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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/render_text.h" | 5 #include "ui/gfx/render_text.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "base/i18n/break_iterator.h" | 9 #include "base/i18n/break_iterator.h" |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "base/stl_util.h" | 11 #include "base/stl_util.h" |
12 #include "third_party/skia/include/core/SkTypeface.h" | 12 #include "third_party/skia/include/core/SkTypeface.h" |
13 #include "third_party/skia/include/effects/SkGradientShader.h" | 13 #include "third_party/skia/include/effects/SkGradientShader.h" |
14 #include "ui/base/text/utf16_indexing.h" | 14 #include "ui/base/text/utf16_indexing.h" |
15 #include "ui/gfx/canvas.h" | 15 #include "ui/gfx/canvas.h" |
16 #include "ui/gfx/insets.h" | 16 #include "ui/gfx/insets.h" |
17 #include "ui/gfx/skia_util.h" | 17 #include "ui/gfx/skia_util.h" |
18 #include "ui/gfx/text_constants.h" | 18 #include "ui/gfx/text_constants.h" |
19 | 19 |
20 namespace gfx { | |
21 | |
20 namespace { | 22 namespace { |
21 | 23 |
22 // All chars are replaced by this char when the password style is set. | 24 // All chars are replaced by this char when the password style is set. |
23 // TODO(benrg): GTK uses the first of U+25CF, U+2022, U+2731, U+273A, '*' | 25 // TODO(benrg): GTK uses the first of U+25CF, U+2022, U+2731, U+273A, '*' |
24 // that's available in the font (find_invisible_char() in gtkentry.c). | 26 // that's available in the font (find_invisible_char() in gtkentry.c). |
25 const char16 kPasswordReplacementChar = '*'; | 27 const char16 kPasswordReplacementChar = '*'; |
26 | 28 |
27 // Default color used for the cursor. | 29 // Default color used for the text and cursor. |
28 const SkColor kDefaultCursorColor = SK_ColorBLACK; | 30 const SkColor kDefaultColor = SK_ColorBLACK; |
29 | |
30 // Default color used for drawing selection text. | |
31 const SkColor kDefaultSelectionColor = SK_ColorBLACK; | |
32 | 31 |
33 // Default color used for drawing selection background. | 32 // Default color used for drawing selection background. |
34 const SkColor kDefaultSelectionBackgroundColor = SK_ColorGRAY; | 33 const SkColor kDefaultSelectionBackgroundColor = SK_ColorGRAY; |
35 | 34 |
36 #ifndef NDEBUG | 35 // Fraction of the text size to lower a strike through below the baseline. |
37 // Check StyleRanges invariant conditions: sorted and non-overlapping ranges. | 36 const SkScalar kStrikeThroughOffset = (-SK_Scalar1 * 6 / 21); |
38 void CheckStyleRanges(const gfx::StyleRanges& style_ranges, size_t length) { | 37 // Fraction of the text size to lower an underline below the baseline. |
39 if (length == 0) { | 38 const SkScalar kUnderlineOffset = (SK_Scalar1 / 9); |
40 DCHECK(style_ranges.empty()) << "Style ranges exist for empty text."; | 39 // Fraction of the text size to use for a strike through or under-line. |
41 return; | 40 const SkScalar kLineThickness = (SK_Scalar1 / 18); |
42 } | 41 // Fraction of the text size to use for a top margin of a diagonal strike. |
43 for (gfx::StyleRanges::size_type i = 0; i < style_ranges.size() - 1; i++) { | 42 const SkScalar kDiagonalStrikeMarginOffset = (SK_Scalar1 / 4); |
44 const ui::Range& former = style_ranges[i].range; | |
45 const ui::Range& latter = style_ranges[i + 1].range; | |
46 DCHECK(!former.is_empty()) << "Empty range at " << i << ":" << | |
47 former.ToString(); | |
48 DCHECK(former.IsValid()) << "Invalid range at " << i << ":" << | |
49 former.ToString(); | |
50 DCHECK(!former.is_reversed()) << "Reversed range at " << i << ":" << | |
51 former.ToString(); | |
52 DCHECK(former.end() == latter.start()) << "Ranges gap/overlap/unsorted." << | |
53 "former:" << former.ToString() << ", latter:" << latter.ToString(); | |
54 } | |
55 const gfx::StyleRange& end_style = *style_ranges.rbegin(); | |
56 DCHECK(!end_style.range.is_empty()) << "Empty range at end."; | |
57 DCHECK(end_style.range.IsValid()) << "Invalid range at end."; | |
58 DCHECK(!end_style.range.is_reversed()) << "Reversed range at end."; | |
59 DCHECK(end_style.range.end() == length) << "Style and text length mismatch."; | |
60 } | |
61 #endif | |
62 | |
63 void ApplyStyleRangeImpl(gfx::StyleRanges* style_ranges, | |
64 const gfx::StyleRange& style_range) { | |
65 const ui::Range& new_range = style_range.range; | |
66 // Follow StyleRanges invariant conditions: sorted and non-overlapping ranges. | |
67 gfx::StyleRanges::iterator i; | |
68 for (i = style_ranges->begin(); i != style_ranges->end();) { | |
69 if (i->range.end() < new_range.start()) { | |
70 i++; | |
71 } else if (i->range.start() == new_range.end()) { | |
72 break; | |
73 } else if (new_range.Contains(i->range)) { | |
74 i = style_ranges->erase(i); | |
75 if (i == style_ranges->end()) | |
76 break; | |
77 } else if (i->range.start() < new_range.start() && | |
78 i->range.end() > new_range.end()) { | |
79 // Split the current style into two styles. | |
80 gfx::StyleRange split_style = gfx::StyleRange(*i); | |
81 split_style.range.set_end(new_range.start()); | |
82 i = style_ranges->insert(i, split_style) + 1; | |
83 i->range.set_start(new_range.end()); | |
84 break; | |
85 } else if (i->range.start() < new_range.start()) { | |
86 i->range.set_end(new_range.start()); | |
87 i++; | |
88 } else if (i->range.end() > new_range.end()) { | |
89 i->range.set_start(new_range.end()); | |
90 break; | |
91 } else { | |
92 NOTREACHED(); | |
93 } | |
94 } | |
95 // Add the new range in its sorted location. | |
96 style_ranges->insert(i, style_range); | |
97 } | |
98 | 43 |
99 // Converts |gfx::Font::FontStyle| flags to |SkTypeface::Style| flags. | 44 // Converts |gfx::Font::FontStyle| flags to |SkTypeface::Style| flags. |
100 SkTypeface::Style ConvertFontStyleToSkiaTypefaceStyle(int font_style) { | 45 SkTypeface::Style ConvertFontStyleToSkiaTypefaceStyle(int font_style) { |
101 int skia_style = SkTypeface::kNormal; | 46 int skia_style = SkTypeface::kNormal; |
102 if (font_style & gfx::Font::BOLD) | 47 skia_style |= (font_style & gfx::Font::BOLD) ? SkTypeface::kBold : 0; |
103 skia_style |= SkTypeface::kBold; | 48 skia_style |= (font_style & gfx::Font::ITALIC) ? SkTypeface::kItalic : 0; |
104 if (font_style & gfx::Font::ITALIC) | |
105 skia_style |= SkTypeface::kItalic; | |
106 return static_cast<SkTypeface::Style>(skia_style); | 49 return static_cast<SkTypeface::Style>(skia_style); |
107 } | 50 } |
108 | 51 |
109 // Given |font| and |display_width|, returns the width of the fade gradient. | 52 // Given |font| and |display_width|, returns the width of the fade gradient. |
110 int CalculateFadeGradientWidth(const gfx::Font& font, int display_width) { | 53 int CalculateFadeGradientWidth(const Font& font, int display_width) { |
111 // Fade in/out about 2.5 characters of the beginning/end of the string. | 54 // Fade in/out about 2.5 characters of the beginning/end of the string. |
112 // The .5 here is helpful if one of the characters is a space. | 55 // The .5 here is helpful if one of the characters is a space. |
113 // Use a quarter of the display width if the display width is very short. | 56 // Use a quarter of the display width if the display width is very short. |
114 const int average_character_width = font.GetAverageCharacterWidth(); | 57 const int average_character_width = font.GetAverageCharacterWidth(); |
115 const double gradient_width = std::min(average_character_width * 2.5, | 58 const double gradient_width = std::min(average_character_width * 2.5, |
116 display_width / 4.0); | 59 display_width / 4.0); |
117 DCHECK_GE(gradient_width, 0.0); | 60 DCHECK_GE(gradient_width, 0.0); |
118 return static_cast<int>(floor(gradient_width + 0.5)); | 61 return static_cast<int>(floor(gradient_width + 0.5)); |
119 } | 62 } |
120 | 63 |
121 // Appends to |positions| and |colors| values corresponding to the fade over | 64 // Appends to |positions| and |colors| values corresponding to the fade over |
122 // |fade_rect| from color |c0| to color |c1|. | 65 // |fade_rect| from color |c0| to color |c1|. |
123 void AddFadeEffect(const gfx::Rect& text_rect, | 66 void AddFadeEffect(const Rect& text_rect, |
124 const gfx::Rect& fade_rect, | 67 const Rect& fade_rect, |
125 SkColor c0, | 68 SkColor c0, |
126 SkColor c1, | 69 SkColor c1, |
127 std::vector<SkScalar>* positions, | 70 std::vector<SkScalar>* positions, |
128 std::vector<SkColor>* colors) { | 71 std::vector<SkColor>* colors) { |
129 const SkScalar left = static_cast<SkScalar>(fade_rect.x() - text_rect.x()); | 72 const SkScalar left = static_cast<SkScalar>(fade_rect.x() - text_rect.x()); |
130 const SkScalar width = static_cast<SkScalar>(fade_rect.width()); | 73 const SkScalar width = static_cast<SkScalar>(fade_rect.width()); |
131 const SkScalar p0 = left / text_rect.width(); | 74 const SkScalar p0 = left / text_rect.width(); |
132 const SkScalar p1 = (left + width) / text_rect.width(); | 75 const SkScalar p1 = (left + width) / text_rect.width(); |
133 // Prepend 0.0 to |positions|, as required by Skia. | 76 // Prepend 0.0 to |positions|, as required by Skia. |
134 if (positions->empty() && p0 != 0.0) { | 77 if (positions->empty() && p0 != 0.0) { |
135 positions->push_back(0.0); | 78 positions->push_back(0.0); |
136 colors->push_back(c0); | 79 colors->push_back(c0); |
137 } | 80 } |
138 positions->push_back(p0); | 81 positions->push_back(p0); |
139 colors->push_back(c0); | 82 colors->push_back(c0); |
140 positions->push_back(p1); | 83 positions->push_back(p1); |
141 colors->push_back(c1); | 84 colors->push_back(c1); |
142 } | 85 } |
143 | 86 |
144 // Creates a SkShader to fade the text, with |left_part| specifying the left | 87 // Creates a SkShader to fade the text, with |left_part| specifying the left |
145 // fade effect, if any, and |right_part| specifying the right fade effect. | 88 // fade effect, if any, and |right_part| specifying the right fade effect. |
146 skia::RefPtr<SkShader> CreateFadeShader(const gfx::Rect& text_rect, | 89 skia::RefPtr<SkShader> CreateFadeShader(const Rect& text_rect, |
147 const gfx::Rect& left_part, | 90 const Rect& left_part, |
148 const gfx::Rect& right_part, | 91 const Rect& right_part, |
149 SkColor color) { | 92 SkColor color) { |
150 // Fade alpha of 51/255 corresponds to a fade of 0.2 of the original color. | 93 // Fade alpha of 51/255 corresponds to a fade of 0.2 of the original color. |
151 const SkColor fade_color = SkColorSetA(color, 51); | 94 const SkColor fade_color = SkColorSetA(color, 51); |
152 std::vector<SkScalar> positions; | 95 std::vector<SkScalar> positions; |
153 std::vector<SkColor> colors; | 96 std::vector<SkColor> colors; |
154 | 97 |
155 if (!left_part.IsEmpty()) | 98 if (!left_part.IsEmpty()) |
156 AddFadeEffect(text_rect, left_part, fade_color, color, | 99 AddFadeEffect(text_rect, left_part, fade_color, color, |
157 &positions, &colors); | 100 &positions, &colors); |
158 if (!right_part.IsEmpty()) | 101 if (!right_part.IsEmpty()) |
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170 points[0].iset(text_rect.x(), text_rect.y()); | 113 points[0].iset(text_rect.x(), text_rect.y()); |
171 points[1].iset(text_rect.right(), text_rect.y()); | 114 points[1].iset(text_rect.right(), text_rect.y()); |
172 | 115 |
173 return skia::AdoptRef( | 116 return skia::AdoptRef( |
174 SkGradientShader::CreateLinear(&points[0], &colors[0], &positions[0], | 117 SkGradientShader::CreateLinear(&points[0], &colors[0], &positions[0], |
175 colors.size(), SkShader::kClamp_TileMode)); | 118 colors.size(), SkShader::kClamp_TileMode)); |
176 } | 119 } |
177 | 120 |
178 } // namespace | 121 } // namespace |
179 | 122 |
180 namespace gfx { | |
181 | |
182 namespace internal { | 123 namespace internal { |
183 | 124 |
184 // Value of |underline_thickness_| that indicates that underline metrics have | 125 // Value of |underline_thickness_| that indicates that underline metrics have |
185 // not been set explicitly. | 126 // not been set explicitly. |
186 const SkScalar kUnderlineMetricsNotSet = -1.0f; | 127 const SkScalar kUnderlineMetricsNotSet = -1.0f; |
187 | 128 |
188 SkiaTextRenderer::SkiaTextRenderer(Canvas* canvas) | 129 SkiaTextRenderer::SkiaTextRenderer(Canvas* canvas) |
189 : canvas_skia_(canvas->sk_canvas()), | 130 : canvas_skia_(canvas->sk_canvas()), |
190 started_drawing_(false), | 131 started_drawing_(false), |
191 underline_thickness_(kUnderlineMetricsNotSet), | 132 underline_thickness_(kUnderlineMetricsNotSet), |
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286 deferred_fade_shader_ = paint_.getShader(); | 227 deferred_fade_shader_ = paint_.getShader(); |
287 paint_.setShader(NULL); | 228 paint_.setShader(NULL); |
288 canvas_skia_->saveLayer(&bounds_, NULL); | 229 canvas_skia_->saveLayer(&bounds_, NULL); |
289 } | 230 } |
290 } | 231 } |
291 | 232 |
292 const size_t byte_length = glyph_count * sizeof(glyphs[0]); | 233 const size_t byte_length = glyph_count * sizeof(glyphs[0]); |
293 canvas_skia_->drawPosText(&glyphs[0], byte_length, &pos[0], paint_); | 234 canvas_skia_->drawPosText(&glyphs[0], byte_length, &pos[0], paint_); |
294 } | 235 } |
295 | 236 |
296 // Draw underline and strike through text decorations. | 237 void SkiaTextRenderer::DrawDecorations(int x, int y, int width, bool underline, |
297 // Based on |SkCanvas::DrawTextDecorations()| and constants from: | 238 bool strike, bool diagonal_strike) { |
298 // third_party/skia/src/core/SkTextFormatParams.h | 239 if (underline) |
299 void SkiaTextRenderer::DrawDecorations(int x, int y, int width, | 240 DrawUnderline(x, y, width); |
300 const StyleRange& style) { | 241 if (strike) |
301 if (!style.underline && !style.strike && !style.diagonal_strike) | 242 DrawStrike(x, y, width); |
302 return; | 243 if (diagonal_strike) |
244 DrawDiagonalStrike(x, y, width); | |
245 } | |
303 | 246 |
304 // Fraction of the text size to lower a strike through below the baseline. | 247 void SkiaTextRenderer::DrawUnderline(int x, int y, int width) { |
305 const SkScalar kStrikeThroughOffset = (-SK_Scalar1 * 6 / 21); | 248 SkRect r = SkRect::MakeLTRB(x, y + underline_position_, x + width, |
306 // Fraction of the text size to lower an underline below the baseline. | 249 y + underline_position_ + underline_thickness_); |
307 const SkScalar kUnderlineOffset = (SK_Scalar1 / 9); | 250 if (underline_thickness_ == kUnderlineMetricsNotSet) { |
308 // Fraction of the text size to use for a strike through or under-line. | 251 const SkScalar text_size = paint_.getTextSize(); |
309 const SkScalar kLineThickness = (SK_Scalar1 / 18); | 252 r.fTop = SkScalarMulAdd(text_size, kUnderlineOffset, y); |
310 // Fraction of the text size to use for a top margin of a diagonal strike. | 253 r.fBottom = r.fTop + SkScalarMul(text_size, kLineThickness); |
311 const SkScalar kDiagonalStrikeThroughMarginOffset = (SK_Scalar1 / 4); | 254 } |
255 canvas_skia_->drawRect(r, paint_); | |
256 } | |
312 | 257 |
313 SkScalar text_size = paint_.getTextSize(); | 258 void SkiaTextRenderer::DrawStrike(int x, int y, int width) const { |
314 SkScalar height = SkScalarMul(text_size, kLineThickness); | 259 const SkScalar text_size = paint_.getTextSize(); |
315 SkRect r; | 260 const SkScalar height = SkScalarMul(text_size, kLineThickness); |
261 const SkScalar offset = SkScalarMulAdd(text_size, kStrikeThroughOffset, y); | |
262 const SkRect r = SkRect::MakeLTRB(x, offset, x + width, offset + height); | |
263 canvas_skia_->drawRect(r, paint_); | |
264 } | |
316 | 265 |
317 r.fLeft = x; | 266 void SkiaTextRenderer::DrawDiagonalStrike(int x, int y, int width) const { |
318 r.fRight = x + width; | 267 const SkScalar text_size = paint_.getTextSize(); |
268 const SkScalar offset = SkScalarMul(text_size, kDiagonalStrikeMarginOffset); | |
319 | 269 |
320 if (style.underline) { | 270 SkPaint paint(paint_); |
321 if (underline_thickness_ == kUnderlineMetricsNotSet) { | 271 paint.setAntiAlias(true); |
322 r.fTop = SkScalarMulAdd(text_size, kUnderlineOffset, y); | 272 paint.setStyle(SkPaint::kFill_Style); |
323 r.fBottom = r.fTop + height; | 273 paint.setStrokeWidth(SkScalarMul(text_size, kLineThickness) * 2); |
324 } else { | 274 canvas_skia_->drawLine(x, y, x + width, y - text_size + offset, paint); |
325 r.fTop = y + underline_position_; | 275 } |
326 r.fBottom = r.fTop + underline_thickness_; | 276 |
327 } | 277 StyleIterator::StyleIterator(const BreakList<SkColor>& colors, |
328 canvas_skia_->drawRect(r, paint_); | 278 const std::vector<BreakList<bool> >& styles) |
329 } | 279 : colors_(colors), |
330 if (style.strike) { | 280 styles_(styles) { |
331 SkScalar offset = SkScalarMulAdd(text_size, kStrikeThroughOffset, y); | 281 color_ = colors_.breaks().begin(); |
332 r.fTop = offset; | 282 for (size_t i = 0; i < styles_.size(); ++i) |
333 r.fBottom = offset + height; | 283 style_.push_back(styles_[i].breaks().begin()); |
334 canvas_skia_->drawRect(r, paint_); | 284 } |
335 } | 285 |
336 if (style.diagonal_strike) { | 286 StyleIterator::~StyleIterator() {} |
337 SkScalar offset = | 287 |
338 SkScalarMul(text_size, kDiagonalStrikeThroughMarginOffset); | 288 ui::Range StyleIterator::GetRange() const { |
339 SkPaint paint(paint_); | 289 ui::Range range(colors_.GetRange(color_)); |
340 paint.setAntiAlias(true); | 290 for (size_t i = 0; i < NUM_TEXT_STYLES; ++i) |
341 paint.setStyle(SkPaint::kFill_Style); | 291 range = range.Intersect(styles_[i].GetRange(style_[i])); |
342 paint.setStrokeWidth(height * 2); | 292 return range; |
343 canvas_skia_->drawLine( | 293 } |
344 SkIntToScalar(x), SkIntToScalar(y), | 294 |
345 SkIntToScalar(x + width), SkIntToScalar(y) - text_size + offset, | 295 void StyleIterator::UpdatePosition(size_t position) { |
346 paint); | 296 color_ = colors_.GetBreak(position); |
347 } | 297 for (size_t i = 0; i < NUM_TEXT_STYLES; ++i) |
298 style_[i] = styles_[i].GetBreak(position); | |
348 } | 299 } |
349 | 300 |
350 } // namespace internal | 301 } // namespace internal |
351 | 302 |
352 | |
353 StyleRange::StyleRange() | |
354 : foreground(SK_ColorBLACK), | |
355 font_style(gfx::Font::NORMAL), | |
356 strike(false), | |
357 diagonal_strike(false), | |
358 underline(false) { | |
359 } | |
360 | |
361 RenderText::~RenderText() { | 303 RenderText::~RenderText() { |
362 } | 304 } |
363 | 305 |
364 void RenderText::SetText(const string16& text) { | 306 void RenderText::SetText(const string16& text) { |
365 DCHECK(!composition_range_.IsValid()); | 307 DCHECK(!composition_range_.IsValid()); |
366 size_t old_text_length = text_.length(); | |
367 text_ = text; | 308 text_ = text; |
368 | 309 |
369 // Update the style ranges as needed. | 310 // Adjust ranged styles and colors to accommodate a new text length. |
370 if (text_.empty()) { | 311 const size_t text_length = text_.length(); |
371 style_ranges_.clear(); | 312 colors_.SetMax(text_length); |
372 } else if (style_ranges_.empty()) { | 313 for (size_t style = 0; style < NUM_TEXT_STYLES; ++style) |
373 ApplyDefaultStyle(); | 314 styles_[style].SetMax(text_length); |
374 } else if (text_.length() > old_text_length) { | |
375 style_ranges_.back().range.set_end(text_.length()); | |
376 } else if (text_.length() < old_text_length) { | |
377 StyleRanges::iterator i; | |
378 for (i = style_ranges_.begin(); i != style_ranges_.end(); i++) { | |
379 if (i->range.start() >= text_.length()) { | |
380 // Style ranges are sorted and non-overlapping, so all the subsequent | |
381 // style ranges should be out of text_.length() as well. | |
382 style_ranges_.erase(i, style_ranges_.end()); | |
383 break; | |
384 } | |
385 } | |
386 // Since style ranges are sorted and non-overlapping, if there is a style | |
387 // range ends beyond text_.length, it must be the last one. | |
388 style_ranges_.back().range.set_end(text_.length()); | |
389 } | |
390 #ifndef NDEBUG | |
391 CheckStyleRanges(style_ranges_, text_.length()); | |
392 #endif | |
393 cached_bounds_and_offset_valid_ = false; | 315 cached_bounds_and_offset_valid_ = false; |
394 | 316 |
395 // Reset selection model. SetText should always followed by SetSelectionModel | 317 // Reset selection model. SetText should always followed by SetSelectionModel |
396 // or SetCursorPosition in upper layer. | 318 // or SetCursorPosition in upper layer. |
397 SetSelectionModel(SelectionModel()); | 319 SetSelectionModel(SelectionModel()); |
398 | 320 |
399 // Invalidate the cached text direction if it depends on the text contents. | 321 // Invalidate the cached text direction if it depends on the text contents. |
400 if (directionality_mode_ == DIRECTIONALITY_FROM_TEXT) | 322 if (directionality_mode_ == DIRECTIONALITY_FROM_TEXT) |
401 text_direction_ = base::i18n::UNKNOWN_DIRECTION; | 323 text_direction_ = base::i18n::UNKNOWN_DIRECTION; |
402 | 324 |
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575 } | 497 } |
576 | 498 |
577 void RenderText::SetCompositionRange(const ui::Range& composition_range) { | 499 void RenderText::SetCompositionRange(const ui::Range& composition_range) { |
578 CHECK(!composition_range.IsValid() || | 500 CHECK(!composition_range.IsValid() || |
579 ui::Range(0, text_.length()).Contains(composition_range)); | 501 ui::Range(0, text_.length()).Contains(composition_range)); |
580 composition_range_.set_end(composition_range.end()); | 502 composition_range_.set_end(composition_range.end()); |
581 composition_range_.set_start(composition_range.start()); | 503 composition_range_.set_start(composition_range.start()); |
582 ResetLayout(); | 504 ResetLayout(); |
583 } | 505 } |
584 | 506 |
585 void RenderText::ApplyStyleRange(const StyleRange& style_range) { | 507 void RenderText::SetColor(SkColor value) { |
586 const ui::Range& new_range = style_range.range; | 508 colors_.SetValue(value); |
587 if (!new_range.IsValid() || new_range.is_empty()) | 509 |
588 return; | 510 #if defined(OS_WIN) |
589 CHECK(!new_range.is_reversed()); | 511 // TODO(msw): Windows applies colors and decorations in the layout process. |
590 CHECK(ui::Range(0, text_.length()).Contains(new_range)); | |
591 ApplyStyleRangeImpl(&style_ranges_, style_range); | |
592 #ifndef NDEBUG | |
593 CheckStyleRanges(style_ranges_, text_.length()); | |
594 #endif | |
595 // TODO(xji): only invalidate if font or underline changes. | |
596 cached_bounds_and_offset_valid_ = false; | 512 cached_bounds_and_offset_valid_ = false; |
597 ResetLayout(); | 513 ResetLayout(); |
514 #endif | |
598 } | 515 } |
599 | 516 |
600 void RenderText::ApplyDefaultStyle() { | 517 void RenderText::ApplyColor(SkColor value, const ui::Range& range) { |
601 style_ranges_.clear(); | 518 DCHECK(ui::Range(0, text().length()).Contains(range)); |
Alexei Svitkine (slow)
2013/01/31 16:33:34
Remove this DCHECK() since there's one in BreakLis
msw
2013/01/31 20:27:39
Done.
| |
602 StyleRange style = StyleRange(default_style_); | 519 colors_.ApplyValue(value, range); |
603 style.range.set_end(text_.length()); | 520 |
604 style_ranges_.push_back(style); | 521 #if defined(OS_WIN) |
522 // TODO(msw): Windows applies colors and decorations in the layout process. | |
605 cached_bounds_and_offset_valid_ = false; | 523 cached_bounds_and_offset_valid_ = false; |
606 ResetLayout(); | 524 ResetLayout(); |
525 #endif | |
526 } | |
527 | |
528 void RenderText::SetStyle(TextStyle style, bool value) { | |
529 styles_[style].SetValue(value); | |
530 | |
531 // Only invalidate the layout on font changes; not for colors or decorations. | |
532 bool invalidate = (style == BOLD) || (style == ITALIC); | |
533 #if defined(OS_WIN) | |
534 // TODO(msw): Windows applies colors and decorations in the layout process. | |
535 invalidate = true; | |
536 #endif | |
537 if (invalidate) { | |
538 cached_bounds_and_offset_valid_ = false; | |
539 ResetLayout(); | |
540 } | |
541 } | |
542 | |
543 void RenderText::ApplyStyle(TextStyle style, | |
544 bool value, | |
545 const ui::Range& range) { | |
546 DCHECK(ui::Range(0, text().length()).Contains(range)); | |
Alexei Svitkine (slow)
2013/01/31 16:33:34
Remove this DCHECK() since BreakList has one alrea
msw
2013/01/31 20:27:39
Done.
| |
547 styles_[style].ApplyValue(value, range); | |
548 | |
549 // Only invalidate the layout on font changes; not for colors or decorations. | |
550 bool invalidate = (style == BOLD) || (style == ITALIC); | |
551 #if defined(OS_WIN) | |
552 // TODO(msw): Windows applies colors and decorations in the layout process. | |
553 invalidate = true; | |
554 #endif | |
555 if (invalidate) { | |
556 cached_bounds_and_offset_valid_ = false; | |
557 ResetLayout(); | |
558 } | |
607 } | 559 } |
608 | 560 |
609 void RenderText::SetDirectionalityMode(DirectionalityMode mode) { | 561 void RenderText::SetDirectionalityMode(DirectionalityMode mode) { |
610 if (mode == directionality_mode_) | 562 if (mode == directionality_mode_) |
611 return; | 563 return; |
612 | 564 |
613 directionality_mode_ = mode; | 565 directionality_mode_ = mode; |
614 text_direction_ = base::i18n::UNKNOWN_DIRECTION; | 566 text_direction_ = base::i18n::UNKNOWN_DIRECTION; |
615 ResetLayout(); | 567 ResetLayout(); |
616 } | 568 } |
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644 | 596 |
645 VisualCursorDirection RenderText::GetVisualDirectionOfLogicalEnd() { | 597 VisualCursorDirection RenderText::GetVisualDirectionOfLogicalEnd() { |
646 return GetTextDirection() == base::i18n::LEFT_TO_RIGHT ? | 598 return GetTextDirection() == base::i18n::LEFT_TO_RIGHT ? |
647 CURSOR_RIGHT : CURSOR_LEFT; | 599 CURSOR_RIGHT : CURSOR_LEFT; |
648 } | 600 } |
649 | 601 |
650 void RenderText::Draw(Canvas* canvas) { | 602 void RenderText::Draw(Canvas* canvas) { |
651 EnsureLayout(); | 603 EnsureLayout(); |
652 | 604 |
653 if (clip_to_display_rect()) { | 605 if (clip_to_display_rect()) { |
654 gfx::Rect clip_rect(display_rect()); | 606 Rect clip_rect(display_rect()); |
655 clip_rect.Inset(ShadowValue::GetMargin(text_shadows_)); | 607 clip_rect.Inset(ShadowValue::GetMargin(text_shadows_)); |
656 | 608 |
657 canvas->Save(); | 609 canvas->Save(); |
658 canvas->ClipRect(clip_rect); | 610 canvas->ClipRect(clip_rect); |
659 } | 611 } |
660 | 612 |
661 if (!text().empty()) | 613 if (!text().empty()) |
662 DrawSelection(canvas); | 614 DrawSelection(canvas); |
663 | 615 |
664 DrawCursor(canvas); | 616 DrawCursor(canvas); |
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745 text_shadows_ = shadows; | 697 text_shadows_ = shadows; |
746 } | 698 } |
747 | 699 |
748 RenderText::RenderText() | 700 RenderText::RenderText() |
749 : horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT), | 701 : horizontal_alignment_(base::i18n::IsRTL() ? ALIGN_RIGHT : ALIGN_LEFT), |
750 directionality_mode_(DIRECTIONALITY_FROM_TEXT), | 702 directionality_mode_(DIRECTIONALITY_FROM_TEXT), |
751 text_direction_(base::i18n::UNKNOWN_DIRECTION), | 703 text_direction_(base::i18n::UNKNOWN_DIRECTION), |
752 cursor_enabled_(true), | 704 cursor_enabled_(true), |
753 cursor_visible_(false), | 705 cursor_visible_(false), |
754 insert_mode_(true), | 706 insert_mode_(true), |
755 cursor_color_(kDefaultCursorColor), | 707 cursor_color_(kDefaultColor), |
756 selection_color_(kDefaultSelectionColor), | 708 selection_color_(kDefaultColor), |
757 selection_background_focused_color_(kDefaultSelectionBackgroundColor), | 709 selection_background_focused_color_(kDefaultSelectionBackgroundColor), |
758 selection_background_unfocused_color_(kDefaultSelectionBackgroundColor), | 710 selection_background_unfocused_color_(kDefaultSelectionBackgroundColor), |
759 focused_(false), | 711 focused_(false), |
760 composition_range_(ui::Range::InvalidRange()), | 712 composition_range_(ui::Range::InvalidRange()), |
713 colors_(kDefaultColor), | |
714 styles_(NUM_TEXT_STYLES), | |
715 composition_and_selection_styles_applied_(false), | |
761 obscured_(false), | 716 obscured_(false), |
762 fade_head_(false), | 717 fade_head_(false), |
763 fade_tail_(false), | 718 fade_tail_(false), |
764 background_is_transparent_(false), | 719 background_is_transparent_(false), |
765 clip_to_display_rect_(true), | 720 clip_to_display_rect_(true), |
766 cached_bounds_and_offset_valid_(false) { | 721 cached_bounds_and_offset_valid_(false) { |
767 } | 722 } |
768 | 723 |
769 const Vector2d& RenderText::GetUpdatedDisplayOffset() { | 724 const Vector2d& RenderText::GetUpdatedDisplayOffset() { |
770 UpdateCachedBoundsAndOffset(); | 725 UpdateCachedBoundsAndOffset(); |
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795 void RenderText::SetSelectionModel(const SelectionModel& model) { | 750 void RenderText::SetSelectionModel(const SelectionModel& model) { |
796 DCHECK_LE(model.selection().GetMax(), text().length()); | 751 DCHECK_LE(model.selection().GetMax(), text().length()); |
797 selection_model_ = model; | 752 selection_model_ = model; |
798 cached_bounds_and_offset_valid_ = false; | 753 cached_bounds_and_offset_valid_ = false; |
799 } | 754 } |
800 | 755 |
801 const string16& RenderText::GetLayoutText() const { | 756 const string16& RenderText::GetLayoutText() const { |
802 return obscured() ? obscured_text_ : text(); | 757 return obscured() ? obscured_text_ : text(); |
803 } | 758 } |
804 | 759 |
805 void RenderText::ApplyCompositionAndSelectionStyles( | 760 void RenderText::ApplyCompositionAndSelectionStyles() { |
806 StyleRanges* style_ranges) { | 761 // Save the underline and color breaks to undo the temporary styles later. |
807 // TODO(msw): This pattern ought to be reconsidered; what about composition | 762 DCHECK(!composition_and_selection_styles_applied_); |
808 // and selection overlaps, retain existing local style features? | 763 saved_colors_ = colors_; |
809 // Apply a composition style override to a copy of the style ranges. | 764 saved_underlines_ = styles_[UNDERLINE]; |
810 if (composition_range_.IsValid() && !composition_range_.is_empty()) { | 765 |
811 StyleRange composition_style(default_style_); | 766 // Apply an underline to the composition range in |underlines|. |
812 composition_style.underline = true; | 767 if (composition_range_.IsValid() && !composition_range_.is_empty()) |
813 composition_style.range = composition_range_; | 768 styles_[UNDERLINE].ApplyValue(true, composition_range_); |
814 ApplyStyleRangeImpl(style_ranges, composition_style); | 769 |
770 // Apply the selected text color to the selection range. | |
771 if (!selection().is_empty()) { | |
772 const ui::Range range(selection().GetMin(), selection().GetMax()); | |
Alexei Svitkine (slow)
2013/01/31 16:33:34
Add a comment here explaining you're doing this be
msw
2013/01/31 20:27:39
Done.
| |
773 colors_.ApplyValue(selection_color_, range); | |
815 } | 774 } |
816 // Apply a selection style override to a copy of the style ranges. | 775 // Apply the selected text color to the cursor range in overtype mode. |
817 if (!selection().is_empty()) { | 776 if (!insert_mode_ && cursor_visible() && focused()) { |
818 StyleRange selection_style(default_style_); | 777 const size_t cursor = cursor_position(); |
819 selection_style.foreground = selection_color_; | 778 const size_t next = IndexOfAdjacentGrapheme(cursor, CURSOR_FORWARD); |
820 selection_style.range = ui::Range(selection().GetMin(), | 779 colors_.ApplyValue(selection_color_, ui::Range(cursor, next)); |
821 selection().GetMax()); | |
822 ApplyStyleRangeImpl(style_ranges, selection_style); | |
823 } | 780 } |
824 // Apply replacement-mode style override to a copy of the style ranges. | 781 composition_and_selection_styles_applied_ = true; |
825 // | 782 } |
826 // TODO(xji): NEED TO FIX FOR WINDOWS ASAP. Windows call this function (to | 783 |
827 // apply styles) in ItemizeLogicalText(). In order for the cursor's underline | 784 void RenderText::UndoCompositionAndSelectionStyles() { |
828 // character to be drawn correctly, we will need to re-layout the text. It's | 785 // Restore the underline and color breaks to undo the temporary styles. |
829 // not practical to do layout on every cursor blink. We need to fix Windows | 786 DCHECK(composition_and_selection_styles_applied_); |
830 // port to apply styles during drawing phase like Linux port does. | 787 colors_ = saved_colors_; |
831 // http://crbug.com/110109 | 788 styles_[UNDERLINE] = saved_underlines_; |
832 if (!insert_mode_ && cursor_visible() && focused()) { | 789 composition_and_selection_styles_applied_ = false; |
833 StyleRange replacement_mode_style(default_style_); | |
834 replacement_mode_style.foreground = selection_color_; | |
835 size_t cursor = cursor_position(); | |
836 replacement_mode_style.range.set_start(cursor); | |
837 replacement_mode_style.range.set_end( | |
838 IndexOfAdjacentGrapheme(cursor, CURSOR_FORWARD)); | |
839 ApplyStyleRangeImpl(style_ranges, replacement_mode_style); | |
840 } | |
841 } | 790 } |
842 | 791 |
843 Vector2d RenderText::GetTextOffset() { | 792 Vector2d RenderText::GetTextOffset() { |
844 Vector2d offset = display_rect().OffsetFromOrigin(); | 793 Vector2d offset = display_rect().OffsetFromOrigin(); |
845 offset.Add(GetUpdatedDisplayOffset()); | 794 offset.Add(GetUpdatedDisplayOffset()); |
846 offset.Add(GetAlignmentOffset()); | 795 offset.Add(GetAlignmentOffset()); |
847 return offset; | 796 return offset; |
848 } | 797 } |
849 | 798 |
850 Point RenderText::ToTextPoint(const Point& point) { | 799 Point RenderText::ToTextPoint(const Point& point) { |
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892 | 841 |
893 bool fade_left = fade_head(); | 842 bool fade_left = fade_head(); |
894 bool fade_right = fade_tail(); | 843 bool fade_right = fade_tail(); |
895 // Under RTL, |fade_right| == |fade_head|. | 844 // Under RTL, |fade_right| == |fade_head|. |
896 // TODO(asvitkine): This is currently not based on GetTextDirection() because | 845 // TODO(asvitkine): This is currently not based on GetTextDirection() because |
897 // RenderTextWin does not return a direction that's based on | 846 // RenderTextWin does not return a direction that's based on |
898 // the text content. | 847 // the text content. |
899 if (horizontal_alignment() == ALIGN_RIGHT) | 848 if (horizontal_alignment() == ALIGN_RIGHT) |
900 std::swap(fade_left, fade_right); | 849 std::swap(fade_left, fade_right); |
901 | 850 |
902 gfx::Rect solid_part = display_rect(); | 851 Rect solid_part = display_rect(); |
903 gfx::Rect left_part; | 852 Rect left_part; |
904 gfx::Rect right_part; | 853 Rect right_part; |
905 if (fade_left) { | 854 if (fade_left) { |
906 left_part = solid_part; | 855 left_part = solid_part; |
907 left_part.Inset(0, 0, solid_part.width() - gradient_width, 0); | 856 left_part.Inset(0, 0, solid_part.width() - gradient_width, 0); |
908 solid_part.Inset(gradient_width, 0, 0, 0); | 857 solid_part.Inset(gradient_width, 0, 0, 0); |
909 } | 858 } |
910 if (fade_right) { | 859 if (fade_right) { |
911 right_part = solid_part; | 860 right_part = solid_part; |
912 right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0); | 861 right_part.Inset(solid_part.width() - gradient_width, 0, 0, 0); |
913 solid_part.Inset(0, 0, gradient_width, 0); | 862 solid_part.Inset(0, 0, gradient_width, 0); |
914 } | 863 } |
915 | 864 |
916 gfx::Rect text_rect = display_rect(); | 865 Rect text_rect = display_rect(); |
917 text_rect.Inset(GetAlignmentOffset().x(), 0, 0, 0); | 866 text_rect.Inset(GetAlignmentOffset().x(), 0, 0, 0); |
918 | 867 |
919 const SkColor color = default_style().foreground; | 868 skia::RefPtr<SkShader> shader = CreateFadeShader( |
920 skia::RefPtr<SkShader> shader = | 869 text_rect, left_part, right_part, colors_.breaks().front().second); |
Alexei Svitkine (slow)
2013/01/31 16:33:34
|colors_.breaks().front().second| is quite ugly. P
msw
2013/01/31 20:27:39
I suspect this use is incorrect anyway, but was co
| |
921 CreateFadeShader(text_rect, left_part, right_part, color); | |
922 if (shader) | 870 if (shader) |
923 renderer->SetShader(shader.get(), display_rect()); | 871 renderer->SetShader(shader.get(), display_rect()); |
924 } | 872 } |
925 | 873 |
926 void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) { | 874 void RenderText::ApplyTextShadows(internal::SkiaTextRenderer* renderer) { |
927 skia::RefPtr<SkDrawLooper> looper = | 875 skia::RefPtr<SkDrawLooper> looper = CreateShadowDrawLooper(text_shadows_); |
928 gfx::CreateShadowDrawLooper(text_shadows_); | |
929 renderer->SetDrawLooper(looper.get()); | 876 renderer->SetDrawLooper(looper.get()); |
930 } | 877 } |
931 | 878 |
932 // static | 879 // static |
933 bool RenderText::RangeContainsCaret(const ui::Range& range, | 880 bool RenderText::RangeContainsCaret(const ui::Range& range, |
934 size_t caret_pos, | 881 size_t caret_pos, |
935 LogicalCursorDirection caret_affinity) { | 882 LogicalCursorDirection caret_affinity) { |
936 // NB: exploits unsigned wraparound (WG14/N1124 section 6.2.5 paragraph 9). | 883 // NB: exploits unsigned wraparound (WG14/N1124 section 6.2.5 paragraph 9). |
937 size_t adjacent = (caret_affinity == CURSOR_BACKWARD) ? | 884 size_t adjacent = (caret_affinity == CURSOR_BACKWARD) ? |
938 caret_pos - 1 : caret_pos + 1; | 885 caret_pos - 1 : caret_pos + 1; |
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992 } else if (display_offset_.x() != 0) { | 939 } else if (display_offset_.x() != 0) { |
993 // Reduce the pan offset to show additional overflow text when the display | 940 // Reduce the pan offset to show additional overflow text when the display |
994 // width increases. | 941 // width increases. |
995 const int negate_rtl = horizontal_alignment_ == ALIGN_RIGHT ? -1 : 1; | 942 const int negate_rtl = horizontal_alignment_ == ALIGN_RIGHT ? -1 : 1; |
996 const int offset = negate_rtl * display_offset_.x(); | 943 const int offset = negate_rtl * display_offset_.x(); |
997 if (display_width > (content_width + offset)) { | 944 if (display_width > (content_width + offset)) { |
998 delta_x = negate_rtl * (display_width - (content_width + offset)); | 945 delta_x = negate_rtl * (display_width - (content_width + offset)); |
999 } | 946 } |
1000 } | 947 } |
1001 | 948 |
1002 gfx::Vector2d delta_offset(delta_x, 0); | 949 Vector2d delta_offset(delta_x, 0); |
1003 display_offset_ += delta_offset; | 950 display_offset_ += delta_offset; |
1004 cursor_bounds_ += delta_offset; | 951 cursor_bounds_ += delta_offset; |
1005 } | 952 } |
1006 | 953 |
1007 void RenderText::DrawSelection(Canvas* canvas) { | 954 void RenderText::DrawSelection(Canvas* canvas) { |
1008 const SkColor color = focused() ? selection_background_focused_color_ : | 955 const SkColor color = focused() ? selection_background_focused_color_ : |
1009 selection_background_unfocused_color_; | 956 selection_background_unfocused_color_; |
1010 const std::vector<Rect> sel = GetSubstringBounds(selection()); | 957 const std::vector<Rect> sel = GetSubstringBounds(selection()); |
1011 for (std::vector<Rect>::const_iterator i = sel.begin(); i < sel.end(); ++i) | 958 for (std::vector<Rect>::const_iterator i = sel.begin(); i < sel.end(); ++i) |
1012 canvas->FillRect(*i, color); | 959 canvas->FillRect(*i, color); |
1013 } | 960 } |
1014 | 961 |
1015 void RenderText::DrawCursor(Canvas* canvas) { | 962 void RenderText::DrawCursor(Canvas* canvas) { |
1016 // Paint cursor. Replace cursor is drawn as rectangle for now. | 963 // Paint cursor. Replace cursor is drawn as rectangle for now. |
1017 // TODO(msw): Draw a better cursor with a better indication of association. | 964 // TODO(msw): Draw a better cursor with a better indication of association. |
1018 if (cursor_enabled() && cursor_visible() && focused()) { | 965 if (cursor_enabled() && cursor_visible() && focused()) { |
1019 const Rect& bounds = GetUpdatedCursorBounds(); | 966 const Rect& bounds = GetUpdatedCursorBounds(); |
1020 DCHECK(bounds.width()); | 967 DCHECK(bounds.width()); |
1021 canvas->FillRect(bounds, cursor_color_); | 968 canvas->FillRect(bounds, cursor_color_); |
1022 } | 969 } |
1023 } | 970 } |
1024 | 971 |
1025 } // namespace gfx | 972 } // namespace gfx |
OLD | NEW |