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Side by Side Diff: src/compiler/js-inlining.cc

Issue 1157023002: [turbofan] Change End to take a variable number of inputs. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Created 5 years, 6 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/compiler/js-inlining.h" 5 #include "src/compiler/js-inlining.h"
6 6
7 #include "src/ast.h" 7 #include "src/ast.h"
8 #include "src/ast-numbering.h" 8 #include "src/ast-numbering.h"
9 #include "src/compiler/all-nodes.h" 9 #include "src/compiler/all-nodes.h"
10 #include "src/compiler/ast-graph-builder.h" 10 #include "src/compiler/ast-graph-builder.h"
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158 edge.UpdateTo(effect); 158 edge.UpdateTo(effect);
159 } else if (NodeProperties::IsControlEdge(edge)) { 159 } else if (NodeProperties::IsControlEdge(edge)) {
160 edge.UpdateTo(control); 160 edge.UpdateTo(control);
161 } else { 161 } else {
162 UNREACHABLE(); 162 UNREACHABLE();
163 } 163 }
164 break; 164 break;
165 } 165 }
166 } 166 }
167 167
168 // TODO(turbofan): This can be unified once End takes a variable number of 168 NodeVector values(local_zone_);
169 // inputs. 169 NodeVector effects(local_zone_);
170 Node* value_output; 170 NodeVector controls(local_zone_);
171 Node* effect_output; 171 for (Node* const input : end->inputs()) {
172 Node* control_output; 172 switch (input->opcode()) {
173 173 case IrOpcode::kReturn:
174 Node* final_merge = NodeProperties::GetControlInput(end); 174 values.push_back(NodeProperties::GetValueInput(input, 0));
175 if (final_merge->opcode() == IrOpcode::kReturn) { 175 effects.push_back(NodeProperties::GetEffectInput(input));
176 value_output = NodeProperties::GetValueInput(final_merge, 0); 176 controls.push_back(NodeProperties::GetControlInput(input));
177 effect_output = NodeProperties::GetEffectInput(final_merge, 0); 177 break;
178 control_output = NodeProperties::GetControlInput(final_merge, 0); 178 default:
179 } else { 179 // TODO(turbofan): Handle Throw, Terminate and Deoptimize here.
180 NodeVector values(local_zone_); 180 UNREACHABLE();
181 NodeVector effects(local_zone_); 181 break;
182 NodeVector controls(local_zone_);
183 DCHECK_EQ(IrOpcode::kMerge, final_merge->opcode());
184 for (Node* const input : final_merge->inputs()) {
185 switch (input->opcode()) {
186 case IrOpcode::kReturn:
187 values.push_back(NodeProperties::GetValueInput(input, 0));
188 effects.push_back(NodeProperties::GetEffectInput(input));
189 controls.push_back(NodeProperties::GetControlInput(input));
190 break;
191 default:
192 // TODO(turbofan): Handle Throw, Terminate and Deoptimize here.
193 UNREACHABLE();
194 break;
195 }
196 } 182 }
197 DCHECK_NE(0u, values.size());
198 DCHECK_EQ(values.size(), effects.size());
199 DCHECK_EQ(values.size(), controls.size());
200 int const input_count = static_cast<int>(controls.size());
201 control_output = jsgraph_->graph()->NewNode(
202 jsgraph_->common()->Merge(input_count), input_count, &controls.front());
203 values.push_back(control_output);
204 effects.push_back(control_output);
205 value_output = jsgraph_->graph()->NewNode(
206 jsgraph_->common()->Phi(kMachAnyTagged, input_count),
207 static_cast<int>(values.size()), &values.front());
208 effect_output = jsgraph_->graph()->NewNode(
209 jsgraph_->common()->EffectPhi(input_count),
210 static_cast<int>(effects.size()), &effects.front());
211 } 183 }
184 DCHECK_NE(0u, values.size());
185 DCHECK_EQ(values.size(), effects.size());
186 DCHECK_EQ(values.size(), controls.size());
187 int const input_count = static_cast<int>(controls.size());
188 Node* control_output = jsgraph_->graph()->NewNode(
189 jsgraph_->common()->Merge(input_count), input_count, &controls.front());
Michael Starzinger 2015/05/26 10:28:05 This will create a singleton Merge as well as sing
Benedikt Meurer 2015/05/26 10:29:31 Yes. My plan is to optimize this away later. For n
190 values.push_back(control_output);
191 effects.push_back(control_output);
192 Node* value_output = jsgraph_->graph()->NewNode(
193 jsgraph_->common()->Phi(kMachAnyTagged, input_count),
194 static_cast<int>(values.size()), &values.front());
195 Node* effect_output = jsgraph_->graph()->NewNode(
196 jsgraph_->common()->EffectPhi(input_count),
197 static_cast<int>(effects.size()), &effects.front());
212 198
213 ReplaceWithValue(call, value_output, effect_output, control_output); 199 ReplaceWithValue(call, value_output, effect_output, control_output);
214 200
215 return Changed(value_output); 201 return Changed(value_output);
216 } 202 }
217 203
218 204
219 Node* JSInliner::CreateArgumentsAdaptorFrameState(JSCallFunctionAccessor* call, 205 Node* JSInliner::CreateArgumentsAdaptorFrameState(JSCallFunctionAccessor* call,
220 Zone* temp_zone) { 206 Zone* temp_zone) {
221 const Operator* op = jsgraph_->common()->FrameState( 207 const Operator* op = jsgraph_->common()->FrameState(
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316 } 302 }
317 } 303 }
318 } 304 }
319 305
320 return InlineCall(node, start, end); 306 return InlineCall(node, start, end);
321 } 307 }
322 308
323 } // namespace compiler 309 } // namespace compiler
324 } // namespace internal 310 } // namespace internal
325 } // namespace v8 311 } // namespace v8
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