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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGL2RenderingContextBase_h | 5 #ifndef WebGL2RenderingContextBase_h |
| 6 #define WebGL2RenderingContextBase_h | 6 #define WebGL2RenderingContextBase_h |
| 7 | 7 |
| 8 #include "core/html/canvas/WebGLExtension.h" | 8 #include "core/html/canvas/WebGLExtension.h" |
| 9 #include "core/html/canvas/WebGLRenderingContextBase.h" | 9 #include "core/html/canvas/WebGLRenderingContextBase.h" |
| 10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
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| 147 void bindBufferRange(GLenum, GLuint, WebGLBuffer*, GLintptr, GLsizeiptr); | 147 void bindBufferRange(GLenum, GLuint, WebGLBuffer*, GLintptr, GLsizeiptr); |
| 148 ScriptValue getIndexedParameter(ScriptState*, GLenum, GLuint); | 148 ScriptValue getIndexedParameter(ScriptState*, GLenum, GLuint); |
| 149 Vector<GLuint> getUniformIndices(WebGLProgram*, const Vector<String>&); | 149 Vector<GLuint> getUniformIndices(WebGLProgram*, const Vector<String>&); |
| 150 Vector<GLint> getActiveUniforms(WebGLProgram*, const Vector<GLuint>&, GLenum
); | 150 Vector<GLint> getActiveUniforms(WebGLProgram*, const Vector<GLuint>&, GLenum
); |
| 151 GLuint getUniformBlockIndex(WebGLProgram*, const String&); | 151 GLuint getUniformBlockIndex(WebGLProgram*, const String&); |
| 152 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); | 152 ScriptValue getActiveUniformBlockParameter(ScriptState*, WebGLProgram*, GLui
nt, GLenum); |
| 153 String getActiveUniformBlockName(WebGLProgram*, GLuint); | 153 String getActiveUniformBlockName(WebGLProgram*, GLuint); |
| 154 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); | 154 void uniformBlockBinding(WebGLProgram*, GLuint, GLuint); |
| 155 | 155 |
| 156 /* Vertex Array Objects */ | 156 /* Vertex Array Objects */ |
| 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObjectOES> createVertexArray(); | 157 PassRefPtrWillBeRawPtr<WebGLVertexArrayObject> createVertexArray(); |
| 158 void deleteVertexArray(WebGLVertexArrayObjectOES*); | 158 void deleteVertexArray(WebGLVertexArrayObject*); |
| 159 GLboolean isVertexArray(WebGLVertexArrayObjectOES*); | 159 GLboolean isVertexArray(WebGLVertexArrayObject*); |
| 160 void bindVertexArray(WebGLVertexArrayObjectOES*); | 160 void bindVertexArray(WebGLVertexArrayObject*); |
| 161 | 161 |
| 162 /* WebGLRenderingContextBase overrides */ | 162 /* WebGLRenderingContextBase overrides */ |
| 163 void initializeNewContext() override; | 163 void initializeNewContext() override; |
| 164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; | 164 void bindFramebuffer(GLenum target, WebGLFramebuffer*) override; |
| 165 ScriptValue getParameter(ScriptState*, GLenum pname) override; | 165 ScriptValue getParameter(ScriptState*, GLenum pname) override; |
| 166 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; | 166 ScriptValue getTexParameter(ScriptState*, GLenum target, GLenum pname) overr
ide; |
| 167 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; | 167 ScriptValue getFramebufferAttachmentParameter(ScriptState*, GLenum target, G
Lenum attachment, GLenum pname) override; |
| 168 | 168 |
| 169 DECLARE_VIRTUAL_TRACE(); | 169 DECLARE_VIRTUAL_TRACE(); |
| 170 | 170 |
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| 202 GLint m_max3DTextureLevel; | 202 GLint m_max3DTextureLevel; |
| 203 }; | 203 }; |
| 204 | 204 |
| 205 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, | 205 DEFINE_TYPE_CASTS(WebGL2RenderingContextBase, CanvasRenderingContext, context, |
| 206 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, | 206 context->is3d() && WebGLRenderingContextBase::getWebGLVersion(context) >= 2, |
| 207 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; | 207 context.is3d() && WebGLRenderingContextBase::getWebGLVersion(&context) >= 2)
; |
| 208 | 208 |
| 209 } // namespace blink | 209 } // namespace blink |
| 210 | 210 |
| 211 #endif | 211 #endif |
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