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Side by Side Diff: src/core/SkDraw.cpp

Issue 1153193014: delete (unused) TransparentShader (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #define __STDC_LIMIT_MACROS 7 #define __STDC_LIMIT_MACROS
8 8
9 #include "SkDraw.h" 9 #include "SkDraw.h"
10 #include "SkBlitter.h" 10 #include "SkBlitter.h"
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2103 2103
2104 // setup our state and function pointer for iterating triangles 2104 // setup our state and function pointer for iterating triangles
2105 VertState state(count, indices, indexCount); 2105 VertState state(count, indices, indexCount);
2106 VertState::Proc vertProc = state.chooseProc(vmode); 2106 VertState::Proc vertProc = state.chooseProc(vmode);
2107 2107
2108 if (textures || colors) { 2108 if (textures || colors) {
2109 while (vertProc(&state)) { 2109 while (vertProc(&state)) {
2110 if (textures) { 2110 if (textures) {
2111 SkMatrix tempM; 2111 SkMatrix tempM;
2112 if (texture_to_matrix(state, vertices, textures, &tempM)) { 2112 if (texture_to_matrix(state, vertices, textures, &tempM)) {
2113 SkShader::ContextRec rec(*fBitmap, p, *fMatrix); 2113 SkShader::ContextRec rec(p, *fMatrix, &tempM);
2114 rec.fLocalMatrix = &tempM;
2115 if (!blitter->resetShaderContext(rec)) { 2114 if (!blitter->resetShaderContext(rec)) {
2116 continue; 2115 continue;
2117 } 2116 }
2118 } 2117 }
2119 } 2118 }
2120 if (colors) { 2119 if (colors) {
2121 // Find the context for triShader. 2120 // Find the context for triShader.
2122 SkTriColorShader::TriColorShaderContext* triColorShaderContext; 2121 SkTriColorShader::TriColorShaderContext* triColorShaderContext;
2123 2122
2124 SkShader::Context* shaderContext = blitter->getShaderContext(); 2123 SkShader::Context* shaderContext = blitter->getShaderContext();
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2275 mask->fImage = SkMask::AllocImage(size); 2274 mask->fImage = SkMask::AllocImage(size);
2276 memset(mask->fImage, 0, mask->computeImageSize()); 2275 memset(mask->fImage, 0, mask->computeImageSize());
2277 } 2276 }
2278 2277
2279 if (SkMask::kJustComputeBounds_CreateMode != mode) { 2278 if (SkMask::kJustComputeBounds_CreateMode != mode) {
2280 draw_into_mask(*mask, devPath, style); 2279 draw_into_mask(*mask, devPath, style);
2281 } 2280 }
2282 2281
2283 return true; 2282 return true;
2284 } 2283 }
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