Chromium Code Reviews| Index: cc/texture_draw_quad.cc |
| diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc |
| index 5ad73b69dc28731925dcf31518cd61148feedc72..11d17d8183a3d0955f184e3be07effab9577dc81 100644 |
| --- a/cc/texture_draw_quad.cc |
| +++ b/cc/texture_draw_quad.cc |
| @@ -24,14 +24,22 @@ void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, |
| unsigned resource_id, |
| bool premultiplied_alpha, |
| const gfx::RectF& uv_rect, |
| + const float vertex_opacity[4], |
| bool flipped) { |
| gfx::Rect visible_rect = rect; |
| - bool needs_blending = false; |
| + bool needs_blending = vertex_opacity[0] != 1.0f |
| + || vertex_opacity[1] != 1.0f |
|
jamesr
2012/12/14 21:18:20
chromium style is to have the operator on the prev
Jerome
2012/12/14 21:48:47
Done.
|
| + || vertex_opacity[2] != 1.0f |
| + || vertex_opacity[3] != 1.0f; |
| DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
| opaque_rect, visible_rect, needs_blending); |
| this->resource_id = resource_id; |
| this->premultiplied_alpha = premultiplied_alpha; |
| this->uv_rect = uv_rect; |
| + this->vertex_opacity[0] = vertex_opacity[0]; |
| + this->vertex_opacity[1] = vertex_opacity[1]; |
| + this->vertex_opacity[2] = vertex_opacity[2]; |
| + this->vertex_opacity[3] = vertex_opacity[3]; |
| this->flipped = flipped; |
| } |
| @@ -43,12 +51,17 @@ void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, |
| unsigned resource_id, |
| bool premultiplied_alpha, |
| const gfx::RectF& uv_rect, |
| + const float vertex_opacity[4], |
| bool flipped) { |
| DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, |
| opaque_rect, visible_rect, needs_blending); |
| this->resource_id = resource_id; |
| this->premultiplied_alpha = premultiplied_alpha; |
| this->uv_rect = uv_rect; |
| + this->vertex_opacity[0] = vertex_opacity[0]; |
| + this->vertex_opacity[1] = vertex_opacity[1]; |
| + this->vertex_opacity[2] = vertex_opacity[2]; |
| + this->vertex_opacity[3] = vertex_opacity[3]; |
| this->flipped = flipped; |
| } |
| @@ -95,6 +108,27 @@ bool TextureDrawQuad::PerformClipping() { |
| uv_rect.width () / rectF.width () * clippedRect.width (), |
| uv_rect.height() / rectF.height() * clippedRect.height()); |
| + // Indexing according to the quad vertex generation: |
| + // 1--2 |
| + // | | |
| + // 0--3 |
| + if (vertex_opacity[0] != vertex_opacity[1] |
| + || vertex_opacity[0] != vertex_opacity[2] |
|
jamesr
2012/12/14 21:18:20
||s on previous line
Jerome
2012/12/14 21:48:47
Done.
|
| + || vertex_opacity[0] != vertex_opacity[3]) { |
| + const float x1 = (clippedRect.x() - rectF.x()) / rectF.width(); |
| + const float y1 = (clippedRect.y() - rectF.y()) / rectF.height(); |
| + const float x3 = (clippedRect.right() - rectF.x()) / rectF.width(); |
| + const float y3 = (clippedRect.bottom() - rectF.y()) / rectF.height(); |
| + const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1]; |
| + const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0]; |
| + const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1]; |
| + const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0]; |
| + vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1; |
| + vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1; |
| + vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1; |
| + vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1; |
| + } |
| + |
| // Move the clipped rectangle back into its space. |
| clippedRect -= offset; |
| clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); |