| Index: src/effects/SkAlphaThresholdFilter.cpp
|
| diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..a53731f3b42183b169cb63945763c553eda7d186
|
| --- /dev/null
|
| +++ b/src/effects/SkAlphaThresholdFilter.cpp
|
| @@ -0,0 +1,367 @@
|
| +/*
|
| + * Copyright 2013 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkAlphaThresholdFilter.h"
|
| +#include "SkBitmap.h"
|
| +#include "SkFlattenableBuffers.h"
|
| +#include "SkRegion.h"
|
| +
|
| +class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter {
|
| +public:
|
| + SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold);
|
| +
|
| + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl)
|
| +
|
| +protected:
|
| + explicit SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer);
|
| + virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
|
| +
|
| + virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&,
|
| + SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
|
| +#if SK_SUPPORT_GPU
|
| + virtual bool asNewEffect(GrEffectRef** effect, GrTexture* texture,
|
| + const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE;
|
| +#endif
|
| +
|
| +private:
|
| + SkRegion fRegion;
|
| + SkScalar fInnerThreshold;
|
| + SkScalar fOuterThreshold;
|
| + typedef SkImageFilter INHERITED;
|
| +};
|
| +
|
| +SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
|
| + SkScalar innerThreshold,
|
| + SkScalar outerThreshold) {
|
| + return SkNEW_ARGS(SkAlphaThresholdFilterImpl, (region, innerThreshold, outerThreshold));
|
| +}
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +#include "GrContext.h"
|
| +#include "GrCoordTransform.h"
|
| +#include "GrEffect.h"
|
| +#include "gl/GrGLEffect.h"
|
| +#include "GrTBackendEffectFactory.h"
|
| +#include "GrTextureAccess.h"
|
| +
|
| +#include "SkGr.h"
|
| +
|
| +class GrGLAlphaThresholdEffect;
|
| +
|
| +class AlphaThresholdEffect : public GrEffect {
|
| +
|
| +public:
|
| + static GrEffectRef* Create(GrTexture* texture,
|
| + GrTexture* maskTexture,
|
| + float innerThreshold,
|
| + float outerThreshold) {
|
| + AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture,
|
| + maskTexture,
|
| + innerThreshold,
|
| + outerThreshold)));
|
| + return CreateEffectRef(effect);
|
| + }
|
| +
|
| + virtual ~AlphaThresholdEffect() {};
|
| +
|
| + static const char* Name() { return "Alpha Threshold"; }
|
| +
|
| + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
|
| + virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
|
| +
|
| + float innerThreshold() const { return fInnerThreshold; }
|
| + float outerThreshold() const { return fOuterThreshold; }
|
| +
|
| + typedef GrGLAlphaThresholdEffect GLEffect;
|
| +
|
| +private:
|
| + AlphaThresholdEffect(GrTexture* texture,
|
| + GrTexture* maskTexture,
|
| + float innerThreshold,
|
| + float outerThreshold)
|
| + : fInnerThreshold(innerThreshold)
|
| + , fOuterThreshold(outerThreshold)
|
| + , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(texture), texture)
|
| + , fImageTextureAccess(texture)
|
| + , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTexture), maskTexture)
|
| + , fMaskTextureAccess(maskTexture) {
|
| + this->addCoordTransform(&fImageCoordTransform);
|
| + this->addTextureAccess(&fImageTextureAccess);
|
| + this->addCoordTransform(&fMaskCoordTransform);
|
| + this->addTextureAccess(&fMaskTextureAccess);
|
| + }
|
| +
|
| + virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
|
| +
|
| + GR_DECLARE_EFFECT_TEST;
|
| +
|
| + float fInnerThreshold;
|
| + float fOuterThreshold;
|
| + GrCoordTransform fImageCoordTransform;
|
| + GrTextureAccess fImageTextureAccess;
|
| + GrCoordTransform fMaskCoordTransform;
|
| + GrTextureAccess fMaskTextureAccess;
|
| +
|
| + typedef GrEffect INHERITED;
|
| +};
|
| +
|
| +class GrGLAlphaThresholdEffect : public GrGLEffect {
|
| +public:
|
| + GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
|
| +
|
| + virtual void emitCode(GrGLShaderBuilder*,
|
| + const GrDrawEffect&,
|
| + EffectKey,
|
| + const char* outputColor,
|
| + const char* inputColor,
|
| + const TransformedCoordsArray&,
|
| + const TextureSamplerArray&) SK_OVERRIDE;
|
| +
|
| + virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
|
| +
|
| +private:
|
| +
|
| + GrGLUniformManager::UniformHandle fInnerThresholdVar;
|
| + GrGLUniformManager::UniformHandle fOuterThresholdVar;
|
| +
|
| + typedef GrGLEffect INHERITED;
|
| +};
|
| +
|
| +GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
|
| + : INHERITED(factory) {
|
| +}
|
| +
|
| +void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder,
|
| + const GrDrawEffect&,
|
| + EffectKey key,
|
| + const char* outputColor,
|
| + const char* inputColor,
|
| + const TransformedCoordsArray& coords,
|
| + const TextureSamplerArray& samplers) {
|
| + SkString coords2D = builder->ensureFSCoords2D(coords, 0);
|
| + SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1);
|
| + fInnerThresholdVar = builder->addUniform(
|
| + GrGLShaderBuilder::kFragment_Visibility,
|
| + kFloat_GrSLType, "inner_threshold");
|
| + fOuterThresholdVar = builder->addUniform(
|
| + GrGLShaderBuilder::kFragment_Visibility,
|
| + kFloat_GrSLType, "outer_threshold");
|
| +
|
| + builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
|
| + builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
|
| + builder->fsCodeAppend("\t\tvec4 input_color = ");
|
| + builder->fsAppendTextureLookup(samplers[0], "coord");
|
| + builder->fsCodeAppend(";\n");
|
| + builder->fsCodeAppend("\t\tvec4 mask_color = ");
|
| + builder->fsAppendTextureLookup(samplers[1], "mask_coord");
|
| + builder->fsCodeAppend(";\n");
|
| +
|
| + builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n",
|
| + builder->getUniformCStr(fInnerThresholdVar));
|
| + builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n",
|
| + builder->getUniformCStr(fOuterThresholdVar));
|
| + builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n");
|
| +
|
| + builder->fsCodeAppend("vec4 color = input_color;\n");
|
| + builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
|
| + "\t\t\tif (color.a > outer_thresh) {\n"
|
| + "\t\t\t\tfloat scale = outer_thresh / color.a;\n"
|
| + "\t\t\t\tcolor.rgb *= scale;\n"
|
| + "\t\t\t\tcolor.a = outer_thresh;\n"
|
| + "\t\t\t}\n"
|
| + "\t\t} else if (color.a < inner_thresh) {\n"
|
| + "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n"
|
| + "\t\t\tcolor.rgb *= scale;\n"
|
| + "\t\t\tcolor.a = inner_thresh;\n"
|
| + "\t\t}\n");
|
| +
|
| + builder->fsCodeAppendf("%s = %s;\n", outputColor,
|
| + (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str());
|
| +}
|
| +
|
| +void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman,
|
| + const GrDrawEffect& drawEffect) {
|
| + const AlphaThresholdEffect& alpha_threshold =
|
| + drawEffect.castEffect<AlphaThresholdEffect>();
|
| + uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold());
|
| + uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold());
|
| +}
|
| +
|
| +/////////////////////////////////////////////////////////////////////
|
| +
|
| +GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect);
|
| +
|
| +GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random,
|
| + GrContext* context,
|
| + const GrDrawTargetCaps&,
|
| + GrTexture** textures) {
|
| + GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx];
|
| + GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx];
|
| + float inner_thresh = random->nextUScalar1();
|
| + float outer_thresh = random->nextUScalar1();
|
| + return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thresh);
|
| +}
|
| +
|
| +///////////////////////////////////////////////////////////////////////////////
|
| +
|
| +const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const {
|
| + return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance();
|
| +}
|
| +
|
| +bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const {
|
| + const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase);
|
| + return (this->texture(0) == s.texture(0) &&
|
| + this->fInnerThreshold == s.fInnerThreshold &&
|
| + this->fOuterThreshold == s.fOuterThreshold);
|
| +}
|
| +
|
| +void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
|
| + if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) &&
|
| + GrPixelConfigIsOpaque(this->texture(0)->config())) {
|
| + *validFlags = kA_GrColorComponentFlag;
|
| + } else {
|
| + *validFlags = 0;
|
| + }
|
| +}
|
| +
|
| +#endif
|
| +
|
| +SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer)
|
| + : INHERITED(1, buffer) {
|
| + fInnerThreshold = buffer.readScalar();
|
| + fOuterThreshold = buffer.readScalar();
|
| + buffer.readRegion(&fRegion);
|
| +}
|
| +
|
| +SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region,
|
| + SkScalar innerThreshold,
|
| + SkScalar outerThreshold)
|
| + : INHERITED(0)
|
| + , fRegion(region)
|
| + , fInnerThreshold(innerThreshold)
|
| + , fOuterThreshold(outerThreshold) {
|
| +}
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +bool SkAlphaThresholdFilterImpl::asNewEffect(GrEffectRef** effect, GrTexture* texture,
|
| + const SkMatrix& in_matrix, const SkIRect&) const {
|
| + if (effect) {
|
| + GrContext* context = texture->getContext();
|
| + GrTextureDesc maskDesc;
|
| + if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
|
| + maskDesc.fConfig = kAlpha_8_GrPixelConfig;
|
| + } else {
|
| + maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
|
| + }
|
| + maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
|
| + // Add one pixel of border to ensure that clamp mode will be all zeros
|
| + // the outside.
|
| + maskDesc.fWidth = texture->width();
|
| + maskDesc.fHeight = texture->height();
|
| + GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch);
|
| + GrTexture* maskTexture = ast.texture();
|
| + if (NULL == maskTexture) {
|
| + return false;
|
| + }
|
| +
|
| + {
|
| + GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarget());
|
| + GrPaint grPaint;
|
| + grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
|
| + SkRegion::Iterator iter(fRegion);
|
| + context->clear(NULL, 0x0, true);
|
| +
|
| + SkMatrix old_matrix = context->getMatrix();
|
| + context->setMatrix(in_matrix);
|
| +
|
| + while (!iter.done()) {
|
| + SkRect rect = SkRect::Make(iter.rect());
|
| + context->drawRect(grPaint, rect);
|
| + iter.next();
|
| + }
|
| + context->setMatrix(old_matrix);
|
| + }
|
| +
|
| + *effect = AlphaThresholdEffect::Create(texture,
|
| + maskTexture,
|
| + fInnerThreshold,
|
| + fOuterThreshold);
|
| + }
|
| + return true;
|
| +}
|
| +#endif
|
| +
|
| +void SkAlphaThresholdFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const {
|
| + this->INHERITED::flatten(buffer);
|
| + buffer.writeScalar(fInnerThreshold);
|
| + buffer.writeScalar(fOuterThreshold);
|
| + buffer.writeRegion(fRegion);
|
| +}
|
| +
|
| +bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy*, const SkBitmap& src,
|
| + const SkMatrix& matrix, SkBitmap* dst,
|
| + SkIPoint* offset) {
|
| + SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
|
| +
|
| + if (src.config() != SkBitmap::kARGB_8888_Config) {
|
| + return false;
|
| + }
|
| +
|
| + SkMatrix localInverse;
|
| + if (!matrix.invert(&localInverse)) {
|
| + return NULL;
|
| + }
|
| +
|
| + SkAutoLockPixels alp(src);
|
| + SkASSERT(src.getPixels());
|
| + if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
|
| + return false;
|
| + }
|
| +
|
| + dst->setConfig(src.config(), src.width(), src.height());
|
| + dst->allocPixels();
|
| + if (!dst->getPixels()) {
|
| + return false;
|
| + }
|
| +
|
| + U8CPU innerThreshold = fInnerThreshold * 0xFF;
|
| + U8CPU outerThreshold = fOuterThreshold * 0xFF;
|
| + SkColor* sptr = src.getAddr32(0, 0);
|
| + SkColor* dptr = dst->getAddr32(0, 0);
|
| + int width = src.width(), height = src.height();
|
| + for (int y = 0; y < height; ++y) {
|
| + for (int x = 0; x < width; ++x) {
|
| + const SkColor& source = sptr[y * width + x];
|
| + SkColor output_color(source);
|
| + SkPoint position;
|
| + localInverse.mapXY(x, y, &position);
|
| + if (fRegion.contains(position.x(), position.y())) {
|
| + if (SkColorGetA(source) < innerThreshold) {
|
| + U8CPU alpha = SkColorGetA(source);
|
| + if (alpha == 0)
|
| + alpha = 1;
|
| + float scale = (float)innerThreshold / alpha;
|
| + output_color = SkColorSetARGB(innerThreshold,
|
| + SkColorGetR(source) * scale,
|
| + SkColorGetG(source) * scale,
|
| + SkColorGetB(source) * scale);
|
| + }
|
| + } else {
|
| + if (SkColorGetA(source) > outerThreshold) {
|
| + float scale = (float)outerThreshold / SkColorGetA(source);
|
| + output_color = SkColorSetARGB(outerThreshold,
|
| + SkColorGetR(source) * scale,
|
| + SkColorGetG(source) * scale,
|
| + SkColorGetB(source) * scale);
|
| + }
|
| + }
|
| + dptr[y * dst->width() + x] = output_color;
|
| + }
|
| + }
|
| +
|
| + return true;
|
| +}
|
|
|