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Unified Diff: src/objects.h

Issue 11575007: Make embedded maps in optimized code weak. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 8 years ago
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Index: src/objects.h
diff --git a/src/objects.h b/src/objects.h
index 957ffcb53a6056ff52d12560fb3bf0fdf2fd3165..037c90a6dcf7272e020b90c63a401a8bd5763282 100644
--- a/src/objects.h
+++ b/src/objects.h
@@ -4439,6 +4439,12 @@ class Code: public HeapObject {
inline bool has_function_cache();
inline void set_has_function_cache(bool flag);
+
+ // [marked_for_deoptimization]: For kind OPTIMIZED_FUNCTION tells whether
+ // the code is going to be deoptimized because of dead embedded maps.
+ inline bool marked_for_deoptimization();
+ inline void set_marked_for_deoptimization(bool flag);
+
bool allowed_in_shared_map_code_cache();
// Get the safepoint entry for the given pc.
@@ -4646,11 +4652,16 @@ class Code: public HeapObject {
static const int kHasFunctionCacheFirstBit =
kStackSlotsFirstBit + kStackSlotsBitCount;
static const int kHasFunctionCacheBitCount = 1;
+ static const int kMarkedForDeoptimizationFirstBit =
+ kStackSlotsFirstBit + kStackSlotsBitCount + 1;
+ static const int kMarkedForDeoptimizationBitCount = 1;
STATIC_ASSERT(kStackSlotsFirstBit + kStackSlotsBitCount <= 32);
STATIC_ASSERT(kUnaryOpTypeFirstBit + kUnaryOpTypeBitCount <= 32);
STATIC_ASSERT(kToBooleanStateFirstBit + kToBooleanStateBitCount <= 32);
STATIC_ASSERT(kHasFunctionCacheFirstBit + kHasFunctionCacheBitCount <= 32);
+ STATIC_ASSERT(kMarkedForDeoptimizationBitCount +
+ kMarkedForDeoptimizationBitCount <= 32);
class StackSlotsField: public BitField<int,
kStackSlotsFirstBit, kStackSlotsBitCount> {}; // NOLINT
@@ -4660,6 +4671,9 @@ class Code: public HeapObject {
kToBooleanStateFirstBit, kToBooleanStateBitCount> {}; // NOLINT
class HasFunctionCacheField: public BitField<bool,
kHasFunctionCacheFirstBit, kHasFunctionCacheBitCount> {}; // NOLINT
+ class MarkedForDeoptimizationField: public BitField<bool,
+ kMarkedForDeoptimizationFirstBit,
+ kMarkedForDeoptimizationBitCount> {}; // NOLINT
// KindSpecificFlags2 layout (STUB and OPTIMIZED_FUNCTION)
static const int kStubMajorKeyFirstBit = 0;
@@ -4707,6 +4721,27 @@ class Code: public HeapObject {
};
+// These helper functions abstract the layout of dependent codes array of a
+// map. The first element contains the number of codes as a Smi.
+// The subsequent elements contain code objects. The suffix of the array can
+// be filled with Smi(0) if the number of codes is less than the length of the
+// array.
+class DependentCodes {
ulan 2012/12/13 14:37:25 I could make this a proper object that derives fro
Michael Starzinger 2012/12/14 14:15:26 I think it should derive from FixedArray. One exam
ulan 2013/01/17 09:35:10 Done.
+ public:
+ static inline int number_of_codes(FixedArray* codes);
+ static inline void set_number_of_codes(FixedArray* codes, int value);
+ static inline Code* code(FixedArray* codes, int i);
+ static inline void set_code(FixedArray* codes, int i, Code* value);
+ static inline Object** code_slot(FixedArray* codes, int i);
+ static inline void clear_code(FixedArray* codes, int i);
+ static Handle<FixedArray> Append(Handle<FixedArray> codes,
+ Handle<Code> value);
+ private:
+ static const int kNumberOfCodesOffset = 0;
+ static const int kCodesOffset = 1;
+};
+
+
// All heap objects have a Map that describes their structure.
// A Map contains information about:
// - Size information about the object
@@ -4928,6 +4963,9 @@ class Map: public HeapObject {
// [stub cache]: contains stubs compiled for this map.
DECL_ACCESSORS(code_cache, Object)
+ // [dependent codes]: list of optimized codes that have this map embedded.
+ DECL_ACCESSORS(dependent_codes, FixedArray)
+
// [back pointer]: points back to the parent map from which a transition
// leads to this map. The field overlaps with prototype transitions and the
// back pointer will be moved into the prototype transitions array if
@@ -5137,6 +5175,14 @@ class Map: public HeapObject {
void ZapPrototypeTransitions();
void ZapTransitions();
+ bool CanTransition() {
+ // Only JSObject and subtypes have map transitions and back pointers.
+ STATIC_ASSERT(LAST_TYPE == LAST_JS_OBJECT_TYPE);
+ return instance_type() >= FIRST_JS_OBJECT_TYPE;
+ }
+
+ inline void AddDependentCode(Handle<Code> code);
+
// Dispatched behavior.
#ifdef OBJECT_PRINT
inline void MapPrint() {
@@ -5190,7 +5236,8 @@ class Map: public HeapObject {
static const int kDescriptorsOffset =
kTransitionsOrBackPointerOffset + kPointerSize;
static const int kCodeCacheOffset = kDescriptorsOffset + kPointerSize;
- static const int kBitField3Offset = kCodeCacheOffset + kPointerSize;
+ static const int kDependentCodesOffset = kCodeCacheOffset + kPointerSize;
+ static const int kBitField3Offset = kDependentCodesOffset + kPointerSize;
static const int kSize = kBitField3Offset + kPointerSize;
// Layout of pointer fields. Heap iteration code relies on them
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