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1 /* | |
2 * Copyright 2015 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #ifndef SkBitmapController_DEFINED | |
9 #define SkBitmapController_DEFINED | |
10 | |
11 #include "SkBitmap.h" | |
12 #include "SkFilterQuality.h" | |
13 #include "SkMatrix.h" | |
14 | |
15 class SkInPlace; | |
16 | |
17 /** | |
18 * Handles request to scale, filter, and lock a bitmap to be rasterized. | |
19 */ | |
20 class SkBitmapController { | |
scroggo
2015/06/02 21:17:33
I tend to default to making classes noncopyable. I
reed1
2015/06/04 13:17:03
Done.
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21 public: | |
22 class State { | |
scroggo
2015/06/02 21:17:34
Should this be noncopyable?
The only harm/weirdne
reed1
2015/06/04 13:17:03
Done.
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23 public: | |
24 virtual ~State() {} | |
25 | |
26 const SkBitmap& lockedBitmap() const { return fLockedBitmap; } | |
27 const SkMatrix& invMatrix() const { return fInvMatrix; } | |
28 SkFilterQuality quality() const { return fQuality; } | |
29 | |
30 protected: | |
31 SkBitmap fLockedBitmap; | |
32 SkMatrix fInvMatrix; | |
33 SkFilterQuality fQuality; | |
34 | |
35 private: | |
36 friend class SkBitmapController; | |
37 }; | |
38 | |
39 virtual ~SkBitmapController() {} | |
40 | |
41 State* requestBitmap(const SkBitmap&, const SkMatrix& inverse, SkFilterQuali ty, | |
scroggo
2015/06/02 21:17:33
This will matter more once it's public:
Add a com
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42 SkInPlace* = NULL); | |
43 | |
44 protected: | |
45 virtual State* onRequestBitmap(const SkBitmap&, const SkMatrix& inverse, SkF ilterQuality, | |
46 SkInPlace&) = 0; | |
47 }; | |
48 | |
49 //////////////////////////////////////////////////////////////////////////////// /////////////////// | |
50 | |
51 class SkDefaultBitmapController : public SkBitmapController { | |
52 public: | |
53 SkDefaultBitmapController() {} | |
54 | |
55 protected: | |
56 State* onRequestBitmap(const SkBitmap&, const SkMatrix& inverse, SkFilterQua lity, | |
57 SkInPlace&) override; | |
58 }; | |
59 | |
60 #endif | |
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