| Index: go/src/infra/libs/clock/testclock/testtimer.go
|
| diff --git a/go/src/infra/libs/clock/testclock/testtimer.go b/go/src/infra/libs/clock/testclock/testtimer.go
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..8437a292b2b6e5533c2b26a849b95caefcc8dc87
|
| --- /dev/null
|
| +++ b/go/src/infra/libs/clock/testclock/testtimer.go
|
| @@ -0,0 +1,77 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +package testclock
|
| +
|
| +import (
|
| + "time"
|
| +
|
| + "infra/libs/clock"
|
| +)
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| +
|
| +// timer is an implementation of clock.TestTimer that uses a channel
|
| +// to signal the timer to fire.
|
| +//
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| +// The channel is buffered so it can be used without requiring a separate signalling
|
| +// goroutine.
|
| +type timer struct {
|
| + clock *testClock // The underlying test clock instance.
|
| + signalC chan time.Time // Underlying signal channel.
|
| +
|
| + // Cancels callback from clock.invokeAt. Being not nil implies that the timer
|
| + // is active.
|
| + cancelFunc cancelFunc
|
| +}
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| +
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| +var _ clock.Timer = (*timer)(nil)
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| +
|
| +// NewTimer returns a new, instantiated timer.
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| +func newTimer(clock *testClock) clock.Timer {
|
| + t := timer{
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| + clock: clock,
|
| + }
|
| + return &t
|
| +}
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| +
|
| +func (t *timer) GetC() (c <-chan time.Time) {
|
| + if t.cancelFunc != nil {
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| + c = t.signalC
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| + }
|
| + return
|
| +}
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| +
|
| +func (t *timer) Reset(d time.Duration) (active bool) {
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| + now := t.clock.Now()
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| + triggerTime := now.Add(d)
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| +
|
| + // Signal our timerSet callback.
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| + t.clock.signalTimerSet(t)
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| +
|
| + // Stop our current polling goroutine, if it's running.
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| + active = t.Stop()
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| +
|
| + // Set timer properties.
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| + t.signalC = make(chan time.Time, 1)
|
| + t.cancelFunc = t.clock.invokeAt(triggerTime, t.signal)
|
| + return
|
| +}
|
| +
|
| +func (t *timer) Stop() bool {
|
| + // If the timer is not running, we're done.
|
| + if t.cancelFunc == nil {
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| + return false
|
| + }
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| +
|
| + // Clear our state.
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| + t.cancelFunc()
|
| + t.cancelFunc = nil
|
| + return true
|
| +}
|
| +
|
| +// Sends a single signal, clearing the channel afterwards.
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| +func (t *timer) signal(now time.Time) {
|
| + if t.signalC != nil {
|
| + t.signalC <- now
|
| + }
|
| +}
|
|
|