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Side by Side Diff: cc/geometry_binding.cc

Issue 11570027: Adding support for per vertex opacity on textured layer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: ping Created 8 years ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/geometry_binding.h" 5 #include "cc/geometry_binding.h"
6 6
7 #include "cc/gl_renderer.h" // For the GLC() macro. 7 #include "cc/gl_renderer.h" // For the GLC() macro.
8 #include "third_party/khronos/GLES2/gl2.h" 8 #include "third_party/khronos/GLES2/gl2.h"
9 #include "ui/gfx/rect_f.h" 9 #include "ui/gfx/rect_f.h"
10 #include <public/WebGraphicsContext3D.h> 10 #include <public/WebGraphicsContext3D.h>
11 11
12 namespace cc { 12 namespace cc {
13 13
14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const gf x::RectF& quadVertexRect) 14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, const gf x::RectF& quadVertexRect)
15 : m_context(context) 15 : m_context(context)
16 , m_quadVerticesVbo(0) 16 , m_quadVerticesVbo(0)
17 , m_quadElementsVbo(0) 17 , m_quadElementsVbo(0)
18 , m_initialized(false) 18 , m_initialized(false)
19 { 19 {
20 float vertices[] = { quadVertexRect.x(), quadVertexRect.bottom(), 0.0f, 0.0f , 1.0f, 20 float vertices[] = { quadVertexRect.x(), quadVertexRect.bottom(), 0.0f, 0.0f , 1.0f,
21 quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0. 0f, 21 quadVertexRect.x(), quadVertexRect.y(), 0.0f, 0.0f, 0. 0f,
22 quadVertexRect.right(), quadVertexRect.y(), 0.0f, 1.0f, 0.0f, 22 quadVertexRect.right(), quadVertexRect.y(), 0.0f, 1.0f, 0.0f,
23 quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1.0f, 1.0f }; 23 quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1.0f, 1.0f };
24 24
25 struct Vertex { 25 struct Vertex {
26 float a_position[3]; 26 float a_position[3];
27 float a_texCoord[2]; 27 float a_texCoord[2];
28 float a_index; // index into the matrix array for this quad 28 float a_index; // index of the vertex, divide by 4 to have the matrix fo r this quad
29 }; 29 };
30 struct Quad { Vertex v0, v1, v2, v3; }; 30 struct Quad { Vertex v0, v1, v2, v3; };
31 struct QuadIndex { uint16_t data[6]; }; 31 struct QuadIndex { uint16_t data[6]; };
32 32
33 COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), struct_is_densely_packed) ; 33 COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), struct_is_densely_packed) ;
34 COMPILE_ASSERT(sizeof(QuadIndex) == 6 * sizeof(uint16_t), struct_is_densely_ packed); 34 COMPILE_ASSERT(sizeof(QuadIndex) == 6 * sizeof(uint16_t), struct_is_densely_ packed);
35 35
36 Quad quad_list[8]; 36 Quad quad_list[8];
37 QuadIndex quad_index_list[8]; 37 QuadIndex quad_index_list[8];
38 for (int i = 0; i < 8; i++) { 38 for (int i = 0; i < 8; i++) {
whunt 2012/12/15 00:55:00 FYI: doing the math in integer land and using stat
39 Vertex v0 = { quadVertexRect.x() , quadVertexRect.bottom(), 0.0f, 0. 0f, 1.0f, (float)i }; 39 Vertex v0 = { quadVertexRect.x() , quadVertexRect.bottom(), 0.0f, 0. 0f, 1.0f, i * 4.0f + 0.0f };
40 Vertex v1 = { quadVertexRect.x() , quadVertexRect.y() , 0.0f, 0. 0f, 0.0f, (float)i }; 40 Vertex v1 = { quadVertexRect.x() , quadVertexRect.y() , 0.0f, 0. 0f, 0.0f, i * 4.0f + 1.0f };
41 Vertex v2 = { quadVertexRect.right(), quadVertexRect.y() , 0.0f, 1. 0f, 0.0f, (float)i }; 41 Vertex v2 = { quadVertexRect.right(), quadVertexRect.y() , 0.0f, 1. 0f, 0.0f, i * 4.0f + 2.0f };
42 Vertex v3 = { quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1. 0f, 1.0f, (float)i }; 42 Vertex v3 = { quadVertexRect.right(), quadVertexRect.bottom(), 0.0f, 1. 0f, 1.0f, i * 4.0f + 3.0f };
43 Quad x = { v0, v1, v2, v3 }; 43 Quad x = { v0, v1, v2, v3 };
44 quad_list[i] = x; 44 quad_list[i] = x;
45 QuadIndex y = { 0 + 4 * i, 1 + 4 * i, 2 + 4 * i, 3 + 4 * i, 0 + 4 * i, 2 + 4 * i }; 45 QuadIndex y = { 0 + 4 * i, 1 + 4 * i, 2 + 4 * i, 3 + 4 * i, 0 + 4 * i, 2 + 4 * i };
46 quad_index_list[i] = y; 46 quad_index_list[i] = y;
47 } 47 }
48 48
49 GLC(m_context, m_quadVerticesVbo = m_context->createBuffer()); 49 GLC(m_context, m_quadVerticesVbo = m_context->createBuffer());
50 GLC(m_context, m_quadElementsVbo = m_context->createBuffer()); 50 GLC(m_context, m_quadElementsVbo = m_context->createBuffer());
51 GLC(m_context, m_quadListVerticesVbo = m_context->createBuffer()); 51 GLC(m_context, m_quadListVerticesVbo = m_context->createBuffer());
52 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_quadVerticesVbo)); 52 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_quadVerticesVbo));
(...skipping 17 matching lines...) Expand all
70 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, quadVerticesVbo())); 70 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, quadVerticesVbo()));
71 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, G L_FLOAT, false, 6 * sizeof(float), 0)); 71 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, G L_FLOAT, false, 6 * sizeof(float), 0));
72 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, G L_FLOAT, false, 6 * sizeof(float), 3 * sizeof(float))); 72 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, G L_FLOAT, false, 6 * sizeof(float), 3 * sizeof(float)));
73 GLC(m_context, m_context->vertexAttribPointer(triangleIndexAttribLocation(), 1, GL_FLOAT, false, 6 * sizeof(float), 5 * sizeof(float))); 73 GLC(m_context, m_context->vertexAttribPointer(triangleIndexAttribLocation(), 1, GL_FLOAT, false, 6 * sizeof(float), 5 * sizeof(float)));
74 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation())) ; 74 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation())) ;
75 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation())) ; 75 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation())) ;
76 GLC(m_context, m_context->enableVertexAttribArray(triangleIndexAttribLocatio n())); 76 GLC(m_context, m_context->enableVertexAttribArray(triangleIndexAttribLocatio n()));
77 } 77 }
78 78
79 } // namespace cc 79 } // namespace cc
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