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| 1 /* | |
| 2 * Copyright 2013 The Android Open Source Project | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #include "SkAlphaThresholdFilter.h" | |
| 9 #include "SkBitmap.h" | |
| 10 #include "SkFlattenableBuffers.h" | |
| 11 #include "SkRegion.h" | |
| 12 | |
| 13 #if SK_SUPPORT_GPU | |
| 14 #include "GrContext.h" | |
| 15 #include "GrCoordTransform.h" | |
| 16 #include "GrEffect.h" | |
| 17 #include "gl/GrGLEffect.h" | |
| 18 #include "GrTBackendEffectFactory.h" | |
| 19 #include "GrTextureAccess.h" | |
| 20 | |
| 21 #include "SkGr.h" | |
| 22 | |
| 23 class GrGLAlphaThresholdEffect; | |
| 24 | |
| 25 class AlphaThresholdEffect : public GrEffect { | |
| 26 | |
| 27 public: | |
| 28 static GrEffectRef* Create(GrTexture* texture, | |
| 29 GrTexture* maskTexture, | |
| 30 float innerThreshold, | |
| 31 float outerThreshold) { | |
| 32 AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture, | |
| 33 maskTexture, | |
| 34 innerThreshold, | |
| 35 outerThreshold) )); | |
| 36 return CreateEffectRef(effect); | |
| 37 } | |
| 38 | |
| 39 virtual ~AlphaThresholdEffect() {}; | |
| 40 | |
| 41 static const char* Name() { return "Alpha Threshold"; } | |
| 42 | |
| 43 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
| 44 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; | |
| 45 | |
| 46 float innerThreshold() const { return fInnerThreshold; } | |
| 47 float outerThreshold() const { return fOuterThreshold; } | |
| 48 | |
| 49 typedef GrGLAlphaThresholdEffect GLEffect; | |
| 50 | |
| 51 private: | |
| 52 AlphaThresholdEffect(GrTexture* texture, | |
| 53 GrTexture* maskTexture, | |
| 54 float innerThreshold, | |
| 55 float outerThreshold) | |
| 56 : fInnerThreshold(innerThreshold) | |
| 57 , fOuterThreshold(outerThreshold) | |
| 58 , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(textu re), texture) | |
| 59 , fImageTextureAccess(texture) | |
| 60 , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTe xture), maskTexture) | |
| 61 , fMaskTextureAccess(maskTexture) { | |
| 62 this->addCoordTransform(&fImageCoordTransform); | |
| 63 this->addTextureAccess(&fImageTextureAccess); | |
| 64 this->addCoordTransform(&fMaskCoordTransform); | |
| 65 this->addTextureAccess(&fMaskTextureAccess); | |
| 66 } | |
| 67 | |
| 68 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; | |
| 69 | |
| 70 GR_DECLARE_EFFECT_TEST; | |
| 71 | |
| 72 float fInnerThreshold; | |
| 73 float fOuterThreshold; | |
| 74 GrCoordTransform fImageCoordTransform; | |
| 75 GrTextureAccess fImageTextureAccess; | |
| 76 GrCoordTransform fMaskCoordTransform; | |
| 77 GrTextureAccess fMaskTextureAccess; | |
| 78 | |
| 79 typedef GrEffect INHERITED; | |
| 80 }; | |
| 81 | |
| 82 // For brevity | |
| 83 typedef GrGLUniformManager::UniformHandle UniformHandle; | |
|
Wez
2013/12/17 06:39:04
nit: Why not just using GrGL...::UniformHandle?
Zachary Kuznia
2013/12/18 00:06:27
Done.
| |
| 84 | |
| 85 class GrGLAlphaThresholdEffect : public GrGLEffect { | |
| 86 public: | |
| 87 GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&) ; | |
| 88 | |
| 89 virtual void emitCode(GrGLShaderBuilder*, | |
| 90 const GrDrawEffect&, | |
| 91 EffectKey, | |
| 92 const char* outputColor, | |
| 93 const char* inputColor, | |
| 94 const TransformedCoordsArray&, | |
| 95 const TextureSamplerArray&) SK_OVERRIDE; | |
| 96 | |
| 97 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; | |
| 98 | |
| 99 private: | |
| 100 UniformHandle fInnerThresholdVar; | |
| 101 UniformHandle fOuterThresholdVar; | |
| 102 | |
| 103 typedef GrGLEffect INHERITED; | |
| 104 }; | |
| 105 | |
| 106 GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | |
| 107 : INHERITED(factory) { | |
| 108 } | |
| 109 | |
| 110 void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder, | |
| 111 const GrDrawEffect&, | |
| 112 EffectKey key, | |
| 113 const char* outputColor, | |
| 114 const char* inputColor, | |
| 115 const TransformedCoordsArray& coords, | |
| 116 const TextureSamplerArray& samplers) { | |
| 117 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | |
| 118 SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1); | |
| 119 fInnerThresholdVar = builder->addUniform( | |
| 120 GrGLShaderBuilder::kFragment_Visibility, | |
| 121 kFloat_GrSLType, "inner_threshold"); | |
| 122 fOuterThresholdVar = builder->addUniform( | |
| 123 GrGLShaderBuilder::kFragment_Visibility, | |
| 124 kFloat_GrSLType, "outer_threshold"); | |
| 125 | |
| 126 builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); | |
| 127 builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()); | |
| 128 builder->fsCodeAppend("\t\tvec4 color = "); | |
| 129 builder->fsAppendTextureLookup(samplers[0], "coord"); | |
| 130 builder->fsCodeAppend(";\n"); | |
| 131 builder->fsCodeAppend("\t\tvec4 mask_color = "); | |
| 132 builder->fsAppendTextureLookup(samplers[1], "mask_coord"); | |
| 133 builder->fsCodeAppend(";\n"); | |
| 134 | |
| 135 builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n", | |
| 136 builder->getUniformCStr(fInnerThresholdVar)); | |
| 137 builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n", | |
| 138 builder->getUniformCStr(fOuterThresholdVar)); | |
| 139 builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n"); | |
| 140 | |
| 141 builder->fsCodeAppend("\t\tif (mask < 0.5) {\n" | |
| 142 "\t\t\tif (color.a > outer_thresh) {\n" | |
| 143 "\t\t\t\tfloat scale = outer_thresh / color.a;\n" | |
| 144 "\t\t\t\tcolor.rgb *= scale;\n" | |
| 145 "\t\t\t\tcolor.a = outer_thresh;\n" | |
| 146 "\t\t\t}\n" | |
| 147 "\t\t} else if (color.a < inner_thresh) {\n" | |
| 148 "\t\t\tfloat scale = inner_thresh / color.a;\n" | |
| 149 "\t\t\tcolor.rgb *= scale;\n" | |
| 150 "\t\t\tcolor.a = inner_thresh;\n" | |
| 151 "\t\t}\n"); | |
| 152 | |
| 153 builder->fsCodeAppendf("%s = %s;\n", outputColor, | |
| 154 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_st r()); | |
| 155 } | |
| 156 | |
| 157 void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman, | |
| 158 const GrDrawEffect& drawEffect) { | |
| 159 const AlphaThresholdEffect& alpha_threshold = | |
| 160 drawEffect.castEffect<AlphaThresholdEffect>(); | |
| 161 uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold()); | |
| 162 uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold()); | |
| 163 } | |
| 164 | |
| 165 ///////////////////////////////////////////////////////////////////// | |
| 166 | |
| 167 GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect); | |
| 168 | |
| 169 GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random, | |
| 170 GrContext* context, | |
| 171 const GrDrawTargetCaps&, | |
| 172 GrTexture** textures) { | |
| 173 GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; | |
| 174 GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; | |
| 175 U8CPU inner_thresh = random->nextU() % 0xff; | |
| 176 U8CPU outer_thresh = random->nextU() % 0xff; | |
| 177 return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thr esh); | |
| 178 } | |
| 179 | |
| 180 /////////////////////////////////////////////////////////////////////////////// | |
| 181 | |
| 182 const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const { | |
| 183 return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance(); | |
| 184 } | |
| 185 | |
| 186 bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const { | |
| 187 const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase); | |
| 188 return (this->texture(0) == s.texture(0) && | |
| 189 this->fInnerThreshold == s.fInnerThreshold && | |
| 190 this->fOuterThreshold == s.fOuterThreshold); | |
| 191 } | |
| 192 | |
| 193 void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { | |
| 194 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color ) && | |
| 195 GrPixelConfigIsOpaque(this->texture(0)->config())) { | |
| 196 *validFlags = kA_GrColorComponentFlag; | |
| 197 } else { | |
| 198 *validFlags = 0; | |
| 199 } | |
| 200 } | |
| 201 | |
| 202 #endif | |
| 203 | |
| 204 SkAlphaThresholdFilter::SkAlphaThresholdFilter(SkFlattenableReadBuffer& buffer) | |
| 205 : INHERITED(1, buffer) { | |
| 206 fInnerThreshold = buffer.readScalar(); | |
| 207 fOuterThreshold = buffer.readScalar(); | |
| 208 buffer.readRegion(&fRegion); | |
| 209 } | |
| 210 | |
| 211 SkAlphaThresholdFilter::SkAlphaThresholdFilter(SkRegion region, SkScalar innerTh reshold, SkScalar outerThreshold) | |
| 212 : INHERITED(0), fRegion(region), fInnerThreshold(innerThreshold), fOuterThre shold(outerThreshold) { | |
| 213 } | |
| 214 | |
| 215 #if SK_SUPPORT_GPU | |
| 216 bool SkAlphaThresholdFilter::asNewEffect(GrEffectRef** effect, GrTexture* textur e, const SkMatrix& in_matrix, const SkIRect&) const { | |
| 217 if (effect) { | |
| 218 GrContext* context = texture->getContext(); | |
| 219 GrTextureDesc maskDesc; | |
| 220 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { | |
| 221 maskDesc.fConfig = kAlpha_8_GrPixelConfig; | |
| 222 } else { | |
| 223 maskDesc.fConfig = kRGBA_8888_GrPixelConfig; | |
| 224 } | |
| 225 maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureF lagBit; | |
| 226 // Add one pixel of border to ensure that clamp mode will be all zeros | |
| 227 // the outside. | |
| 228 maskDesc.fWidth = texture->width(); | |
| 229 maskDesc.fHeight = texture->height(); | |
| 230 GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTe xMatch); | |
| 231 GrTexture* maskTexture = ast.texture(); | |
| 232 if (NULL == maskTexture) { | |
| 233 return false; | |
| 234 } | |
| 235 | |
| 236 { | |
| 237 GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarg et()); | |
| 238 GrPaint grPaint; | |
| 239 grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff); | |
| 240 SkRegion::Iterator iter(fRegion); | |
| 241 context->clear(NULL, 0x0, true); | |
| 242 | |
| 243 SkMatrix old_matrix = context->getMatrix(); | |
| 244 context->setMatrix(in_matrix); | |
| 245 | |
| 246 while (!iter.done()) { | |
| 247 SkRect rect = SkRect::Make(iter.rect()); | |
| 248 context->drawRect(grPaint, rect); | |
| 249 iter.next(); | |
| 250 } | |
| 251 context->setMatrix(old_matrix); | |
| 252 } | |
| 253 | |
| 254 *effect = AlphaThresholdEffect::Create(texture, | |
| 255 maskTexture, | |
| 256 fInnerThreshold, | |
| 257 fOuterThreshold); | |
| 258 } | |
| 259 return true; | |
| 260 } | |
| 261 #endif | |
| 262 | |
| 263 void SkAlphaThresholdFilter::flatten(SkFlattenableWriteBuffer& buffer) const { | |
| 264 this->INHERITED::flatten(buffer); | |
| 265 buffer.writeScalar(fInnerThreshold); | |
| 266 buffer.writeScalar(fOuterThreshold); | |
| 267 buffer.writeRegion(fRegion); | |
| 268 } | |
| 269 | |
| 270 bool SkAlphaThresholdFilter::onFilterImage(Proxy*, const SkBitmap& src, | |
| 271 const SkMatrix&, SkBitmap* dst, | |
| 272 SkIPoint* offset) { | |
| 273 SkASSERT(src.config() == SkBitmap::kARGB_8888_Config); | |
| 274 | |
| 275 if (src.config() != SkBitmap::kARGB_8888_Config) { | |
| 276 return false; | |
| 277 } | |
| 278 | |
| 279 SkAutoLockPixels alp(src); | |
| 280 SkASSERT(src.getPixels()); | |
| 281 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) { | |
| 282 return false; | |
| 283 } | |
| 284 | |
| 285 return true; | |
|
reed1
2013/12/16 14:30:49
Why do we return true, but don't set dst? Can we w
Zachary Kuznia
2013/12/18 00:06:27
Software version added.
| |
| 286 } | |
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