| Index: content/gpu/gpu_watchdog_thread.cc
|
| diff --git a/content/gpu/gpu_watchdog_thread.cc b/content/gpu/gpu_watchdog_thread.cc
|
| index e6da1a4497d59f306f6fd30e03dede5604a05392..6052d41647dd380f4ebd4d19cff67129a1b6de55 100644
|
| --- a/content/gpu/gpu_watchdog_thread.cc
|
| +++ b/content/gpu/gpu_watchdog_thread.cc
|
| @@ -13,10 +13,8 @@
|
| #include "base/command_line.h"
|
| #include "base/compiler_specific.h"
|
| #include "base/files/file_util.h"
|
| -#include "base/location.h"
|
| #include "base/power_monitor/power_monitor.h"
|
| #include "base/process/process.h"
|
| -#include "base/single_thread_task_runner.h"
|
| #include "build/build_config.h"
|
| #include "content/public/common/content_switches.h"
|
| #include "content/public/common/result_codes.h"
|
| @@ -77,8 +75,9 @@ GpuWatchdogThread::GpuWatchdogThread(int timeout)
|
| void GpuWatchdogThread::PostAcknowledge() {
|
| // Called on the monitored thread. Responds with OnAcknowledge. Cannot use
|
| // the method factory. Rely on reference counting instead.
|
| - task_runner()->PostTask(FROM_HERE,
|
| - base::Bind(&GpuWatchdogThread::OnAcknowledge, this));
|
| + message_loop()->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&GpuWatchdogThread::OnAcknowledge, this));
|
| }
|
|
|
| void GpuWatchdogThread::CheckArmed() {
|
| @@ -163,9 +162,10 @@ void GpuWatchdogThread::OnAcknowledge() {
|
| bool was_suspended = (base::Time::Now() > suspension_timeout_);
|
|
|
| // The monitored thread has responded. Post a task to check it again.
|
| - task_runner()->PostDelayedTask(
|
| - FROM_HERE, base::Bind(&GpuWatchdogThread::OnCheck,
|
| - weak_factory_.GetWeakPtr(), was_suspended),
|
| + message_loop()->PostDelayedTask(
|
| + FROM_HERE,
|
| + base::Bind(&GpuWatchdogThread::OnCheck, weak_factory_.GetWeakPtr(),
|
| + was_suspended),
|
| 0.5 * timeout_);
|
| }
|
|
|
| @@ -194,12 +194,13 @@ void GpuWatchdogThread::OnCheck(bool after_suspend) {
|
| // Post a task to the monitored thread that does nothing but wake up the
|
| // TaskObserver. Any other tasks that are pending on the watched thread will
|
| // also wake up the observer. This simply ensures there is at least one.
|
| - watched_message_loop_->task_runner()->PostTask(FROM_HERE,
|
| - base::Bind(&base::DoNothing));
|
| + watched_message_loop_->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&base::DoNothing));
|
|
|
| // Post a task to the watchdog thread to exit if the monitored thread does
|
| // not respond in time.
|
| - task_runner()->PostDelayedTask(
|
| + message_loop()->PostDelayedTask(
|
| FROM_HERE,
|
| base::Bind(&GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang,
|
| weak_factory_.GetWeakPtr()),
|
| @@ -340,8 +341,9 @@ bool GpuWatchdogThread::MatchXEventAtom(XEvent* event) {
|
|
|
| #endif
|
| void GpuWatchdogThread::AddPowerObserver() {
|
| - task_runner()->PostTask(
|
| - FROM_HERE, base::Bind(&GpuWatchdogThread::OnAddPowerObserver, this));
|
| + message_loop()->PostTask(
|
| + FROM_HERE,
|
| + base::Bind(&GpuWatchdogThread::OnAddPowerObserver, this));
|
| }
|
|
|
| void GpuWatchdogThread::OnAddPowerObserver() {
|
|
|