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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
8 | 8 |
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT | 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT |
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT | 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT |
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329 GL_RENDERBUFFER_STENCIL_SIZE, | 329 GL_RENDERBUFFER_STENCIL_SIZE, |
330 GL_RENDERBUFFER_WIDTH, | 330 GL_RENDERBUFFER_WIDTH, |
331 GL_RENDERBUFFER_HEIGHT, | 331 GL_RENDERBUFFER_HEIGHT, |
332 GL_RENDERBUFFER_INTERNAL_FORMAT, | 332 GL_RENDERBUFFER_INTERNAL_FORMAT, |
333 }; | 333 }; |
334 | 334 |
335 static GLenum valid_render_buffer_target_table[] = { | 335 static GLenum valid_render_buffer_target_table[] = { |
336 GL_RENDERBUFFER, | 336 GL_RENDERBUFFER, |
337 }; | 337 }; |
338 | 338 |
| 339 static GLenum valid_reset_status_table[] = { |
| 340 GL_GUILTY_CONTEXT_RESET_ARB, |
| 341 GL_INNOCENT_CONTEXT_RESET_ARB, |
| 342 GL_UNKNOWN_CONTEXT_RESET_ARB, |
| 343 }; |
| 344 |
339 static GLenum valid_shader_parameter_table[] = { | 345 static GLenum valid_shader_parameter_table[] = { |
340 GL_SHADER_TYPE, | 346 GL_SHADER_TYPE, |
341 GL_DELETE_STATUS, | 347 GL_DELETE_STATUS, |
342 GL_COMPILE_STATUS, | 348 GL_COMPILE_STATUS, |
343 GL_INFO_LOG_LENGTH, | 349 GL_INFO_LOG_LENGTH, |
344 GL_SHADER_SOURCE_LENGTH, | 350 GL_SHADER_SOURCE_LENGTH, |
345 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, | 351 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
346 }; | 352 }; |
347 | 353 |
348 static GLenum valid_shader_precision_table[] = { | 354 static GLenum valid_shader_precision_table[] = { |
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590 valid_read_pixel_type_table, arraysize(valid_read_pixel_type_table)), | 596 valid_read_pixel_type_table, arraysize(valid_read_pixel_type_table)), |
591 render_buffer_format( | 597 render_buffer_format( |
592 valid_render_buffer_format_table, arraysize( | 598 valid_render_buffer_format_table, arraysize( |
593 valid_render_buffer_format_table)), | 599 valid_render_buffer_format_table)), |
594 render_buffer_parameter( | 600 render_buffer_parameter( |
595 valid_render_buffer_parameter_table, arraysize( | 601 valid_render_buffer_parameter_table, arraysize( |
596 valid_render_buffer_parameter_table)), | 602 valid_render_buffer_parameter_table)), |
597 render_buffer_target( | 603 render_buffer_target( |
598 valid_render_buffer_target_table, arraysize( | 604 valid_render_buffer_target_table, arraysize( |
599 valid_render_buffer_target_table)), | 605 valid_render_buffer_target_table)), |
| 606 reset_status( |
| 607 valid_reset_status_table, arraysize(valid_reset_status_table)), |
600 shader_binary_format(), | 608 shader_binary_format(), |
601 shader_parameter( | 609 shader_parameter( |
602 valid_shader_parameter_table, arraysize( | 610 valid_shader_parameter_table, arraysize( |
603 valid_shader_parameter_table)), | 611 valid_shader_parameter_table)), |
604 shader_precision( | 612 shader_precision( |
605 valid_shader_precision_table, arraysize( | 613 valid_shader_precision_table, arraysize( |
606 valid_shader_precision_table)), | 614 valid_shader_precision_table)), |
607 shader_type( | 615 shader_type( |
608 valid_shader_type_table, arraysize(valid_shader_type_table)), | 616 valid_shader_type_table, arraysize(valid_shader_type_table)), |
609 src_blend_factor( | 617 src_blend_factor( |
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654 valid_vertex_attribute_table, arraysize( | 662 valid_vertex_attribute_table, arraysize( |
655 valid_vertex_attribute_table)), | 663 valid_vertex_attribute_table)), |
656 vertex_pointer( | 664 vertex_pointer( |
657 valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)), | 665 valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)), |
658 zero_only( | 666 zero_only( |
659 valid_zero_only_table, arraysize(valid_zero_only_table)) { | 667 valid_zero_only_table, arraysize(valid_zero_only_table)) { |
660 } | 668 } |
661 | 669 |
662 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ // NOLINT | 670 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ // NOLINT |
663 | 671 |
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