| Index: src/gpu/GrBlurUtils.cpp
|
| diff --git a/src/gpu/GrBlurUtils.cpp b/src/gpu/GrBlurUtils.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a757a4aed408e426f6a92a3b0031f1ac9ec7cf1c
|
| --- /dev/null
|
| +++ b/src/gpu/GrBlurUtils.cpp
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| @@ -0,0 +1,295 @@
|
| +/*
|
| + * Copyright 2015 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "GrBlurUtils.h"
|
| +#include "GrDrawContext.h"
|
| +#include "GrContext.h"
|
| +#include "effects/GrSimpleTextureEffect.h"
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| +#include "GrStrokeInfo.h"
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| +#include "GrTexture.h"
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| +#include "GrTextureProvider.h"
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| +#include "SkDraw.h"
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| +#include "SkGr.h"
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| +#include "SkMaskFilter.h"
|
| +#include "SkPaint.h"
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| +
|
| +static bool clip_bounds_quick_reject(const SkIRect& clipBounds, const SkIRect& rect) {
|
| + return clipBounds.isEmpty() || rect.isEmpty() || !SkIRect::Intersects(clipBounds, rect);
|
| +}
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| +
|
| +// Draw a mask using the supplied paint. Since the coverage/geometry
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| +// is already burnt into the mask this boils down to a rect draw.
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| +// Return true if the mask was successfully drawn.
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| +static bool draw_mask(GrDrawContext* drawContext,
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| + GrRenderTarget* rt,
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| + const GrClip& clip,
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| + const SkMatrix& viewMatrix,
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| + const SkRect& maskRect,
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| + GrPaint* grp,
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| + GrTexture* mask) {
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| + SkMatrix matrix;
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| + matrix.setTranslate(-maskRect.fLeft, -maskRect.fTop);
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| + matrix.postIDiv(mask->width(), mask->height());
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| +
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| + grp->addCoverageProcessor(GrSimpleTextureEffect::Create(mask, matrix,
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| + kDevice_GrCoordSet))->unref();
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| +
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| + SkMatrix inverse;
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| + if (!viewMatrix.invert(&inverse)) {
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| + return false;
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| + }
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| + drawContext->drawNonAARectWithLocalMatrix(rt, clip, *grp, SkMatrix::I(), maskRect, inverse);
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| + return true;
|
| +}
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| +
|
| +static bool draw_with_mask_filter(GrDrawContext* drawContext,
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| + GrTextureProvider* textureProvider,
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| + GrRenderTarget* rt,
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| + const GrClip& clipData,
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| + const SkMatrix& viewMatrix,
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| + const SkPath& devPath,
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| + SkMaskFilter* filter,
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| + const SkIRect& clipBounds,
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| + GrPaint* grp,
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| + SkPaint::Style style) {
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| + SkMask srcM, dstM;
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| +
|
| + if (!SkDraw::DrawToMask(devPath, &clipBounds, filter, &viewMatrix, &srcM,
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| + SkMask::kComputeBoundsAndRenderImage_CreateMode, style)) {
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| + return false;
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| + }
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| + SkAutoMaskFreeImage autoSrc(srcM.fImage);
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| +
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| + if (!filter->filterMask(&dstM, srcM, viewMatrix, NULL)) {
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| + return false;
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| + }
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| + // this will free-up dstM when we're done (allocated in filterMask())
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| + SkAutoMaskFreeImage autoDst(dstM.fImage);
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| +
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| + if (clip_bounds_quick_reject(clipBounds, dstM.fBounds)) {
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| + return false;
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| + }
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| +
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| + // we now have a device-aligned 8bit mask in dstM, ready to be drawn using
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| + // the current clip (and identity matrix) and GrPaint settings
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| + GrSurfaceDesc desc;
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| + desc.fWidth = dstM.fBounds.width();
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| + desc.fHeight = dstM.fBounds.height();
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| + desc.fConfig = kAlpha_8_GrPixelConfig;
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| +
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| + SkAutoTUnref<GrTexture> texture(textureProvider->refScratchTexture(
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| + desc, GrTextureProvider::kApprox_ScratchTexMatch));
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| + if (!texture) {
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| + return false;
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| + }
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| + texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
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| + dstM.fImage, dstM.fRowBytes);
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| +
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| + SkRect maskRect = SkRect::Make(dstM.fBounds);
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| +
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| + return draw_mask(drawContext, rt, clipData, viewMatrix, maskRect, grp, texture);
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| +}
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| +
|
| +// Create a mask of 'devPath' and place the result in 'mask'.
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| +static GrTexture* create_mask_GPU(GrContext* context,
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| + const SkRect& maskRect,
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| + const SkPath& devPath,
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| + const GrStrokeInfo& strokeInfo,
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| + bool doAA,
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| + int sampleCnt) {
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| + GrSurfaceDesc desc;
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| + desc.fFlags = kRenderTarget_GrSurfaceFlag;
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| + desc.fWidth = SkScalarCeilToInt(maskRect.width());
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| + desc.fHeight = SkScalarCeilToInt(maskRect.height());
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| + desc.fSampleCnt = doAA ? sampleCnt : 0;
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| + // We actually only need A8, but it often isn't supported as a
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| + // render target so default to RGBA_8888
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| + desc.fConfig = kRGBA_8888_GrPixelConfig;
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| +
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| + if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, desc.fSampleCnt > 0)) {
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| + desc.fConfig = kAlpha_8_GrPixelConfig;
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| + }
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| +
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| + GrTexture* mask = context->textureProvider()->refScratchTexture(
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| + desc, GrTextureProvider::kApprox_ScratchTexMatch);
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| + if (NULL == mask) {
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| + return NULL;
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| + }
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| +
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| + SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
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| +
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| + GrDrawContext* drawContext = context->drawContext();
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| + if (!drawContext) {
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| + return NULL;
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| + }
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| +
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| + drawContext->clear(mask->asRenderTarget(), NULL, 0x0, true);
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| +
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| + GrPaint tempPaint;
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| + tempPaint.setAntiAlias(doAA);
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| + tempPaint.setCoverageSetOpXPFactory(SkRegion::kReplace_Op);
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| +
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| + // setup new clip
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| + GrClip clip(clipRect);
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| +
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| + // Draw the mask into maskTexture with the path's top-left at the origin using tempPaint.
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| + SkMatrix translate;
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| + translate.setTranslate(-maskRect.fLeft, -maskRect.fTop);
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| + drawContext->drawPath(mask->asRenderTarget(), clip, tempPaint, translate, devPath, strokeInfo);
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| + return mask;
|
| +}
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| +
|
| +void GrBlurUtils::drawPathWithMaskFilter(GrContext* context,
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| + GrDrawContext* drawContext,
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| + GrRenderTarget* renderTarget,
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| + const GrClip& clip,
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| + const SkPath& origSrcPath,
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| + const SkPaint& paint,
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| + const SkMatrix& origViewMatrix,
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| + const SkMatrix* prePathMatrix,
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| + const SkIRect& clipBounds,
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| + bool pathIsMutable) {
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| + SkASSERT(!pathIsMutable || origSrcPath.isVolatile());
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| +
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| + GrStrokeInfo strokeInfo(paint);
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| +
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| + // If we have a prematrix, apply it to the path, optimizing for the case
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| + // where the original path can in fact be modified in place (even though
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| + // its parameter type is const).
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| + SkPath* pathPtr = const_cast<SkPath*>(&origSrcPath);
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| + SkTLazy<SkPath> tmpPath;
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| + SkTLazy<SkPath> effectPath;
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| + SkPathEffect* pathEffect = paint.getPathEffect();
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| +
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| + SkMatrix viewMatrix = origViewMatrix;
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| +
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| + if (prePathMatrix) {
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| + // stroking, path effects, and blurs are supposed to be applied *after* the prePathMatrix.
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| + // The pre-path-matrix also should not affect shading.
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| + if (NULL == paint.getMaskFilter() && NULL == pathEffect && NULL == paint.getShader() &&
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| + (strokeInfo.isFillStyle() || strokeInfo.isHairlineStyle())) {
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| + viewMatrix.preConcat(*prePathMatrix);
|
| + } else {
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| + SkPath* result = pathPtr;
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| +
|
| + if (!pathIsMutable) {
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| + result = tmpPath.init();
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| + result->setIsVolatile(true);
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| + pathIsMutable = true;
|
| + }
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| + // should I push prePathMatrix on our MV stack temporarily, instead
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| + // of applying it here? See SkDraw.cpp
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| + pathPtr->transform(*prePathMatrix, result);
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| + pathPtr = result;
|
| + }
|
| + }
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| + // at this point we're done with prePathMatrix
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| + SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
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| +
|
| + GrPaint grPaint;
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| + if (!SkPaint2GrPaint(context, renderTarget, paint, viewMatrix, true, &grPaint)) {
|
| + return;
|
| + }
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| +
|
| + const SkRect* cullRect = NULL; // TODO: what is our bounds?
|
| + if (!strokeInfo.isDashed() && pathEffect && pathEffect->filterPath(effectPath.init(), *pathPtr,
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| + &strokeInfo, cullRect)) {
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| + pathPtr = effectPath.get();
|
| + pathIsMutable = true;
|
| + }
|
| +
|
| + if (paint.getMaskFilter()) {
|
| + if (!strokeInfo.isHairlineStyle()) {
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| + SkPath* strokedPath = pathIsMutable ? pathPtr : tmpPath.init();
|
| + if (strokeInfo.isDashed()) {
|
| + if (pathEffect->filterPath(strokedPath, *pathPtr, &strokeInfo, cullRect)) {
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| + pathPtr = strokedPath;
|
| + pathIsMutable = true;
|
| + }
|
| + strokeInfo.removeDash();
|
| + }
|
| + if (strokeInfo.applyToPath(strokedPath, *pathPtr)) {
|
| + pathPtr = strokedPath;
|
| + pathIsMutable = true;
|
| + strokeInfo.setFillStyle();
|
| + }
|
| + }
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| +
|
| + // avoid possibly allocating a new path in transform if we can
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| + SkPath* devPathPtr = pathIsMutable ? pathPtr : tmpPath.init();
|
| + if (!pathIsMutable) {
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| + devPathPtr->setIsVolatile(true);
|
| + }
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| +
|
| + // transform the path into device space
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| + pathPtr->transform(viewMatrix, devPathPtr);
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| +
|
| + SkRect maskRect;
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| + if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
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| + clipBounds,
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| + viewMatrix,
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| + &maskRect)) {
|
| + SkIRect finalIRect;
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| + maskRect.roundOut(&finalIRect);
|
| + if (clip_bounds_quick_reject(clipBounds, finalIRect)) {
|
| + // clipped out
|
| + return;
|
| + }
|
| +
|
| + if (paint.getMaskFilter()->directFilterMaskGPU(context,
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| + renderTarget,
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| + &grPaint,
|
| + clip,
|
| + viewMatrix,
|
| + strokeInfo,
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| + *devPathPtr)) {
|
| + // the mask filter was able to draw itself directly, so there's nothing
|
| + // left to do.
|
| + return;
|
| + }
|
| +
|
| +
|
| + SkAutoTUnref<GrTexture> mask(create_mask_GPU(context,
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| + maskRect,
|
| + *devPathPtr,
|
| + strokeInfo,
|
| + grPaint.isAntiAlias(),
|
| + renderTarget->numSamples()));
|
| + if (mask) {
|
| + GrTexture* filtered;
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| +
|
| + if (paint.getMaskFilter()->filterMaskGPU(mask, viewMatrix, maskRect,
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| + &filtered, true)) {
|
| + // filterMaskGPU gives us ownership of a ref to the result
|
| + SkAutoTUnref<GrTexture> atu(filtered);
|
| + if (draw_mask(drawContext,
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| + renderTarget,
|
| + clip,
|
| + viewMatrix,
|
| + maskRect,
|
| + &grPaint,
|
| + filtered)) {
|
| + // This path is completely drawn
|
| + return;
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + // draw the mask on the CPU - this is a fallthrough path in case the
|
| + // GPU path fails
|
| + SkPaint::Style style = strokeInfo.isHairlineStyle() ? SkPaint::kStroke_Style :
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| + SkPaint::kFill_Style;
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| + draw_with_mask_filter(drawContext, context->textureProvider(), renderTarget,
|
| + clip, viewMatrix, *devPathPtr,
|
| + paint.getMaskFilter(), clipBounds, &grPaint, style);
|
| + return;
|
| + }
|
| +
|
| + drawContext->drawPath(renderTarget, clip, grPaint, viewMatrix, *pathPtr, strokeInfo);
|
| +}
|
| +
|
|
|