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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/resources/prioritized_resource_manager.h" | 5 #include "cc/resources/prioritized_resource_manager.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/trace_event/trace_event.h" | 9 #include "base/trace_event/trace_event.h" |
10 #include "cc/resources/prioritized_resource.h" | 10 #include "cc/resources/prioritized_resource.h" |
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63 // statistics. | 63 // statistics. |
64 memory_visible_bytes_ = 0; | 64 memory_visible_bytes_ = 0; |
65 memory_visible_and_nearby_bytes_ = 0; | 65 memory_visible_and_nearby_bytes_ = 0; |
66 for (TextureSet::iterator it = textures_.begin(); it != textures_.end(); | 66 for (TextureSet::iterator it = textures_.begin(); it != textures_.end(); |
67 ++it) { | 67 ++it) { |
68 PrioritizedResource* texture = (*it); | 68 PrioritizedResource* texture = (*it); |
69 sorted_textures.push_back(texture); | 69 sorted_textures.push_back(texture); |
70 if (PriorityCalculator::priority_is_higher( | 70 if (PriorityCalculator::priority_is_higher( |
71 texture->request_priority(), | 71 texture->request_priority(), |
72 PriorityCalculator::AllowVisibleOnlyCutoff())) | 72 PriorityCalculator::AllowVisibleOnlyCutoff())) |
73 memory_visible_bytes_ += texture->bytes(); | 73 memory_visible_bytes_ += Resource::UncheckedMemorySizeBytes( |
| 74 texture->size(), texture->format()); |
74 if (PriorityCalculator::priority_is_higher( | 75 if (PriorityCalculator::priority_is_higher( |
75 texture->request_priority(), | 76 texture->request_priority(), |
76 PriorityCalculator::AllowVisibleAndNearbyCutoff())) | 77 PriorityCalculator::AllowVisibleAndNearbyCutoff())) |
77 memory_visible_and_nearby_bytes_ += texture->bytes(); | 78 memory_visible_and_nearby_bytes_ += Resource::UncheckedMemorySizeBytes( |
| 79 texture->size(), texture->format()); |
78 } | 80 } |
79 std::sort(sorted_textures.begin(), sorted_textures.end(), CompareTextures); | 81 std::sort(sorted_textures.begin(), sorted_textures.end(), CompareTextures); |
80 | 82 |
81 // Compute a priority cutoff based on memory pressure | 83 // Compute a priority cutoff based on memory pressure |
82 memory_available_bytes_ = max_memory_limit_bytes_; | 84 memory_available_bytes_ = max_memory_limit_bytes_; |
83 priority_cutoff_ = external_priority_cutoff_; | 85 priority_cutoff_ = external_priority_cutoff_; |
84 size_t memory_bytes = 0; | 86 size_t memory_bytes = 0; |
85 for (TextureVector::iterator it = sorted_textures.begin(); | 87 for (TextureVector::iterator it = sorted_textures.begin(); |
86 it != sorted_textures.end(); | 88 it != sorted_textures.end(); |
87 ++it) { | 89 ++it) { |
| 90 size_t texture_bytes = |
| 91 Resource::UncheckedMemorySizeBytes((*it)->size(), (*it)->format()); |
88 if ((*it)->is_self_managed()) { | 92 if ((*it)->is_self_managed()) { |
89 // Account for self-managed memory immediately by reducing the memory | 93 // Account for self-managed memory immediately by reducing the memory |
90 // available (since it never gets acquired). | 94 // available (since it never gets acquired). |
91 size_t new_memory_bytes = memory_bytes + (*it)->bytes(); | 95 size_t new_memory_bytes = memory_bytes + texture_bytes; |
92 if (new_memory_bytes > memory_available_bytes_) { | 96 if (new_memory_bytes > memory_available_bytes_) { |
93 priority_cutoff_ = (*it)->request_priority(); | 97 priority_cutoff_ = (*it)->request_priority(); |
94 memory_available_bytes_ = memory_bytes; | 98 memory_available_bytes_ = memory_bytes; |
95 break; | 99 break; |
96 } | 100 } |
97 memory_available_bytes_ -= (*it)->bytes(); | 101 memory_available_bytes_ -= texture_bytes; |
98 } else { | 102 } else { |
99 size_t new_memory_bytes = memory_bytes + (*it)->bytes(); | 103 size_t new_memory_bytes = memory_bytes + texture_bytes; |
100 if (new_memory_bytes > memory_available_bytes_) { | 104 if (new_memory_bytes > memory_available_bytes_) { |
101 priority_cutoff_ = (*it)->request_priority(); | 105 priority_cutoff_ = (*it)->request_priority(); |
102 break; | 106 break; |
103 } | 107 } |
104 memory_bytes = new_memory_bytes; | 108 memory_bytes = new_memory_bytes; |
105 } | 109 } |
106 } | 110 } |
107 | 111 |
108 // Disallow any textures with priority below the external cutoff to have | 112 // Disallow any textures with priority below the external cutoff to have |
109 // backings. | 113 // backings. |
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123 max_memory_needed_bytes_ = 0; | 127 max_memory_needed_bytes_ = 0; |
124 memory_above_cutoff_bytes_ = 0; | 128 memory_above_cutoff_bytes_ = 0; |
125 for (TextureVector::iterator it = sorted_textures.begin(); | 129 for (TextureVector::iterator it = sorted_textures.begin(); |
126 it != sorted_textures.end(); | 130 it != sorted_textures.end(); |
127 ++it) { | 131 ++it) { |
128 PrioritizedResource* resource = *it; | 132 PrioritizedResource* resource = *it; |
129 bool is_above_priority_cutoff = PriorityCalculator::priority_is_higher( | 133 bool is_above_priority_cutoff = PriorityCalculator::priority_is_higher( |
130 resource->request_priority(), priority_cutoff_); | 134 resource->request_priority(), priority_cutoff_); |
131 resource->set_above_priority_cutoff(is_above_priority_cutoff); | 135 resource->set_above_priority_cutoff(is_above_priority_cutoff); |
132 if (!resource->is_self_managed()) { | 136 if (!resource->is_self_managed()) { |
133 max_memory_needed_bytes_ += resource->bytes(); | 137 size_t resource_bytes = Resource::UncheckedMemorySizeBytes( |
| 138 resource->size(), resource->format()); |
| 139 max_memory_needed_bytes_ += resource_bytes; |
134 if (is_above_priority_cutoff) | 140 if (is_above_priority_cutoff) |
135 memory_above_cutoff_bytes_ += resource->bytes(); | 141 memory_above_cutoff_bytes_ += resource_bytes; |
136 } | 142 } |
137 } | 143 } |
138 sorted_textures.clear(); | 144 sorted_textures.clear(); |
139 | 145 |
140 DCHECK_LE(memory_above_cutoff_bytes_, memory_available_bytes_); | 146 DCHECK_LE(memory_above_cutoff_bytes_, memory_available_bytes_); |
141 DCHECK_LE(MemoryAboveCutoffBytes(), MaxMemoryLimitBytes()); | 147 DCHECK_LE(MemoryAboveCutoffBytes(), MaxMemoryLimitBytes()); |
142 } | 148 } |
143 | 149 |
144 void PrioritizedResourceManager::PushTexturePrioritiesToBackings() { | 150 void PrioritizedResourceManager::PushTexturePrioritiesToBackings() { |
145 TRACE_EVENT0("cc", | 151 TRACE_EVENT0("cc", |
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209 if (PriorityCalculator::priority_is_lower(texture->request_priority(), | 215 if (PriorityCalculator::priority_is_lower(texture->request_priority(), |
210 priority_cutoff_)) | 216 priority_cutoff_)) |
211 return false; | 217 return false; |
212 | 218 |
213 // Disallow textures that do not have a priority strictly higher than the | 219 // Disallow textures that do not have a priority strictly higher than the |
214 // external cutoff. | 220 // external cutoff. |
215 if (!PriorityCalculator::priority_is_higher(texture->request_priority(), | 221 if (!PriorityCalculator::priority_is_higher(texture->request_priority(), |
216 external_priority_cutoff_)) | 222 external_priority_cutoff_)) |
217 return false; | 223 return false; |
218 | 224 |
219 size_t new_memory_bytes = memory_above_cutoff_bytes_ + texture->bytes(); | 225 size_t new_memory_bytes = |
| 226 memory_above_cutoff_bytes_ + |
| 227 Resource::UncheckedMemorySizeBytes(texture->size(), texture->format()); |
220 if (new_memory_bytes > memory_available_bytes_) | 228 if (new_memory_bytes > memory_available_bytes_) |
221 return false; | 229 return false; |
222 | 230 |
223 memory_above_cutoff_bytes_ = new_memory_bytes; | 231 memory_above_cutoff_bytes_ = new_memory_bytes; |
224 texture->set_above_priority_cutoff(true); | 232 texture->set_above_priority_cutoff(true); |
225 return true; | 233 return true; |
226 } | 234 } |
227 | 235 |
228 void PrioritizedResourceManager::AcquireBackingTextureIfNeeded( | 236 void PrioritizedResourceManager::AcquireBackingTextureIfNeeded( |
229 PrioritizedResource* texture, | 237 PrioritizedResource* texture, |
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247 if ((*it)->size() == texture->size() && | 255 if ((*it)->size() == texture->size() && |
248 (*it)->format() == texture->format()) { | 256 (*it)->format() == texture->format()) { |
249 backing = (*it); | 257 backing = (*it); |
250 backings_.erase(it); | 258 backings_.erase(it); |
251 break; | 259 break; |
252 } | 260 } |
253 } | 261 } |
254 | 262 |
255 // Otherwise reduce memory and just allocate a new backing texures. | 263 // Otherwise reduce memory and just allocate a new backing texures. |
256 if (!backing) { | 264 if (!backing) { |
257 EvictBackingsToReduceMemory(memory_available_bytes_ - texture->bytes(), | 265 EvictBackingsToReduceMemory( |
258 PriorityCalculator::AllowEverythingCutoff(), | 266 memory_available_bytes_ - Resource::UncheckedMemorySizeBytes( |
259 EVICT_ONLY_RECYCLABLE, | 267 texture->size(), texture->format()), |
260 DO_NOT_UNLINK_BACKINGS, | 268 PriorityCalculator::AllowEverythingCutoff(), EVICT_ONLY_RECYCLABLE, |
261 resource_provider); | 269 DO_NOT_UNLINK_BACKINGS, resource_provider); |
262 backing = | 270 backing = |
263 CreateBacking(texture->size(), texture->format(), resource_provider); | 271 CreateBacking(texture->size(), texture->format(), resource_provider); |
264 } | 272 } |
265 | 273 |
266 // Move the used backing to the end of the eviction list, and note that | 274 // Move the used backing to the end of the eviction list, and note that |
267 // the tail is not sorted. | 275 // the tail is not sorted. |
268 if (backing->owner()) | 276 if (backing->owner()) |
269 backing->owner()->Unlink(); | 277 backing->owner()->Unlink(); |
270 texture->Link(backing); | 278 texture->Link(backing); |
271 backings_.push_back(backing); | 279 backings_.push_back(backing); |
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316 // we really need very little memory. This should probably be solved by | 324 // we really need very little memory. This should probably be solved by |
317 // reducing the limit externally, but until then this just does some "clean | 325 // reducing the limit externally, but until then this just does some "clean |
318 // up" of unused backing textures (any more than 10%). | 326 // up" of unused backing textures (any more than 10%). |
319 size_t wasted_memory = 0; | 327 size_t wasted_memory = 0; |
320 for (BackingList::iterator it = backings_.begin(); it != backings_.end(); | 328 for (BackingList::iterator it = backings_.begin(); it != backings_.end(); |
321 ++it) { | 329 ++it) { |
322 if ((*it)->owner()) | 330 if ((*it)->owner()) |
323 break; | 331 break; |
324 if ((*it)->in_parent_compositor()) | 332 if ((*it)->in_parent_compositor()) |
325 continue; | 333 continue; |
326 wasted_memory += (*it)->bytes(); | 334 wasted_memory += |
| 335 Resource::UncheckedMemorySizeBytes((*it)->size(), (*it)->format()); |
327 } | 336 } |
328 size_t wasted_memory_to_allow = memory_available_bytes_ / 10; | 337 size_t wasted_memory_to_allow = memory_available_bytes_ / 10; |
329 // If the external priority cutoff indicates that unused memory should be | 338 // If the external priority cutoff indicates that unused memory should be |
330 // freed, then do not allow any memory for texture recycling. | 339 // freed, then do not allow any memory for texture recycling. |
331 if (external_priority_cutoff_ != PriorityCalculator::AllowEverythingCutoff()) | 340 if (external_priority_cutoff_ != PriorityCalculator::AllowEverythingCutoff()) |
332 wasted_memory_to_allow = 0; | 341 wasted_memory_to_allow = 0; |
333 if (wasted_memory > wasted_memory_to_allow) | 342 if (wasted_memory > wasted_memory_to_allow) |
334 EvictBackingsToReduceMemory(MemoryUseBytes() - | 343 EvictBackingsToReduceMemory(MemoryUseBytes() - |
335 (wasted_memory - wasted_memory_to_allow), | 344 (wasted_memory - wasted_memory_to_allow), |
336 PriorityCalculator::AllowEverythingCutoff(), | 345 PriorityCalculator::AllowEverythingCutoff(), |
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447 const gfx::Size& size, | 456 const gfx::Size& size, |
448 ResourceFormat format, | 457 ResourceFormat format, |
449 ResourceProvider* resource_provider) { | 458 ResourceProvider* resource_provider) { |
450 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked()); | 459 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked()); |
451 DCHECK(resource_provider); | 460 DCHECK(resource_provider); |
452 ResourceId resource_id = resource_provider->CreateManagedResource( | 461 ResourceId resource_id = resource_provider->CreateManagedResource( |
453 size, GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, | 462 size, GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, |
454 ResourceProvider::TEXTURE_HINT_IMMUTABLE, format); | 463 ResourceProvider::TEXTURE_HINT_IMMUTABLE, format); |
455 PrioritizedResource::Backing* backing = new PrioritizedResource::Backing( | 464 PrioritizedResource::Backing* backing = new PrioritizedResource::Backing( |
456 resource_id, resource_provider, size, format); | 465 resource_id, resource_provider, size, format); |
457 memory_use_bytes_ += backing->bytes(); | 466 memory_use_bytes_ += |
| 467 Resource::UncheckedMemorySizeBytes(backing->size(), backing->format()); |
458 return backing; | 468 return backing; |
459 } | 469 } |
460 | 470 |
461 void PrioritizedResourceManager::EvictFirstBackingResource( | 471 void PrioritizedResourceManager::EvictFirstBackingResource( |
462 ResourceProvider* resource_provider) { | 472 ResourceProvider* resource_provider) { |
463 DCHECK(proxy_->IsImplThread()); | 473 DCHECK(proxy_->IsImplThread()); |
464 DCHECK(resource_provider); | 474 DCHECK(resource_provider); |
465 DCHECK(!backings_.empty()); | 475 DCHECK(!backings_.empty()); |
466 PrioritizedResource::Backing* backing = backings_.front(); | 476 PrioritizedResource::Backing* backing = backings_.front(); |
467 | 477 |
468 // Note that we create a backing and its resource at the same time, but we | 478 // Note that we create a backing and its resource at the same time, but we |
469 // delete the backing structure and its resource in two steps. This is because | 479 // delete the backing structure and its resource in two steps. This is because |
470 // we can delete the resource while the main thread is running, but we cannot | 480 // we can delete the resource while the main thread is running, but we cannot |
471 // unlink backings while the main thread is running. | 481 // unlink backings while the main thread is running. |
472 backing->DeleteResource(resource_provider); | 482 backing->DeleteResource(resource_provider); |
473 memory_use_bytes_ -= backing->bytes(); | 483 memory_use_bytes_ -= |
| 484 Resource::UncheckedMemorySizeBytes(backing->size(), backing->format()); |
474 backings_.pop_front(); | 485 backings_.pop_front(); |
475 base::AutoLock scoped_lock(evicted_backings_lock_); | 486 base::AutoLock scoped_lock(evicted_backings_lock_); |
476 evicted_backings_.push_back(backing); | 487 evicted_backings_.push_back(backing); |
477 } | 488 } |
478 | 489 |
479 void PrioritizedResourceManager::AssertInvariants() { | 490 void PrioritizedResourceManager::AssertInvariants() { |
480 #if DCHECK_IS_ON() | 491 #if DCHECK_IS_ON() |
481 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked()); | 492 DCHECK(proxy_->IsImplThread() && proxy_->IsMainThreadBlocked()); |
482 | 493 |
483 // If we hit any of these asserts, there is a bug in this class. To see | 494 // If we hit any of these asserts, there is a bug in this class. To see |
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537 previous_backing = backing; | 548 previous_backing = backing; |
538 } | 549 } |
539 #endif // DCHECK_IS_ON() | 550 #endif // DCHECK_IS_ON() |
540 } | 551 } |
541 | 552 |
542 const Proxy* PrioritizedResourceManager::ProxyForDebug() const { | 553 const Proxy* PrioritizedResourceManager::ProxyForDebug() const { |
543 return proxy_; | 554 return proxy_; |
544 } | 555 } |
545 | 556 |
546 } // namespace cc | 557 } // namespace cc |
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