Index: src/effects/SkAlphaThresholdFilter.cpp |
diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a53731f3b42183b169cb63945763c553eda7d186 |
--- /dev/null |
+++ b/src/effects/SkAlphaThresholdFilter.cpp |
@@ -0,0 +1,367 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkAlphaThresholdFilter.h" |
+#include "SkBitmap.h" |
+#include "SkFlattenableBuffers.h" |
+#include "SkRegion.h" |
+ |
+class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter { |
+public: |
+ SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold); |
+ |
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl) |
+ |
+protected: |
+ explicit SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer); |
+ virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; |
+ |
+ virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, |
+ SkBitmap* result, SkIPoint* offset) SK_OVERRIDE; |
+#if SK_SUPPORT_GPU |
+ virtual bool asNewEffect(GrEffectRef** effect, GrTexture* texture, |
+ const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE; |
+#endif |
+ |
+private: |
+ SkRegion fRegion; |
+ SkScalar fInnerThreshold; |
+ SkScalar fOuterThreshold; |
+ typedef SkImageFilter INHERITED; |
+}; |
+ |
+SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region, |
+ SkScalar innerThreshold, |
+ SkScalar outerThreshold) { |
+ return SkNEW_ARGS(SkAlphaThresholdFilterImpl, (region, innerThreshold, outerThreshold)); |
+} |
+ |
+#if SK_SUPPORT_GPU |
+#include "GrContext.h" |
+#include "GrCoordTransform.h" |
+#include "GrEffect.h" |
+#include "gl/GrGLEffect.h" |
+#include "GrTBackendEffectFactory.h" |
+#include "GrTextureAccess.h" |
+ |
+#include "SkGr.h" |
+ |
+class GrGLAlphaThresholdEffect; |
+ |
+class AlphaThresholdEffect : public GrEffect { |
+ |
+public: |
+ static GrEffectRef* Create(GrTexture* texture, |
+ GrTexture* maskTexture, |
+ float innerThreshold, |
+ float outerThreshold) { |
+ AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture, |
+ maskTexture, |
+ innerThreshold, |
+ outerThreshold))); |
+ return CreateEffectRef(effect); |
+ } |
+ |
+ virtual ~AlphaThresholdEffect() {}; |
+ |
+ static const char* Name() { return "Alpha Threshold"; } |
+ |
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; |
+ virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; |
+ |
+ float innerThreshold() const { return fInnerThreshold; } |
+ float outerThreshold() const { return fOuterThreshold; } |
+ |
+ typedef GrGLAlphaThresholdEffect GLEffect; |
+ |
+private: |
+ AlphaThresholdEffect(GrTexture* texture, |
+ GrTexture* maskTexture, |
+ float innerThreshold, |
+ float outerThreshold) |
+ : fInnerThreshold(innerThreshold) |
+ , fOuterThreshold(outerThreshold) |
+ , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(texture), texture) |
+ , fImageTextureAccess(texture) |
+ , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTexture), maskTexture) |
+ , fMaskTextureAccess(maskTexture) { |
+ this->addCoordTransform(&fImageCoordTransform); |
+ this->addTextureAccess(&fImageTextureAccess); |
+ this->addCoordTransform(&fMaskCoordTransform); |
+ this->addTextureAccess(&fMaskTextureAccess); |
+ } |
+ |
+ virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; |
+ |
+ GR_DECLARE_EFFECT_TEST; |
+ |
+ float fInnerThreshold; |
+ float fOuterThreshold; |
+ GrCoordTransform fImageCoordTransform; |
+ GrTextureAccess fImageTextureAccess; |
+ GrCoordTransform fMaskCoordTransform; |
+ GrTextureAccess fMaskTextureAccess; |
+ |
+ typedef GrEffect INHERITED; |
+}; |
+ |
+class GrGLAlphaThresholdEffect : public GrGLEffect { |
+public: |
+ GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
+ |
+ virtual void emitCode(GrGLShaderBuilder*, |
+ const GrDrawEffect&, |
+ EffectKey, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TransformedCoordsArray&, |
+ const TextureSamplerArray&) SK_OVERRIDE; |
+ |
+ virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
+ |
+private: |
+ |
+ GrGLUniformManager::UniformHandle fInnerThresholdVar; |
+ GrGLUniformManager::UniformHandle fOuterThresholdVar; |
+ |
+ typedef GrGLEffect INHERITED; |
+}; |
+ |
+GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
+ : INHERITED(factory) { |
+} |
+ |
+void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder, |
+ const GrDrawEffect&, |
+ EffectKey key, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TransformedCoordsArray& coords, |
+ const TextureSamplerArray& samplers) { |
+ SkString coords2D = builder->ensureFSCoords2D(coords, 0); |
+ SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1); |
+ fInnerThresholdVar = builder->addUniform( |
+ GrGLShaderBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, "inner_threshold"); |
+ fOuterThresholdVar = builder->addUniform( |
+ GrGLShaderBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, "outer_threshold"); |
+ |
+ builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); |
+ builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()); |
+ builder->fsCodeAppend("\t\tvec4 input_color = "); |
+ builder->fsAppendTextureLookup(samplers[0], "coord"); |
+ builder->fsCodeAppend(";\n"); |
+ builder->fsCodeAppend("\t\tvec4 mask_color = "); |
+ builder->fsAppendTextureLookup(samplers[1], "mask_coord"); |
+ builder->fsCodeAppend(";\n"); |
+ |
+ builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n", |
+ builder->getUniformCStr(fInnerThresholdVar)); |
+ builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n", |
+ builder->getUniformCStr(fOuterThresholdVar)); |
+ builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n"); |
+ |
+ builder->fsCodeAppend("vec4 color = input_color;\n"); |
+ builder->fsCodeAppend("\t\tif (mask < 0.5) {\n" |
+ "\t\t\tif (color.a > outer_thresh) {\n" |
+ "\t\t\t\tfloat scale = outer_thresh / color.a;\n" |
+ "\t\t\t\tcolor.rgb *= scale;\n" |
+ "\t\t\t\tcolor.a = outer_thresh;\n" |
+ "\t\t\t}\n" |
+ "\t\t} else if (color.a < inner_thresh) {\n" |
+ "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n" |
+ "\t\t\tcolor.rgb *= scale;\n" |
+ "\t\t\tcolor.a = inner_thresh;\n" |
+ "\t\t}\n"); |
+ |
+ builder->fsCodeAppendf("%s = %s;\n", outputColor, |
+ (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str()); |
+} |
+ |
+void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman, |
+ const GrDrawEffect& drawEffect) { |
+ const AlphaThresholdEffect& alpha_threshold = |
+ drawEffect.castEffect<AlphaThresholdEffect>(); |
+ uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold()); |
+ uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold()); |
+} |
+ |
+///////////////////////////////////////////////////////////////////// |
+ |
+GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect); |
+ |
+GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random, |
+ GrContext* context, |
+ const GrDrawTargetCaps&, |
+ GrTexture** textures) { |
+ GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; |
+ GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; |
+ float inner_thresh = random->nextUScalar1(); |
+ float outer_thresh = random->nextUScalar1(); |
+ return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thresh); |
+} |
+ |
+/////////////////////////////////////////////////////////////////////////////// |
+ |
+const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const { |
+ return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance(); |
+} |
+ |
+bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const { |
+ const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase); |
+ return (this->texture(0) == s.texture(0) && |
+ this->fInnerThreshold == s.fInnerThreshold && |
+ this->fOuterThreshold == s.fOuterThreshold); |
+} |
+ |
+void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { |
+ if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && |
+ GrPixelConfigIsOpaque(this->texture(0)->config())) { |
+ *validFlags = kA_GrColorComponentFlag; |
+ } else { |
+ *validFlags = 0; |
+ } |
+} |
+ |
+#endif |
+ |
+SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer) |
+ : INHERITED(1, buffer) { |
+ fInnerThreshold = buffer.readScalar(); |
+ fOuterThreshold = buffer.readScalar(); |
+ buffer.readRegion(&fRegion); |
+} |
+ |
+SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region, |
+ SkScalar innerThreshold, |
+ SkScalar outerThreshold) |
+ : INHERITED(0) |
+ , fRegion(region) |
+ , fInnerThreshold(innerThreshold) |
+ , fOuterThreshold(outerThreshold) { |
+} |
+ |
+#if SK_SUPPORT_GPU |
+bool SkAlphaThresholdFilterImpl::asNewEffect(GrEffectRef** effect, GrTexture* texture, |
+ const SkMatrix& in_matrix, const SkIRect&) const { |
+ if (effect) { |
+ GrContext* context = texture->getContext(); |
+ GrTextureDesc maskDesc; |
+ if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { |
+ maskDesc.fConfig = kAlpha_8_GrPixelConfig; |
+ } else { |
+ maskDesc.fConfig = kRGBA_8888_GrPixelConfig; |
+ } |
+ maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; |
+ // Add one pixel of border to ensure that clamp mode will be all zeros |
+ // the outside. |
+ maskDesc.fWidth = texture->width(); |
+ maskDesc.fHeight = texture->height(); |
+ GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch); |
+ GrTexture* maskTexture = ast.texture(); |
+ if (NULL == maskTexture) { |
+ return false; |
+ } |
+ |
+ { |
+ GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarget()); |
+ GrPaint grPaint; |
+ grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff); |
+ SkRegion::Iterator iter(fRegion); |
+ context->clear(NULL, 0x0, true); |
+ |
+ SkMatrix old_matrix = context->getMatrix(); |
+ context->setMatrix(in_matrix); |
+ |
+ while (!iter.done()) { |
+ SkRect rect = SkRect::Make(iter.rect()); |
+ context->drawRect(grPaint, rect); |
+ iter.next(); |
+ } |
+ context->setMatrix(old_matrix); |
+ } |
+ |
+ *effect = AlphaThresholdEffect::Create(texture, |
+ maskTexture, |
+ fInnerThreshold, |
+ fOuterThreshold); |
+ } |
+ return true; |
+} |
+#endif |
+ |
+void SkAlphaThresholdFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const { |
+ this->INHERITED::flatten(buffer); |
+ buffer.writeScalar(fInnerThreshold); |
+ buffer.writeScalar(fOuterThreshold); |
+ buffer.writeRegion(fRegion); |
+} |
+ |
+bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy*, const SkBitmap& src, |
+ const SkMatrix& matrix, SkBitmap* dst, |
+ SkIPoint* offset) { |
+ SkASSERT(src.config() == SkBitmap::kARGB_8888_Config); |
+ |
+ if (src.config() != SkBitmap::kARGB_8888_Config) { |
+ return false; |
+ } |
+ |
+ SkMatrix localInverse; |
+ if (!matrix.invert(&localInverse)) { |
+ return NULL; |
+ } |
+ |
+ SkAutoLockPixels alp(src); |
+ SkASSERT(src.getPixels()); |
+ if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) { |
+ return false; |
+ } |
+ |
+ dst->setConfig(src.config(), src.width(), src.height()); |
+ dst->allocPixels(); |
+ if (!dst->getPixels()) { |
+ return false; |
+ } |
+ |
+ U8CPU innerThreshold = fInnerThreshold * 0xFF; |
+ U8CPU outerThreshold = fOuterThreshold * 0xFF; |
+ SkColor* sptr = src.getAddr32(0, 0); |
+ SkColor* dptr = dst->getAddr32(0, 0); |
+ int width = src.width(), height = src.height(); |
+ for (int y = 0; y < height; ++y) { |
+ for (int x = 0; x < width; ++x) { |
+ const SkColor& source = sptr[y * width + x]; |
+ SkColor output_color(source); |
+ SkPoint position; |
+ localInverse.mapXY(x, y, &position); |
+ if (fRegion.contains(position.x(), position.y())) { |
+ if (SkColorGetA(source) < innerThreshold) { |
+ U8CPU alpha = SkColorGetA(source); |
+ if (alpha == 0) |
+ alpha = 1; |
+ float scale = (float)innerThreshold / alpha; |
+ output_color = SkColorSetARGB(innerThreshold, |
+ SkColorGetR(source) * scale, |
+ SkColorGetG(source) * scale, |
+ SkColorGetB(source) * scale); |
+ } |
+ } else { |
+ if (SkColorGetA(source) > outerThreshold) { |
+ float scale = (float)outerThreshold / SkColorGetA(source); |
+ output_color = SkColorSetARGB(outerThreshold, |
+ SkColorGetR(source) * scale, |
+ SkColorGetG(source) * scale, |
+ SkColorGetB(source) * scale); |
+ } |
+ } |
+ dptr[y * dst->width() + x] = output_color; |
+ } |
+ } |
+ |
+ return true; |
+} |