| Index: ui/gfx/render_text_win.cc
|
| diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc
|
| index d17baee67cf4477b5a1c0c003b712674266e10a0..e46012f3520ceacbbb3c07af8401dfd8fe5c5fe7 100644
|
| --- a/ui/gfx/render_text_win.cc
|
| +++ b/ui/gfx/render_text_win.cc
|
| @@ -111,7 +111,7 @@ void DeriveFontIfNecessary(int font_size,
|
| const int current_style = (font->GetStyle() & kStyleMask);
|
| const int current_size = font->GetFontSize();
|
| if (current_style != target_style || current_size != font_size)
|
| - *font = font->DeriveFont(font_size - current_size, font_style);
|
| + *font = font->DeriveFont(font_size - current_size, target_style);
|
| }
|
|
|
| // Returns true if |c| is a Unicode BiDi control character.
|
| @@ -334,11 +334,9 @@ SelectionModel RenderTextWin::AdjacentWordSelectionModel(
|
|
|
| void RenderTextWin::SetSelectionModel(const SelectionModel& model) {
|
| RenderText::SetSelectionModel(model);
|
| - // TODO(xji): The styles are applied to text inside ItemizeLogicalText(). So,
|
| - // we need to update layout here in order for the styles, such as selection
|
| - // foreground, to be picked up. Eventually, we should separate styles from
|
| - // layout by applying foreground, strike, and underline styles during
|
| - // DrawVisualText as what RenderTextLinux does.
|
| + // TODO(xji|msw): The text selection color is applied in ItemizeLogicalText().
|
| + // So, the layout must be updated in order to draw the proper selection range.
|
| + // Colors should be applied in DrawVisualText(), as done by RenderTextLinux.
|
| ResetLayout();
|
| }
|
|
|
| @@ -487,15 +485,8 @@ void RenderTextWin::DrawVisualText(Canvas* canvas) {
|
| renderer.SetFontFamilyWithStyle(run->font.GetFontName(), run->font_style);
|
| renderer.SetForegroundColor(run->foreground);
|
| renderer.DrawPosText(&pos[0], run->glyphs.get(), run->glyph_count);
|
| - // TODO(oshima|msw): Consider refactoring StyleRange into Style
|
| - // class and StyleRange containing Style, and use Style class in
|
| - // TextRun class. This may conflict with msw's comment in
|
| - // TextRun, so please consult with msw when refactoring.
|
| - StyleRange style;
|
| - style.strike = run->strike;
|
| - style.diagonal_strike = run->diagonal_strike;
|
| - style.underline = run->underline;
|
| - renderer.DrawDecorations(x, y, run->width, style);
|
| + renderer.DrawDecorations(x, y, run->width, run->underline, run->strike,
|
| + run->diagonal_strike);
|
|
|
| x = glyph_x;
|
| }
|
| @@ -516,7 +507,7 @@ void RenderTextWin::ItemizeLogicalText() {
|
| HRESULT hr = E_OUTOFMEMORY;
|
| int script_items_count = 0;
|
| std::vector<SCRIPT_ITEM> script_items;
|
| - const int text_length = GetLayoutText().length();
|
| + const size_t text_length = GetLayoutText().length();
|
| for (size_t n = kGuessItems; hr == E_OUTOFMEMORY && n < kMaxItems; n *= 2) {
|
| // Derive the array of Uniscribe script items from the logical text.
|
| // ScriptItemize always adds a terminal array item so that the length of the
|
| @@ -535,33 +526,58 @@ void RenderTextWin::ItemizeLogicalText() {
|
| if (script_items_count <= 0)
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| return;
|
|
|
| - // Build the list of runs, merge font/underline styles.
|
| - // TODO(msw): Only break for font changes, not color etc. See TextRun comment.
|
| - StyleRanges styles(style_ranges());
|
| - ApplyCompositionAndSelectionStyles(&styles);
|
| - StyleRanges::const_iterator style = styles.begin();
|
| + // Adjust the text colors to reflect the selection range.
|
| + std::vector<ColorBreak> adjusted_colors(colors());
|
| + ApplySelectionColor(&adjusted_colors);
|
| +
|
| + // Adjust the underline styling to reflect composition ranges.
|
| + const std::vector<StyleBreak>* adjusted_styles[NUM_TEXT_STYLES];
|
| + for (size_t i = 0; i < NUM_TEXT_STYLES; ++i)
|
| + adjusted_styles[i] = &styles(static_cast<TextStyle>(i));
|
| + std::vector<StyleBreak> adjusted_underlines(styles(UNDERLINE));
|
| + ApplyCompositionStyle(&adjusted_underlines);
|
| + adjusted_styles[UNDERLINE] = &adjusted_underlines;
|
| +
|
| + // Track the current color and style with iterators.
|
| + std::vector<ColorBreak>::const_iterator color = adjusted_colors.begin();
|
| + std::vector<StyleBreak>::const_iterator style[NUM_TEXT_STYLES];
|
| + for (size_t i = 0; i < NUM_TEXT_STYLES; ++i)
|
| + style[i] = adjusted_styles[i]->begin();
|
| + size_t style_end[NUM_TEXT_STYLES];
|
| +
|
| + // Build the list of runs from the script items and ranged colors/styles.
|
| + // TODO(msw): Only break for bold/italic, not color etc. See TextRun comment.
|
| SCRIPT_ITEM* script_item = &script_items[0];
|
| - for (int run_break = 0; run_break < text_length;) {
|
| + for (size_t run_break = 0; run_break < text_length;) {
|
| internal::TextRun* run = new internal::TextRun();
|
| run->range.set_start(run_break);
|
| run->font = GetFont();
|
| - run->font_style = style->font_style;
|
| + run->font_style = (style[BOLD]->second ? Font::BOLD : 0) |
|
| + (style[ITALIC]->second ? Font::ITALIC : 0);
|
| DeriveFontIfNecessary(run->font.GetFontSize(), run->font.GetHeight(),
|
| run->font_style, &run->font);
|
| - run->foreground = style->foreground;
|
| - run->strike = style->strike;
|
| - run->diagonal_strike = style->diagonal_strike;
|
| - run->underline = style->underline;
|
| + run->foreground = color->second;
|
| + run->strike = style[STRIKE]->second;
|
| + run->diagonal_strike = style[DIAGONAL_STRIKE]->second;
|
| + run->underline = style[UNDERLINE]->second;
|
| run->script_analysis = script_item->a;
|
|
|
| - // Find the range end and advance the structures as needed.
|
| - const int script_item_end = (script_item + 1)->iCharPos;
|
| - const int style_range_end = TextIndexToLayoutIndex(style->range.end());
|
| - run_break = std::min(script_item_end, style_range_end);
|
| - if (script_item_end <= style_range_end)
|
| - script_item++;
|
| - if (script_item_end >= style_range_end)
|
| - style++;
|
| + // Find the range end and advance the color and style iterators as needed.
|
| + const size_t script_item_end = (script_item + 1)->iCharPos;
|
| + const size_t color_end = TextIndexToLayoutIndex(
|
| + GetBreakEnd(adjusted_colors, color));
|
| + run_break = std::min(script_item_end, color_end);
|
| + for (size_t i = 0; i < NUM_TEXT_STYLES; ++i) {
|
| + style_end[i] = TextIndexToLayoutIndex(
|
| + GetBreakEnd(*adjusted_styles[i], style[i]));
|
| + run_break = std::min(run_break, style_end[i]);
|
| + }
|
| +
|
| + script_item += script_item_end == run_break ? 1 : 0;
|
| + color += color_end == run_break ? 1 : 0;
|
| + for (size_t i = 0; i < NUM_TEXT_STYLES; ++i)
|
| + style[i] += style_end[i] == run_break ? 1 : 0;
|
| +
|
| run->range.set_end(run_break);
|
| runs_.push_back(run);
|
| }
|
|
|