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Issue 11552009: Add support for calculating the position of the top controls in the cc layer. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove auto-hide per UX decision. Created 7 years, 11 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "cc/top_controls_manager.h"
6
7 #include <algorithm>
8
9 #include "base/logging.h"
10 #include "base/time.h"
11 #include "cc/keyframed_animation_curve.h"
12 #include "cc/layer_tree_impl.h"
13 #include "cc/timing_function.h"
14 #include "cc/top_controls_manager_client.h"
15 #include "ui/gfx/transform.h"
16 #include "ui/gfx/vector2d_f.h"
17
18 namespace cc {
19 namespace {
20 // These constants were chosen empirically for their visually pleasant behavior.
21 // Contact tedchoc@chromium.org for questions about changing these values.
22 const float kShowHideThreshold = 0.75f;
23 const int64 kShowHideMaxDurationMs = 250;
24 }
25
26 // static
27 scoped_ptr<TopControlsManager> TopControlsManager::Create(
28 TopControlsManagerClient* client, float top_controls_height) {
29 return make_scoped_ptr(new TopControlsManager(client, top_controls_height));
30 }
31
32 TopControlsManager::TopControlsManager(TopControlsManagerClient* client,
33 float top_controls_height)
34 : client_(client),
35 is_overlay_mode_(false),
36 top_controls_height_(top_controls_height),
37 controls_top_offset_(0),
38 content_top_offset_(top_controls_height),
39 previous_root_scroll_offset_(0.f),
40 scroll_readjustment_enabled_(false),
41 is_showing_animation_(false) {
42 CHECK(client_);
43 }
44
45 TopControlsManager::~TopControlsManager() {
46 }
47
48 void TopControlsManager::UpdateDrawPositions() {
49 if (!RootScrollLayer())
50 return;
51
52 // If the scroll position has changed underneath us (i.e. a javascript
53 // scroll), then simulate a scroll that covers the delta.
54 float scroll_total_y = RootScrollLayerTotalScrollY();
55 if (scroll_readjustment_enabled_
56 && scroll_total_y != previous_root_scroll_offset_) {
57 ScrollBy(gfx::Vector2dF(0, scroll_total_y - previous_root_scroll_offset_));
58 StartAnimationIfNecessary();
59 previous_root_scroll_offset_ = RootScrollLayerTotalScrollY();
60 }
61
62 float offset_top = is_overlay_mode_ ? 0 : content_top_offset_;
63
64 // The two layers that need to be transformed are the clip layer and root
65 // scrollbar layers, which are the only two children of the root layer.
66 LayerImpl* root_layer = client_->activeTree()->RootLayer();
67 for (size_t i = 0; i < root_layer->children().size(); ++i) {
68 LayerImpl* child_layer = root_layer->children()[i];
69 gfx::Transform transform;
70 transform.Translate(0, offset_top);
71 child_layer->setImplTransform(transform);
wjmaclean 2013/01/11 14:45:24 Why are you using the implTransform for this? It's
enne (OOO) 2013/01/11 17:20:29 As I mentioned in https://codereview.chromium.org/
Ted C 2013/01/11 17:50:54 What is the distinction? I was under the impressi
Ted C 2013/01/11 17:50:54 It needs to move the content/clip layers around so
enne (OOO) 2013/01/11 17:57:01 Why does it need to move the content/clip layers a
Ted C 2013/01/11 18:10:23 As you scroll down a page, we move the urlbar/top
72 }
73
74 // TODO(tedchoc): Adjust fixed position layers as well.
75 }
76
77 void TopControlsManager::ScrollBegin() {
78 ResetAnimations();
79 scroll_readjustment_enabled_ = false;
80 }
81
82 gfx::Vector2dF TopControlsManager::ScrollBy(
83 const gfx::Vector2dF pending_delta) {
84 ResetAnimations();
85 return ScrollInternal(pending_delta);
86 }
87
88 gfx::Vector2dF TopControlsManager::ScrollInternal(
89 const gfx::Vector2dF pending_delta) {
90 float scroll_total_y = RootScrollLayerTotalScrollY();
91 float scroll_delta_y = pending_delta.y();
92
93 float previous_controls_offset = controls_top_offset_;
94 float previous_content_offset = content_top_offset_;
95 bool previous_was_overlay = is_overlay_mode_;
96
97 controls_top_offset_ -= scroll_delta_y;
98 controls_top_offset_ = std::min(
99 std::max(controls_top_offset_, -top_controls_height_), 0.f);
100
101 if (scroll_total_y > 0 || (scroll_total_y == 0
102 && content_top_offset_ < scroll_delta_y)) {
103 is_overlay_mode_ = true;
104 content_top_offset_ = 0;
105 } else if (scroll_total_y <= 0 && (scroll_delta_y < 0
106 || (scroll_delta_y > 0 && content_top_offset_ > 0))) {
107 is_overlay_mode_ = false;
108 content_top_offset_ -= scroll_delta_y;
109 }
110 content_top_offset_ = std::max(
111 std::min(content_top_offset_,
112 controls_top_offset_ + top_controls_height_), 0.f);
113
114 gfx::Vector2dF applied_delta;
115 if (!previous_was_overlay)
116 applied_delta.set_y(previous_content_offset - content_top_offset_);
117
118 if (is_overlay_mode_ != previous_was_overlay
119 || previous_controls_offset != controls_top_offset_
120 || previous_content_offset != content_top_offset_) {
121 client_->setNeedsRedraw();
122 client_->setNeedsUpdateDrawProperties();
123 }
124
125 return pending_delta - applied_delta;
126 }
127
128 void TopControlsManager::ScrollEnd() {
129 StartAnimationIfNecessary();
130 previous_root_scroll_offset_ = RootScrollLayerTotalScrollY();
131 scroll_readjustment_enabled_ = true;
132 }
133
134 void TopControlsManager::Animate(base::TimeTicks monotonic_time) {
135 if (!top_controls_animation_ || !RootScrollLayer())
136 return;
137
138 double time = (monotonic_time - base::TimeTicks()).InMillisecondsF();
139 float new_offset = top_controls_animation_->getValue(time);
140 gfx::Vector2dF scroll_vector(0.f, -(new_offset - controls_top_offset_));
141 ScrollInternal(scroll_vector);
142 client_->setNeedsRedraw();
143
144 if ((is_showing_animation_ && new_offset >= 0) ||
145 (!is_showing_animation_ && new_offset <= -top_controls_height_)) {
146 top_controls_animation_.reset();
147 StartAnimationIfNecessary();
148 }
149 }
150
151 void TopControlsManager::ResetAnimations() {
152 if (top_controls_animation_)
153 top_controls_animation_.reset();
154 }
155
156 LayerImpl* TopControlsManager::RootScrollLayer() {
157 return client_->activeTree()->root_scroll_layer();
158 }
159
160 float TopControlsManager::RootScrollLayerTotalScrollY() {
161 LayerImpl* layer = RootScrollLayer();
162 if (!layer)
163 return 0;
164 gfx::Vector2dF scroll_total = layer->scrollOffset() + layer->scrollDelta();
165 return scroll_total.y();
166 }
167
168 void TopControlsManager::SetupAnimation(bool show_controls) {
169 top_controls_animation_ = KeyframedFloatAnimationCurve::create();
170 double start_time =
171 (base::TimeTicks::Now() - base::TimeTicks()).InMillisecondsF();
172 top_controls_animation_->addKeyframe(
173 FloatKeyframe::create(start_time, controls_top_offset_,
174 scoped_ptr<TimingFunction>()));
175 float max_ending_offset = (show_controls ? 1 : -1) * top_controls_height_;
176 top_controls_animation_->addKeyframe(
177 FloatKeyframe::create(start_time + kShowHideMaxDurationMs,
178 controls_top_offset_ + max_ending_offset,
179 EaseTimingFunction::create()));
180 is_showing_animation_ = show_controls;
181 }
182
183 void TopControlsManager::StartAnimationIfNecessary() {
184 float scroll_total_y = RootScrollLayerTotalScrollY();
185
186 if (controls_top_offset_ != 0
187 && controls_top_offset_ != -top_controls_height_) {
188 SetupAnimation(
189 controls_top_offset_ >= -(top_controls_height_ * kShowHideThreshold));
190 client_->setNeedsRedraw();
191 }
192 }
193
194 } // namespace cc
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