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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SCHEDULER_STATE_MACHINE_H_ | 5 #ifndef CC_SCHEDULER_STATE_MACHINE_H_ |
6 #define CC_SCHEDULER_STATE_MACHINE_H_ | 6 #define CC_SCHEDULER_STATE_MACHINE_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
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24 // make testing cleaner. | 24 // make testing cleaner. |
25 class CC_EXPORT SchedulerStateMachine { | 25 class CC_EXPORT SchedulerStateMachine { |
26 public: | 26 public: |
27 SchedulerStateMachine(); | 27 SchedulerStateMachine(); |
28 | 28 |
29 enum CommitState { | 29 enum CommitState { |
30 COMMIT_STATE_IDLE, | 30 COMMIT_STATE_IDLE, |
31 COMMIT_STATE_FRAME_IN_PROGRESS, | 31 COMMIT_STATE_FRAME_IN_PROGRESS, |
32 COMMIT_STATE_READY_TO_COMMIT, | 32 COMMIT_STATE_READY_TO_COMMIT, |
33 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 33 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
34 }; | 34 COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, |
| 35 }; |
35 | 36 |
36 enum TextureState { | 37 enum TextureState { |
37 LAYER_TEXTURE_STATE_UNLOCKED, | 38 LAYER_TEXTURE_STATE_UNLOCKED, |
38 LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD, | 39 LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD, |
39 LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD, | 40 LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD, |
40 }; | 41 }; |
41 | 42 |
42 enum OutputSurfaceState { | 43 enum OutputSurfaceState { |
43 OUTPUT_SURFACE_ACTIVE, | 44 OUTPUT_SURFACE_ACTIVE, |
44 OUTPUT_SURFACE_LOST, | 45 OUTPUT_SURFACE_LOST, |
45 OUTPUT_SURFACE_RECREATING, | 46 OUTPUT_SURFACE_RECREATING, |
46 }; | 47 }; |
47 | 48 |
48 bool commitPending() const | 49 bool commitPending() const |
49 { | 50 { |
50 return m_commitState != COMMIT_STATE_IDLE; | 51 return m_commitState == COMMIT_STATE_FRAME_IN_PROGRESS || |
| 52 m_commitState == COMMIT_STATE_READY_TO_COMMIT; |
51 } | 53 } |
52 | 54 |
53 bool redrawPending() const { return m_needsRedraw; } | 55 bool redrawPending() const { return m_needsRedraw; } |
54 | 56 |
55 enum Action { | 57 enum Action { |
56 ACTION_NONE, | 58 ACTION_NONE, |
57 ACTION_BEGIN_FRAME, | 59 ACTION_BEGIN_FRAME, |
58 ACTION_COMMIT, | 60 ACTION_COMMIT, |
59 ACTION_DRAW_IF_POSSIBLE, | 61 ACTION_DRAW_IF_POSSIBLE, |
60 ACTION_DRAW_FORCED, | 62 ACTION_DRAW_FORCED, |
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156 bool m_drawIfPossibleFailed; | 158 bool m_drawIfPossibleFailed; |
157 TextureState m_textureState; | 159 TextureState m_textureState; |
158 OutputSurfaceState m_outputSurfaceState; | 160 OutputSurfaceState m_outputSurfaceState; |
159 | 161 |
160 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); | 162 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); |
161 }; | 163 }; |
162 | 164 |
163 } | 165 } |
164 | 166 |
165 #endif // CC_SCHEDULER_STATE_MACHINE_H_ | 167 #endif // CC_SCHEDULER_STATE_MACHINE_H_ |
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