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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/shell.h" | 5 #include "ash/shell.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <string> | 8 #include <string> |
| 9 | 9 |
| 10 #include "ash/accelerators/focus_manager_factory.h" | 10 #include "ash/accelerators/focus_manager_factory.h" |
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| 71 #include "base/debug/leak_annotations.h" | 71 #include "base/debug/leak_annotations.h" |
| 72 #include "ui/aura/client/aura_constants.h" | 72 #include "ui/aura/client/aura_constants.h" |
| 73 #include "ui/aura/client/stacking_client.h" | 73 #include "ui/aura/client/stacking_client.h" |
| 74 #include "ui/aura/client/user_action_client.h" | 74 #include "ui/aura/client/user_action_client.h" |
| 75 #include "ui/aura/env.h" | 75 #include "ui/aura/env.h" |
| 76 #include "ui/aura/focus_manager.h" | 76 #include "ui/aura/focus_manager.h" |
| 77 #include "ui/aura/layout_manager.h" | 77 #include "ui/aura/layout_manager.h" |
| 78 #include "ui/aura/root_window.h" | 78 #include "ui/aura/root_window.h" |
| 79 #include "ui/aura/ui_controls_aura.h" | 79 #include "ui/aura/ui_controls_aura.h" |
| 80 #include "ui/aura/window.h" | 80 #include "ui/aura/window.h" |
| 81 #include "ui/base/ui_base_switches.h" |
| 81 #include "ui/compositor/layer.h" | 82 #include "ui/compositor/layer.h" |
| 82 #include "ui/compositor/layer_animator.h" | 83 #include "ui/compositor/layer_animator.h" |
| 83 #include "ui/gfx/display.h" | 84 #include "ui/gfx/display.h" |
| 84 #include "ui/gfx/image/image_skia.h" | 85 #include "ui/gfx/image/image_skia.h" |
| 85 #include "ui/gfx/screen.h" | 86 #include "ui/gfx/screen.h" |
| 86 #include "ui/gfx/size.h" | 87 #include "ui/gfx/size.h" |
| 87 #include "ui/ui_controls/ui_controls.h" | 88 #include "ui/ui_controls/ui_controls.h" |
| 88 #include "ui/views/corewm/compound_event_filter.h" | 89 #include "ui/views/corewm/compound_event_filter.h" |
| 89 #include "ui/views/corewm/corewm_switches.h" | 90 #include "ui/views/corewm/corewm_switches.h" |
| 90 #include "ui/views/corewm/focus_controller.h" | 91 #include "ui/views/corewm/focus_controller.h" |
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| 622 return true; | 623 return true; |
| 623 } | 624 } |
| 624 } | 625 } |
| 625 } | 626 } |
| 626 return false; | 627 return false; |
| 627 } | 628 } |
| 628 | 629 |
| 629 views::NonClientFrameView* Shell::CreateDefaultNonClientFrameView( | 630 views::NonClientFrameView* Shell::CreateDefaultNonClientFrameView( |
| 630 views::Widget* widget) { | 631 views::Widget* widget) { |
| 631 if (CommandLine::ForCurrentProcess()->HasSwitch( | 632 if (CommandLine::ForCurrentProcess()->HasSwitch( |
| 632 switches::kAuraGoogleDialogFrames)) { | 633 ::switches::kEnableNewDialogStyle)) { |
| 633 return new internal::DialogFrameView; | 634 return new internal::DialogFrameView; |
| 634 } | 635 } |
| 635 // Use translucent-style window frames for dialogs. | 636 // Use translucent-style window frames for dialogs. |
| 636 CustomFrameViewAsh* frame_view = new CustomFrameViewAsh; | 637 CustomFrameViewAsh* frame_view = new CustomFrameViewAsh; |
| 637 frame_view->Init(widget); | 638 frame_view->Init(widget); |
| 638 return frame_view; | 639 return frame_view; |
| 639 } | 640 } |
| 640 | 641 |
| 641 void Shell::RotateFocus(Direction direction) { | 642 void Shell::RotateFocus(Direction direction) { |
| 642 focus_cycler_->RotateFocus( | 643 focus_cycler_->RotateFocus( |
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| 895 | 896 |
| 896 //////////////////////////////////////////////////////////////////////////////// | 897 //////////////////////////////////////////////////////////////////////////////// |
| 897 // Shell, aura::client::ActivationChangeObserver implementation: | 898 // Shell, aura::client::ActivationChangeObserver implementation: |
| 898 | 899 |
| 899 void Shell::OnWindowActivated(aura::Window* gained_active, | 900 void Shell::OnWindowActivated(aura::Window* gained_active, |
| 900 aura::Window* lost_active) { | 901 aura::Window* lost_active) { |
| 901 active_root_window_ = gained_active->GetRootWindow(); | 902 active_root_window_ = gained_active->GetRootWindow(); |
| 902 } | 903 } |
| 903 | 904 |
| 904 } // namespace ash | 905 } // namespace ash |
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