Chromium Code Reviews| Index: ui/gfx/render_text_win.cc |
| diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc |
| index d17baee67cf4477b5a1c0c003b712674266e10a0..7b092efd99790c2f9d0429ce7da41b0a965b86b0 100644 |
| --- a/ui/gfx/render_text_win.cc |
| +++ b/ui/gfx/render_text_win.cc |
| @@ -111,7 +111,7 @@ void DeriveFontIfNecessary(int font_size, |
| const int current_style = (font->GetStyle() & kStyleMask); |
| const int current_size = font->GetFontSize(); |
| if (current_style != target_style || current_size != font_size) |
| - *font = font->DeriveFont(font_size - current_size, font_style); |
| + *font = font->DeriveFont(font_size - current_size, target_style); |
| } |
| // Returns true if |c| is a Unicode BiDi control character. |
| @@ -334,11 +334,9 @@ SelectionModel RenderTextWin::AdjacentWordSelectionModel( |
| void RenderTextWin::SetSelectionModel(const SelectionModel& model) { |
| RenderText::SetSelectionModel(model); |
| - // TODO(xji): The styles are applied to text inside ItemizeLogicalText(). So, |
| - // we need to update layout here in order for the styles, such as selection |
| - // foreground, to be picked up. Eventually, we should separate styles from |
| - // layout by applying foreground, strike, and underline styles during |
| - // DrawVisualText as what RenderTextLinux does. |
| + // TODO(xji|msw): The text selection color is applied in ItemizeLogicalText(). |
| + // So, the layout must be updated in order to draw the proper selection range. |
| + // Colors should be applied in DrawVisualText(), as done by RenderTextLinux. |
| ResetLayout(); |
| } |
| @@ -487,15 +485,8 @@ void RenderTextWin::DrawVisualText(Canvas* canvas) { |
| renderer.SetFontFamilyWithStyle(run->font.GetFontName(), run->font_style); |
| renderer.SetForegroundColor(run->foreground); |
| renderer.DrawPosText(&pos[0], run->glyphs.get(), run->glyph_count); |
| - // TODO(oshima|msw): Consider refactoring StyleRange into Style |
| - // class and StyleRange containing Style, and use Style class in |
| - // TextRun class. This may conflict with msw's comment in |
| - // TextRun, so please consult with msw when refactoring. |
| - StyleRange style; |
| - style.strike = run->strike; |
| - style.diagonal_strike = run->diagonal_strike; |
| - style.underline = run->underline; |
| - renderer.DrawDecorations(x, y, run->width, style); |
| + renderer.DrawDecorations(x, y, run->width, run->underline, run->strike, |
| + run->diagonal_strike); |
| x = glyph_x; |
| } |
| @@ -516,7 +507,7 @@ void RenderTextWin::ItemizeLogicalText() { |
| HRESULT hr = E_OUTOFMEMORY; |
| int script_items_count = 0; |
| std::vector<SCRIPT_ITEM> script_items; |
| - const int text_length = GetLayoutText().length(); |
| + const size_t text_length = GetLayoutText().length(); |
| for (size_t n = kGuessItems; hr == E_OUTOFMEMORY && n < kMaxItems; n *= 2) { |
| // Derive the array of Uniscribe script items from the logical text. |
| // ScriptItemize always adds a terminal array item so that the length of the |
| @@ -535,36 +526,40 @@ void RenderTextWin::ItemizeLogicalText() { |
| if (script_items_count <= 0) |
| return; |
| - // Build the list of runs, merge font/underline styles. |
| - // TODO(msw): Only break for font changes, not color etc. See TextRun comment. |
| - StyleRanges styles(style_ranges()); |
| - ApplyCompositionAndSelectionStyles(&styles); |
| - StyleRanges::const_iterator style = styles.begin(); |
| + // Temporarily apply composition underlines and selection colors. |
| + ApplyCompositionAndSelectionStyles(); |
| + |
| + // Build the list of runs from the script items and ranged colors/styles. |
| + // TODO(msw): Only break for bold/italic, not color etc. See TextRun comment. |
| + internal::StyleIterator style(colors(), styles()); |
| SCRIPT_ITEM* script_item = &script_items[0]; |
| - for (int run_break = 0; run_break < text_length;) { |
| + for (size_t run_break = 0; run_break < text_length;) { |
| internal::TextRun* run = new internal::TextRun(); |
| run->range.set_start(run_break); |
| run->font = GetFont(); |
| - run->font_style = style->font_style; |
| + run->font_style = (style.style(BOLD) ? Font::BOLD : 0) | |
| + (style.style(ITALIC) ? Font::ITALIC : 0); |
| DeriveFontIfNecessary(run->font.GetFontSize(), run->font.GetHeight(), |
| run->font_style, &run->font); |
| - run->foreground = style->foreground; |
| - run->strike = style->strike; |
| - run->diagonal_strike = style->diagonal_strike; |
| - run->underline = style->underline; |
| + run->foreground = style.color(); |
| + run->strike = style.style(STRIKE); |
| + run->diagonal_strike = style.style(DIAGONAL_STRIKE); |
| + run->underline = style.style(UNDERLINE); |
| run->script_analysis = script_item->a; |
| - // Find the range end and advance the structures as needed. |
| - const int script_item_end = (script_item + 1)->iCharPos; |
| - const int style_range_end = TextIndexToLayoutIndex(style->range.end()); |
| - run_break = std::min(script_item_end, style_range_end); |
| - if (script_item_end <= style_range_end) |
| + // Find the next break and advance the iterators as needed. |
| + const size_t script_item_break = (script_item + 1)->iCharPos; |
| + run_break = std::min(script_item_break, |
| + TextIndexToLayoutIndex(style.GetRange().end())); |
|
Alexei Svitkine (slow)
2013/01/31 16:33:34
Is this really right?
Reading the text/layout ind
msw
2013/01/31 20:27:39
The old/new code seems wrong as you say; I'll use
|
| + style.UpdatePosition(LayoutIndexToTextIndex(run_break)); |
| + if (script_item_break == run_break) |
| script_item++; |
| - if (script_item_end >= style_range_end) |
| - style++; |
| run->range.set_end(run_break); |
| runs_.push_back(run); |
| } |
| + |
| + // Undo the temporarily applied composition underlines and selection colors. |
| + UndoCompositionAndSelectionStyles(); |
| } |
| void RenderTextWin::LayoutVisualText() { |