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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_GL_RENDERER_DRAW_CACHE_H_ | 5 #ifndef CC_GL_RENDERER_DRAW_CACHE_H_ |
6 #define CC_GL_RENDERER_DRAW_CACHE_H_ | 6 #define CC_GL_RENDERER_DRAW_CACHE_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 | 10 |
11 // Collects 4 floats at a time for easy upload to GL. | 11 // Collects 4 floats at a time for easy upload to GL. |
12 struct Float4 { float data[4]; }; | 12 struct Float4 { float data[4]; }; |
13 | 13 |
14 // Collects 16 floats at a time for easy upload to GL. | 14 // Collects 16 floats at a time for easy upload to GL. |
15 struct Float16 { float data[16]; }; | 15 struct Float16 { float data[16]; }; |
16 | 16 |
17 // A cache for storing textured quads to be drawn. Stores the minimum required | 17 // A cache for storing textured quads to be drawn. Stores the minimum required |
18 // data to tell if two back to back draws only differ in their transform. Quads | 18 // data to tell if two back to back draws only differ in their transform. Quads |
19 // that only differ by transform may be coalesced into a single draw call. | 19 // that only differ by transform may be coalesced into a single draw call. |
20 struct TexturedQuadDrawCache { | 20 struct TexturedQuadDrawCache { |
21 TexturedQuadDrawCache(); | 21 TexturedQuadDrawCache(); |
22 ~TexturedQuadDrawCache(); | 22 ~TexturedQuadDrawCache(); |
23 | 23 |
24 // Values tracked to determine if textured quads may be coalesced. | 24 // Values tracked to determine if textured quads may be coalesced. |
25 int program_id; | 25 int program_id; |
26 int resource_id; | 26 int resource_id; |
27 float alpha; | |
28 bool use_premultiplied_alpha; | 27 bool use_premultiplied_alpha; |
29 bool needs_blending; | 28 bool needs_blending; |
30 | 29 |
31 // Information about the program binding that is required to draw. | 30 // Information about the program binding that is required to draw. |
32 int alpha_location; | |
33 int uv_xform_location; | 31 int uv_xform_location; |
| 32 int vertex_opacity_location; |
34 int matrix_location; | 33 int matrix_location; |
35 | 34 |
36 // A cache for the coalesced quad data. | 35 // A cache for the coalesced quad data. |
37 std::vector<Float4> uv_xform_data; | 36 std::vector<Float4> uv_xform_data; |
| 37 std::vector<float> vertex_opacity_data; |
38 std::vector<Float16> matrix_data; | 38 std::vector<Float16> matrix_data; |
39 }; | 39 }; |
40 | 40 |
41 #endif // CC_GL_RENDERER_DRAW_CACHE_H_ | 41 #endif // CC_GL_RENDERER_DRAW_CACHE_H_ |
42 | 42 |
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