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Side by Side Diff: src/effects/SkAlphaThresholdFilter.cpp

Issue 115633002: Add AlphaThreshold filter. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Use proper coordinates Created 7 years ago
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1 /*
2 * Copyright 2013 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
bsalomon 2013/12/18 14:38:12 new notice
Zachary Kuznia 2013/12/19 01:28:40 Done.
7
8 #include "SkAlphaThresholdFilter.h"
9 #include "SkBitmap.h"
10 #include "SkFlattenableBuffers.h"
11 #include "SkRegion.h"
12
13 #include <stdio.h>
bsalomon 2013/12/18 14:38:12 Is stdio needed?
Zachary Kuznia 2013/12/19 01:28:40 Done.
14 #if SK_SUPPORT_GPU
15 #include "GrContext.h"
16 #include "GrCoordTransform.h"
17 #include "GrEffect.h"
18 #include "gl/GrGLEffect.h"
19 #include "GrTBackendEffectFactory.h"
20 #include "GrTextureAccess.h"
21
22 #include "SkGr.h"
23
24 class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter {
25 public:
26 SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold);
27
28 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterIm pl)
29
30 protected:
31 explicit SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer);
32 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE;
33
34 virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&,
35 SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
36 #if SK_SUPPORT_GPU
37 virtual bool asNewEffect(GrEffectRef** effect, GrTexture* texture,
38 const SkMatrix& matrix, const SkIRect& bounds) cons t SK_OVERRIDE;
39 #endif
40
41 private:
42 SkRegion fRegion;
43 SkScalar fInnerThreshold;
44 SkScalar fOuterThreshold;
45 typedef SkImageFilter INHERITED;
46 };
47
48 SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
49 SkScalar innerThreshold,
50 SkScalar outerThreshold) {
51 return SkNEW_ARGS(SkAlphaThresholdFilterImpl, (region, innerThreshold, outer Threshold));
52 }
53
54 class GrGLAlphaThresholdEffect;
55
56 class AlphaThresholdEffect : public GrEffect {
57
58 public:
59 static GrEffectRef* Create(GrTexture* texture,
60 GrTexture* maskTexture,
61 float innerThreshold,
62 float outerThreshold) {
63 AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture,
64 maskTexture,
65 innerThreshold,
66 outerThreshold) ));
67 return CreateEffectRef(effect);
68 }
69
70 virtual ~AlphaThresholdEffect() {};
71
72 static const char* Name() { return "Alpha Threshold"; }
73
74 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
75 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE;
76
77 float innerThreshold() const { return fInnerThreshold; }
78 float outerThreshold() const { return fOuterThreshold; }
79
80 typedef GrGLAlphaThresholdEffect GLEffect;
81
82 private:
83 AlphaThresholdEffect(GrTexture* texture,
84 GrTexture* maskTexture,
85 float innerThreshold,
86 float outerThreshold)
87 : fInnerThreshold(innerThreshold)
88 , fOuterThreshold(outerThreshold)
89 , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(textu re), texture)
90 , fImageTextureAccess(texture)
91 , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTe xture), maskTexture)
92 , fMaskTextureAccess(maskTexture) {
93 this->addCoordTransform(&fImageCoordTransform);
94 this->addTextureAccess(&fImageTextureAccess);
95 this->addCoordTransform(&fMaskCoordTransform);
96 this->addTextureAccess(&fMaskTextureAccess);
97 }
98
99 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
100
101 GR_DECLARE_EFFECT_TEST;
102
103 float fInnerThreshold;
104 float fOuterThreshold;
105 GrCoordTransform fImageCoordTransform;
106 GrTextureAccess fImageTextureAccess;
107 GrCoordTransform fMaskCoordTransform;
108 GrTextureAccess fMaskTextureAccess;
109
110 typedef GrEffect INHERITED;
111 };
112
113 class GrGLAlphaThresholdEffect : public GrGLEffect {
114 public:
115 GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&) ;
116
117 virtual void emitCode(GrGLShaderBuilder*,
118 const GrDrawEffect&,
119 EffectKey,
120 const char* outputColor,
121 const char* inputColor,
122 const TransformedCoordsArray&,
123 const TextureSamplerArray&) SK_OVERRIDE;
124
125 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE;
126
127 private:
128
129 GrGLUniformManager::UniformHandle fInnerThresholdVar;
130 GrGLUniformManager::UniformHandle fOuterThresholdVar;
131
132 typedef GrGLEffect INHERITED;
133 };
134
135 GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
136 : INHERITED(factory) {
137 }
138
139 void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder,
140 const GrDrawEffect&,
141 EffectKey key,
142 const char* outputColor,
143 const char* inputColor,
144 const TransformedCoordsArray& coords,
145 const TextureSamplerArray& samplers) {
146 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
147 SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1);
148 fInnerThresholdVar = builder->addUniform(
149 GrGLShaderBuilder::kFragment_Visibility,
150 kFloat_GrSLType, "inner_threshold");
151 fOuterThresholdVar = builder->addUniform(
152 GrGLShaderBuilder::kFragment_Visibility,
153 kFloat_GrSLType, "outer_threshold");
154
155 builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str());
156 builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str());
157 builder->fsCodeAppend("\t\tvec4 input_color = ");
158 builder->fsAppendTextureLookup(samplers[0], "coord");
159 builder->fsCodeAppend(";\n");
160 builder->fsCodeAppend("\t\tvec4 mask_color = ");
161 builder->fsAppendTextureLookup(samplers[1], "mask_coord");
162 builder->fsCodeAppend(";\n");
163
164 builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n",
165 builder->getUniformCStr(fInnerThresholdVar));
166 builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n",
167 builder->getUniformCStr(fOuterThresholdVar));
168 builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n");
169
170 builder->fsCodeAppend("vec4 color = input_color;\n");
171 builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
172 "\t\t\tif (color.a > outer_thresh) {\n"
173 "\t\t\t\tfloat scale = outer_thresh / color.a;\n"
174 "\t\t\t\tcolor.rgb *= scale;\n"
175 "\t\t\t\tcolor.a = outer_thresh;\n"
176 "\t\t\t}\n"
177 "\t\t} else if (color.a < inner_thresh) {\n"
178 "\t\t\tfloat scale = inner_thresh / color.a;\n"
Wez 2013/12/18 01:21:02 Won't this explode if the source contains fully tr
bsalomon 2013/12/18 14:38:12 Yeah maybe / min(color.a, some-arbitrary-number).
Zachary Kuznia 2013/12/19 01:28:40 Done.
179 "\t\t\tcolor.rgb *= scale;\n"
Wez 2013/12/18 01:21:02 Hmmm, if pixels have pre-multiplied alpha then whe
bsalomon 2013/12/18 14:38:12 I agree with your last statement. It seems like th
Zachary Kuznia 2013/12/19 01:28:40 What equation would you prefer here?
bsalomon 2013/12/19 14:50:01 I think it is fine as is, but more a question for
180 "\t\t\tcolor.a = inner_thresh;\n"
181 "\t\t}\n");
182
183 builder->fsCodeAppendf("%s = %s;\n", outputColor,
184 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_st r());
185 }
186
187 void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman,
188 const GrDrawEffect& drawEffect) {
189 const AlphaThresholdEffect& alpha_threshold =
190 drawEffect.castEffect<AlphaThresholdEffect>();
191 uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold());
192 uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold());
193 }
194
195 /////////////////////////////////////////////////////////////////////
196
197 GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect);
198
199 GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random,
200 GrContext* context,
201 const GrDrawTargetCaps&,
202 GrTexture** textures) {
203 GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx];
204 GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx];
205 float inner_thresh = random->nextUScalar1();
206 float outer_thresh = random->nextUScalar1();
207 return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thr esh);
208 }
209
210 ///////////////////////////////////////////////////////////////////////////////
211
212 const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const {
213 return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance();
214 }
215
216 bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const {
217 const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase);
218 return (this->texture(0) == s.texture(0) &&
219 this->fInnerThreshold == s.fInnerThreshold &&
220 this->fOuterThreshold == s.fOuterThreshold);
221 }
222
223 void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
224 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color ) &&
225 GrPixelConfigIsOpaque(this->texture(0)->config())) {
226 *validFlags = kA_GrColorComponentFlag;
227 } else {
228 *validFlags = 0;
229 }
230 }
231
232 #endif
233
234 SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer)
235 : INHERITED(1, buffer) {
236 fInnerThreshold = buffer.readScalar();
237 fOuterThreshold = buffer.readScalar();
238 buffer.readRegion(&fRegion);
239 }
240
241 SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region,
242 SkScalar innerThreshold,
243 SkScalar outerThreshold)
244 : INHERITED(0), fRegion(region), fInnerThreshold(innerThreshold), fOuterThre shold(outerThreshold) {
bsalomon 2013/12/18 14:38:12 style nit: : INHERITED(0) , fRegion(regio
Zachary Kuznia 2013/12/19 01:28:40 Done.
245 }
246
247 #if SK_SUPPORT_GPU
248 bool SkAlphaThresholdFilterImpl::asNewEffect(GrEffectRef** effect, GrTexture* te xture,
249 const SkMatrix& in_matrix, const Sk IRect&) const {
250 if (effect) {
251 GrContext* context = texture->getContext();
252 GrTextureDesc maskDesc;
253 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) {
254 maskDesc.fConfig = kAlpha_8_GrPixelConfig;
255 } else {
256 maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
257 }
258 maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureF lagBit;
259 // Add one pixel of border to ensure that clamp mode will be all zeros
260 // the outside.
261 maskDesc.fWidth = texture->width();
262 maskDesc.fHeight = texture->height();
263 GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTe xMatch);
bsalomon 2013/12/18 14:38:12 I imagine we will want to cache this texture (in a
Zachary Kuznia 2013/12/19 01:28:40 I'll investigate this once we have the entire pipe
264 GrTexture* maskTexture = ast.texture();
265 if (NULL == maskTexture) {
266 return false;
267 }
268
269 {
270 GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarg et());
271 GrPaint grPaint;
272 grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
273 SkRegion::Iterator iter(fRegion);
274 context->clear(NULL, 0x0, true);
275
276 SkMatrix old_matrix = context->getMatrix();
277 context->setMatrix(in_matrix);
278
279 while (!iter.done()) {
280 SkRect rect = SkRect::Make(iter.rect());
281 context->drawRect(grPaint, rect);
282 iter.next();
283 }
284 context->setMatrix(old_matrix);
285 }
286
287 *effect = AlphaThresholdEffect::Create(texture,
288 maskTexture,
289 fInnerThreshold,
290 fOuterThreshold);
291 }
292 return true;
293 }
294 #endif
295
296 void SkAlphaThresholdFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const {
297 this->INHERITED::flatten(buffer);
298 buffer.writeScalar(fInnerThreshold);
299 buffer.writeScalar(fOuterThreshold);
300 buffer.writeRegion(fRegion);
301 }
302
303 bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy*, const SkBitmap& src,
304 const SkMatrix& matrix, SkBitmap* dst,
305 SkIPoint* offset) {
306 SkASSERT(src.config() == SkBitmap::kARGB_8888_Config);
307
308 if (src.config() != SkBitmap::kARGB_8888_Config) {
309 return false;
310 }
311
312 SkMatrix localInverse;
313 if (!matrix.invert(&localInverse)) {
314 return NULL;
315 }
316
317 SkAutoLockPixels alp(src);
318 SkASSERT(src.getPixels());
319 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) {
320 return false;
321 }
322
323 dst->setConfig(src.config(), src.width(), src.height());
324 dst->allocPixels();
325 if (!dst->getPixels()) {
326 return false;
327 }
328
329 SkColor* sptr = src.getAddr32(0, 0);
330 SkColor* dptr = dst->getAddr32(0, 0);
331 int width = src.width(), height = src.height();
332 for (int y = 0; y < height; ++y) {
333 for (int x = 0; x < width; ++x) {
334 const SkColor& source = sptr[y * width + x];
335 SkColor output_color(source);
336 SkPoint position;
337 localInverse.mapXY(x, y, &position);
338 if (fRegion.contains(position.x(), position.y())) {
339 if (SkColorGetA(source) < fInnerThreshold) {
340 float scale = fInnerThreshold / SkColorGetA(source);
341 output_color = SkColorSetARGB(fInnerThreshold,
342 SkColorGetR(source) * scale,
343 SkColorGetG(source) * scale,
344 SkColorGetB(source) * scale);
345 }
346 } else {
347 if (SkColorGetA(source) > fOuterThreshold) {
348 float scale = fOuterThreshold / SkColorGetA(source);
349 output_color = SkColorSetARGB(fOuterThreshold,
350 SkColorGetR(source) * scale,
351 SkColorGetG(source) * scale,
352 SkColorGetB(source) * scale);
353 }
354 }
355 dptr[y * dst->width() + x] = output_color;
356 }
357 }
358
359 return true;
360 }
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