| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 #define __STDC_LIMIT_MACROS | 7 #define __STDC_LIMIT_MACROS |
| 8 | 8 |
| 9 #include "SkDraw.h" | 9 #include "SkDraw.h" |
| 10 #include "SkBlitter.h" | 10 #include "SkBlitter.h" |
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| 2103 | 2103 |
| 2104 // setup our state and function pointer for iterating triangles | 2104 // setup our state and function pointer for iterating triangles |
| 2105 VertState state(count, indices, indexCount); | 2105 VertState state(count, indices, indexCount); |
| 2106 VertState::Proc vertProc = state.chooseProc(vmode); | 2106 VertState::Proc vertProc = state.chooseProc(vmode); |
| 2107 | 2107 |
| 2108 if (textures || colors) { | 2108 if (textures || colors) { |
| 2109 while (vertProc(&state)) { | 2109 while (vertProc(&state)) { |
| 2110 if (textures) { | 2110 if (textures) { |
| 2111 SkMatrix tempM; | 2111 SkMatrix tempM; |
| 2112 if (texture_to_matrix(state, vertices, textures, &tempM)) { | 2112 if (texture_to_matrix(state, vertices, textures, &tempM)) { |
| 2113 SkShader::ContextRec rec(*fBitmap, p, *fMatrix); | 2113 SkShader::ContextRec rec(p, *fMatrix, &tempM); |
| 2114 rec.fLocalMatrix = &tempM; | |
| 2115 if (!blitter->resetShaderContext(rec)) { | 2114 if (!blitter->resetShaderContext(rec)) { |
| 2116 continue; | 2115 continue; |
| 2117 } | 2116 } |
| 2118 } | 2117 } |
| 2119 } | 2118 } |
| 2120 if (colors) { | 2119 if (colors) { |
| 2121 // Find the context for triShader. | 2120 // Find the context for triShader. |
| 2122 SkTriColorShader::TriColorShaderContext* triColorShaderContext; | 2121 SkTriColorShader::TriColorShaderContext* triColorShaderContext; |
| 2123 | 2122 |
| 2124 SkShader::Context* shaderContext = blitter->getShaderContext(); | 2123 SkShader::Context* shaderContext = blitter->getShaderContext(); |
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| 2275 mask->fImage = SkMask::AllocImage(size); | 2274 mask->fImage = SkMask::AllocImage(size); |
| 2276 memset(mask->fImage, 0, mask->computeImageSize()); | 2275 memset(mask->fImage, 0, mask->computeImageSize()); |
| 2277 } | 2276 } |
| 2278 | 2277 |
| 2279 if (SkMask::kJustComputeBounds_CreateMode != mode) { | 2278 if (SkMask::kJustComputeBounds_CreateMode != mode) { |
| 2280 draw_into_mask(*mask, devPath, style); | 2279 draw_into_mask(*mask, devPath, style); |
| 2281 } | 2280 } |
| 2282 | 2281 |
| 2283 return true; | 2282 return true; |
| 2284 } | 2283 } |
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