| Index: chrome/browser/extensions/extension_action.h
|
| diff --git a/chrome/browser/extensions/extension_action.h b/chrome/browser/extensions/extension_action.h
|
| index dacd961ee03bb531df0289fc9037730a03071ccf..943a3eb4ab96f5396c56df700af56b781c3d619a 100644
|
| --- a/chrome/browser/extensions/extension_action.h
|
| +++ b/chrome/browser/extensions/extension_action.h
|
| @@ -220,15 +220,20 @@ class ExtensionAction {
|
| // care of any appropriate transition animations. Returns true if
|
| // the appearance has changed.
|
| bool SetAppearance(int tab_id, Appearance value);
|
| + // The declarative appearance overrides a default appearance but is overridden
|
| + // by an appearance set directly on the tab.
|
| + void DeclarativeShow(int tab_id);
|
| + void UndoDeclarativeShow(int tab_id);
|
| +
|
| // Get the badge visibility for a tab, or the default badge visibility
|
| // if none was set.
|
| bool GetIsVisible(int tab_id) const {
|
| - return GetValue(&appearance_, tab_id) != INVISIBLE;
|
| + return GetAppearance(tab_id) != INVISIBLE;
|
| }
|
|
|
| // True if the tab's action wants the user's attention.
|
| bool WantsAttention(int tab_id) const {
|
| - return GetValue(&appearance_, tab_id) == WANTS_ATTENTION;
|
| + return GetAppearance(tab_id) == WANTS_ATTENTION;
|
| }
|
|
|
| // Remove all tab-specific state.
|
| @@ -272,17 +277,47 @@ class ExtensionAction {
|
| (*map)[tab_id] = val;
|
| }
|
|
|
| + template<class Map>
|
| + static const typename Map::mapped_type* FindOrNull(
|
| + const Map* map,
|
| + const typename Map::key_type& key) {
|
| + typename Map::const_iterator iter = map->find(key);
|
| + if (iter == map->end())
|
| + return NULL;
|
| + return &iter->second;
|
| + }
|
| +
|
| template<class T>
|
| T GetValue(const std::map<int, T>* map, int tab_id) const {
|
| - typename std::map<int, T>::const_iterator iter = map->find(tab_id);
|
| - if (iter != map->end()) {
|
| - return iter->second;
|
| + if (const T* tab_value = FindOrNull(map, tab_id)) {
|
| + return *tab_value;
|
| + } else if (const T* default_value = FindOrNull(map, kDefaultTabId)) {
|
| + return *default_value;
|
| } else {
|
| - iter = map->find(kDefaultTabId);
|
| - return iter != map->end() ? iter->second : ValueTraits<T>::CreateEmpty();
|
| + return ValueTraits<T>::CreateEmpty();
|
| }
|
| }
|
|
|
| + // Gets the appearance of |tab_id|. Returns the first of: a specific
|
| + // appearance set on the tab; a declarative appearance set on the tab; the
|
| + // default appearance set for all tabs; or INVISIBLE. Don't return this
|
| + // result to an extension's background page because the declarative state can
|
| + // leak information about hosts the extension doesn't have permission to
|
| + // access.
|
| + Appearance GetAppearance(int tab_id) const {
|
| + if (const Appearance* tab_appearance = FindOrNull(&appearance_, tab_id))
|
| + return *tab_appearance;
|
| +
|
| + if (ContainsKey(declarative_show_count_, tab_id))
|
| + return ACTIVE;
|
| +
|
| + if (const Appearance* default_appearance =
|
| + FindOrNull(&appearance_, kDefaultTabId))
|
| + return *default_appearance;
|
| +
|
| + return INVISIBLE;
|
| + }
|
| +
|
| // The id for the extension this action belongs to (as defined in the
|
| // extension manifest).
|
| const std::string extension_id_;
|
| @@ -299,6 +334,17 @@ class ExtensionAction {
|
| std::map<int, SkColor> badge_text_color_;
|
| std::map<int, Appearance> appearance_;
|
|
|
| + // Declarative state exists for two reasons: First, we need to hide it from
|
| + // the extension's background/event page to avoid leaking data from hosts the
|
| + // extension doesn't have permission to access. Second, the action's state
|
| + // gets both reset and given its declarative values in response to a
|
| + // WebContentsObserver::DidNavigateMainFrame event, and there's no way to set
|
| + // those up to be called in the right order.
|
| +
|
| + // Maps tab_id to the number of active (applied-but-not-reverted)
|
| + // declarativeContent.ShowPageAction actions.
|
| + std::map<int, int> declarative_show_count_;
|
| +
|
| // IconAnimations are destroyed by a delayed task on the UI message loop so
|
| // that even if the Extension and ExtensionAction are destroyed on a non-UI
|
| // thread, the animation will still only be touched from the UI thread. This
|
|
|