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Side by Side Diff: include/core/SkShader.h

Issue 1153193014: delete (unused) TransparentShader (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8
9 #ifndef SkShader_DEFINED 8 #ifndef SkShader_DEFINED
10 #define SkShader_DEFINED 9 #define SkShader_DEFINED
11 10
12 #include "SkBitmap.h" 11 #include "SkBitmap.h"
13 #include "SkFlattenable.h" 12 #include "SkFlattenable.h"
14 #include "SkMask.h" 13 #include "SkMask.h"
15 #include "SkMatrix.h" 14 #include "SkMatrix.h"
16 #include "SkPaint.h" 15 #include "SkPaint.h"
17 #include "../gpu/GrColor.h" 16 #include "../gpu/GrColor.h"
18 17
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107 * colors, subject to the SkPaint using the shader to apply an opaque 106 * colors, subject to the SkPaint using the shader to apply an opaque
108 * alpha value. Subclasses should override this to allow some 107 * alpha value. Subclasses should override this to allow some
109 * optimizations. 108 * optimizations.
110 */ 109 */
111 virtual bool isOpaque() const { return false; } 110 virtual bool isOpaque() const { return false; }
112 111
113 /** 112 /**
114 * ContextRec acts as a parameter bundle for creating Contexts. 113 * ContextRec acts as a parameter bundle for creating Contexts.
115 */ 114 */
116 struct ContextRec { 115 struct ContextRec {
117 ContextRec() : fDevice(NULL), fPaint(NULL), fMatrix(NULL), fLocalMatrix( NULL) {} 116 ContextRec(const SkPaint& paint, const SkMatrix& matrix, const SkMatrix* localM)
118 ContextRec(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix) 117 : fPaint(&paint)
119 : fDevice(&device)
120 , fPaint(&paint)
121 , fMatrix(&matrix) 118 , fMatrix(&matrix)
122 , fLocalMatrix(NULL) {} 119 , fLocalMatrix(localM) {}
123 120
124 const SkBitmap* fDevice; // the bitmap we are drawing into
125 const SkPaint* fPaint; // the current paint associated with the draw 121 const SkPaint* fPaint; // the current paint associated with the draw
126 const SkMatrix* fMatrix; // the current matrix in the canvas 122 const SkMatrix* fMatrix; // the current matrix in the canvas
127 const SkMatrix* fLocalMatrix; // optional local matrix 123 const SkMatrix* fLocalMatrix; // optional local matrix
128 }; 124 };
129 125
130 class Context : public ::SkNoncopyable { 126 class Context : public ::SkNoncopyable {
131 public: 127 public:
132 Context(const SkShader& shader, const ContextRec&); 128 Context(const SkShader& shader, const ContextRec&);
133 129
134 virtual ~Context(); 130 virtual ~Context();
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480 // constructors. 476 // constructors.
481 SkMatrix fLocalMatrix; 477 SkMatrix fLocalMatrix;
482 478
483 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor. 479 // So the SkLocalMatrixShader can whack fLocalMatrix in its SkReadBuffer con structor.
484 friend class SkLocalMatrixShader; 480 friend class SkLocalMatrixShader;
485 481
486 typedef SkFlattenable INHERITED; 482 typedef SkFlattenable INHERITED;
487 }; 483 };
488 484
489 #endif 485 #endif
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