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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_PROXY_H_ | 5 #ifndef CC_PROXY_H_ |
| 6 #define CC_PROXY_H_ | 6 #define CC_PROXY_H_ |
| 7 | 7 |
| 8 #include "base/basictypes.h" | 8 #include "base/basictypes.h" |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/time.h" | 10 #include "base/time.h" |
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| 75 virtual void setNeedsAnimate() = 0; | 75 virtual void setNeedsAnimate() = 0; |
| 76 virtual void setNeedsCommit() = 0; | 76 virtual void setNeedsCommit() = 0; |
| 77 virtual void setNeedsRedraw() = 0; | 77 virtual void setNeedsRedraw() = 0; |
| 78 | 78 |
| 79 // Defers commits until it is reset. It is only supported when in threaded m
ode. It's an error to make a sync call | 79 // Defers commits until it is reset. It is only supported when in threaded m
ode. It's an error to make a sync call |
| 80 // like compositeAndReadback while commits are deferred. | 80 // like compositeAndReadback while commits are deferred. |
| 81 virtual void setDeferCommits(bool) = 0; | 81 virtual void setDeferCommits(bool) = 0; |
| 82 | 82 |
| 83 virtual void didAddAnimation() = 0; | 83 virtual void didAddAnimation() = 0; |
| 84 | 84 |
| 85 virtual void mainThreadHasStoppedFlinging() = 0; |
| 86 |
| 85 virtual bool commitRequested() const = 0; | 87 virtual bool commitRequested() const = 0; |
| 86 | 88 |
| 87 virtual void start() = 0; // Must be called before using the proxy. | 89 virtual void start() = 0; // Must be called before using the proxy. |
| 88 virtual void stop() = 0; // Must be called before deleting the proxy. | 90 virtual void stop() = 0; // Must be called before deleting the proxy. |
| 89 | 91 |
| 90 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t
o finish before executing in the GPU | 92 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t
o finish before executing in the GPU |
| 91 // process. | 93 // process. |
| 92 virtual void forceSerializeOnSwapBuffers() = 0; | 94 virtual void forceSerializeOnSwapBuffers() = 0; |
| 93 | 95 |
| 94 // Maximum number of sub-region texture updates supported for each commit. | 96 // Maximum number of sub-region texture updates supported for each commit. |
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| 137 class DebugScopedSetMainThreadBlocked { | 139 class DebugScopedSetMainThreadBlocked { |
| 138 public: | 140 public: |
| 139 explicit DebugScopedSetMainThreadBlocked(Proxy*) { } | 141 explicit DebugScopedSetMainThreadBlocked(Proxy*) { } |
| 140 ~DebugScopedSetMainThreadBlocked() { } | 142 ~DebugScopedSetMainThreadBlocked() { } |
| 141 }; | 143 }; |
| 142 #endif | 144 #endif |
| 143 | 145 |
| 144 } | 146 } |
| 145 | 147 |
| 146 #endif // CC_PROXY_H_ | 148 #endif // CC_PROXY_H_ |
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