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1 /* | 1 /* |
2 * Copyright 2007 The Android Open Source Project | 2 * Copyright 2007 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkBitmapProcState_DEFINED | 8 #ifndef SkBitmapProcState_DEFINED |
9 #define SkBitmapProcState_DEFINED | 9 #define SkBitmapProcState_DEFINED |
10 | 10 |
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119 // These are used if the shaderproc is NULL | 119 // These are used if the shaderproc is NULL |
120 MatrixProc fMatrixProc; // chooseProcs | 120 MatrixProc fMatrixProc; // chooseProcs |
121 SampleProc32 fSampleProc32; // chooseProcs | 121 SampleProc32 fSampleProc32; // chooseProcs |
122 SampleProc16 fSampleProc16; // chooseProcs | 122 SampleProc16 fSampleProc16; // chooseProcs |
123 | 123 |
124 SkBitmap fOrigBitmap; // CONSTRUCTOR | 124 SkBitmap fOrigBitmap; // CONSTRUCTOR |
125 SkBitmap fScaledBitmap; // chooseProcs | 125 SkBitmap fScaledBitmap; // chooseProcs |
126 | 126 |
127 SkAutoTUnref<const SkMipMap> fCurrMip; | 127 SkAutoTUnref<const SkMipMap> fCurrMip; |
128 | 128 |
129 void processHQRequest(); | |
130 void processMediumRequest(); | |
131 | |
132 MatrixProc chooseMatrixProc(bool trivial_matrix); | 129 MatrixProc chooseMatrixProc(bool trivial_matrix); |
133 bool chooseProcs(const SkMatrix& inv, const SkPaint&); | 130 bool chooseProcs(const SkMatrix& inv, const SkPaint&); |
134 bool chooseScanlineProcs(bool trivialMatrix, bool clampClamp, const SkPaint& paint); | 131 bool chooseScanlineProcs(bool trivialMatrix, bool clampClamp, const SkPaint& paint); |
135 ShaderProc32 chooseShaderProc32(); | 132 ShaderProc32 chooseShaderProc32(); |
136 | 133 |
137 // returns false if we failed to "lock" the pixels at all. Typically this | 134 // returns false if we failed to "lock" the pixels at all. Typically this |
138 // means we have to abort the shader. | 135 // means we have to abort the shader. |
139 bool lockBaseBitmap(); | 136 bool lockBaseBitmap(); |
scroggo
2015/06/02 13:24:54
The implementation appears to be gone. Remove this
reed1
2015/06/02 14:07:46
Done.
| |
140 | 137 |
141 // Return false if we failed to setup for fast translate (e.g. overflow) | 138 // Return false if we failed to setup for fast translate (e.g. overflow) |
142 bool setupForTranslate(); | 139 bool setupForTranslate(); |
143 | 140 |
144 #ifdef SK_DEBUG | 141 #ifdef SK_DEBUG |
145 static void DebugMatrixProc(const SkBitmapProcState&, | 142 static void DebugMatrixProc(const SkBitmapProcState&, |
146 uint32_t[], int count, int x, int y); | 143 uint32_t[], int count, int x, int y); |
147 #endif | 144 #endif |
148 }; | 145 }; |
149 | 146 |
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188 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, | 185 void ClampX_ClampY_filter_affine(const SkBitmapProcState& s, |
189 uint32_t xy[], int count, int x, int y); | 186 uint32_t xy[], int count, int x, int y); |
190 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, | 187 void ClampX_ClampY_nofilter_affine(const SkBitmapProcState& s, |
191 uint32_t xy[], int count, int x, int y); | 188 uint32_t xy[], int count, int x, int y); |
192 void S32_D16_filter_DX(const SkBitmapProcState& s, | 189 void S32_D16_filter_DX(const SkBitmapProcState& s, |
193 const uint32_t* xy, int count, uint16_t* colors); | 190 const uint32_t* xy, int count, uint16_t* colors); |
194 void S32_D16_filter_DXDY(const SkBitmapProcState& s, | 191 void S32_D16_filter_DXDY(const SkBitmapProcState& s, |
195 const uint32_t* xy, int count, uint16_t* colors); | 192 const uint32_t* xy, int count, uint16_t* colors); |
196 | 193 |
197 #endif | 194 #endif |
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