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1 /* | |
2 * Copyright 2013 The Android Open Source Project | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "SkAlphaThresholdFilter.h" | |
9 #include "SkBitmap.h" | |
10 #include "SkFlattenableBuffers.h" | |
11 #include "SkRegion.h" | |
12 | |
13 #if SK_SUPPORT_GPU | |
14 #include "GrContext.h" | |
15 #include "GrCoordTransform.h" | |
16 #include "GrEffect.h" | |
17 #include "gl/GrGLEffect.h" | |
18 #include "GrTBackendEffectFactory.h" | |
19 #include "GrTextureAccess.h" | |
20 | |
21 #include "SkGr.h" | |
22 | |
23 class GrGLAlphaThresholdEffect; | |
24 | |
25 class AlphaThresholdEffect : public GrEffect { | |
26 | |
27 public: | |
28 static GrEffectRef* Create(GrTexture* texture, | |
29 GrTexture* maskTexture, | |
30 float innerThreshold, | |
31 float outerThreshold) { | |
32 AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture, | |
33 maskTexture, | |
34 innerThreshold, | |
35 outerThreshold) )); | |
36 return CreateEffectRef(effect); | |
37 } | |
38 | |
39 virtual ~AlphaThresholdEffect() {}; | |
40 | |
41 static const char* Name() { return "Alpha Threshold"; } | |
42 | |
43 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; | |
44 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags ) const SK_OVERRIDE; | |
45 | |
46 float innerThreshold() const { return fInnerThreshold; } | |
47 float outerThreshold() const { return fOuterThreshold; } | |
48 | |
49 typedef GrGLAlphaThresholdEffect GLEffect; | |
50 | |
51 private: | |
52 AlphaThresholdEffect(GrTexture* texture, | |
53 GrTexture* maskTexture, | |
54 float innerThreshold, | |
55 float outerThreshold) | |
56 : fInnerThreshold(innerThreshold) | |
57 , fOuterThreshold(outerThreshold) | |
58 , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(textu re), texture) | |
59 , fImageTextureAccess(texture) | |
60 , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTe xture), maskTexture) | |
61 , fMaskTextureAccess(maskTexture) { | |
62 this->addCoordTransform(&fImageCoordTransform); | |
63 this->addTextureAccess(&fImageTextureAccess); | |
64 this->addCoordTransform(&fMaskCoordTransform); | |
65 this->addTextureAccess(&fMaskTextureAccess); | |
66 } | |
67 | |
68 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; | |
69 | |
70 GR_DECLARE_EFFECT_TEST; | |
71 | |
72 float fInnerThreshold; | |
73 float fOuterThreshold; | |
74 GrCoordTransform fImageCoordTransform; | |
75 GrTextureAccess fImageTextureAccess; | |
76 GrCoordTransform fMaskCoordTransform; | |
77 GrTextureAccess fMaskTextureAccess; | |
78 | |
79 typedef GrEffect INHERITED; | |
80 }; | |
81 | |
82 // For brevity | |
83 typedef GrGLUniformManager::UniformHandle UniformHandle; | |
Wez
2013/12/17 06:39:04
nit: Why not just using GrGL...::UniformHandle?
Zachary Kuznia
2013/12/18 00:06:27
Done.
| |
84 | |
85 class GrGLAlphaThresholdEffect : public GrGLEffect { | |
86 public: | |
87 GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&) ; | |
88 | |
89 virtual void emitCode(GrGLShaderBuilder*, | |
90 const GrDrawEffect&, | |
91 EffectKey, | |
92 const char* outputColor, | |
93 const char* inputColor, | |
94 const TransformedCoordsArray&, | |
95 const TextureSamplerArray&) SK_OVERRIDE; | |
96 | |
97 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVER RIDE; | |
98 | |
99 private: | |
100 UniformHandle fInnerThresholdVar; | |
101 UniformHandle fOuterThresholdVar; | |
102 | |
103 typedef GrGLEffect INHERITED; | |
104 }; | |
105 | |
106 GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | |
107 : INHERITED(factory) { | |
108 } | |
109 | |
110 void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder, | |
111 const GrDrawEffect&, | |
112 EffectKey key, | |
113 const char* outputColor, | |
114 const char* inputColor, | |
115 const TransformedCoordsArray& coords, | |
116 const TextureSamplerArray& samplers) { | |
117 SkString coords2D = builder->ensureFSCoords2D(coords, 0); | |
118 SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1); | |
119 fInnerThresholdVar = builder->addUniform( | |
120 GrGLShaderBuilder::kFragment_Visibility, | |
121 kFloat_GrSLType, "inner_threshold"); | |
122 fOuterThresholdVar = builder->addUniform( | |
123 GrGLShaderBuilder::kFragment_Visibility, | |
124 kFloat_GrSLType, "outer_threshold"); | |
125 | |
126 builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); | |
127 builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()); | |
128 builder->fsCodeAppend("\t\tvec4 color = "); | |
129 builder->fsAppendTextureLookup(samplers[0], "coord"); | |
130 builder->fsCodeAppend(";\n"); | |
131 builder->fsCodeAppend("\t\tvec4 mask_color = "); | |
132 builder->fsAppendTextureLookup(samplers[1], "mask_coord"); | |
133 builder->fsCodeAppend(";\n"); | |
134 | |
135 builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n", | |
136 builder->getUniformCStr(fInnerThresholdVar)); | |
137 builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n", | |
138 builder->getUniformCStr(fOuterThresholdVar)); | |
139 builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n"); | |
140 | |
141 builder->fsCodeAppend("\t\tif (mask < 0.5) {\n" | |
142 "\t\t\tif (color.a > outer_thresh) {\n" | |
143 "\t\t\t\tfloat scale = outer_thresh / color.a;\n" | |
144 "\t\t\t\tcolor.rgb *= scale;\n" | |
145 "\t\t\t\tcolor.a = outer_thresh;\n" | |
146 "\t\t\t}\n" | |
147 "\t\t} else if (color.a < inner_thresh) {\n" | |
148 "\t\t\tfloat scale = inner_thresh / color.a;\n" | |
149 "\t\t\tcolor.rgb *= scale;\n" | |
150 "\t\t\tcolor.a = inner_thresh;\n" | |
151 "\t\t}\n"); | |
152 | |
153 builder->fsCodeAppendf("%s = %s;\n", outputColor, | |
154 (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_st r()); | |
155 } | |
156 | |
157 void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman, | |
158 const GrDrawEffect& drawEffect) { | |
159 const AlphaThresholdEffect& alpha_threshold = | |
160 drawEffect.castEffect<AlphaThresholdEffect>(); | |
161 uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold()); | |
162 uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold()); | |
163 } | |
164 | |
165 ///////////////////////////////////////////////////////////////////// | |
166 | |
167 GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect); | |
168 | |
169 GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random, | |
170 GrContext* context, | |
171 const GrDrawTargetCaps&, | |
172 GrTexture** textures) { | |
173 GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; | |
174 GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; | |
175 U8CPU inner_thresh = random->nextU() % 0xff; | |
176 U8CPU outer_thresh = random->nextU() % 0xff; | |
177 return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thr esh); | |
178 } | |
179 | |
180 /////////////////////////////////////////////////////////////////////////////// | |
181 | |
182 const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const { | |
183 return GrTBackendEffectFactory<AlphaThresholdEffect>::getInstance(); | |
184 } | |
185 | |
186 bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const { | |
187 const AlphaThresholdEffect& s = CastEffect<AlphaThresholdEffect>(sBase); | |
188 return (this->texture(0) == s.texture(0) && | |
189 this->fInnerThreshold == s.fInnerThreshold && | |
190 this->fOuterThreshold == s.fOuterThreshold); | |
191 } | |
192 | |
193 void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { | |
194 if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color ) && | |
195 GrPixelConfigIsOpaque(this->texture(0)->config())) { | |
196 *validFlags = kA_GrColorComponentFlag; | |
197 } else { | |
198 *validFlags = 0; | |
199 } | |
200 } | |
201 | |
202 #endif | |
203 | |
204 SkAlphaThresholdFilter::SkAlphaThresholdFilter(SkFlattenableReadBuffer& buffer) | |
205 : INHERITED(1, buffer) { | |
206 fInnerThreshold = buffer.readScalar(); | |
207 fOuterThreshold = buffer.readScalar(); | |
208 buffer.readRegion(&fRegion); | |
209 } | |
210 | |
211 SkAlphaThresholdFilter::SkAlphaThresholdFilter(SkRegion region, SkScalar innerTh reshold, SkScalar outerThreshold) | |
212 : INHERITED(0), fRegion(region), fInnerThreshold(innerThreshold), fOuterThre shold(outerThreshold) { | |
213 } | |
214 | |
215 #if SK_SUPPORT_GPU | |
216 bool SkAlphaThresholdFilter::asNewEffect(GrEffectRef** effect, GrTexture* textur e, const SkMatrix& in_matrix, const SkIRect&) const { | |
217 if (effect) { | |
218 GrContext* context = texture->getContext(); | |
219 GrTextureDesc maskDesc; | |
220 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { | |
221 maskDesc.fConfig = kAlpha_8_GrPixelConfig; | |
222 } else { | |
223 maskDesc.fConfig = kRGBA_8888_GrPixelConfig; | |
224 } | |
225 maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureF lagBit; | |
226 // Add one pixel of border to ensure that clamp mode will be all zeros | |
227 // the outside. | |
228 maskDesc.fWidth = texture->width(); | |
229 maskDesc.fHeight = texture->height(); | |
230 GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTe xMatch); | |
231 GrTexture* maskTexture = ast.texture(); | |
232 if (NULL == maskTexture) { | |
233 return false; | |
234 } | |
235 | |
236 { | |
237 GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarg et()); | |
238 GrPaint grPaint; | |
239 grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff); | |
240 SkRegion::Iterator iter(fRegion); | |
241 context->clear(NULL, 0x0, true); | |
242 | |
243 SkMatrix old_matrix = context->getMatrix(); | |
244 context->setMatrix(in_matrix); | |
245 | |
246 while (!iter.done()) { | |
247 SkRect rect = SkRect::Make(iter.rect()); | |
248 context->drawRect(grPaint, rect); | |
249 iter.next(); | |
250 } | |
251 context->setMatrix(old_matrix); | |
252 } | |
253 | |
254 *effect = AlphaThresholdEffect::Create(texture, | |
255 maskTexture, | |
256 fInnerThreshold, | |
257 fOuterThreshold); | |
258 } | |
259 return true; | |
260 } | |
261 #endif | |
262 | |
263 void SkAlphaThresholdFilter::flatten(SkFlattenableWriteBuffer& buffer) const { | |
264 this->INHERITED::flatten(buffer); | |
265 buffer.writeScalar(fInnerThreshold); | |
266 buffer.writeScalar(fOuterThreshold); | |
267 buffer.writeRegion(fRegion); | |
268 } | |
269 | |
270 bool SkAlphaThresholdFilter::onFilterImage(Proxy*, const SkBitmap& src, | |
271 const SkMatrix&, SkBitmap* dst, | |
272 SkIPoint* offset) { | |
273 SkASSERT(src.config() == SkBitmap::kARGB_8888_Config); | |
274 | |
275 if (src.config() != SkBitmap::kARGB_8888_Config) { | |
276 return false; | |
277 } | |
278 | |
279 SkAutoLockPixels alp(src); | |
280 SkASSERT(src.getPixels()); | |
281 if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) { | |
282 return false; | |
283 } | |
284 | |
285 return true; | |
reed1
2013/12/16 14:30:49
Why do we return true, but don't set dst? Can we w
Zachary Kuznia
2013/12/18 00:06:27
Software version added.
| |
286 } | |
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