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| 1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_HEAP_MARK_COMPACT_H_ | 5 #ifndef V8_HEAP_MARK_COMPACT_H_ |
| 6 #define V8_HEAP_MARK_COMPACT_H_ | 6 #define V8_HEAP_MARK_COMPACT_H_ |
| 7 | 7 |
| 8 #include "src/base/bits.h" | 8 #include "src/base/bits.h" |
| 9 #include "src/heap/spaces.h" | 9 #include "src/heap/spaces.h" |
| 10 | 10 |
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| 323 #ifdef DEBUG | 323 #ifdef DEBUG |
| 324 if (slot >= reinterpret_cast<ObjectSlot>(NUMBER_OF_SLOT_TYPES)) { | 324 if (slot >= reinterpret_cast<ObjectSlot>(NUMBER_OF_SLOT_TYPES)) { |
| 325 DCHECK_NOT_NULL(*slot); | 325 DCHECK_NOT_NULL(*slot); |
| 326 } | 326 } |
| 327 #endif | 327 #endif |
| 328 slots_[idx_++] = slot; | 328 slots_[idx_++] = slot; |
| 329 } | 329 } |
| 330 | 330 |
| 331 enum SlotType { | 331 enum SlotType { |
| 332 EMBEDDED_OBJECT_SLOT, | 332 EMBEDDED_OBJECT_SLOT, |
| 333 OBJECT_SLOT, | |
| 334 RELOCATED_CODE_OBJECT, | 333 RELOCATED_CODE_OBJECT, |
| 335 CELL_TARGET_SLOT, | 334 CELL_TARGET_SLOT, |
| 336 CODE_TARGET_SLOT, | 335 CODE_TARGET_SLOT, |
| 337 CODE_ENTRY_SLOT, | 336 CODE_ENTRY_SLOT, |
| 338 DEBUG_TARGET_SLOT, | 337 DEBUG_TARGET_SLOT, |
| 339 JS_RETURN_SLOT, | 338 JS_RETURN_SLOT, |
| 340 NUMBER_OF_SLOT_TYPES | 339 NUMBER_OF_SLOT_TYPES |
| 341 }; | 340 }; |
| 342 | 341 |
| 343 static const char* SlotTypeToString(SlotType type) { | 342 static const char* SlotTypeToString(SlotType type) { |
| 344 switch (type) { | 343 switch (type) { |
| 345 case EMBEDDED_OBJECT_SLOT: | 344 case EMBEDDED_OBJECT_SLOT: |
| 346 return "EMBEDDED_OBJECT_SLOT"; | 345 return "EMBEDDED_OBJECT_SLOT"; |
| 347 case OBJECT_SLOT: | |
| 348 return "OBJECT_SLOT"; | |
| 349 case RELOCATED_CODE_OBJECT: | 346 case RELOCATED_CODE_OBJECT: |
| 350 return "RELOCATED_CODE_OBJECT"; | 347 return "RELOCATED_CODE_OBJECT"; |
| 351 case CELL_TARGET_SLOT: | 348 case CELL_TARGET_SLOT: |
| 352 return "CELL_TARGET_SLOT"; | 349 return "CELL_TARGET_SLOT"; |
| 353 case CODE_TARGET_SLOT: | 350 case CODE_TARGET_SLOT: |
| 354 return "CODE_TARGET_SLOT"; | 351 return "CODE_TARGET_SLOT"; |
| 355 case CODE_ENTRY_SLOT: | 352 case CODE_ENTRY_SLOT: |
| 356 return "CODE_ENTRY_SLOT"; | 353 return "CODE_ENTRY_SLOT"; |
| 357 case DEBUG_TARGET_SLOT: | 354 case DEBUG_TARGET_SLOT: |
| 358 return "DEBUG_TARGET_SLOT"; | 355 return "DEBUG_TARGET_SLOT"; |
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| 1021 private: | 1018 private: |
| 1022 MarkCompactCollector* collector_; | 1019 MarkCompactCollector* collector_; |
| 1023 }; | 1020 }; |
| 1024 | 1021 |
| 1025 | 1022 |
| 1026 const char* AllocationSpaceName(AllocationSpace space); | 1023 const char* AllocationSpaceName(AllocationSpace space); |
| 1027 } | 1024 } |
| 1028 } // namespace v8::internal | 1025 } // namespace v8::internal |
| 1029 | 1026 |
| 1030 #endif // V8_HEAP_MARK_COMPACT_H_ | 1027 #endif // V8_HEAP_MARK_COMPACT_H_ |
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