| Index: media/filters/audio_renderer_algorithm.h
|
| diff --git a/media/filters/audio_renderer_algorithm.h b/media/filters/audio_renderer_algorithm.h
|
| index 644592ca1646dfad4b964f74f6ba7c5db9ab105a..080a11d2bee20c8100e79644d9036c39525314bb 100644
|
| --- a/media/filters/audio_renderer_algorithm.h
|
| +++ b/media/filters/audio_renderer_algorithm.h
|
| @@ -88,6 +88,8 @@ class MEDIA_EXPORT AudioRendererAlgorithm {
|
|
|
| int bytes_per_channel() { return bytes_per_channel_; }
|
|
|
| + int samples_per_second() { return samples_per_second_; }
|
| +
|
| bool is_muted() { return muted_; }
|
|
|
| private:
|
| @@ -103,7 +105,7 @@ class MEDIA_EXPORT AudioRendererAlgorithm {
|
| // data at normal speed, then we "fast forward" by dropping the next bit of
|
| // audio data, and then we stich the pieces together by crossfading from one
|
| // audio chunk to the next.
|
| - bool OutputFasterPlayback(uint8* dest);
|
| + bool OutputFasterPlayback(uint8* dest, int input_step, int output_step);
|
|
|
| // Fills |dest| with one frame of audio data at slower than normal speed.
|
| // Returns true if a frame was rendered, false otherwise.
|
| @@ -114,7 +116,7 @@ class MEDIA_EXPORT AudioRendererAlgorithm {
|
| // by repeating some of the audio data from the previous audio segment.
|
| // Segments are stiched together by crossfading from one audio chunk to the
|
| // next.
|
| - bool OutputSlowerPlayback(uint8* dest);
|
| + bool OutputSlowerPlayback(uint8* dest, int input_step, int output_step);
|
|
|
| // Resets the window state to the start of a new window.
|
| void ResetWindow();
|
|
|