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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/corewm/shadow_controller.h" | 5 #include "ui/views/corewm/shadow_controller.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "base/memory/scoped_ptr.h" | 10 #include "base/memory/scoped_ptr.h" |
11 #include "ui/aura/client/activation_client.h" | 11 #include "ui/aura/client/activation_client.h" |
12 #include "ui/aura/client/window_tree_client.h" | 12 #include "ui/aura/client/window_tree_client.h" |
13 #include "ui/aura/root_window.h" | 13 #include "ui/aura/root_window.h" |
14 #include "ui/aura/test/aura_test_base.h" | 14 #include "ui/aura/test/aura_test_base.h" |
15 #include "ui/aura/window.h" | 15 #include "ui/aura/window.h" |
16 #include "ui/compositor/layer.h" | 16 #include "ui/compositor/layer.h" |
17 #include "ui/views/corewm/shadow.h" | 17 #include "ui/views/corewm/shadow.h" |
18 #include "ui/views/corewm/shadow_types.h" | 18 #include "ui/views/corewm/shadow_types.h" |
| 19 #include "ui/views/corewm/window_util.h" |
19 #include "ui/views/corewm/wm_state.h" | 20 #include "ui/views/corewm/wm_state.h" |
20 | 21 |
21 namespace views { | 22 namespace views { |
22 namespace corewm { | 23 namespace corewm { |
23 | 24 |
24 class ShadowControllerTest : public aura::test::AuraTestBase { | 25 class ShadowControllerTest : public aura::test::AuraTestBase { |
25 public: | 26 public: |
26 ShadowControllerTest() {} | 27 ShadowControllerTest() {} |
27 virtual ~ShadowControllerTest() {} | 28 virtual ~ShadowControllerTest() {} |
28 | 29 |
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198 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | 199 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
199 | 200 |
200 // Create a window that is transient to window1, and that has the 'hide on | 201 // Create a window that is transient to window1, and that has the 'hide on |
201 // deactivate' property set. Upon activation, window1 should still have an | 202 // deactivate' property set. Upon activation, window1 should still have an |
202 // active shadow. | 203 // active shadow. |
203 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); | 204 scoped_ptr<aura::Window> window2(new aura::Window(NULL)); |
204 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); | 205 window2->SetType(ui::wm::WINDOW_TYPE_NORMAL); |
205 window2->Init(ui::LAYER_TEXTURED); | 206 window2->Init(ui::LAYER_TEXTURED); |
206 ParentWindow(window2.get()); | 207 ParentWindow(window2.get()); |
207 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); | 208 window2->SetBounds(gfx::Rect(11, 21, 301, 401)); |
208 window1->AddTransientChild(window2.get()); | 209 AddTransientChild(window1.get(), window2.get()); |
209 aura::client::SetHideOnDeactivate(window2.get(), true); | 210 aura::client::SetHideOnDeactivate(window2.get(), true); |
210 window2->Show(); | 211 window2->Show(); |
211 ActivateWindow(window2.get()); | 212 ActivateWindow(window2.get()); |
212 | 213 |
213 // window1 is now inactive, but its shadow should still appear active. | 214 // window1 is now inactive, but its shadow should still appear active. |
214 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); | 215 EXPECT_EQ(Shadow::STYLE_ACTIVE, shadow1->style()); |
215 } | 216 } |
216 | 217 |
217 } // namespace corewm | 218 } // namespace corewm |
218 } // namespace views | 219 } // namespace views |
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