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Unified Diff: cc/texture_draw_quad.cc

Issue 11570027: Adding support for per vertex opacity on textured layer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: ping Created 8 years ago
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Index: cc/texture_draw_quad.cc
diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc
index 5ad73b69dc28731925dcf31518cd61148feedc72..adce50fb648676c5c6c4637da6b047e79e3e2092 100644
--- a/cc/texture_draw_quad.cc
+++ b/cc/texture_draw_quad.cc
@@ -19,41 +19,44 @@ scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
}
void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
- gfx::Rect rect,
- gfx::Rect opaque_rect,
- unsigned resource_id,
- bool premultiplied_alpha,
+ gfx::Rect rect, gfx::Rect opaque_rect,
+ unsigned resource_id, bool premultiplied_alpha,
const gfx::RectF& uv_rect,
- bool flipped) {
+ const float vertex_opacity[4], bool flipped) {
gfx::Rect visible_rect = rect;
- bool needs_blending = false;
+ bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
jamesr 2012/12/15 00:48:19 line's too long - need to stick to 80col
+ || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
this->uv_rect = uv_rect;
+ this->vertex_opacity[0] = vertex_opacity[0];
+ this->vertex_opacity[1] = vertex_opacity[1];
+ this->vertex_opacity[2] = vertex_opacity[2];
+ this->vertex_opacity[3] = vertex_opacity[3];
this->flipped = flipped;
}
void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
- gfx::Rect rect,
- gfx::Rect opaque_rect,
- gfx::Rect visible_rect,
- bool needs_blending,
- unsigned resource_id,
- bool premultiplied_alpha,
+ gfx::Rect rect, gfx::Rect opaque_rect,
+ gfx::Rect visible_rect, bool needs_blending,
+ unsigned resource_id, bool premultiplied_alpha,
const gfx::RectF& uv_rect,
- bool flipped) {
+ const float vertex_opacity[4], bool flipped) {
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
this->uv_rect = uv_rect;
+ this->vertex_opacity[0] = vertex_opacity[0];
+ this->vertex_opacity[1] = vertex_opacity[1];
+ this->vertex_opacity[2] = vertex_opacity[2];
+ this->vertex_opacity[3] = vertex_opacity[3];
this->flipped = flipped;
}
-const TextureDrawQuad* TextureDrawQuad::MaterialCast(
- const DrawQuad* quad) {
+const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
return static_cast<const TextureDrawQuad*>(quad);
}
@@ -65,15 +68,14 @@ bool TextureDrawQuad::PerformClipping() {
return false;
// Grab our scale and make sure it's positive.
whunt 2012/12/15 00:55:00 We're going to get a collision at some point becau
- float x_scale = quadTransform().matrix().getDouble(0,0);
- float y_scale = quadTransform().matrix().getDouble(1,1);
+ float x_scale = quadTransform().matrix().getDouble(0, 0);
+ float y_scale = quadTransform().matrix().getDouble(1, 1);
if (x_scale <= 0.0f || y_scale <= 0.0f)
return false;
// Grab our offset.
- gfx::Vector2dF offset(
- quadTransform().matrix().getDouble(0,3),
- quadTransform().matrix().getDouble(1,3));
+ gfx::Vector2dF offset(quadTransform().matrix().getDouble(0, 3),
+ quadTransform().matrix().getDouble(1, 3));
// Transform the rect by the scale and offset.
gfx::RectF rectF = rect;
@@ -90,19 +92,41 @@ bool TextureDrawQuad::PerformClipping() {
// Create a new uv-rect by clipping the old one to the new bounds.
uv_rect = gfx::RectF(
- uv_rect.x()+uv_rect.width ()/rectF.width ()*(clippedRect.x()-rectF.x()),
- uv_rect.y()+uv_rect.height()/rectF.height()*(clippedRect.y()-rectF.y()),
- uv_rect.width () / rectF.width () * clippedRect.width (),
+ uv_rect.x()
+ + uv_rect.width() / rectF.width() * (clippedRect.x() - rectF.x()),
+ uv_rect.y()
+ + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()),
+ uv_rect.width() / rectF.width() * clippedRect.width(),
uv_rect.height() / rectF.height() * clippedRect.height());
+ // Indexing according to the quad vertex generation:
+ // 1--2
+ // | |
+ // 0--3
+ if (vertex_opacity[0] != vertex_opacity[1]
+ || vertex_opacity[0] != vertex_opacity[2]
+ || vertex_opacity[0] != vertex_opacity[3]) {
+ const float x1 = (clippedRect.x() - rectF.x()) / rectF.width();
+ const float y1 = (clippedRect.y() - rectF.y()) / rectF.height();
+ const float x3 = (clippedRect.right() - rectF.x()) / rectF.width();
+ const float y3 = (clippedRect.bottom() - rectF.y()) / rectF.height();
+ const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1];
+ const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0];
+ const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1];
+ const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0];
+ vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1;
+ vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1;
+ vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1;
+ vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1;
+ }
+
// Move the clipped rectangle back into its space.
clippedRect -= offset;
clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale);
- rect = gfx::Rect(
- static_cast<int>(clippedRect.x() + 0.5f),
- static_cast<int>(clippedRect.y() + 0.5f),
- static_cast<int>(clippedRect.width() + 0.5f),
- static_cast<int>(clippedRect.height() + 0.5f));
+ rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f),
+ static_cast<int>(clippedRect.y() + 0.5f),
+ static_cast<int>(clippedRect.width() + 0.5f),
+ static_cast<int>(clippedRect.height() + 0.5f));
return true;
}
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