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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 */ | 18 */ |
19 | 19 |
20 #ifndef SVGTextChunkBuilder_h | 20 #ifndef SVGTextChunkBuilder_h |
21 #define SVGTextChunkBuilder_h | 21 #define SVGTextChunkBuilder_h |
22 | 22 |
23 #include "core/layout/svg/SVGTextChunk.h" | |
24 #include "platform/transforms/AffineTransform.h" | 23 #include "platform/transforms/AffineTransform.h" |
25 #include "wtf/HashMap.h" | 24 #include "wtf/HashMap.h" |
26 #include "wtf/Vector.h" | 25 #include "wtf/Vector.h" |
27 | 26 |
28 namespace blink { | 27 namespace blink { |
29 | 28 |
30 class SVGInlineTextBox; | 29 class SVGInlineTextBox; |
31 struct SVGTextFragment; | 30 struct SVGTextFragment; |
32 | 31 |
33 // SVGTextChunkBuilder performs the third layout phase for SVG text. | 32 // SVGTextChunkBuilder performs the third layout phase for SVG text. |
34 // | 33 // |
35 // Phase one built the layout information from the SVG DOM stored in the LayoutS VGInlineText objects (SVGTextLayoutAttributes). | 34 // Phase one built the layout information from the SVG DOM stored in the LayoutS VGInlineText objects (SVGTextLayoutAttributes). |
36 // Phase two performed the actual per-character layout, computing the final posi tions for each character, stored in the SVGInlineTextBox objects (SVGTextFragmen t). | 35 // Phase two performed the actual per-character layout, computing the final posi tions for each character, stored in the SVGInlineTextBox objects (SVGTextFragmen t). |
37 // Phase three performs all modifications that have to be applied to each indivi dual text chunk (text-anchor & textLength). | 36 // Phase three performs all modifications that have to be applied to each indivi dual text chunk (text-anchor & textLength). |
38 | 37 |
39 class SVGTextChunkBuilder { | 38 class SVGTextChunkBuilder { |
40 WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder); | 39 WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder); |
41 public: | 40 public: |
42 SVGTextChunkBuilder(); | 41 SVGTextChunkBuilder(); |
43 | 42 |
44 const Vector<SVGTextChunk>& textChunks() const { return m_textChunks; } | |
45 void processTextChunks(const Vector<SVGInlineTextBox*>&); | 43 void processTextChunks(const Vector<SVGInlineTextBox*>&); |
46 void finalizeTransformMatrices(const Vector<SVGInlineTextBox*>&) const; | 44 void finalizeTransformMatrices(const Vector<SVGInlineTextBox*>&) const; |
47 | 45 |
48 void buildTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes); | 46 protected: |
49 void layoutTextChunks(Vector<SVGInlineTextBox*>& lineLayoutBoxes); | 47 virtual void handleTextChunk(const Vector<SVGInlineTextBox*>&, unsigned boxS tart, unsigned boxEnd); |
f(malita)
2015/05/27 15:19:13
The first thing both impls do is create a chunk ba
fs
2015/05/27 15:28:07
I should probably have mentioned this somewhere, b
| |
50 | 48 |
51 private: | 49 private: |
52 void addTextChunk(Vector<SVGInlineTextBox*>& lineLayoutBoxes, unsigned boxPo sition, unsigned boxCount); | |
53 void processTextChunk(const SVGTextChunk&); | |
54 | |
55 void processTextLengthSpacingCorrection(bool isVerticalText, float textLengt hShift, Vector<SVGTextFragment>&, unsigned& atCharacter); | 50 void processTextLengthSpacingCorrection(bool isVerticalText, float textLengt hShift, Vector<SVGTextFragment>&, unsigned& atCharacter); |
56 void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift, Vector<SVGTextFragment>&); | 51 void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift, Vector<SVGTextFragment>&); |
57 | 52 |
53 HashMap<SVGInlineTextBox*, AffineTransform> m_textBoxTransformations; | |
54 }; | |
55 | |
56 class SVGTextPathChunkBuilder final : public SVGTextChunkBuilder { | |
57 WTF_MAKE_NONCOPYABLE(SVGTextPathChunkBuilder); | |
58 public: | |
59 SVGTextPathChunkBuilder(); | |
60 | |
61 float totalLength() const { return m_totalLength; } | |
62 unsigned totalCharacters() const { return m_totalCharacters; } | |
63 float totalTextAnchorShift() const { return m_totalTextAnchorShift; } | |
64 | |
58 private: | 65 private: |
59 Vector<SVGTextChunk> m_textChunks; | 66 void handleTextChunk(const Vector<SVGInlineTextBox*>&, unsigned boxStart, un signed boxEnd) override; |
60 HashMap<SVGInlineTextBox*, AffineTransform> m_textBoxTransformations; | 67 |
68 float m_totalLength; | |
69 unsigned m_totalCharacters; | |
70 float m_totalTextAnchorShift; | |
61 }; | 71 }; |
62 | 72 |
63 } // namespace blink | 73 } // namespace blink |
64 | 74 |
65 #endif | 75 #endif |
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