| Index: cc/texture_draw_quad.cc
|
| diff --git a/cc/texture_draw_quad.cc b/cc/texture_draw_quad.cc
|
| index 5ad73b69dc28731925dcf31518cd61148feedc72..adce50fb648676c5c6c4637da6b047e79e3e2092 100644
|
| --- a/cc/texture_draw_quad.cc
|
| +++ b/cc/texture_draw_quad.cc
|
| @@ -19,41 +19,44 @@ scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
|
| }
|
|
|
| void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
|
| - gfx::Rect rect,
|
| - gfx::Rect opaque_rect,
|
| - unsigned resource_id,
|
| - bool premultiplied_alpha,
|
| + gfx::Rect rect, gfx::Rect opaque_rect,
|
| + unsigned resource_id, bool premultiplied_alpha,
|
| const gfx::RectF& uv_rect,
|
| - bool flipped) {
|
| + const float vertex_opacity[4], bool flipped) {
|
| gfx::Rect visible_rect = rect;
|
| - bool needs_blending = false;
|
| + bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
|
| + || vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
|
| DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
|
| opaque_rect, visible_rect, needs_blending);
|
| this->resource_id = resource_id;
|
| this->premultiplied_alpha = premultiplied_alpha;
|
| this->uv_rect = uv_rect;
|
| + this->vertex_opacity[0] = vertex_opacity[0];
|
| + this->vertex_opacity[1] = vertex_opacity[1];
|
| + this->vertex_opacity[2] = vertex_opacity[2];
|
| + this->vertex_opacity[3] = vertex_opacity[3];
|
| this->flipped = flipped;
|
| }
|
|
|
| void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
|
| - gfx::Rect rect,
|
| - gfx::Rect opaque_rect,
|
| - gfx::Rect visible_rect,
|
| - bool needs_blending,
|
| - unsigned resource_id,
|
| - bool premultiplied_alpha,
|
| + gfx::Rect rect, gfx::Rect opaque_rect,
|
| + gfx::Rect visible_rect, bool needs_blending,
|
| + unsigned resource_id, bool premultiplied_alpha,
|
| const gfx::RectF& uv_rect,
|
| - bool flipped) {
|
| + const float vertex_opacity[4], bool flipped) {
|
| DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
|
| opaque_rect, visible_rect, needs_blending);
|
| this->resource_id = resource_id;
|
| this->premultiplied_alpha = premultiplied_alpha;
|
| this->uv_rect = uv_rect;
|
| + this->vertex_opacity[0] = vertex_opacity[0];
|
| + this->vertex_opacity[1] = vertex_opacity[1];
|
| + this->vertex_opacity[2] = vertex_opacity[2];
|
| + this->vertex_opacity[3] = vertex_opacity[3];
|
| this->flipped = flipped;
|
| }
|
|
|
| -const TextureDrawQuad* TextureDrawQuad::MaterialCast(
|
| - const DrawQuad* quad) {
|
| +const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
|
| DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
|
| return static_cast<const TextureDrawQuad*>(quad);
|
| }
|
| @@ -65,15 +68,14 @@ bool TextureDrawQuad::PerformClipping() {
|
| return false;
|
|
|
| // Grab our scale and make sure it's positive.
|
| - float x_scale = quadTransform().matrix().getDouble(0,0);
|
| - float y_scale = quadTransform().matrix().getDouble(1,1);
|
| + float x_scale = quadTransform().matrix().getDouble(0, 0);
|
| + float y_scale = quadTransform().matrix().getDouble(1, 1);
|
| if (x_scale <= 0.0f || y_scale <= 0.0f)
|
| return false;
|
|
|
| // Grab our offset.
|
| - gfx::Vector2dF offset(
|
| - quadTransform().matrix().getDouble(0,3),
|
| - quadTransform().matrix().getDouble(1,3));
|
| + gfx::Vector2dF offset(quadTransform().matrix().getDouble(0, 3),
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| + quadTransform().matrix().getDouble(1, 3));
|
|
|
| // Transform the rect by the scale and offset.
|
| gfx::RectF rectF = rect;
|
| @@ -90,19 +92,41 @@ bool TextureDrawQuad::PerformClipping() {
|
|
|
| // Create a new uv-rect by clipping the old one to the new bounds.
|
| uv_rect = gfx::RectF(
|
| - uv_rect.x()+uv_rect.width ()/rectF.width ()*(clippedRect.x()-rectF.x()),
|
| - uv_rect.y()+uv_rect.height()/rectF.height()*(clippedRect.y()-rectF.y()),
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| - uv_rect.width () / rectF.width () * clippedRect.width (),
|
| + uv_rect.x()
|
| + + uv_rect.width() / rectF.width() * (clippedRect.x() - rectF.x()),
|
| + uv_rect.y()
|
| + + uv_rect.height() / rectF.height() * (clippedRect.y() - rectF.y()),
|
| + uv_rect.width() / rectF.width() * clippedRect.width(),
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| uv_rect.height() / rectF.height() * clippedRect.height());
|
|
|
| + // Indexing according to the quad vertex generation:
|
| + // 1--2
|
| + // | |
|
| + // 0--3
|
| + if (vertex_opacity[0] != vertex_opacity[1]
|
| + || vertex_opacity[0] != vertex_opacity[2]
|
| + || vertex_opacity[0] != vertex_opacity[3]) {
|
| + const float x1 = (clippedRect.x() - rectF.x()) / rectF.width();
|
| + const float y1 = (clippedRect.y() - rectF.y()) / rectF.height();
|
| + const float x3 = (clippedRect.right() - rectF.x()) / rectF.width();
|
| + const float y3 = (clippedRect.bottom() - rectF.y()) / rectF.height();
|
| + const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1];
|
| + const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0];
|
| + const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1];
|
| + const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0];
|
| + vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1;
|
| + vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1;
|
| + vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1;
|
| + vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1;
|
| + }
|
| +
|
| // Move the clipped rectangle back into its space.
|
| clippedRect -= offset;
|
| clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale);
|
| - rect = gfx::Rect(
|
| - static_cast<int>(clippedRect.x() + 0.5f),
|
| - static_cast<int>(clippedRect.y() + 0.5f),
|
| - static_cast<int>(clippedRect.width() + 0.5f),
|
| - static_cast<int>(clippedRect.height() + 0.5f));
|
| + rect = gfx::Rect(static_cast<int>(clippedRect.x() + 0.5f),
|
| + static_cast<int>(clippedRect.y() + 0.5f),
|
| + static_cast<int>(clippedRect.width() + 0.5f),
|
| + static_cast<int>(clippedRect.height() + 0.5f));
|
| return true;
|
| }
|
|
|
|
|