| Index: ui/gfx/render_text_win.cc
|
| diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc
|
| index d17baee67cf4477b5a1c0c003b712674266e10a0..89a0f87d6767400adb646c23f78a62bcacd2ffb8 100644
|
| --- a/ui/gfx/render_text_win.cc
|
| +++ b/ui/gfx/render_text_win.cc
|
| @@ -111,7 +111,7 @@ void DeriveFontIfNecessary(int font_size,
|
| const int current_style = (font->GetStyle() & kStyleMask);
|
| const int current_size = font->GetFontSize();
|
| if (current_style != target_style || current_size != font_size)
|
| - *font = font->DeriveFont(font_size - current_size, font_style);
|
| + *font = font->DeriveFont(font_size - current_size, target_style);
|
| }
|
|
|
| // Returns true if |c| is a Unicode BiDi control character.
|
| @@ -334,11 +334,9 @@ SelectionModel RenderTextWin::AdjacentWordSelectionModel(
|
|
|
| void RenderTextWin::SetSelectionModel(const SelectionModel& model) {
|
| RenderText::SetSelectionModel(model);
|
| - // TODO(xji): The styles are applied to text inside ItemizeLogicalText(). So,
|
| - // we need to update layout here in order for the styles, such as selection
|
| - // foreground, to be picked up. Eventually, we should separate styles from
|
| - // layout by applying foreground, strike, and underline styles during
|
| - // DrawVisualText as what RenderTextLinux does.
|
| + // TODO(xji|msw): The text selection color is applied in ItemizeLogicalText().
|
| + // So, the layout must be updated in order to draw the proper selection range.
|
| + // Colors should be applied in DrawVisualText(), as done by RenderTextLinux.
|
| ResetLayout();
|
| }
|
|
|
| @@ -487,15 +485,8 @@ void RenderTextWin::DrawVisualText(Canvas* canvas) {
|
| renderer.SetFontFamilyWithStyle(run->font.GetFontName(), run->font_style);
|
| renderer.SetForegroundColor(run->foreground);
|
| renderer.DrawPosText(&pos[0], run->glyphs.get(), run->glyph_count);
|
| - // TODO(oshima|msw): Consider refactoring StyleRange into Style
|
| - // class and StyleRange containing Style, and use Style class in
|
| - // TextRun class. This may conflict with msw's comment in
|
| - // TextRun, so please consult with msw when refactoring.
|
| - StyleRange style;
|
| - style.strike = run->strike;
|
| - style.diagonal_strike = run->diagonal_strike;
|
| - style.underline = run->underline;
|
| - renderer.DrawDecorations(x, y, run->width, style);
|
| + renderer.DrawDecorations(x, y, run->width, run->underline, run->strike,
|
| + run->diagonal_strike);
|
|
|
| x = glyph_x;
|
| }
|
| @@ -516,7 +507,7 @@ void RenderTextWin::ItemizeLogicalText() {
|
| HRESULT hr = E_OUTOFMEMORY;
|
| int script_items_count = 0;
|
| std::vector<SCRIPT_ITEM> script_items;
|
| - const int text_length = GetLayoutText().length();
|
| + const size_t text_length = GetLayoutText().length();
|
| for (size_t n = kGuessItems; hr == E_OUTOFMEMORY && n < kMaxItems; n *= 2) {
|
| // Derive the array of Uniscribe script items from the logical text.
|
| // ScriptItemize always adds a terminal array item so that the length of the
|
| @@ -535,36 +526,41 @@ void RenderTextWin::ItemizeLogicalText() {
|
| if (script_items_count <= 0)
|
| return;
|
|
|
| - // Build the list of runs, merge font/underline styles.
|
| - // TODO(msw): Only break for font changes, not color etc. See TextRun comment.
|
| - StyleRanges styles(style_ranges());
|
| - ApplyCompositionAndSelectionStyles(&styles);
|
| - StyleRanges::const_iterator style = styles.begin();
|
| + // Temporarily apply composition underlines and selection colors.
|
| + ApplyCompositionAndSelectionStyles();
|
| +
|
| + // Build the list of runs from the script items and ranged colors/styles.
|
| + // TODO(msw): Only break for bold/italic, not color etc. See TextRun comment.
|
| + internal::StyleIterator style(colors(), styles());
|
| SCRIPT_ITEM* script_item = &script_items[0];
|
| - for (int run_break = 0; run_break < text_length;) {
|
| + const size_t layout_text_length = GetLayoutText().length();
|
| + for (size_t run_break = 0; run_break < layout_text_length;) {
|
| internal::TextRun* run = new internal::TextRun();
|
| run->range.set_start(run_break);
|
| run->font = GetFont();
|
| - run->font_style = style->font_style;
|
| + run->font_style = (style.style(BOLD) ? Font::BOLD : 0) |
|
| + (style.style(ITALIC) ? Font::ITALIC : 0);
|
| DeriveFontIfNecessary(run->font.GetFontSize(), run->font.GetHeight(),
|
| run->font_style, &run->font);
|
| - run->foreground = style->foreground;
|
| - run->strike = style->strike;
|
| - run->diagonal_strike = style->diagonal_strike;
|
| - run->underline = style->underline;
|
| + run->foreground = style.color();
|
| + run->strike = style.style(STRIKE);
|
| + run->diagonal_strike = style.style(DIAGONAL_STRIKE);
|
| + run->underline = style.style(UNDERLINE);
|
| run->script_analysis = script_item->a;
|
|
|
| - // Find the range end and advance the structures as needed.
|
| - const int script_item_end = (script_item + 1)->iCharPos;
|
| - const int style_range_end = TextIndexToLayoutIndex(style->range.end());
|
| - run_break = std::min(script_item_end, style_range_end);
|
| - if (script_item_end <= style_range_end)
|
| + // Find the next break and advance the iterators as needed.
|
| + const size_t script_item_break = (script_item + 1)->iCharPos;
|
| + run_break = std::min(script_item_break,
|
| + TextIndexToLayoutIndex(style.GetRange().end()));
|
| + style.UpdatePosition(LayoutIndexToTextIndex(run_break));
|
| + if (script_item_break == run_break)
|
| script_item++;
|
| - if (script_item_end >= style_range_end)
|
| - style++;
|
| run->range.set_end(run_break);
|
| runs_.push_back(run);
|
| }
|
| +
|
| + // Undo the temporarily applied composition underlines and selection colors.
|
| + UndoCompositionAndSelectionStyles();
|
| }
|
|
|
| void RenderTextWin::LayoutVisualText() {
|
|
|