| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc
|
| index bb0286d2a8366378c2fcb322199067c966ce15a7..dfcccf5910e252c87ab3551730db301e727ae895 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_drawing.cc
|
| @@ -1820,26 +1820,12 @@ TEST_P(GLES2DecoderWithShaderTest, DrawArraysClearsAfterTexImage2DNULL) {
|
| DoTexImage2D(
|
| GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
|
| // Expect 2 levels will be cleared.
|
| - SetupClearTextureExpectations(kServiceTextureId,
|
| - kServiceTextureId,
|
| - GL_TEXTURE_2D,
|
| - GL_TEXTURE_2D,
|
| - 0,
|
| - GL_RGBA,
|
| - GL_RGBA,
|
| - GL_UNSIGNED_BYTE,
|
| - 2,
|
| - 2);
|
| - SetupClearTextureExpectations(kServiceTextureId,
|
| - kServiceTextureId,
|
| - GL_TEXTURE_2D,
|
| - GL_TEXTURE_2D,
|
| - 1,
|
| - GL_RGBA,
|
| - GL_RGBA,
|
| - GL_UNSIGNED_BYTE,
|
| - 1,
|
| - 1);
|
| + SetupClearTextureExpectations(kServiceTextureId, kServiceTextureId,
|
| + GL_TEXTURE_2D, GL_TEXTURE_2D, 0, GL_RGBA,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0, 0, 2, 2);
|
| + SetupClearTextureExpectations(kServiceTextureId, kServiceTextureId,
|
| + GL_TEXTURE_2D, GL_TEXTURE_2D, 1, GL_RGBA,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0, 0, 1, 1);
|
| SetupExpectationsForApplyingDefaultDirtyState();
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| .Times(1)
|
| @@ -1867,26 +1853,12 @@ TEST_P(GLES2DecoderWithShaderTest, DrawElementsClearsAfterTexImage2DNULL) {
|
| DoTexImage2D(
|
| GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0, 0);
|
| // Expect 2 levels will be cleared.
|
| - SetupClearTextureExpectations(kServiceTextureId,
|
| - kServiceTextureId,
|
| - GL_TEXTURE_2D,
|
| - GL_TEXTURE_2D,
|
| - 0,
|
| - GL_RGBA,
|
| - GL_RGBA,
|
| - GL_UNSIGNED_BYTE,
|
| - 2,
|
| - 2);
|
| - SetupClearTextureExpectations(kServiceTextureId,
|
| - kServiceTextureId,
|
| - GL_TEXTURE_2D,
|
| - GL_TEXTURE_2D,
|
| - 1,
|
| - GL_RGBA,
|
| - GL_RGBA,
|
| - GL_UNSIGNED_BYTE,
|
| - 1,
|
| - 1);
|
| + SetupClearTextureExpectations(kServiceTextureId, kServiceTextureId,
|
| + GL_TEXTURE_2D, GL_TEXTURE_2D, 0, GL_RGBA,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0, 0, 2, 2);
|
| + SetupClearTextureExpectations(kServiceTextureId, kServiceTextureId,
|
| + GL_TEXTURE_2D, GL_TEXTURE_2D, 1, GL_RGBA,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0, 0, 1, 1);
|
| SetupExpectationsForApplyingDefaultDirtyState();
|
|
|
| EXPECT_CALL(*gl_,
|
| @@ -2107,26 +2079,14 @@ TEST_P(GLES2DecoderManualInitTest, DrawArraysClearsAfterTexImage2DNULLCubemap) {
|
| shm_offset);
|
| }
|
| // Expect 2 levels will be cleared.
|
| - SetupClearTextureExpectations(kServiceTextureId,
|
| - kServiceTextureId,
|
| + SetupClearTextureExpectations(kServiceTextureId, kServiceTextureId,
|
| GL_TEXTURE_CUBE_MAP,
|
| - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
| - 0,
|
| - GL_RGBA,
|
| - GL_RGBA,
|
| - GL_UNSIGNED_BYTE,
|
| - 2,
|
| - 2);
|
| - SetupClearTextureExpectations(kServiceTextureId,
|
| - kServiceTextureId,
|
| + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0, 0, 2, 2);
|
| + SetupClearTextureExpectations(kServiceTextureId, kServiceTextureId,
|
| GL_TEXTURE_CUBE_MAP,
|
| - GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
| - 1,
|
| - GL_RGBA,
|
| - GL_RGBA,
|
| - GL_UNSIGNED_BYTE,
|
| - 1,
|
| - 1);
|
| + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 1, GL_RGBA,
|
| + GL_RGBA, GL_UNSIGNED_BYTE, 0, 0, 1, 1);
|
| AddExpectationsForSimulatedAttrib0(kNumVertices, 0);
|
| SetupExpectationsForApplyingDefaultDirtyState();
|
| EXPECT_CALL(*gl_, DrawArrays(GL_TRIANGLES, 0, kNumVertices))
|
| @@ -2310,9 +2270,9 @@ TEST_P(GLES2DecoderManualInitTest, DrawClearsDepthTexture) {
|
| 0,
|
| 0);
|
|
|
| - // Enable GL_SCISSOR_TEST to make sure we disable it in the clear,
|
| - // then re-enable it.
|
| - DoEnableDisable(GL_SCISSOR_TEST, true);
|
| + // Disable GL_SCISSOR_TEST to make sure we enable it in the clear,
|
| + // then disable it again.
|
| + DoEnableDisable(GL_SCISSOR_TEST, false);
|
|
|
| EXPECT_CALL(*gl_, GenFramebuffersEXT(1, _)).Times(1).RetiresOnSaturation();
|
| EXPECT_CALL(*gl_, BindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, _))
|
| @@ -2336,10 +2296,13 @@ TEST_P(GLES2DecoderManualInitTest, DrawClearsDepthTexture) {
|
| GLES2Decoder::kDefaultStencilMask);
|
| EXPECT_CALL(*gl_, ClearDepth(1.0f)).Times(1).RetiresOnSaturation();
|
| SetupExpectationsForDepthMask(true);
|
| - SetupExpectationsForEnableDisable(GL_SCISSOR_TEST, false);
|
| + EXPECT_CALL(*gl_, Scissor(0.0f, 0.0f, 1.0f, 1.0f))
|
| + .Times(1)
|
| + .RetiresOnSaturation();
|
|
|
| EXPECT_CALL(*gl_, Clear(GL_DEPTH_BUFFER_BIT)).Times(1).RetiresOnSaturation();
|
|
|
| + EXPECT_CALL(*gl_, Disable(GL_SCISSOR_TEST)).Times(1).RetiresOnSaturation();
|
| SetupExpectationsForRestoreClearState(0.0f, 0.0f, 0.0f, 0.0f, 0, 1.0f, true);
|
|
|
| EXPECT_CALL(*gl_, DeleteFramebuffersEXT(1, _)).Times(1).RetiresOnSaturation();
|
|
|