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1 | |
2 | |
3 /** | |
4 * `Polymer.NeonAnimationRunnerBehavior` adds a method to run animations. | |
5 * @polymerBehavior | |
6 */ | |
7 Polymer.NeonAnimationRunnerBehavior = [Polymer.NeonAnimatableBehavior, { | |
8 | |
9 properties: { | |
10 | |
11 _animationMeta: { | |
12 type: Object, | |
13 value: function() { | |
14 return new Polymer.IronMeta({type: 'animation'}); | |
15 } | |
16 }, | |
17 | |
18 _player: { | |
19 type: Object | |
20 } | |
21 | |
22 }, | |
23 | |
24 _configureAnimationEffects: function(allConfigs) { | |
25 var allAnimations = []; | |
26 if (allConfigs.length > 0) { | |
27 for (var config, index = 0; config = allConfigs[index]; index++) { | |
28 var animationConstructor = this._animationMeta.byKey(config.name); | |
29 if (animationConstructor) { | |
30 var animation = animationConstructor && new animationConstructor(); | |
31 var effect = animation.configure(config); | |
32 if (effect) { | |
33 allAnimations.push({ | |
34 animation: animation, | |
35 config: config, | |
36 effect: effect | |
37 }); | |
38 } | |
39 } else { | |
40 console.warn(this.is + ':', config.name, 'not found!'); | |
41 } | |
42 } | |
43 } | |
44 return allAnimations; | |
45 }, | |
46 | |
47 _runAnimationEffects: function(allEffects) { | |
48 return player = document.timeline.play(new GroupEffect(allEffects)); | |
49 }, | |
50 | |
51 _completeAnimations: function(allAnimations) { | |
52 for (var animation, index = 0; animation = allAnimations[index]; index++)
{ | |
53 animation.animation.complete(animation.config); | |
54 } | |
55 }, | |
56 | |
57 /** | |
58 * Plays an animation with an optional `type`. | |
59 */ | |
60 playAnimation: function(type, cookie) { | |
61 var allConfigs = this.getAnimationConfig(type); | |
62 if (!allConfigs) { | |
63 return; | |
64 } | |
65 var allAnimations = this._configureAnimationEffects(allConfigs); | |
66 var allEffects = allAnimations.map(function(animation) { | |
67 return animation.effect; | |
68 }); | |
69 | |
70 if (allEffects.length > 0) { | |
71 this._player = this._runAnimationEffects(allEffects); | |
72 this._player.onfinish = function() { | |
73 this._completeAnimations(allAnimations); | |
74 | |
75 if (this._player) { | |
76 this._player.cancel(); | |
77 this._player = null; | |
78 } | |
79 | |
80 this.fire('neon-animation-finish', cookie, {bubbles: false}); | |
81 }.bind(this); | |
82 | |
83 } else { | |
84 this.fire('neon-animation-finish', cookie, {bubbles: false}); | |
85 } | |
86 }, | |
87 | |
88 /** | |
89 * Cancels the currently running animation. | |
90 */ | |
91 cancelAnimation: function() { | |
92 if (this._player) { | |
93 this._player.cancel(); | |
94 } | |
95 } | |
96 | |
97 }]; | |
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