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Unified Diff: cc/texture_draw_quad.cc

Issue 11570027: Adding support for per vertex opacity on textured layer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fixing unittest Created 8 years ago
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Index: cc/texture_draw_quad.cc
diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc
index 5ad73b69dc28731925dcf31518cd61148feedc72..11d17d8183a3d0955f184e3be07effab9577dc81 100644
--- a/cc/texture_draw_quad.cc
+++ b/cc/texture_draw_quad.cc
@@ -24,14 +24,22 @@ void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
unsigned resource_id,
bool premultiplied_alpha,
const gfx::RectF& uv_rect,
+ const float vertex_opacity[4],
bool flipped) {
gfx::Rect visible_rect = rect;
- bool needs_blending = false;
+ bool needs_blending = vertex_opacity[0] != 1.0f
+ || vertex_opacity[1] != 1.0f
jamesr 2012/12/14 21:18:20 chromium style is to have the operator on the prev
Jerome 2012/12/14 21:48:47 Done.
+ || vertex_opacity[2] != 1.0f
+ || vertex_opacity[3] != 1.0f;
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
this->uv_rect = uv_rect;
+ this->vertex_opacity[0] = vertex_opacity[0];
+ this->vertex_opacity[1] = vertex_opacity[1];
+ this->vertex_opacity[2] = vertex_opacity[2];
+ this->vertex_opacity[3] = vertex_opacity[3];
this->flipped = flipped;
}
@@ -43,12 +51,17 @@ void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
unsigned resource_id,
bool premultiplied_alpha,
const gfx::RectF& uv_rect,
+ const float vertex_opacity[4],
bool flipped) {
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
this->uv_rect = uv_rect;
+ this->vertex_opacity[0] = vertex_opacity[0];
+ this->vertex_opacity[1] = vertex_opacity[1];
+ this->vertex_opacity[2] = vertex_opacity[2];
+ this->vertex_opacity[3] = vertex_opacity[3];
this->flipped = flipped;
}
@@ -95,6 +108,27 @@ bool TextureDrawQuad::PerformClipping() {
uv_rect.width () / rectF.width () * clippedRect.width (),
uv_rect.height() / rectF.height() * clippedRect.height());
+ // Indexing according to the quad vertex generation:
+ // 1--2
+ // | |
+ // 0--3
+ if (vertex_opacity[0] != vertex_opacity[1]
+ || vertex_opacity[0] != vertex_opacity[2]
jamesr 2012/12/14 21:18:20 ||s on previous line
Jerome 2012/12/14 21:48:47 Done.
+ || vertex_opacity[0] != vertex_opacity[3]) {
+ const float x1 = (clippedRect.x() - rectF.x()) / rectF.width();
+ const float y1 = (clippedRect.y() - rectF.y()) / rectF.height();
+ const float x3 = (clippedRect.right() - rectF.x()) / rectF.width();
+ const float y3 = (clippedRect.bottom() - rectF.y()) / rectF.height();
+ const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1];
+ const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0];
+ const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1];
+ const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0];
+ vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1;
+ vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1;
+ vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1;
+ vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1;
+ }
+
// Move the clipped rectangle back into its space.
clippedRect -= offset;
clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale);
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