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1 /* | |
2 * Copyright 2013 The Android Open Source Project | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
bsalomon
2013/12/18 14:38:12
new notice
Zachary Kuznia
2013/12/19 01:28:40
Done.
| |
7 | |
8 #include "SkAlphaThresholdFilter.h" | |
9 #include "SkBitmap.h" | |
10 #include "SkFlattenableBuffers.h" | |
11 #include "SkRegion.h" | |
12 | |
13 #include <stdio.h> | |
bsalomon
2013/12/18 14:38:12
Is stdio needed?
Zachary Kuznia
2013/12/19 01:28:40
Done.
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14 #if SK_SUPPORT_GPU | |
15 #include "GrContext.h" | |
16 #include "GrCoordTransform.h" | |
17 #include "GrEffect.h" | |
18 #include "gl/GrGLEffect.h" | |
19 #include "GrTBackendEffectFactory.h" | |
20 #include "GrTextureAccess.h" | |
21 | |
22 #include "SkGr.h" | |
23 | |
24 class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter { | |
25 public: | |
26 SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold); | |
27 | |
28 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterIm pl) | |
29 | |
30 protected: | |
31 explicit SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer); | |
32 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; | |
33 | |
34 virtual bool onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, | |
35 SkBitmap* result, SkIPoint* offset) SK_OVERRIDE; | |
36 #if SK_SUPPORT_GPU | |
37 virtual bool asNewEffect(GrEffectRef** effect, GrTexture* texture, | |
38 const SkMatrix& matrix, const SkIRect& bounds) cons t SK_OVERRIDE; | |
39 #endif | |
40 | |
41 private: | |
42 SkRegion fRegion; | |
43 SkScalar fInnerThreshold; | |
44 SkScalar fOuterThreshold; | |
45 typedef SkImageFilter INHERITED; | |
46 }; | |
47 | |
48 SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region, | |
49 SkScalar innerThreshold, | |
50 SkScalar outerThreshold) { | |
51 return SkNEW_ARGS(SkAlphaThresholdFilterImpl, (region, innerThreshold, outer Threshold)); | |
52 } | |
53 | |
54 class GrGLAlphaThresholdEffect; | |
55 | |
56 class AlphaThresholdEffect : public GrEffect { | |
57 | |
58 public: | |
59 static GrEffectRef* Create(GrTexture* texture, | |
60 GrTexture* maskTexture, | |
61 float innerThreshold, | |
62 float outerThreshold) { | |
63 AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture, | |
64 maskTexture, | |
65 innerThreshold, | |
66 outerThreshold) )); | |
67 return CreateEffectRef(effect); | |
68 } | |
69 | |
70 virtual ~AlphaThresholdEffect() {}; | |
71 | |
72 static const char* Name() { return "Alpha Threshold"; } | |
73 | |
74 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
75 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; | |
76 | |
77 float innerThreshold() const { return fInnerThreshold; } | |
78 float outerThreshold() const { return fOuterThreshold; } | |
79 | |
80 typedef GrGLAlphaThresholdEffect GLEffect; | |
81 | |
82 private: | |
83 AlphaThresholdEffect(GrTexture* texture, | |
84 GrTexture* maskTexture, | |
85 float innerThreshold, | |
86 float outerThreshold) | |
87 : fInnerThreshold(innerThreshold) | |
88 , fOuterThreshold(outerThreshold) | |
89 , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(textu re), texture) | |
90 , fImageTextureAccess(texture) | |
91 , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTe xture), maskTexture) | |
92 , fMaskTextureAccess(maskTexture) { | |
93 this->addCoordTransform(&fImageCoordTransform); | |
94 this->addTextureAccess(&fImageTextureAccess); | |
95 this->addCoordTransform(&fMaskCoordTransform); | |
96 this->addTextureAccess(&fMaskTextureAccess); | |
97 } | |
98 | |
99 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; | |
100 | |
101 GR_DECLARE_EFFECT_TEST; | |
102 | |
103 float fInnerThreshold; | |
104 float fOuterThreshold; | |
105 GrCoordTransform fImageCoordTransform; | |
106 GrTextureAccess fImageTextureAccess; | |
107 GrCoordTransform fMaskCoordTransform; | |
108 GrTextureAccess fMaskTextureAccess; | |
109 | |
110 typedef GrEffect INHERITED; | |
111 }; | |
112 | |
113 class GrGLAlphaThresholdEffect : public GrGLEffect { | |
114 public: | |
115 GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&) ; | |
116 | |
117 virtual void emitCode(GrGLShaderBuilder*, | |
118 const GrDrawEffect&, | |
119 EffectKey, | |
120 const char* outputColor, | |
121 const char* inputColor, | |
122 const TransformedCoordsArray&, | |
123 const TextureSamplerArray&) SK_OVERRIDE; | |
124 | |
125 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; | |
126 | |
127 private: | |
128 | |
129 GrGLUniformManager::UniformHandle fInnerThresholdVar; | |
130 GrGLUniformManager::UniformHandle fOuterThresholdVar; | |
131 | |
132 typedef GrGLEffect INHERITED; | |
133 }; | |
134 | |
135 GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | |
136 : INHERITED(factory) { | |
137 } | |
138 | |
139 void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder, | |
140 const GrDrawEffect&, | |
141 EffectKey key, | |
142 const char* outputColor, | |
143 const char* inputColor, | |
144 const TransformedCoordsArray& coords, | |
145 const TextureSamplerArray& samplers) { | |
146 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | |
147 SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1); | |
148 fInnerThresholdVar = builder->addUniform( | |
149 GrGLShaderBuilder::kFragment_Visibility, | |
150 kFloat_GrSLType, "inner_threshold"); | |
151 fOuterThresholdVar = builder->addUniform( | |
152 GrGLShaderBuilder::kFragment_Visibility, | |
153 kFloat_GrSLType, "outer_threshold"); | |
154 | |
155 builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); | |
156 builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()); | |
157 builder->fsCodeAppend("\t\tvec4 input_color = "); | |
158 builder->fsAppendTextureLookup(samplers[0], "coord"); | |
159 builder->fsCodeAppend(";\n"); | |
160 builder->fsCodeAppend("\t\tvec4 mask_color = "); | |
161 builder->fsAppendTextureLookup(samplers[1], "mask_coord"); | |
162 builder->fsCodeAppend(";\n"); | |
163 | |
164 builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n", | |
165 builder->getUniformCStr(fInnerThresholdVar)); | |
166 builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n", | |
167 builder->getUniformCStr(fOuterThresholdVar)); | |
168 builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n"); | |
169 | |
170 builder->fsCodeAppend("vec4 color = input_color;\n"); | |
171 builder->fsCodeAppend("\t\tif (mask < 0.5) {\n" | |
172 "\t\t\tif (color.a > outer_thresh) {\n" | |
173 "\t\t\t\tfloat scale = outer_thresh / color.a;\n" | |
174 "\t\t\t\tcolor.rgb *= scale;\n" | |
175 "\t\t\t\tcolor.a = outer_thresh;\n" | |
176 "\t\t\t}\n" | |
177 "\t\t} else if (color.a < inner_thresh) {\n" | |
178 "\t\t\tfloat scale = inner_thresh / color.a;\n" | |
Wez
2013/12/18 01:21:02
Won't this explode if the source contains fully tr
bsalomon
2013/12/18 14:38:12
Yeah maybe / min(color.a, some-arbitrary-number).
Zachary Kuznia
2013/12/19 01:28:40
Done.
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179 "\t\t\tcolor.rgb *= scale;\n" | |
Wez
2013/12/18 01:21:02
Hmmm, if pixels have pre-multiplied alpha then whe
bsalomon
2013/12/18 14:38:12
I agree with your last statement. It seems like th
Zachary Kuznia
2013/12/19 01:28:40
What equation would you prefer here?
bsalomon
2013/12/19 14:50:01
I think it is fine as is, but more a question for
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180 "\t\t\tcolor.a = inner_thresh;\n" | |
181 "\t\t}\n"); | |
182 | |
183 builder->fsCodeAppendf("%s = %s;\n", outputColor, | |
184 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_st r()); | |
185 } | |
186 | |
187 void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman, | |
188 const GrDrawEffect& drawEffect) { | |
189 const AlphaThresholdEffect& alpha_threshold = | |
190 drawEffect.castEffect<AlphaThresholdEffect>(); | |
191 uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold()); | |
192 uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold()); | |
193 } | |
194 | |
195 ///////////////////////////////////////////////////////////////////// | |
196 | |
197 GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect); | |
198 | |
199 GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random, | |
200 GrContext* context, | |
201 const GrDrawTargetCaps&, | |
202 GrTexture** textures) { | |
203 GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; | |
204 GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; | |
205 float inner_thresh = random->nextUScalar1(); | |
206 float outer_thresh = random->nextUScalar1(); | |
207 return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thr esh); | |
208 } | |
209 | |
210 /////////////////////////////////////////////////////////////////////////////// | |
211 | |
212 const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const { | |
213 return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance(); | |
214 } | |
215 | |
216 bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const { | |
217 const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase); | |
218 return (this->texture(0) == s.texture(0) && | |
219 this->fInnerThreshold == s.fInnerThreshold && | |
220 this->fOuterThreshold == s.fOuterThreshold); | |
221 } | |
222 | |
223 void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { | |
224 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color ) && | |
225 GrPixelConfigIsOpaque(this->texture(0)->config())) { | |
226 *validFlags = kA_GrColorComponentFlag; | |
227 } else { | |
228 *validFlags = 0; | |
229 } | |
230 } | |
231 | |
232 #endif | |
233 | |
234 SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(SkFlattenableReadBuffer& buffer) | |
235 : INHERITED(1, buffer) { | |
236 fInnerThreshold = buffer.readScalar(); | |
237 fOuterThreshold = buffer.readScalar(); | |
238 buffer.readRegion(&fRegion); | |
239 } | |
240 | |
241 SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region, | |
242 SkScalar innerThreshold, | |
243 SkScalar outerThreshold) | |
244 : INHERITED(0), fRegion(region), fInnerThreshold(innerThreshold), fOuterThre shold(outerThreshold) { | |
bsalomon
2013/12/18 14:38:12
style nit:
: INHERITED(0)
, fRegion(regio
Zachary Kuznia
2013/12/19 01:28:40
Done.
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245 } | |
246 | |
247 #if SK_SUPPORT_GPU | |
248 bool SkAlphaThresholdFilterImpl::asNewEffect(GrEffectRef** effect, GrTexture* te xture, | |
249 const SkMatrix& in_matrix, const Sk IRect&) const { | |
250 if (effect) { | |
251 GrContext* context = texture->getContext(); | |
252 GrTextureDesc maskDesc; | |
253 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { | |
254 maskDesc.fConfig = kAlpha_8_GrPixelConfig; | |
255 } else { | |
256 maskDesc.fConfig = kRGBA_8888_GrPixelConfig; | |
257 } | |
258 maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureF lagBit; | |
259 // Add one pixel of border to ensure that clamp mode will be all zeros | |
260 // the outside. | |
261 maskDesc.fWidth = texture->width(); | |
262 maskDesc.fHeight = texture->height(); | |
263 GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTe xMatch); | |
bsalomon
2013/12/18 14:38:12
I imagine we will want to cache this texture (in a
Zachary Kuznia
2013/12/19 01:28:40
I'll investigate this once we have the entire pipe
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264 GrTexture* maskTexture = ast.texture(); | |
265 if (NULL == maskTexture) { | |
266 return false; | |
267 } | |
268 | |
269 { | |
270 GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarg et()); | |
271 GrPaint grPaint; | |
272 grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff); | |
273 SkRegion::Iterator iter(fRegion); | |
274 context->clear(NULL, 0x0, true); | |
275 | |
276 SkMatrix old_matrix = context->getMatrix(); | |
277 context->setMatrix(in_matrix); | |
278 | |
279 while (!iter.done()) { | |
280 SkRect rect = SkRect::Make(iter.rect()); | |
281 context->drawRect(grPaint, rect); | |
282 iter.next(); | |
283 } | |
284 context->setMatrix(old_matrix); | |
285 } | |
286 | |
287 *effect = AlphaThresholdEffect::Create(texture, | |
288 maskTexture, | |
289 fInnerThreshold, | |
290 fOuterThreshold); | |
291 } | |
292 return true; | |
293 } | |
294 #endif | |
295 | |
296 void SkAlphaThresholdFilterImpl::flatten(SkFlattenableWriteBuffer& buffer) const { | |
297 this->INHERITED::flatten(buffer); | |
298 buffer.writeScalar(fInnerThreshold); | |
299 buffer.writeScalar(fOuterThreshold); | |
300 buffer.writeRegion(fRegion); | |
301 } | |
302 | |
303 bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy*, const SkBitmap& src, | |
304 const SkMatrix& matrix, SkBitmap* dst, | |
305 SkIPoint* offset) { | |
306 SkASSERT(src.config() == SkBitmap::kARGB_8888_Config); | |
307 | |
308 if (src.config() != SkBitmap::kARGB_8888_Config) { | |
309 return false; | |
310 } | |
311 | |
312 SkMatrix localInverse; | |
313 if (!matrix.invert(&localInverse)) { | |
314 return NULL; | |
315 } | |
316 | |
317 SkAutoLockPixels alp(src); | |
318 SkASSERT(src.getPixels()); | |
319 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) { | |
320 return false; | |
321 } | |
322 | |
323 dst->setConfig(src.config(), src.width(), src.height()); | |
324 dst->allocPixels(); | |
325 if (!dst->getPixels()) { | |
326 return false; | |
327 } | |
328 | |
329 SkColor* sptr = src.getAddr32(0, 0); | |
330 SkColor* dptr = dst->getAddr32(0, 0); | |
331 int width = src.width(), height = src.height(); | |
332 for (int y = 0; y < height; ++y) { | |
333 for (int x = 0; x < width; ++x) { | |
334 const SkColor& source = sptr[y * width + x]; | |
335 SkColor output_color(source); | |
336 SkPoint position; | |
337 localInverse.mapXY(x, y, &position); | |
338 if (fRegion.contains(position.x(), position.y())) { | |
339 if (SkColorGetA(source) < fInnerThreshold) { | |
340 float scale = fInnerThreshold / SkColorGetA(source); | |
341 output_color = SkColorSetARGB(fInnerThreshold, | |
342 SkColorGetR(source) * scale, | |
343 SkColorGetG(source) * scale, | |
344 SkColorGetB(source) * scale); | |
345 } | |
346 } else { | |
347 if (SkColorGetA(source) > fOuterThreshold) { | |
348 float scale = fOuterThreshold / SkColorGetA(source); | |
349 output_color = SkColorSetARGB(fOuterThreshold, | |
350 SkColorGetR(source) * scale, | |
351 SkColorGetG(source) * scale, | |
352 SkColorGetB(source) * scale); | |
353 } | |
354 } | |
355 dptr[y * dst->width() + x] = output_color; | |
356 } | |
357 } | |
358 | |
359 return true; | |
360 } | |
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