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Side by Side Diff: cc/texture_draw_quad.cc

Issue 11570027: Adding support for per vertex opacity on textured layer (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fixing unittest Created 8 years ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/texture_draw_quad.h" 5 #include "cc/texture_draw_quad.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 8
9 namespace cc { 9 namespace cc {
10 10
11 TextureDrawQuad::TextureDrawQuad() 11 TextureDrawQuad::TextureDrawQuad()
12 : resource_id(0), 12 : resource_id(0),
13 premultiplied_alpha(false), 13 premultiplied_alpha(false),
14 flipped(false) { 14 flipped(false) {
15 } 15 }
16 16
17 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() { 17 scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
18 return make_scoped_ptr(new TextureDrawQuad); 18 return make_scoped_ptr(new TextureDrawQuad);
19 } 19 }
20 20
21 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state, 21 void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
22 gfx::Rect rect, 22 gfx::Rect rect,
23 gfx::Rect opaque_rect, 23 gfx::Rect opaque_rect,
24 unsigned resource_id, 24 unsigned resource_id,
25 bool premultiplied_alpha, 25 bool premultiplied_alpha,
26 const gfx::RectF& uv_rect, 26 const gfx::RectF& uv_rect,
27 const float vertex_opacity[4],
27 bool flipped) { 28 bool flipped) {
28 gfx::Rect visible_rect = rect; 29 gfx::Rect visible_rect = rect;
29 bool needs_blending = false; 30 bool needs_blending = vertex_opacity[0] != 1.0f
31 || vertex_opacity[1] != 1.0f
jamesr 2012/12/14 21:18:20 chromium style is to have the operator on the prev
Jerome 2012/12/14 21:48:47 Done.
32 || vertex_opacity[2] != 1.0f
33 || vertex_opacity[3] != 1.0f;
30 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, 34 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
31 opaque_rect, visible_rect, needs_blending); 35 opaque_rect, visible_rect, needs_blending);
32 this->resource_id = resource_id; 36 this->resource_id = resource_id;
33 this->premultiplied_alpha = premultiplied_alpha; 37 this->premultiplied_alpha = premultiplied_alpha;
34 this->uv_rect = uv_rect; 38 this->uv_rect = uv_rect;
39 this->vertex_opacity[0] = vertex_opacity[0];
40 this->vertex_opacity[1] = vertex_opacity[1];
41 this->vertex_opacity[2] = vertex_opacity[2];
42 this->vertex_opacity[3] = vertex_opacity[3];
35 this->flipped = flipped; 43 this->flipped = flipped;
36 } 44 }
37 45
38 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state, 46 void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
39 gfx::Rect rect, 47 gfx::Rect rect,
40 gfx::Rect opaque_rect, 48 gfx::Rect opaque_rect,
41 gfx::Rect visible_rect, 49 gfx::Rect visible_rect,
42 bool needs_blending, 50 bool needs_blending,
43 unsigned resource_id, 51 unsigned resource_id,
44 bool premultiplied_alpha, 52 bool premultiplied_alpha,
45 const gfx::RectF& uv_rect, 53 const gfx::RectF& uv_rect,
54 const float vertex_opacity[4],
46 bool flipped) { 55 bool flipped) {
47 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect, 56 DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
48 opaque_rect, visible_rect, needs_blending); 57 opaque_rect, visible_rect, needs_blending);
49 this->resource_id = resource_id; 58 this->resource_id = resource_id;
50 this->premultiplied_alpha = premultiplied_alpha; 59 this->premultiplied_alpha = premultiplied_alpha;
51 this->uv_rect = uv_rect; 60 this->uv_rect = uv_rect;
61 this->vertex_opacity[0] = vertex_opacity[0];
62 this->vertex_opacity[1] = vertex_opacity[1];
63 this->vertex_opacity[2] = vertex_opacity[2];
64 this->vertex_opacity[3] = vertex_opacity[3];
52 this->flipped = flipped; 65 this->flipped = flipped;
53 } 66 }
54 67
55 const TextureDrawQuad* TextureDrawQuad::MaterialCast( 68 const TextureDrawQuad* TextureDrawQuad::MaterialCast(
56 const DrawQuad* quad) { 69 const DrawQuad* quad) {
57 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT); 70 DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
58 return static_cast<const TextureDrawQuad*>(quad); 71 return static_cast<const TextureDrawQuad*>(quad);
59 } 72 }
60 73
61 bool TextureDrawQuad::PerformClipping() { 74 bool TextureDrawQuad::PerformClipping() {
(...skipping 26 matching lines...) Expand all
88 return true; 101 return true;
89 } 102 }
90 103
91 // Create a new uv-rect by clipping the old one to the new bounds. 104 // Create a new uv-rect by clipping the old one to the new bounds.
92 uv_rect = gfx::RectF( 105 uv_rect = gfx::RectF(
93 uv_rect.x()+uv_rect.width ()/rectF.width ()*(clippedRect.x()-rectF.x()), 106 uv_rect.x()+uv_rect.width ()/rectF.width ()*(clippedRect.x()-rectF.x()),
94 uv_rect.y()+uv_rect.height()/rectF.height()*(clippedRect.y()-rectF.y()), 107 uv_rect.y()+uv_rect.height()/rectF.height()*(clippedRect.y()-rectF.y()),
95 uv_rect.width () / rectF.width () * clippedRect.width (), 108 uv_rect.width () / rectF.width () * clippedRect.width (),
96 uv_rect.height() / rectF.height() * clippedRect.height()); 109 uv_rect.height() / rectF.height() * clippedRect.height());
97 110
111 // Indexing according to the quad vertex generation:
112 // 1--2
113 // | |
114 // 0--3
115 if (vertex_opacity[0] != vertex_opacity[1]
116 || vertex_opacity[0] != vertex_opacity[2]
jamesr 2012/12/14 21:18:20 ||s on previous line
Jerome 2012/12/14 21:48:47 Done.
117 || vertex_opacity[0] != vertex_opacity[3]) {
118 const float x1 = (clippedRect.x() - rectF.x()) / rectF.width();
119 const float y1 = (clippedRect.y() - rectF.y()) / rectF.height();
120 const float x3 = (clippedRect.right() - rectF.x()) / rectF.width();
121 const float y3 = (clippedRect.bottom() - rectF.y()) / rectF.height();
122 const float x1y1 = x1 * vertex_opacity[2] + (1.0f - x1) * vertex_opacity[1];
123 const float x1y3 = x1 * vertex_opacity[3] + (1.0f - x1) * vertex_opacity[0];
124 const float x3y1 = x3 * vertex_opacity[2] + (1.0f - x3) * vertex_opacity[1];
125 const float x3y3 = x3 * vertex_opacity[3] + (1.0f - x3) * vertex_opacity[0];
126 vertex_opacity[0] = y3 * x1y3 + (1.0f - y3) * x1y1;
127 vertex_opacity[1] = y1 * x1y3 + (1.0f - y1) * x1y1;
128 vertex_opacity[2] = y1 * x3y3 + (1.0f - y1) * x3y1;
129 vertex_opacity[3] = y3 * x3y3 + (1.0f - y3) * x3y1;
130 }
131
98 // Move the clipped rectangle back into its space. 132 // Move the clipped rectangle back into its space.
99 clippedRect -= offset; 133 clippedRect -= offset;
100 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale); 134 clippedRect.Scale(1.0f / x_scale, 1.0f / y_scale);
101 rect = gfx::Rect( 135 rect = gfx::Rect(
102 static_cast<int>(clippedRect.x() + 0.5f), 136 static_cast<int>(clippedRect.x() + 0.5f),
103 static_cast<int>(clippedRect.y() + 0.5f), 137 static_cast<int>(clippedRect.y() + 0.5f),
104 static_cast<int>(clippedRect.width() + 0.5f), 138 static_cast<int>(clippedRect.width() + 0.5f),
105 static_cast<int>(clippedRect.height() + 0.5f)); 139 static_cast<int>(clippedRect.height() + 0.5f));
106 return true; 140 return true;
107 } 141 }
108 142
109 } // namespace cc 143 } // namespace cc
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