Index: third_party/polymer/v0_8/components-chromium/neon-animation/neon-animation-behavior-extracted.js |
diff --git a/third_party/polymer/v0_8/components-chromium/neon-animation/neon-animation-behavior-extracted.js b/third_party/polymer/v0_8/components-chromium/neon-animation/neon-animation-behavior-extracted.js |
deleted file mode 100644 |
index cb52f5167ee1871e24d315d6b92638b144554718..0000000000000000000000000000000000000000 |
--- a/third_party/polymer/v0_8/components-chromium/neon-animation/neon-animation-behavior-extracted.js |
+++ /dev/null |
@@ -1,74 +0,0 @@ |
- |
- |
- /** |
- * Use `Polymer.NeonAnimationBehavior` to implement an animation. |
- * @polymerBehavior |
- */ |
- Polymer.NeonAnimationBehavior = { |
- |
- properties: { |
- |
- /** |
- * Defines the animation timing. |
- */ |
- animationTiming: { |
- type: Object, |
- value: function() { |
- return { |
- duration: 500, |
- easing: 'cubic-bezier(0.4, 0, 0.2, 1)', |
- fill: 'both' |
- } |
- } |
- } |
- |
- }, |
- |
- registered: function() { |
- new Polymer.IronMeta({type: 'animation', key: this.is, value: this.constructor}); |
- }, |
- |
- /** |
- * Do any animation configuration here. |
- */ |
- // configure: function(config) { |
- // }, |
- |
- /** |
- * Returns the animation timing by mixing in properties from `config` to the defaults defined |
- * by the animation. |
- */ |
- timingFromConfig: function(config) { |
- if (config.timing) { |
- for (var property in config.timing) { |
- this.animationTiming[property] = config.timing[property]; |
- } |
- } |
- return this.animationTiming; |
- }, |
- |
- /** |
- * Sets `transform` and `transformOrigin` properties along with the prefixed versions. |
- */ |
- setPrefixedProperty: function(node, property, value) { |
- var map = { |
- 'transform': ['webkitTransform'], |
- 'transformOrigin': ['mozTransformOrigin', 'webkitTransformOrigin'] |
- }; |
- var prefixes = map[property]; |
- for (var prefix, index = 0; prefix = prefixes[index]; index++) { |
- node.style[prefix] = value; |
- } |
- node.style[property] = value; |
- }, |
- |
- /** |
- * Called when the animation finishes. |
- */ |
- complete: function() { |
- // FIXME not sure about non-bubbling event |
- this.fire(this.animationEndEvent, null, {bubbles: false}); |
- } |
- |
- }; |
- |