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Side by Side Diff: content/gpu/gpu_info_collector.h

Issue 11576052: Revert 173248, broke building on the official chrome/win bot: (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_GPU_GPU_INFO_COLLECTOR_H_ 5 #ifndef CONTENT_GPU_GPU_INFO_COLLECTOR_H_
6 #define CONTENT_GPU_GPU_INFO_COLLECTOR_H_ 6 #define CONTENT_GPU_GPU_INFO_COLLECTOR_H_
7 7
8 #include "base/basictypes.h" 8 #include "base/basictypes.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 #include "content/common/content_export.h" 10 #include "content/common/content_export.h"
11 #include "content/public/common/gpu_info.h" 11 #include "content/public/common/gpu_info.h"
12 12
13 struct IDirect3D9;
14
13 namespace gpu_info_collector { 15 namespace gpu_info_collector {
14 16
15 // Collects basic GPU info without creating a GL/DirectX context (and without 17 // Populate variables with necessary graphics card information.
16 // the danger of crashing), including vendor_id and device_id. 18 // Returns true on success.
17 // This is called at browser process startup time. 19 bool CollectGraphicsInfo(content::GPUInfo* gpu_info);
20
21 // Similar to CollectGraphicsInfo, only this collects a subset of variables
22 // without creating a GL/DirectX context (and without the danger of crashing).
18 // The subset each platform collects may be different. 23 // The subset each platform collects may be different.
19 CONTENT_EXPORT bool CollectBasicGraphicsInfo( 24 CONTENT_EXPORT bool CollectPreliminaryGraphicsInfo(
20 content::GPUInfo* gpu_info); 25 content::GPUInfo* gpu_info);
21 26
22 // Create a GL/DirectX context and collect related info. 27 #if defined(OS_WIN)
23 // This is called at GPU process startup time. 28 // Windows provides two ways of doing graphics so we need two ways of
24 // Returns true on success. 29 // collecting info based on what's on a user's machine.
25 bool CollectContextGraphicsInfo(content::GPUInfo* gpu_info); 30 // The selection between the two methods is done in the cc file.
26 31
27 #if defined(OS_WIN) 32 // A D3D argument is passed in for testing purposes
33 CONTENT_EXPORT bool CollectGraphicsInfoD3D(IDirect3D9* d3d,
34 content::GPUInfo* gpu_info);
35
36 // Collects D3D driver version/date through registry lookup.
37 // Note that this does not require a D3D context.
38 // device_id here is the raw data in DISPLAY_DEVICE.
39 CONTENT_EXPORT bool CollectDriverInfoD3D(const std::wstring& device_id,
40 content::GPUInfo* gpu_info);
41
28 // Collect the DirectX Disagnostics information about the attached displays. 42 // Collect the DirectX Disagnostics information about the attached displays.
29 bool GetDxDiagnostics(content::DxDiagNode* output); 43 bool GetDxDiagnostics(content::DxDiagNode* output);
30 #endif // OS_WIN 44 #endif // OS_WIN
31 45
32 // Create a GL context and collect GL strings and versions. 46 // All platforms have a GL version for collecting information
33 CONTENT_EXPORT bool CollectGraphicsInfoGL(content::GPUInfo* gpu_info); 47 CONTENT_EXPORT bool CollectGraphicsInfoGL(content::GPUInfo* gpu_info);
34 48
49 // Collect GL and Shading language version information
50 bool CollectGLVersionInfo(content::GPUInfo* gpu_info);
51
52 // Platform specific method for collecting vendor and device ids
53 bool CollectVideoCardInfo(content::GPUInfo* gpu_info);
54
35 // Each platform stores the driver version on the GL_VERSION string differently 55 // Each platform stores the driver version on the GL_VERSION string differently
36 bool CollectDriverInfoGL(content::GPUInfo* gpu_info); 56 bool CollectDriverInfoGL(content::GPUInfo* gpu_info);
37 57
38 // Merge GPUInfo from CollectContextGraphicsInfo into basic GPUInfo. 58 // Advanced Micro Devices has interesting configurations on laptops were
39 // This is platform specific, depending on which info are collected at which 59 // there are two videocards that can alternatively a given process output.
40 // stage. 60 enum AMDVideoCardType {
41 void MergeGPUInfo(content::GPUInfo* basic_gpu_info, 61 UNKNOWN,
42 const content::GPUInfo& context_gpu_info); 62 STANDALONE,
43 63 INTEGRATED,
44 // MergeGPUInfo() when GL driver is used. 64 SWITCHABLE
45 void MergeGPUInfoGL(content::GPUInfo* basic_gpu_info, 65 };
46 const content::GPUInfo& context_gpu_info);
47 66
48 } // namespace gpu_info_collector 67 } // namespace gpu_info_collector
49 68
50 #endif // CONTENT_GPU_GPU_INFO_COLLECTOR_H_ 69 #endif // CONTENT_GPU_GPU_INFO_COLLECTOR_H_
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