))); |
| - |
| - reduceOcclusion(boundsInTarget, filterOutsetsInTarget, occlusionInTarget); |
| - reduceOcclusion(boundsInScreen, filterOutsetsInScreen, occlusionInScreen); |
| -} |
| - |
| template<typename LayerType, typename RenderSurfaceType> |
| void OcclusionTrackerBase<LayerType, RenderSurfaceType>::leaveToRenderTarget(const LayerType* newTarget) |
| { |
| @@ -216,9 +223,12 @@ void OcclusionTrackerBase<LayerType, RenderSurfaceType>::leaveToRenderTarget(con |
| const LayerType* oldTarget = m_stack[lastIndex].target; |
| const RenderSurfaceType* oldSurface = oldTarget->renderSurface(); |
| - Region oldTargetOcclusionInNewTarget = transformSurfaceOpaqueRegion<RenderSurfaceType>(oldSurface, m_stack[lastIndex].occlusionInTarget, oldSurface->drawTransform()); |
| + |
| + Region oldOcclusionFromInsideTargetInNewTarget = transformSurfaceOpaqueRegion<RenderSurfaceType>(m_stack[lastIndex].occlusionFromInsideTarget, oldSurface->isClipped(), oldSurface->clipRect(), oldSurface->drawTransform()); |
| if (oldTarget->hasReplica() && !oldTarget->replicaHasMask()) |
| - oldTargetOcclusionInNewTarget.Union(transformSurfaceOpaqueRegion<RenderSurfaceType>(oldSurface, m_stack[lastIndex].occlusionInTarget, oldSurface->replicaDrawTransform())); |
| + oldOcclusionFromInsideTargetInNewTarget.Union(transformSurfaceOpaqueRegion<RenderSurfaceType>(m_stack[lastIndex].occlusionFromInsideTarget, oldSurface->isClipped(), oldSurface->clipRect(), oldSurface->replicaDrawTransform())); |
| + |
| + Region oldOcclusionFromOutsideTargetInNewTarget = transformSurfaceOpaqueRegion<RenderSurfaceType>(m_stack[lastIndex].occlusionFromOutsideTarget, false, gfx::Rect(), oldSurface->drawTransform()); |
| gfx::Rect unoccludedSurfaceRect; |
| gfx::Rect unoccludedReplicaRect; |
| @@ -230,56 +240,31 @@ void OcclusionTrackerBase<LayerType, RenderSurfaceType>::leaveToRenderTarget(con |
| if (surfaceWillBeAtTopAfterPop) { |
| // Merge the top of the stack down. |
| - m_stack[lastIndex - 1].occlusionInScreen.Union(m_stack[lastIndex].occlusionInScreen); |
| - m_stack[lastIndex - 1].occlusionInTarget.Union(oldTargetOcclusionInNewTarget); |
| + m_stack[lastIndex - 1].occlusionFromInsideTarget.Union(oldOcclusionFromInsideTargetInNewTarget); |
| + // TODO(danakj): Strictly this should subtract the inside target occlusion before union. |
| + if (newTarget->parent()) |
| + m_stack[lastIndex - 1].occlusionFromOutsideTarget.Union(oldOcclusionFromOutsideTargetInNewTarget); |
| m_stack.pop_back(); |
| } else { |
| - // Replace the top of the stack with the new pushed surface. Copy the occluded screen region to the top. |
| + // Replace the top of the stack with the new pushed surface. |
| m_stack.back().target = newTarget; |
| - m_stack.back().occlusionInTarget = oldTargetOcclusionInNewTarget; |
| - } |
| - |
| - if (oldTarget->backgroundFilters().hasFilterThatMovesPixels()) { |
| - reduceOcclusionBelowSurface(oldTarget, unoccludedSurfaceRect, oldSurface->drawTransform(), newTarget, m_stack.back().occlusionInTarget, m_stack.back().occlusionInScreen); |
| - if (oldTarget->hasReplica()) |
| - reduceOcclusionBelowSurface(oldTarget, unoccludedReplicaRect, oldSurface->replicaDrawTransform(), newTarget, m_stack.back().occlusionInTarget, m_stack.back().occlusionInScreen); |
| + m_stack.back().occlusionFromInsideTarget = oldOcclusionFromInsideTargetInNewTarget; |
| + if (newTarget->parent()) |
| + m_stack.back().occlusionFromOutsideTarget = oldOcclusionFromOutsideTargetInNewTarget; |
| + else |
| + m_stack.back().occlusionFromOutsideTarget.Clear(); |
| } |
| -} |
| -// FIXME: Remove usePaintTracking when paint tracking is on for paint culling. |
| -template<typename LayerType> |
| -static inline void addOcclusionBehindLayer(Region& region, const LayerType* layer, const gfx::Transform& transform, const Region& opaqueContents, const gfx::Rect& clipRectInTarget, const gfx::Size& minimumTrackingSize, std::vector<gfx::Rect>* occludingScreenSpaceRects, std::vector<gfx::Rect>* nonOccludingScreenSpaceRects) |
| -{ |
| - DCHECK(layer->visibleContentRect().Contains(opaqueContents.bounds())); |
| - |
| - bool clipped; |
| - gfx::QuadF visibleTransformedQuad = MathUtil::mapQuad(transform, gfx::QuadF(layer->visibleContentRect()), clipped); |
| - // FIXME: Find a rect interior to each transformed quad. |
| - if (clipped || !visibleTransformedQuad.IsRectilinear()) |
| + if (!oldTarget->backgroundFilters().hasFilterThatMovesPixels()) |
| return; |
| - for (Region::Iterator opaqueContentRects(opaqueContents); opaqueContentRects.has_rect(); opaqueContentRects.next()) { |
| - // We've already checked for clipping in the mapQuad call above, these calls should not clip anything further. |
| - gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapClippedRect(transform, gfx::RectF(opaqueContentRects.rect()))); |
| - transformedRect.Intersect(clipRectInTarget); |
| - if (transformedRect.width() >= minimumTrackingSize.width() || transformedRect.height() >= minimumTrackingSize.height()) { |
| - if (occludingScreenSpaceRects) |
| - occludingScreenSpaceRects->push_back(transformedRect); |
| - region.Union(transformedRect); |
| - } |
| - } |
| + reduceOcclusionBelowSurface(oldTarget, unoccludedSurfaceRect, oldSurface->drawTransform(), newTarget, m_stack.back().occlusionFromInsideTarget); |
| + reduceOcclusionBelowSurface(oldTarget, unoccludedSurfaceRect, oldSurface->drawTransform(), newTarget, m_stack.back().occlusionFromOutsideTarget); |
| - if (nonOccludingScreenSpaceRects) { |
| - Region nonOpaqueContents = SubtractRegions(gfx::Rect(layer->contentBounds()), opaqueContents); |
| - for (Region::Iterator nonOpaqueContentRects(nonOpaqueContents); nonOpaqueContentRects.has_rect(); nonOpaqueContentRects.next()) { |
| - // We've already checked for clipping in the mapQuad call above, these calls should not clip anything further. |
| - gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapClippedRect(transform, gfx::RectF(nonOpaqueContentRects.rect()))); |
| - transformedRect.Intersect(clipRectInTarget); |
| - if (transformedRect.IsEmpty()) |
| - continue; |
| - nonOccludingScreenSpaceRects->push_back(transformedRect); |
| - } |
| - } |
| + if (!oldTarget->hasReplica()) |
| + return; |
| + reduceOcclusionBelowSurface(oldTarget, unoccludedReplicaRect, oldSurface->replicaDrawTransform(), newTarget, m_stack.back().occlusionFromInsideTarget); |
| + reduceOcclusionBelowSurface(oldTarget, unoccludedReplicaRect, oldSurface->replicaDrawTransform(), newTarget, m_stack.back().occlusionFromOutsideTarget); |
| } |
| template<typename LayerType, typename RenderSurfaceType> |
| @@ -300,84 +285,98 @@ void OcclusionTrackerBase<LayerType, RenderSurfaceType>::markOccludedBehindLayer |
| if (opaqueContents.IsEmpty()) |
| return; |
| - gfx::Rect clipRectInTarget = layerClipRectInTarget(layer); |
| - if (layerTransformsToTargetKnown(layer)) |
| - addOcclusionBehindLayer<LayerType>(m_stack.back().occlusionInTarget, layer, layer->drawTransform(), opaqueContents, clipRectInTarget, m_minimumTrackingSize, 0, 0); |
| - |
| - // We must clip the occlusion within the layer's clipRectInTarget within screen space as well. If the clip rect can't be moved to screen space and |
| - // remain rectilinear, then we don't add any occlusion in screen space. |
| - |
| - if (layerTransformsToScreenKnown(layer)) { |
| - gfx::Transform targetToScreenTransform = m_stack.back().target->renderSurface()->screenSpaceTransform(); |
| - bool clipped; |
| - gfx::QuadF clipQuadInScreen = MathUtil::mapQuad(targetToScreenTransform, gfx::QuadF(clipRectInTarget), clipped); |
| - // FIXME: Find a rect interior to the transformed clip quad. |
| - if (clipped || !clipQuadInScreen.IsRectilinear()) |
| - return; |
| - gfx::Rect clipRectInScreen = gfx::IntersectRects(m_rootTargetRect, gfx::ToEnclosedRect(clipQuadInScreen.BoundingBox())); |
| - addOcclusionBehindLayer<LayerType>(m_stack.back().occlusionInScreen, layer, layer->screenSpaceTransform(), opaqueContents, clipRectInScreen, m_minimumTrackingSize, m_occludingScreenSpaceRects, m_nonOccludingScreenSpaceRects); |
| + DCHECK(layer->visibleContentRect().Contains(opaqueContents.bounds())); |
| + |
| + if (!layerTransformsToTargetKnown(layer)) |
| + return; |
| + |
| + bool clipped; |
| + gfx::QuadF visibleTransformedQuad = MathUtil::mapQuad(layer->drawTransform(), gfx::QuadF(opaqueContents.bounds()), clipped); |
| + // FIXME: Find a rect interior to each transformed quad. |
| + if (clipped || !visibleTransformedQuad.IsRectilinear()) |
| + return; |
| + |
| + gfx::Rect clipRectInTarget = gfx::IntersectRects( |
| + layerClipRectInTarget(layer), |
| + screenSpaceClipRectInTargetSurface(layer->renderTarget()->renderSurface(), m_screenSpaceClipRect)); |
| + |
| + for (Region::Iterator opaqueContentRects(opaqueContents); opaqueContentRects.has_rect(); opaqueContentRects.next()) { |
| + gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapQuad(layer->drawTransform(), gfx::QuadF(opaqueContentRects.rect()), clipped).BoundingBox()); |
| + DCHECK(!clipped); // We only map if the transform preserves axis alignment. |
| + transformedRect.Intersect(clipRectInTarget); |
| + if (transformedRect.width() < m_minimumTrackingSize.width() && transformedRect.height() < m_minimumTrackingSize.height()) |
| + continue; |
| + m_stack.back().occlusionFromInsideTarget.Union(transformedRect); |
| + |
| + if (!m_occludingScreenSpaceRects) |
| + continue; |
| + |
| + // Save the occluding area in screen space for debug visualization. |
| + gfx::QuadF screenSpaceQuad = MathUtil::mapQuad(layer->renderTarget()->renderSurface()->screenSpaceTransform(), gfx::QuadF(transformedRect), clipped); |
| + // TODO(danakj): Store the quad in the debug info instead of the bounding box. |
| + gfx::Rect screenSpaceRect = gfx::ToEnclosedRect(screenSpaceQuad.BoundingBox()); |
| + m_occludingScreenSpaceRects->push_back(screenSpaceRect); |
| } |
| -} |
| -static inline bool testContentRectOccluded(const gfx::Rect& contentRect, const gfx::Transform& contentSpaceTransform, const gfx::Rect& clipRectInTarget, const Region& occlusion) |
| -{ |
| - gfx::RectF transformedRect = MathUtil::mapClippedRect(contentSpaceTransform, gfx::RectF(contentRect)); |
| - // Take the gfx::ToEnclosingRect, as we want to include partial pixels in the test. |
| - gfx::Rect targetRect = gfx::IntersectRects(gfx::ToEnclosingRect(transformedRect), clipRectInTarget); |
| - return occlusion.Contains(targetRect); |
| + if (!m_nonOccludingScreenSpaceRects) |
| + return; |
| + |
| + Region nonOpaqueContents = SubtractRegions(gfx::Rect(layer->contentBounds()), opaqueContents); |
| + for (Region::Iterator nonOpaqueContentRects(nonOpaqueContents); nonOpaqueContentRects.has_rect(); nonOpaqueContentRects.next()) { |
| + // We've already checked for clipping in the mapQuad call above, these calls should not clip anything further. |
| + gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapClippedRect(layer->drawTransform(), gfx::RectF(nonOpaqueContentRects.rect()))); |
| + transformedRect.Intersect(clipRectInTarget); |
| + if (transformedRect.IsEmpty()) |
| + continue; |
| + |
| + gfx::QuadF screenSpaceQuad = MathUtil::mapQuad(layer->renderTarget()->renderSurface()->screenSpaceTransform(), gfx::QuadF(transformedRect), clipped); |
| + // TODO(danakj): Store the quad in the debug info instead of the bounding box. |
| + gfx::Rect screenSpaceRect = gfx::ToEnclosedRect(screenSpaceQuad.BoundingBox()); |
| + m_nonOccludingScreenSpaceRects->push_back(screenSpaceRect); |
| + } |
| } |
| template<typename LayerType, typename RenderSurfaceType> |
| bool OcclusionTrackerBase<LayerType, RenderSurfaceType>::occluded(const LayerType* renderTarget, const gfx::Rect& contentRect, const gfx::Transform& drawTransform, bool implDrawTransformIsUnknown, const gfx::Rect& clippedRectInTarget, bool* hasOcclusionFromOutsideTargetSurface) const |
| { |
| - if (hasOcclusionFromOutsideTargetSurface) |
| - *hasOcclusionFromOutsideTargetSurface = false; |
| - |
| DCHECK(!m_stack.empty()); |
| if (m_stack.empty()) |
| return false; |
| if (contentRect.IsEmpty()) |
| return true; |
| + if (implDrawTransformIsUnknown) |
| + return false; |
| - DCHECK(renderTarget == m_stack.back().target); |
| + // For tests with no render target. |
| + if (!renderTarget) |
| + return false; |
| - if (!implDrawTransformIsUnknown && testContentRectOccluded(contentRect, drawTransform, clippedRectInTarget, m_stack.back().occlusionInTarget)) |
| - return true; |
| + DCHECK(renderTarget->renderTarget() == renderTarget); |
| + DCHECK(renderTarget->renderSurface()); |
| + DCHECK(renderTarget == m_stack.back().target); |
| - // renderTarget can be NULL in some tests. |
| - bool transformToScreenKnown = renderTarget && !implDrawTransformIsUnknown && layerTransformsToScreenKnown(renderTarget); |
| - if (transformToScreenKnown && testContentRectOccluded(contentRect, renderTarget->renderSurface()->screenSpaceTransform() * drawTransform, m_rootTargetRect, m_stack.back().occlusionInScreen)) { |
| - if (hasOcclusionFromOutsideTargetSurface) |
| - *hasOcclusionFromOutsideTargetSurface = true; |
| - return true; |
| - } |
| + gfx::Transform inverseDrawTransform; |
| + if (!drawTransform.GetInverse(&inverseDrawTransform)) |
| + return false; |
| - return false; |
| -} |
| + // Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect. |
| + gfx::Rect contentRectInTargetSurface = gfx::ToEnclosingRect(MathUtil::mapClippedRect(drawTransform, gfx::RectF(contentRect))); |
| + contentRectInTargetSurface.Intersect(clippedRectInTarget); |
| + contentRectInTargetSurface.Intersect(screenSpaceClipRectInTargetSurface(renderTarget->renderSurface(), m_screenSpaceClipRect)); |
| -// Determines what portion of rect, if any, is unoccluded (not occluded by region). If |
| -// the resulting unoccluded region is not rectangular, we return a rect containing it. |
| -static inline gfx::Rect rectSubtractRegion(const gfx::Rect& rect, const Region& region) |
| -{ |
| - if (region.IsEmpty()) |
| - return rect; |
| + Region unoccludedRegionInTargetSurface = contentRectInTargetSurface; |
| + unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromInsideTarget); |
| + gfx::RectF unoccludedRectInTargetSurfaceWithoutOutsideOcclusion = unoccludedRegionInTargetSurface.bounds(); |
| + unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromOutsideTarget); |
| - Region rectRegion(rect); |
| - rectRegion.Subtract(region); |
| - return rectRegion.bounds(); |
| -} |
| + gfx::RectF unoccludedRectInTargetSurface = unoccludedRegionInTargetSurface.bounds(); |
| -static inline gfx::Rect computeUnoccludedContentRect(const gfx::Rect& contentRect, const gfx::Transform& contentSpaceTransform, const gfx::Rect& clipRectInTarget, const Region& occlusion) |
| -{ |
| - if (!contentSpaceTransform.IsInvertible()) |
| - return contentRect; |
| + if (hasOcclusionFromOutsideTargetSurface) { |
| + // Check if the unoccluded rect shank when applying outside occlusion. |
| + *hasOcclusionFromOutsideTargetSurface = !gfx::SubtractRects(unoccludedRectInTargetSurfaceWithoutOutsideOcclusion, unoccludedRectInTargetSurface).IsEmpty(); |
| + } |
| - // Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect. |
| - gfx::RectF transformedRect = MathUtil::mapClippedRect(contentSpaceTransform, gfx::RectF(contentRect)); |
| - gfx::Rect shrunkRect = rectSubtractRegion(gfx::IntersectRects(gfx::ToEnclosingRect(transformedRect), clipRectInTarget), occlusion); |
| - gfx::Rect unoccludedRect = gfx::ToEnclosingRect(MathUtil::projectClippedRect(MathUtil::inverse(contentSpaceTransform), gfx::RectF(shrunkRect))); |
| - // The rect back in content space is a bounding box and may extend outside of the original contentRect, so clamp it to the contentRectBounds. |
| - return gfx::IntersectRects(unoccludedRect, contentRect); |
| + return unoccludedRectInTargetSurface.IsEmpty(); |
| } |
| template<typename LayerType, typename RenderSurfaceType> |
| @@ -388,26 +387,41 @@ gfx::Rect OcclusionTrackerBase<LayerType, RenderSurfaceType>::unoccludedContentR |
| return contentRect; |
| if (contentRect.IsEmpty()) |
| return contentRect; |
| + if (implDrawTransformIsUnknown) |
| + return contentRect; |
| + |
| + // For tests with no render target. |
| + if (!renderTarget) |
| + return contentRect; |
| DCHECK(renderTarget->renderTarget() == renderTarget); |
| DCHECK(renderTarget->renderSurface()); |
| DCHECK(renderTarget == m_stack.back().target); |
| - // We want to return a rect that contains all the visible parts of |contentRect| in both screen space and in the target surface. |
| - // So we find the visible parts of |contentRect| in each space, and take the intersection. |
| - |
| - gfx::Rect unoccludedInScreen = contentRect; |
| - if (layerTransformsToScreenKnown(renderTarget) && !implDrawTransformIsUnknown) |
| - unoccludedInScreen = computeUnoccludedContentRect(contentRect, renderTarget->renderSurface()->screenSpaceTransform() * drawTransform, m_rootTargetRect, m_stack.back().occlusionInScreen); |
| - |
| - gfx::Rect unoccludedInTarget = contentRect; |
| - if (!implDrawTransformIsUnknown) |
| - unoccludedInTarget = computeUnoccludedContentRect(contentRect, drawTransform, clippedRectInTarget, m_stack.back().occlusionInTarget); |
| + gfx::Transform inverseDrawTransform; |
| + if (!drawTransform.GetInverse(&inverseDrawTransform)) |
| + return contentRect; |
| - if (hasOcclusionFromOutsideTargetSurface) |
| - *hasOcclusionFromOutsideTargetSurface = (gfx::IntersectRects(unoccludedInScreen, unoccludedInTarget) != unoccludedInTarget); |
| + // Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect. |
| + gfx::Rect contentRectInTargetSurface = gfx::ToEnclosingRect(MathUtil::mapClippedRect(drawTransform, gfx::RectF(contentRect))); |
| + contentRectInTargetSurface.Intersect(clippedRectInTarget); |
| + contentRectInTargetSurface.Intersect(screenSpaceClipRectInTargetSurface(renderTarget->renderSurface(), m_screenSpaceClipRect)); |
| + |
| + Region unoccludedRegionInTargetSurface = contentRectInTargetSurface; |
| + unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromInsideTarget); |
| + gfx::RectF unoccludedRectInTargetSurfaceWithoutOutsideOcclusion = unoccludedRegionInTargetSurface.bounds(); |
| + unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromOutsideTarget); |
| + |
| + gfx::RectF unoccludedRectInTargetSurface = unoccludedRegionInTargetSurface.bounds(); |
| + gfx::Rect unoccludedRect = gfx::ToEnclosingRect(MathUtil::projectClippedRect(inverseDrawTransform, unoccludedRectInTargetSurface)); |
| + unoccludedRect.Intersect(contentRect); |
| + |
| + if (hasOcclusionFromOutsideTargetSurface) { |
| + // Check if the unoccluded rect shank when applying outside occlusion. |
|
jamesr
2012/12/16 00:27:54
typo shank -> shrank
danakj
2012/12/16 21:30:03
Done.
|
| + *hasOcclusionFromOutsideTargetSurface = !gfx::SubtractRects(unoccludedRectInTargetSurfaceWithoutOutsideOcclusion, unoccludedRectInTargetSurface).IsEmpty(); |
| + } |
| - return gfx::IntersectRects(unoccludedInScreen, unoccludedInTarget); |
| + return unoccludedRect; |
| } |
| template<typename LayerType, typename RenderSurfaceType> |
| @@ -426,50 +440,61 @@ gfx::Rect OcclusionTrackerBase<LayerType, RenderSurfaceType>::unoccludedContribu |
| if (contentRect.IsEmpty()) |
| return contentRect; |
| - RenderSurfaceType* surface = layer->renderSurface(); |
| + const RenderSurfaceType* surface = layer->renderSurface(); |
| + const LayerType* contributingSurfaceRenderTarget = layer->parent()->renderTarget(); |
| + |
| + if (!surfaceTransformsToTargetKnown(surface)) |
| + return contentRect; |
| + |
| + gfx::Transform drawTransform = forReplica ? surface->replicaDrawTransform() : surface->drawTransform(); |
| + gfx::Transform inverseDrawTransform; |
| + if (!drawTransform.GetInverse(&inverseDrawTransform)) |
| + return contentRect; |
| - gfx::Rect surfaceClipRect = surface->clipRect(); |
| - if (surfaceClipRect.IsEmpty()) { |
| - const LayerType* contributingSurfaceRenderTarget = layer->parent()->renderTarget(); |
| - surfaceClipRect = gfx::IntersectRects(contributingSurfaceRenderTarget->renderSurface()->contentRect(), gfx::ToEnclosingRect(surface->drawableContentRect())); |
| + // Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect. |
| + gfx::Rect contentRectInTargetSurface = gfx::ToEnclosingRect(MathUtil::mapClippedRect(drawTransform, gfx::RectF(contentRect))); |
| + if (surface->isClipped()) { |
| + contentRectInTargetSurface.Intersect(surface->clipRect()); |
| + } else { |
| + contentRectInTargetSurface.Intersect(contributingSurfaceRenderTarget->renderSurface()->contentRect()); |
| + contentRectInTargetSurface.Intersect(gfx::ToEnclosingRect(surface->drawableContentRect())); |
| } |
| + contentRectInTargetSurface.Intersect(screenSpaceClipRectInTargetSurface(contributingSurfaceRenderTarget->renderSurface(), m_screenSpaceClipRect)); |
| + |
| + gfx::RectF unoccludedRectInTargetSurface; |
| // A contributing surface doesn't get occluded by things inside its own surface, so only things outside the surface can occlude it. That occlusion is |
| // found just below the top of the stack (if it exists). |
| bool hasOcclusion = m_stack.size() > 1; |
| - |
| - const gfx::Transform& transformToScreen = forReplica ? surface->replicaScreenSpaceTransform() : surface->screenSpaceTransform(); |
| - const gfx::Transform& transformToTarget = forReplica ? surface->replicaDrawTransform() : surface->drawTransform(); |
| - |
| - gfx::Rect unoccludedInScreen = contentRect; |
| - if (surfaceTransformsToScreenKnown(surface)) { |
| - if (hasOcclusion) { |
| - const StackObject& secondLast = m_stack[m_stack.size() - 2]; |
| - unoccludedInScreen = computeUnoccludedContentRect(contentRect, transformToScreen, m_rootTargetRect, secondLast.occlusionInScreen); |
| - } else |
| - unoccludedInScreen = computeUnoccludedContentRect(contentRect, transformToScreen, m_rootTargetRect, Region()); |
| - } |
| - |
| - gfx::Rect unoccludedInTarget = contentRect; |
| - if (surfaceTransformsToTargetKnown(surface)) { |
| - if (hasOcclusion) { |
| - const StackObject& secondLast = m_stack[m_stack.size() - 2]; |
| - unoccludedInTarget = computeUnoccludedContentRect(contentRect, transformToTarget, surfaceClipRect, secondLast.occlusionInTarget); |
| - } else |
| - unoccludedInTarget = computeUnoccludedContentRect(contentRect, transformToTarget, surfaceClipRect, Region()); |
| + if (hasOcclusion) { |
| + const StackObject& secondLast = m_stack[m_stack.size() - 2]; |
| + Region unoccludedRegionInTargetSurface = contentRectInTargetSurface; |
| + unoccludedRegionInTargetSurface.Subtract(secondLast.occlusionFromInsideTarget); |
| + gfx::RectF unoccludedRectInTargetSurfaceWithoutOutsideOcclusion = unoccludedRegionInTargetSurface.bounds(); |
| + unoccludedRegionInTargetSurface.Subtract(secondLast.occlusionFromOutsideTarget); |
| + |
| + unoccludedRectInTargetSurface = unoccludedRegionInTargetSurface.bounds(); |
| + |
| + if (hasOcclusionFromOutsideTargetSurface) { |
| + // Check if the unoccluded rect shank when applying outside occlusion. |
|
jamesr
2012/12/16 00:27:54
same typo
danakj
2012/12/16 21:30:03
Done.
|
| + *hasOcclusionFromOutsideTargetSurface = !gfx::SubtractRects(unoccludedRectInTargetSurfaceWithoutOutsideOcclusion, unoccludedRectInTargetSurface).IsEmpty(); |
| + } |
| + } else { |
| + unoccludedRectInTargetSurface = contentRectInTargetSurface; |
| + if (hasOcclusionFromOutsideTargetSurface) |
| + *hasOcclusionFromOutsideTargetSurface = false; |
| } |
| - if (hasOcclusionFromOutsideTargetSurface) |
| - *hasOcclusionFromOutsideTargetSurface = (gfx::IntersectRects(unoccludedInScreen, unoccludedInTarget) != unoccludedInTarget); |
| + gfx::Rect unoccludedRect = gfx::ToEnclosingRect(MathUtil::projectClippedRect(inverseDrawTransform, unoccludedRectInTargetSurface)); |
| + unoccludedRect.Intersect(contentRect); |
| - return gfx::IntersectRects(unoccludedInScreen, unoccludedInTarget); |
| + return unoccludedRect; |
| } |
| template<typename LayerType, typename RenderSurfaceType> |
| gfx::Rect OcclusionTrackerBase<LayerType, RenderSurfaceType>::layerClipRectInTarget(const LayerType* layer) const |
| { |
| - // FIXME: we could remove this helper function, but unit tests currently override this |
| - // function, and they need to be verified/adjusted before this can be removed. |
| + // TODO(danakj): Can we remove this use of drawableContentRect and just use the clipRect() and target surface contentRect? |
| return layer->drawableContentRect(); |
| } |