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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is auto-generated from | 5 // This file is auto-generated from |
| 6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
| 7 // DO NOT EDIT! | 7 // DO NOT EDIT! |
| 8 | 8 |
| 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 ValueValidator<GLenum> pixel_type; | 37 ValueValidator<GLenum> pixel_type; |
| 38 ValueValidator<GLenum> program_parameter; | 38 ValueValidator<GLenum> program_parameter; |
| 39 ValueValidator<GLenum> query_object_parameter; | 39 ValueValidator<GLenum> query_object_parameter; |
| 40 ValueValidator<GLenum> query_parameter; | 40 ValueValidator<GLenum> query_parameter; |
| 41 ValueValidator<GLenum> query_target; | 41 ValueValidator<GLenum> query_target; |
| 42 ValueValidator<GLenum> read_pixel_format; | 42 ValueValidator<GLenum> read_pixel_format; |
| 43 ValueValidator<GLenum> read_pixel_type; | 43 ValueValidator<GLenum> read_pixel_type; |
| 44 ValueValidator<GLenum> render_buffer_format; | 44 ValueValidator<GLenum> render_buffer_format; |
| 45 ValueValidator<GLenum> render_buffer_parameter; | 45 ValueValidator<GLenum> render_buffer_parameter; |
| 46 ValueValidator<GLenum> render_buffer_target; | 46 ValueValidator<GLenum> render_buffer_target; |
| 47 ValueValidator<GLenum> reset_status; |
| 47 ValueValidator<GLenum> shader_binary_format; | 48 ValueValidator<GLenum> shader_binary_format; |
| 48 ValueValidator<GLenum> shader_parameter; | 49 ValueValidator<GLenum> shader_parameter; |
| 49 ValueValidator<GLenum> shader_precision; | 50 ValueValidator<GLenum> shader_precision; |
| 50 ValueValidator<GLenum> shader_type; | 51 ValueValidator<GLenum> shader_type; |
| 51 ValueValidator<GLenum> src_blend_factor; | 52 ValueValidator<GLenum> src_blend_factor; |
| 52 ValueValidator<GLenum> stencil_op; | 53 ValueValidator<GLenum> stencil_op; |
| 53 ValueValidator<GLenum> string_type; | 54 ValueValidator<GLenum> string_type; |
| 54 ValueValidator<GLenum> texture_bind_target; | 55 ValueValidator<GLenum> texture_bind_target; |
| 55 ValueValidator<GLint> texture_border; | 56 ValueValidator<GLint> texture_border; |
| 56 ValueValidator<GLenum> texture_format; | 57 ValueValidator<GLenum> texture_format; |
| 57 ValueValidator<GLenum> texture_internal_format; | 58 ValueValidator<GLenum> texture_internal_format; |
| 58 ValueValidator<GLenum> texture_internal_format_storage; | 59 ValueValidator<GLenum> texture_internal_format_storage; |
| 59 ValueValidator<GLenum> texture_mag_filter_mode; | 60 ValueValidator<GLenum> texture_mag_filter_mode; |
| 60 ValueValidator<GLenum> texture_min_filter_mode; | 61 ValueValidator<GLenum> texture_min_filter_mode; |
| 61 ValueValidator<GLenum> texture_parameter; | 62 ValueValidator<GLenum> texture_parameter; |
| 62 ValueValidator<GLenum> texture_pool; | 63 ValueValidator<GLenum> texture_pool; |
| 63 ValueValidator<GLenum> texture_target; | 64 ValueValidator<GLenum> texture_target; |
| 64 ValueValidator<GLenum> texture_usage; | 65 ValueValidator<GLenum> texture_usage; |
| 65 ValueValidator<GLenum> texture_wrap_mode; | 66 ValueValidator<GLenum> texture_wrap_mode; |
| 66 ValueValidator<GLint> vertex_attrib_size; | 67 ValueValidator<GLint> vertex_attrib_size; |
| 67 ValueValidator<GLenum> vertex_attrib_type; | 68 ValueValidator<GLenum> vertex_attrib_type; |
| 68 ValueValidator<GLenum> vertex_attribute; | 69 ValueValidator<GLenum> vertex_attribute; |
| 69 ValueValidator<GLenum> vertex_pointer; | 70 ValueValidator<GLenum> vertex_pointer; |
| 70 ValueValidator<GLint> zero_only; | 71 ValueValidator<GLint> zero_only; |
| 71 | 72 |
| 72 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ | 73 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ |
| 73 | 74 |
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