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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
| 8 | 8 |
| 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT | 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT |
| 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT | 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ // NOLINT |
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| 329 GL_RENDERBUFFER_STENCIL_SIZE, | 329 GL_RENDERBUFFER_STENCIL_SIZE, |
| 330 GL_RENDERBUFFER_WIDTH, | 330 GL_RENDERBUFFER_WIDTH, |
| 331 GL_RENDERBUFFER_HEIGHT, | 331 GL_RENDERBUFFER_HEIGHT, |
| 332 GL_RENDERBUFFER_INTERNAL_FORMAT, | 332 GL_RENDERBUFFER_INTERNAL_FORMAT, |
| 333 }; | 333 }; |
| 334 | 334 |
| 335 static GLenum valid_render_buffer_target_table[] = { | 335 static GLenum valid_render_buffer_target_table[] = { |
| 336 GL_RENDERBUFFER, | 336 GL_RENDERBUFFER, |
| 337 }; | 337 }; |
| 338 | 338 |
| 339 static GLenum valid_reset_status_table[] = { |
| 340 GL_GUILTY_CONTEXT_RESET_ARB, |
| 341 GL_INNOCENT_CONTEXT_RESET_ARB, |
| 342 GL_UNKNOWN_CONTEXT_RESET_ARB, |
| 343 }; |
| 344 |
| 339 static GLenum valid_shader_parameter_table[] = { | 345 static GLenum valid_shader_parameter_table[] = { |
| 340 GL_SHADER_TYPE, | 346 GL_SHADER_TYPE, |
| 341 GL_DELETE_STATUS, | 347 GL_DELETE_STATUS, |
| 342 GL_COMPILE_STATUS, | 348 GL_COMPILE_STATUS, |
| 343 GL_INFO_LOG_LENGTH, | 349 GL_INFO_LOG_LENGTH, |
| 344 GL_SHADER_SOURCE_LENGTH, | 350 GL_SHADER_SOURCE_LENGTH, |
| 345 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, | 351 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
| 346 }; | 352 }; |
| 347 | 353 |
| 348 static GLenum valid_shader_precision_table[] = { | 354 static GLenum valid_shader_precision_table[] = { |
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| 590 valid_read_pixel_type_table, arraysize(valid_read_pixel_type_table)), | 596 valid_read_pixel_type_table, arraysize(valid_read_pixel_type_table)), |
| 591 render_buffer_format( | 597 render_buffer_format( |
| 592 valid_render_buffer_format_table, arraysize( | 598 valid_render_buffer_format_table, arraysize( |
| 593 valid_render_buffer_format_table)), | 599 valid_render_buffer_format_table)), |
| 594 render_buffer_parameter( | 600 render_buffer_parameter( |
| 595 valid_render_buffer_parameter_table, arraysize( | 601 valid_render_buffer_parameter_table, arraysize( |
| 596 valid_render_buffer_parameter_table)), | 602 valid_render_buffer_parameter_table)), |
| 597 render_buffer_target( | 603 render_buffer_target( |
| 598 valid_render_buffer_target_table, arraysize( | 604 valid_render_buffer_target_table, arraysize( |
| 599 valid_render_buffer_target_table)), | 605 valid_render_buffer_target_table)), |
| 606 reset_status( |
| 607 valid_reset_status_table, arraysize(valid_reset_status_table)), |
| 600 shader_binary_format(), | 608 shader_binary_format(), |
| 601 shader_parameter( | 609 shader_parameter( |
| 602 valid_shader_parameter_table, arraysize( | 610 valid_shader_parameter_table, arraysize( |
| 603 valid_shader_parameter_table)), | 611 valid_shader_parameter_table)), |
| 604 shader_precision( | 612 shader_precision( |
| 605 valid_shader_precision_table, arraysize( | 613 valid_shader_precision_table, arraysize( |
| 606 valid_shader_precision_table)), | 614 valid_shader_precision_table)), |
| 607 shader_type( | 615 shader_type( |
| 608 valid_shader_type_table, arraysize(valid_shader_type_table)), | 616 valid_shader_type_table, arraysize(valid_shader_type_table)), |
| 609 src_blend_factor( | 617 src_blend_factor( |
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| 654 valid_vertex_attribute_table, arraysize( | 662 valid_vertex_attribute_table, arraysize( |
| 655 valid_vertex_attribute_table)), | 663 valid_vertex_attribute_table)), |
| 656 vertex_pointer( | 664 vertex_pointer( |
| 657 valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)), | 665 valid_vertex_pointer_table, arraysize(valid_vertex_pointer_table)), |
| 658 zero_only( | 666 zero_only( |
| 659 valid_zero_only_table, arraysize(valid_zero_only_table)) { | 667 valid_zero_only_table, arraysize(valid_zero_only_table)) { |
| 660 } | 668 } |
| 661 | 669 |
| 662 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ // NOLINT | 670 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ // NOLINT |
| 663 | 671 |
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