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| 1 /* | 1 /* |
| 2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. | 2 * Copyright (C) 2005, 2006 Apple Computer, Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 229 | 229 |
| 230 TransformationMatrix& flipX(); | 230 TransformationMatrix& flipX(); |
| 231 TransformationMatrix& flipY(); | 231 TransformationMatrix& flipY(); |
| 232 TransformationMatrix& skew(double angleX, double angleY); | 232 TransformationMatrix& skew(double angleX, double angleY); |
| 233 TransformationMatrix& skewX(double angle) { return skew(angle, 0); } | 233 TransformationMatrix& skewX(double angle) { return skew(angle, 0); } |
| 234 TransformationMatrix& skewY(double angle) { return skew(0, angle); } | 234 TransformationMatrix& skewY(double angle) { return skew(0, angle); } |
| 235 | 235 |
| 236 TransformationMatrix& applyPerspective(double p); | 236 TransformationMatrix& applyPerspective(double p); |
| 237 bool hasPerspective() const { return m_matrix[2][3] != 0.0f; } | 237 bool hasPerspective() const { return m_matrix[2][3] != 0.0f; } |
| 238 | 238 |
| 239 // returns a transformation that maps a rect to a rect | |
| 240 static TransformationMatrix rectToRect(const FloatRect&, const FloatRect&); | |
| 241 | |
| 242 bool isInvertible() const; | 239 bool isInvertible() const; |
| 243 | 240 |
| 244 // This method returns the identity matrix if it is not invertible. | 241 // This method returns the identity matrix if it is not invertible. |
| 245 // Use isInvertible() before calling this if you need to know. | 242 // Use isInvertible() before calling this if you need to know. |
| 246 TransformationMatrix inverse() const; | 243 TransformationMatrix inverse() const; |
| 247 | 244 |
| 248 // decompose the matrix into its component parts | 245 // decompose the matrix into its component parts |
| 249 typedef struct { | 246 typedef struct { |
| 250 double scaleX, scaleY, scaleZ; | 247 double scaleX, scaleY, scaleZ; |
| 251 double skewXY, skewXZ, skewYZ; | 248 double skewXY, skewXZ, skewYZ; |
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| 360 if (m && m != m_matrix) | 357 if (m && m != m_matrix) |
| 361 memcpy(m_matrix, m, sizeof(Matrix4)); | 358 memcpy(m_matrix, m, sizeof(Matrix4)); |
| 362 } | 359 } |
| 363 | 360 |
| 364 Matrix4 m_matrix; | 361 Matrix4 m_matrix; |
| 365 }; | 362 }; |
| 366 | 363 |
| 367 } // namespace blink | 364 } // namespace blink |
| 368 | 365 |
| 369 #endif // TransformationMatrix_h | 366 #endif // TransformationMatrix_h |
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