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Issue 1157943004: cc: [WIP] Use worker context and OrderingBarrierCHROMIUM for one-copy. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: review comments + command completed check. Created 5 years, 5 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/resource_provider.h" 5 #include "cc/resources/resource_provider.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
(...skipping 11 matching lines...) Expand all
22 #include "gpu/GLES2/gl2extchromium.h" 22 #include "gpu/GLES2/gl2extchromium.h"
23 #include "gpu/command_buffer/client/gles2_interface.h" 23 #include "gpu/command_buffer/client/gles2_interface.h"
24 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" 24 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
25 #include "third_party/khronos/GLES2/gl2.h" 25 #include "third_party/khronos/GLES2/gl2.h"
26 #include "third_party/khronos/GLES2/gl2ext.h" 26 #include "third_party/khronos/GLES2/gl2ext.h"
27 #include "third_party/skia/include/core/SkSurface.h" 27 #include "third_party/skia/include/core/SkSurface.h"
28 #include "third_party/skia/include/gpu/GrContext.h" 28 #include "third_party/skia/include/gpu/GrContext.h"
29 #include "third_party/skia/include/gpu/GrTextureProvider.h" 29 #include "third_party/skia/include/gpu/GrTextureProvider.h"
30 #include "ui/gfx/geometry/rect.h" 30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/gfx/geometry/vector2d.h" 31 #include "ui/gfx/geometry/vector2d.h"
32 #include "ui/gfx/gpu_memory_buffer.h"
33 32
34 using gpu::gles2::GLES2Interface; 33 using gpu::gles2::GLES2Interface;
35 34
36 namespace cc { 35 namespace cc {
37 36
38 class IdAllocator { 37 class IdAllocator {
39 public: 38 public:
40 virtual ~IdAllocator() {} 39 virtual ~IdAllocator() {}
41 40
42 virtual GLuint NextId() = 0; 41 virtual GLuint NextId() = 0;
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987 resource_provider_->use_persistent_map_for_gpu_memory_buffers() 986 resource_provider_->use_persistent_map_for_gpu_memory_buffers()
988 ? gfx::GpuMemoryBuffer::PERSISTENT_MAP 987 ? gfx::GpuMemoryBuffer::PERSISTENT_MAP
989 : gfx::GpuMemoryBuffer::MAP; 988 : gfx::GpuMemoryBuffer::MAP;
990 scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer = 989 scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer =
991 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( 990 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
992 size_, ToGpuMemoryBufferFormat(format_), usage); 991 size_, ToGpuMemoryBufferFormat(format_), usage);
993 gpu_memory_buffer_ = gpu_memory_buffer.release(); 992 gpu_memory_buffer_ = gpu_memory_buffer.release();
994 return gpu_memory_buffer_; 993 return gpu_memory_buffer_;
995 } 994 }
996 995
996 ResourceProvider::ScopedWriteLockGpuMemoryBufferForThread::
997 ScopedWriteLockGpuMemoryBufferForThread(ResourceProvider* resource_provider,
998 ResourceId resource_id,
999 unsigned dest_texture_id)
1000 : resource_provider_(resource_provider),
1001 resource_(resource_provider_->GetResource(resource_id)),
1002 gpu_memory_buffer_manager_(resource_provider->gpu_memory_buffer_manager_),
1003 gpu_memory_buffer_(nullptr),
1004 size_(resource_->size),
1005 format_(resource_->format) {
1006 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, resource_->type);
1007 resource_provider_->LazyCreate(resource_);
1008 worker_context_ =
1009 resource_provider_->output_surface()->worker_context_provider();
1010 image_id_ = resource_->image_id;
1011 allocated_ = resource_->allocated;
1012 dirty_image_ = resource_->dirty_image;
1013 read_lock_fences_enabled_ = resource_->read_lock_fences_enabled;
1014 did_bind_image_ = false;
1015 internal_format_ = GLInternalFormat(resource_->format);
1016 source_gl_id_ = resource_->gl_id;
1017 dest_gl_id_ = dest_texture_id;
piman 2015/07/08 23:12:13 I don't think this belongs to the ScopedWriteLockG
sohanjg 2015/07/09 10:04:56 Done.
1018 if (resource_provider_->use_sync_query_) {
1019 query_id_ = 0;
piman 2015/07/08 23:12:13 nit: always initialize all fields (i.e. you want t
sohanjg 2015/07/09 10:04:56 Done.
1020 using_sync_query_ = true;
piman 2015/07/08 23:12:13 In particular, this one needs to be initialized to
sohanjg 2015/07/09 10:04:56 Done.
1021 }
1022 usage_ = resource_provider_->use_persistent_map_for_gpu_memory_buffers()
1023 ? gfx::GpuMemoryBuffer::PERSISTENT_MAP
1024 : gfx::GpuMemoryBuffer::MAP;
1025 std::swap(gpu_memory_buffer_, resource_->gpu_memory_buffer);
1026 }
1027
1028 ResourceProvider::ScopedWriteLockGpuMemoryBufferForThread::
1029 ~ScopedWriteLockGpuMemoryBufferForThread() {
1030 GLES2Interface* gl =
1031 resource_provider_->output_surface()->context_provider()->ContextGL();
1032 if (!gpu_memory_buffer_)
1033 return;
1034
1035 if (using_sync_query_ && query_id_) {
1036 resource_->read_lock_fence =
1037 make_scoped_refptr(new CopyTextureFence(gl, query_id_));
piman 2015/07/08 23:12:13 As mentioned above, you need to save the query for
sohanjg 2015/07/09 10:04:56 Done.
1038 } else {
1039 // Create a SynchronousFence when CHROMIUM_sync_query extension is missing.
1040 // Try to use one synchronous fence for as many CopyResource operations as
1041 // possible as that reduce the number of times we have to synchronize with
1042 // the GL.
1043 if (!resource_provider_->synchronous_fence_.get() ||
1044 resource_provider_->synchronous_fence_->has_synchronized())
piman 2015/07/08 23:12:13 nit: needs {} per style guide
sohanjg 2015/07/09 10:04:56 Done.
1045 resource_provider_->synchronous_fence_ =
1046 make_scoped_refptr(new SynchronousFence(gl));
1047 resource_->read_lock_fence = resource_provider_->synchronous_fence_;
1048 resource_->read_lock_fence->Set();
1049 }
1050
1051 std::swap(resource_->gpu_memory_buffer, gpu_memory_buffer_);
1052 if (did_bind_image_) {
1053 resource_->image_id = image_id_;
1054 resource_->allocated = allocated_;
1055 resource_->dirty_image = dirty_image_;
1056 resource_->bound_image_id = bound_image_id_;
1057
1058 resource_->read_lock_fences_enabled = read_lock_fences_enabled_;
1059 }
1060 }
1061
1062 gfx::GpuMemoryBuffer* ResourceProvider::
1063 ScopedWriteLockGpuMemoryBufferForThread::GetGpuMemoryBuffer() {
1064 if (gpu_memory_buffer_)
1065 return gpu_memory_buffer_;
1066 scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer =
1067 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
1068 size_, ToGpuMemoryBufferFormat(format_), usage_);
1069 gpu_memory_buffer_ = gpu_memory_buffer.release();
1070 return gpu_memory_buffer_;
1071 }
1072
1073 void ResourceProvider::ScopedWriteLockGpuMemoryBufferForThread::
1074 CreateAndBindImage() {
1075 GLES2Interface* gl = worker_context_->ContextGL();
1076 image_id_ =
1077 gl->CreateImageCHROMIUM(gpu_memory_buffer_->AsClientBuffer(),
1078 size_.width(), size_.height(), internal_format_);
1079
1080 allocated_ = true;
1081 read_lock_fences_enabled_ = true;
piman 2015/07/08 23:12:13 You don't need those 2 as a field, you can just se
sohanjg 2015/07/09 10:04:56 Done.
1082 gl->BindTexture(GL_TEXTURE_2D, source_gl_id_);
1083 if (bound_image_id_)
1084 gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, bound_image_id_);
1085 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, image_id_);
1086 bound_image_id_ = image_id_;
1087 dirty_image_ = false;
piman 2015/07/08 23:12:13 Same for this, don't need it as a field, you can j
sohanjg 2015/07/09 10:04:56 Done.
1088 did_bind_image_ = true;
1089 }
1090
1091 void ResourceProvider::ScopedWriteLockGpuMemoryBufferForThread::
1092 BeginCopyTexture() {
1093 GLES2Interface* gl = worker_context_->ContextGL();
1094 if (using_sync_query_) {
1095 if (!query_id_)
1096 gl->GenQueriesEXT(1, &query_id_);
1097 #if defined(OS_CHROMEOS)
1098 // TODO(reveman): This avoids a performance problem on some ChromeOS
1099 // devices. This needs to be removed to support native GpuMemoryBuffer
1100 // implementations. crbug.com/436314
1101 gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM, query_id_);
1102 #else
1103 gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, query_id_);
1104 #endif
1105 }
1106 }
1107
1108 void ResourceProvider::ScopedWriteLockGpuMemoryBufferForThread::
1109 EndCopyTexture() {
1110 GLES2Interface* gl = worker_context_->ContextGL();
1111 if (using_sync_query_ && query_id_) {
1112 // End query and create a read lock fence that will prevent access to
1113 // source resource until CopySubTextureCHROMIUM command has completed.
1114 #if defined(OS_CHROMEOS)
1115 gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
1116 #else
1117 gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
1118 #endif
1119 }
1120 }
1121
997 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr( 1122 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
998 ResourceProvider* resource_provider, 1123 ResourceProvider* resource_provider,
999 ResourceId resource_id) 1124 ResourceId resource_id)
1000 : resource_provider_(resource_provider), 1125 : resource_provider_(resource_provider),
1001 resource_(resource_provider->LockForWrite(resource_id)) { 1126 resource_(resource_provider->LockForWrite(resource_id)) {
1002 DCHECK(thread_checker_.CalledOnValidThread()); 1127 DCHECK(thread_checker_.CalledOnValidThread());
1003 resource_provider_->LazyAllocate(resource_); 1128 resource_provider_->LazyAllocate(resource_);
1004 } 1129 }
1005 1130
1006 ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() { 1131 ResourceProvider::ScopedWriteLockGr::~ScopedWriteLockGr() {
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1872 source_resource->gl_read_lock_query_id); 1997 source_resource->gl_read_lock_query_id);
1873 #else 1998 #else
1874 gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, 1999 gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM,
1875 source_resource->gl_read_lock_query_id); 2000 source_resource->gl_read_lock_query_id);
1876 #endif 2001 #endif
1877 } 2002 }
1878 DCHECK(!dest_resource->image_id); 2003 DCHECK(!dest_resource->image_id);
1879 dest_resource->allocated = true; 2004 dest_resource->allocated = true;
1880 gl->CopySubTextureCHROMIUM(dest_resource->target, source_resource->gl_id, 2005 gl->CopySubTextureCHROMIUM(dest_resource->target, source_resource->gl_id,
1881 dest_resource->gl_id, rect.x(), rect.y(), rect.x(), 2006 dest_resource->gl_id, rect.x(), rect.y(), rect.x(),
1882 rect.y(), rect.width(), rect.height(), 2007 rect.y(), rect.width(), rect.height(), false,
1883 false, false, false); 2008 false, false);
1884 if (source_resource->gl_read_lock_query_id) { 2009 if (source_resource->gl_read_lock_query_id) {
1885 // End query and create a read lock fence that will prevent access to 2010 // End query and create a read lock fence that will prevent access to
1886 // source resource until CopySubTextureCHROMIUM command has completed. 2011 // source resource until CopySubTextureCHROMIUM command has completed.
1887 #if defined(OS_CHROMEOS) 2012 #if defined(OS_CHROMEOS)
1888 gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM); 2013 gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
1889 #else 2014 #else
1890 gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM); 2015 gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
1891 #endif 2016 #endif
1892 source_resource->read_lock_fence = make_scoped_refptr( 2017 source_resource->read_lock_fence = make_scoped_refptr(
1893 new CopyTextureFence(gl, source_resource->gl_read_lock_query_id)); 2018 new CopyTextureFence(gl, source_resource->gl_read_lock_query_id));
(...skipping 51 matching lines...) Expand 10 before | Expand all | Expand 10 after
1945 } 2070 }
1946 2071
1947 class GrContext* ResourceProvider::GrContext(bool worker_context) const { 2072 class GrContext* ResourceProvider::GrContext(bool worker_context) const {
1948 ContextProvider* context_provider = 2073 ContextProvider* context_provider =
1949 worker_context ? output_surface_->worker_context_provider() 2074 worker_context ? output_surface_->worker_context_provider()
1950 : output_surface_->context_provider(); 2075 : output_surface_->context_provider();
1951 return context_provider ? context_provider->GrContext() : NULL; 2076 return context_provider ? context_provider->GrContext() : NULL;
1952 } 2077 }
1953 2078
1954 } // namespace cc 2079 } // namespace cc
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